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1941. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's not just balance though, it leads to terrains that would make gameplay horrible, if not impossible such as objectives on hills too steep to climb or complexes half buried in a canyon. I just don't see how current rand...
- by KEROSIINI-TERO - at 2014.08.01 20:58:00
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1942. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: KEROSIINI-TERO wrote: Generating the terrain itself (the heightmap) isn't rocket science isn't rocket science and not necessary manual work. Lots of games utilise that without any designer interference ( Minecraft is a p...
- by KEROSIINI-TERO - at 2014.08.01 20:37:00
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1943. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Larry Desmo wrote: id like to know the average amount of districts per temperate planet and that shouldbe the number of new maps we need -2. every district slot on temperate planets should be different, not just subsectio...
- by KEROSIINI-TERO - at 2014.08.01 20:02:00
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1944. new maps needed - in Feedback/Requests [original thread]
Also, a big part of the disappointment for me was to realise there was Skim Junction/Iron Delta/one of those few on practically every frackin' planet on new eden!!!1!!1
- by KEROSIINI-TERO - at 2014.08.01 19:08:00
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1945. new maps needed - in Feedback/Requests [original thread]
The biggest disappointment in Dust for me was that there was no procedurally generated terrain. That would've added an immense amount of replay value, and also take some edge of veteran player's superiority. As we don't have that, we still need ...
- by KEROSIINI-TERO - at 2014.08.01 19:06:00
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1946. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Looking for more comments.
- by KEROSIINI-TERO - at 2014.08.01 19:02:00
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1947. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
I wonder whatever happend to this revamp...? @CCP Rattati, was all that work lost or does it still exist on bottom of a pile? CCP Logibro wrote: [SUGGESTION] Fitting folders - https://forums.dust514.com/default.aspx?g=posts&t=110735&am...
- by KEROSIINI-TERO - at 2014.08.01 18:59:00
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1948. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
Adding folders and rising the max fit limit should be quite simple. However, this is more than just a little UI thing, not being able to manage enough suits (more than 30 please!) does affect pub game balance: It does 'force' some people to go p...
- by KEROSIINI-TERO - at 2014.08.01 18:54:00
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1949. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: im happy with the amount of fitting slots we have.. you just need to be more economical with yours Dear Sir, that is no improvement to the game...
- by KEROSIINI-TERO - at 2014.08.01 18:43:00
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1950. Swarms are invisible - in Feedback/Requests [original thread]
Dang if true. Invisible swarms were true terror, only counter was to instarecall tank =F
- by KEROSIINI-TERO - at 2014.08.01 18:41:00
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1951. Bug Reports - in Feedback/Requests [original thread]
Suggested fix for the 'Scannerina' can be found on old thread here. Suggestion got moderate support but never any dev attention. Updates for suggestion because of current build: - I can't update the post as it's already locked... - The nonsto...
- by KEROSIINI-TERO - at 2014.08.01 17:58:00
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1952. Bug Reports - in Feedback/Requests [original thread]
Haerr wrote: CCP Rattati wrote: 3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.. This is r...
- by KEROSIINI-TERO - at 2014.08.01 17:50:00
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1953. Reasons why forgegun>swarms allways - in General Discussions [original thread]
A definate +1 for faster swarm missiles. I quote myself: Quote: I strongly suggest that swarms should be retuned to be: WAY FASTER - easy to hit if target is moving straight towards or away
Clumsier, easily overshooting target - Ha...
- by KEROSIINI-TERO - at 2014.08.01 11:28:00
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1954. Skill stacking ADS - in General Discussions [original thread]
DontChimpOut wrote: Leadfoot10 wrote: WLR is much better than KDR matchmaking. No Someone could by some cruel twist of fate, always be on a bad team. CCP's "matchmaking fix" lasted only a few weeks, because after that time, once again it ...
- by KEROSIINI-TERO - at 2014.07.31 10:23:00
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1955. Remote explosives. - in General Discussions [original thread]
Rusty Shallows wrote: Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair. L...
- by KEROSIINI-TERO - at 2014.07.30 12:23:00
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1956. Skill stacking ADS - in General Discussions [original thread]
On the whole subject: Should a vehicle have turret bonuses? Maybe. That's a design/gamebalance choice. Should vehicle owner be able to skill up his turrets? Most likely, he is the main user and specialist. Should a turret operator be ab...
- by KEROSIINI-TERO - at 2014.07.30 12:04:00
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1957. Skill stacking ADS - in General Discussions [original thread]
Malleus Malificorum wrote: The dark cloud wrote: Malleus Malificorum wrote: It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree. By simply not doin...
- by KEROSIINI-TERO - at 2014.07.30 11:55:00
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1958. Skill stacking ADS - in General Discussions [original thread]
Monkey MAC wrote: emm kay wrote: Judge Rhadamanthus wrote: It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each sunk 1-2m MINUMUM SP in order to...
- by KEROSIINI-TERO - at 2014.07.30 11:49:00
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1959. Skill stacking ADS - in General Discussions [original thread]
Onesimus Tarsus wrote: Klutch Cordova wrote: Monkey MAC wrote: Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyo...
- by KEROSIINI-TERO - at 2014.07.30 11:43:00
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1960. Stopping Roof Campers - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: KEROSIINI-TERO wrote: On forge being av only: Sorry pal you are dead wrong . Forge gun is like a finger of god from above. Good forgers rack kills - provided they have targets - over 10 per minute rate. they ar...
- by KEROSIINI-TERO - at 2014.07.27 23:23:00
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