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1921. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
RECON BY FIRE wrote: So that makes it balanced!? The fact that I MUST use damage mods to just to get the same damage output as I had before makes everything ok? You've lost your everloving mind. Why are you coddling dropships so hard? Tanks ...
- by KEROSIINI-TERO - at 2014.08.07 21:00:00
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1922. Profo fit only in proto suit - in Feedback/Requests [original thread]
Aderek wrote: Hello. Is so stupid, when someone (i to) use proto weapon in militia suit.... So, nobody use proto suit, because everybody use proto skils in adv and standard suit. My idea is simply: proto fit/weapon only in proto suit, adv fi...
- by KEROSIINI-TERO - at 2014.08.05 00:39:00
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1923. new game mode - in Feedback/Requests [original thread]
With only one stationary capture point - no thx. Current dom is already campy campy enough. [SUGGESTION:] Bulwark with changing cap point One cap point which CHANGES LOCATION over the time - Makes a rush for the new one - No one knows for ...
- by KEROSIINI-TERO - at 2014.08.04 17:10:00
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1924. Respecs - in Feedback/Requests [original thread]
The daily new respec thread.
- by KEROSIINI-TERO - at 2014.08.03 20:08:00
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1925. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: https://docs.google.com/spreadsheet/pub?key=0AhPzfhT7Lg7edF9iS2pOSGtWZzEzYk9PVWZiV0R0Nmc&single=true&gid=0&output=html I worked on it giving 15% to ehp per variation, i hope it is good. There are the bon...
- by KEROSIINI-TERO - at 2014.08.03 15:55:00
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1926. Supply depot - in Feedback/Requests [original thread]
Not really an exploit, but rather a very bad mechanic.
- by KEROSIINI-TERO - at 2014.08.03 15:26:00
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1927. PLEASE: Fix instant road kill when spawning into a vehicle - in Feedback/Requests [original thread]
This belongs in the bug report forum section . But could you elaborate a bit? You spawn in in MRCU, then you die by roadkill. Die by what? I assume the very vehicle you spawned into? Were you supposed to spawn into a turret or was the vehicl...
- by KEROSIINI-TERO - at 2014.08.03 14:13:00
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1928. The issue why vehicles>infantry - in General Discussions [original thread]
The dark cloud wrote: -Organised AV play in combination with vehicles: This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for t...
- by KEROSIINI-TERO - at 2014.08.03 13:46:00
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1929. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: could divide the higher tank tiers into enforcers and marauders. Enfrocer class HAV's; maximise dps/range. while having normal hp at the expense of speed and maunverbilty. slightly increased fitting to allow for decen...
- by KEROSIINI-TERO - at 2014.08.03 13:21:00
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1930. [SUGGESTION:] OMS improvement - new installation control - in Feedback/Requests [original thread]
Currently all Off-map support installations (notably the turrets) are neutral when they arrive. [SUGGESTION:] New OMS installations belong to the losing side of the match, instead of being neutral (The definition of losing side is left vague...
- by KEROSIINI-TERO - at 2014.08.03 13:16:00
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1931. Logi Weapons! - in General Discussions [original thread]
LASER RIFLE!!!!! ...On A-Logi for as long as it still has it's sidearm... It really is a squad support weapon, laser thrives in situation where reds are fighting other blues.
- by KEROSIINI-TERO - at 2014.08.03 11:14:00
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1932. "853,235 players played Destiny simultaneously on Saturday"... - in General Discussions [original thread]
Alldin Kan wrote: http://static01.bungie.net/pubassets/26218/beta_infographic_blog.jpg?cv=3983588665&av=1890151607 Figures are really impressive. I guess that's what the game studios are aiming for. Of course, at the time they have th...
- by KEROSIINI-TERO - at 2014.08.02 16:03:00
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1933. I've found it and I am baffled - in General Discussions [original thread]
+1 For story. -1 For stealing someone else's ride.
- by KEROSIINI-TERO - at 2014.08.02 14:51:00
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1934. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
True Adamance wrote: With the more recent changes to the HAV Skill Tree's I have often found myself wistfully looking back at what we had in the past, and what that led me to realise is that much of the HAV's potential and sense of progression ...
- by KEROSIINI-TERO - at 2014.08.02 12:20:00
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1935. Replace the gallente research facility with - in Feedback/Requests [original thread]
The dark cloud wrote: The Line harvest map to avoid the frame rate issues in PC matches. If you cant solve this issue then take a different map type which works since closed beta. The map is not too big, has 4 objectives and is fair for vehicle...
- by KEROSIINI-TERO - at 2014.08.02 01:31:00
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1936. Higher tier tanks (without destroying the balance)...maybe) - in Feedback/Requests [original thread]
Derpty Derp wrote: So I'm usually saying "hell no" to high tier tanks because the current tanks are nicely balanced and simply adding "MOAR!" of everything will throw that off. But there are a lot of people who do want more variation and vehicl...
- by KEROSIINI-TERO - at 2014.08.01 23:10:00
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1937. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Just... Redo the whole scope-shooting mechanism from the ground up. - More realistic sway - No 'perfect' stability - Sway slightly if moving the aim - mechanism of 'holding breath', or in other words, mechanism of limited time of best focus...
- by KEROSIINI-TERO - at 2014.08.01 22:50:00
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1938. So murder taxies are back? - in Feedback/Requests [original thread]
Snake Sellors wrote: just pointing out that the community got rid of this once before.... to all of the drivers, be warned they will start to complain about it soon, start to stop the tactic now and you may avoid any drastic measures. to ccp ...
- by KEROSIINI-TERO - at 2014.08.01 21:28:00
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1939. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well that's true but if socket are randomly placed, that means you'll have a flattening algorithm running in potentially weird and awkward places, which leads to aesthetically awkward situations such as buildings being pla...
- by KEROSIINI-TERO - at 2014.08.01 21:20:00
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1940. new maps needed - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There are no map designers working on DUST. Source for that? Even though I am amongst those people who believe Legion is secretly focus all efforts and Dust is in terminal care and therefore believe that is the case,...
- by KEROSIINI-TERO - at 2014.08.01 21:03:00
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