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Sgt Buttscratch
R 0 N 1 N
2190
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Posted - 2014.07.30 18:04:00 -
[61] - Quote
Tebu Gan wrote:Interesting thoughts fellas. The discussion went way beyond what I expected. But I feel there is a bit of groundwork that needs to be laid out and questions to be answered. The problem - ADS Glass cannon fits What is ADS glass cannon fits? Well see, there is a time to use them: The ADS is built to deal fast damage at the cost of defense, this tactic is normally used by a skilled pilot who understands the difference between a) Good timing and bad timing b) The skill levels of themselves and the skill levels of their opponent
Pros and Cons Pros: If you have you attack timed and planned correctly, the enemy will have next to no time to react and death will come fast to them and their investments Cons: If the enemy knows your coming and/or you have poor ship control and evasion skills, you will get rolled, by the ship with the GUNNER SQUAD and DEFENSE.
Idea proposal Get good Fixed
Give me my scrambler pistol back....**
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1109
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Posted - 2014.07.30 18:07:00 -
[62] - Quote
Sgt Buttscratch wrote:843-Vika wrote:What is utterly stupid about this entire thread is that it is based of a person QQing about how a an ADS killed him.
QQing about it will not change anything, try getting good.
Exactly. The issue has nothing to do with how other spent there skill points, it is all about the skill of the pilots involved, OP got rolled. We had a good laugh about this when I was squaded with the offending pilot and gunners the next day, pilot loved the fact a post was made.
Mister Buttscratch, if you knew me, or read any number of my postings, you would know I do little QQing. I brought up the issue of skill stacking, which by the way you weren't doing from what you told me, and nothing more.
Yes, I get it. You killed my poorly fit ADS (just realized yesterday it had double damage mods on for some reason lol), but I did try to explain to you that it was purely experimental. See that's what I do, I play with things in an attempt to gain a deeper understanding of why they work or don't work. I may lose only a few or I may lose MANY.
But it matters not to me, because I don't see the FOTM as being THE BEST. Generally it's simply the fits people have the easiest times with.
But in any case you won, yes GG and all. You and your gunner bested me, well done sirs. I hold no hard feeling for it and in all honesty, care very little by losing assets, especially ones I'm only halfway decent at.
So can you just drop it and provide some relevant and constructive feedback?
Tanks - Balancing Turrets
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Sgt Buttscratch
R 0 N 1 N
2191
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Posted - 2014.07.30 18:13:00 -
[63] - Quote
The fact you think his ship was "skilled stacked" is my issue, it wasn't yours was poor. I didn't kill your dropship, my sphincter pals did.
Feedback, don't use experimental ships against skilled pilots with crews/
Give me my scrambler pistol back....**
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1109
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Posted - 2014.07.30 18:26:00 -
[64] - Quote
Sgt Buttscratch wrote:The fact you think his ship was "skilled stacked" is my issue, it wasn't yours was poor. I didn't kill your dropship, my sphincter pals did.
Feedback, don't use experimental ships against skilled pilots with crews/
Lol, are you daft man.
I care little, I really don't see what your issue is here? Why are you TELLING me what I should or should not do. I'm not doing that right now, and there is little need for your QQ right now. I have told you MULTIPLE times that I understand it wasn't skill stacked. I understand that.
What is it you want?? Yes I believe you, but why do you feel you need to continually put that out there? Would it make you feel better knowing that my thread was invalid because the instance I brought up wasn't what I had thought it was?
Is that what you want, for this thread and discussion to fall off the face of the forums because I was wrong in my assumption, nevermind the fact that skill stacking has been brought up multiple times.
Look guy, just because I brought it up based on a misinterpretation of an encounter I had, doesn't make it any less of an issue of concern for many. And good things came from it, new ideas and thoughts, which I shared and you CLEARLY could not read. So I ask again, why are you being such a negatude? Do you want me to bow and praise you for being that awesome??
Ok GG again, well done you 2. I'm a HORRIBLE ADS pilot and had no right to even be in the sky, much less accuse you of skill stacking. Man I'm terrible. Sorry guy, you bested me. What more do you want, or does it make you feel better to attack people?
Now go read what I said in it's entirety and learn something.
Tanks - Balancing Turrets
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Derrith Erador
Fatal Absolution
2346
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Posted - 2014.07.30 19:01:00 -
[65] - Quote
843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus no, it only works for the main pilot and the gunner. The other gunner will not inherit the first gunners skills.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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DontChimpOut
Kang Lo Directorate Gallente Federation
48
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Posted - 2014.07.30 19:24:00 -
[66] - Quote
Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level. |
MINA Longstrike
1077
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Posted - 2014.07.30 19:54:00 -
[67] - Quote
DontChimpOut wrote:Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level.
Spout more ad hominem about someone calling your crutch for what it is. Oh, and I wasn't aware that 'teamwork' was actually exploitation of bugs.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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843-Vika
BurgezzE.T.F General Tso's Alliance
160
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Posted - 2014.07.30 20:21:00 -
[68] - Quote
Derrith Erador wrote:843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus no, it only works for the main pilot and the gunner. The other gunner will not inherit the first gunners skills.
all 3 people in ads skills will stack so 50% goes to 150% Rof bonus
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White-Lion
Molon Labe. General Tso's Alliance
21
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Posted - 2014.07.30 22:58:00 -
[69] - Quote
Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-stack only works for the same turret on the vehicle as the driver/pilot is using. For HAVs I would suggest that the tank skill be separate skills like the ads and their bonus greatly affect small turrets of their respected race and only slightly affect the large turret, that would make TW tank viable and on equal with the ads. LAVs could be a different arguement.
Why I think skill-stacking should stay: Like I said before, it's a sacrifice the pilots take in order to work. Just like in infantryand tanks, the ads sacrifices ehp in order to deal more dps, not only that but having 2 gunners in an ads means you are taking 2 people off the ground who could be playing objectively and could unleash even more havoc than being bound to an expensive glass cannon. the ads also sacrifices its defenses to equip turrets on the side because like you said they take up a lot of CPU/PG so it can't stay alive as long so it has to make up in damage and speed. And, although it seems unlikely, the gunners ARE EXPOSED and can die, they also need to kill anything that threatens them fast, so why can't they have a ROF bonus, not to mention they can kill themselves when they operate a missile turret. (To Tebu Gan's suggestion) Your suggestion about having skills only be affected by the operator could in a sense work, but that would raise a question. Why wouldn't you just have 3 separate ADSes? If they don't get any benefit other than isk security, why should they all be bound to a single ads, when they can be 'the master of their fate' and not rely on someone else's piloting.
In the end, I think there is still work to be done as far as balancing goes between the vehicles, but removing skill-stacking is not something that should be changed. After all, it's teamwork, you should be rewarding the concept, not call it OP and call for it to be nerfed. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1144
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Posted - 2014.07.30 23:16:00 -
[70] - Quote
have no idea why the system considers this my thread..
all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
go 2 forum and cry nerf it's the new en vogue and you will get far with it
AKA Zirzo Valcyn
AFKing since 2012
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White-Lion
Molon Labe. General Tso's Alliance
21
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Posted - 2014.07.30 23:28:00 -
[71] - Quote
TEBOW BAGGINS wrote:have no idea why the system considers this my thread..
all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
go 2 forum and cry nerf it's the new en vogue and you will get far with it
I dont get what you tried to accomplish by posting that but...
Yes, ads needed price reduction because everything else already got one. I do think that turrets should get either ehp buff or WP destruction reduction so long as they lose their AI abilities. Team work IS OP and it should be that way so everyone needs to stop trying to nerf it. Judge video are helpful, but it's hard to record side gunning because you have no control of the second person. No one gets far with nerfing, that what it is trying to prevent, instead of nerfing try buffing it's weakness to make it equal.. When you keep subtracting, eventually you will hit zero. -A quote by flaylock pistols |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1144
|
Posted - 2014.07.30 23:33:00 -
[72] - Quote
White-Lion wrote:TEBOW BAGGINS wrote:have no idea why the system considers this my thread..
all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
go 2 forum and cry nerf it's the new en vogue and you will get far with it I dont get what you tried to accomplish by posting that but... Yes, ads needed price reduction because everything else already got one. I do think that turrets should get either ehp buff or WP destruction reduction so long as they lose their AI abilities. Team work IS OP and it should be that way so everyone needs to stop trying to nerf it. Judge video are helpful, but it's hard to record side gunning because you have no control of the second person. No one gets far with nerfing, that what it is trying to prevent, instead of nerfing try buffing it's weakness to make it equal.. When you keep subtracting, eventually you will hit zero. -A quote by flaylock pistols
i had drunken babble i needed to get off my chest. the ppl in real life don't listen neither do the forums
AKA Zirzo Valcyn
AFKing since 2012
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.30 23:56:00 -
[73] - Quote
White-Lion wrote:Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-stack only works for the same turret on the vehicle as the driver/pilot is using. For HAVs I would suggest that the tank skill be separate skills like the ads and their bonus greatly affect small turrets of their respected race and only slightly affect the large turret, that would make TW tank viable and on equal with the ads. LAVs could be a different arguement.
Are you refering to my post by chance? If so, I was making a point that removing skill stacking, has a far greater impact against tanks and LAV's, as neither have incredibly useful skill that could stack, nothing that compares to the ADS skills at least.
So I'm making the argument that skill stacking maybe isn't so bad, but a few bad apple skills make it seem that way. I was pointing out the root of the problem, which just so happens to NOT be skill stacking but the skills that do stack for huge bonuses.
White-Lion wrote:Why I think skill-stacking should stay
In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much.
Tanks - Balancing Turrets
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White-Lion
Molon Labe. General Tso's Alliance
21
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Posted - 2014.07.31 00:28:00 -
[74] - Quote
Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much.
I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. |
MINA Longstrike
1088
|
Posted - 2014.07.31 02:07:00 -
[75] - Quote
White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much. I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now.
Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector.
Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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KEROSIINI-TERO
The Rainbow Effect
1191
|
Posted - 2014.07.31 10:23:00 -
[76] - Quote
DontChimpOut wrote:Leadfoot10 wrote:WLR is much better than KDR matchmaking. No Someone could by some cruel twist of fate, always be on a bad team. CCP's "matchmaking fix" lasted only a few weeks, because after that time, once again it was my one squad of 3 or 4 and all no-squad randoms vs at least 2 squads of 4 each.
This is off-topic
(but yet I have to respond =F After thousands of matches, the odds WILL even themselves out. Caring for that twist of fate, while it is possible, is of no concern. Besides, WLR matchmaking is not even perfect: Some of my afk characters have dozens of M SP yet they have very very low WLR)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Repe Susi
Rautaleijona
1332
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Posted - 2014.07.31 10:34:00 -
[77] - Quote
843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus
Glad I read this thread as I was about to ask the same thing.
wtfbbqlol and they're going to lower the price of the ADS as well. Dat's racist and ghey. Very much wattafuk???
SERIOUSLY.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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DontChimpOut
Kang Lo Directorate Gallente Federation
49
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Posted - 2014.07.31 14:34:00 -
[78] - Quote
MINA Longstrike wrote:DontChimpOut wrote:Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level. Spout more ad hominem about someone calling your crutch for what it is. Oh, and I wasn't aware that 'teamwork' was actually exploitation of bugs. What "crutch" are you talking about? |
DontChimpOut
Kang Lo Directorate Gallente Federation
49
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Posted - 2014.07.31 14:36:00 -
[79] - Quote
MINA Longstrike wrote:White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much. I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector. Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all. Because you're the sole decider on what teamwork is and isn't.
Do us all a favor, go play Call of Duty and stop ruining this game. |
Thaddeus Reynolds
Facepunch Security
39
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Posted - 2014.07.31 14:39:00 -
[80] - Quote
Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)? |
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
413
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Posted - 2014.07.31 14:53:00 -
[81] - Quote
Bethhy wrote:CCP made dropships a Giant ******* joke.
They are completely offensive based platforms.. like....WTF?
The main means in the entire game for troop transport and Mobile spawn platforms and you made it an offensive slaying platform?
You serious?
Dropships state in the game is direct evidence of the incompetence of the Developers that have spent a year touching them.
One of the most unique factors to the Console FPS market and CCP does what with them? made it easier to hover? made the camera arguably worse?
I Swear CCP Shanghai must have a Solid Gold Toilet that they goto everyday to flush their money down. duhhhhhhhh bcuz no jet fighter |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.31 14:58:00 -
[82] - Quote
Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)?
I'm sure it's "working as intended", but I don't think having a 100% ROF is balanced or fair. I'm cool with a gunner getting the 50% from max skill when gunning in an ADS, but why is it that it HAS to stack to be competitive.
Isn't 50% kind of enough?
Tanks - Balancing Turrets
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Monkey MAC
Rough Riders..
3190
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Posted - 2014.07.31 15:59:00 -
[83] - Quote
Onesimus Tarsus wrote:Quote:Perfect weapon balance is not required, all though if you believe otherwise, please fell free to actually give a detailed explanation as to why you need perfect weapon balance, when it has nothing to do with the system I have suggested. None of those "problems" takes into consideration the one thing dust is so proud of... cost. Stack all the slayers at the top, and somebody is going to fall, and staying up there is going to be expensive. So, slayers will have to get isk from somewhere other than slaying... the whole thing just poetically unfolds like a spring flower. I wouldn't worry about it too much, we're never getting it. Mainly because it would work.
It's not going to be expensive because you will either be able to maintain your KDR and thus a profit. Or you drop down 1 tier make some money becauss you just slaughtered so many people the match payout would make bill gates's salary look like petty change.
It simply doesn't work. Their are too many ways the system Gùå Encourages Slayer only playstyles Gùå Discourages Healer only playstyles Gùå Encourages Redline Sniping and any other dirty tactic used to pad KDR
I'll give you an example from Assassins Creed Multiplayer. When you play it tells you what your world rank is. When I started mine was 5,789,429 as I progressed through my ranking went up, and my opponents changed.
Finally I reached the point where for a long period of time I could go no further. I was stuck somewhere between 5,400 and 2,300 as flited back and forth after a series of good and bad matches I began to notice a pattern.
Everyone between 5,400 and 3,600 all had the same playstyle. They all had nack fro running around at full pelt and simply going for as many as low-point kills as possible. In fact 1 guy managed to pull 40 kills in one of the matches, yet died 30 times as well. Now I'm not sure if your up with how it was intended to be played, but you got incredibly powerful killstreak bonuses after just 6 actions.
However once you got past 3,600 the entire dynamic changed complelty the game was played in compleltly different way, suddenly the way to go was smoke bombs and traps. In that matched their were only 4 kills between 6 players. In a 15 minute match.
Is that what you want for DUST, defined lines where only certain playstyles are relevant. Where everyone in your ranking bracket is running the same fit as you?
If anything it is your system that will require perfect weapon balance, afterall exactly how plasma cannoneers do you expect to see in the top brackets? Or how many PRO Cal Scouts do you expect to see in the lowest brackets? In anygame with any form of ranking system the playerbase stagnates.
In games like COD where you matched against players of equal skill that is fine, but afterall all the weapons are much better balanced.
In games like Assassins Creed or here on DUST where certain tactics, weapons and abilities are considerably more effecient or effective than others, it creates tiers where everyone plays the same way and is rather boring.
The system I suggested simply stops players from using Proto against mlt greenberrys fresh out of the academy. It gives way to a system that more accurately relfects new eden.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3190
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Posted - 2014.07.31 16:06:00 -
[84] - Quote
DontChimpOut wrote:MINA Longstrike wrote:White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much. I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector. Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all. Because you're the sole decider on what teamwork is and isn't. Do us all a favor, go play Call of Duty and stop ruining this game.
Says the guy exploiting game mechanics, Like some COD baby who's complaining because he wants to use a turbo controller on semi-auto weapon!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3190
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Posted - 2014.07.31 16:08:00 -
[85] - Quote
KEROSIINI-TERO wrote:Monkey MAC wrote:emm kay wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each sunk 1-2m MINUMUM SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. Why don't they just get three dropships. You shouldn't be skilling into dropship operation-to use a turret.
- Vehicle limit
- to promote co-operation in MULTIPLAYER game
- 1/3 cost
- contentrated firepower vs one target (HAV)
- Avoid midair collisions
Quite right, but why is he skilling into dropship operation to man a turret? Surely he should be skilling into turret operation!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Zindorak
1.U.P
204
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Posted - 2014.07.31 16:22:00 -
[86] - Quote
843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus oh nice
Master of the Scrambler Pistol. Carthum Assault ScP <3
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MINA Longstrike
1095
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Posted - 2014.07.31 16:28:00 -
[87] - Quote
Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)?
It isn't, Rattati has declared it a bug.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:32:00 -
[88] - Quote
Zindorak wrote:843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus oh nice
Actually, I think the max is 100%. Stacks with pilot and gunner, not pilot, gunner gunner.
Tanks - Balancing Turrets
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843-Vika
BurgezzE.T.F General Tso's Alliance
163
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Posted - 2014.07.31 16:46:00 -
[89] - Quote
MINA Longstrike wrote:Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)? It isn't, Rattati has declared it a bug.
The bug is where the ADS skills stack and grant a RoF bonus to all turrets.
Originally it was intended for just small turrets where if 2 skilled tankers were in 1 tank their small turret skills would stack, but it didn't increase RoF, it increased damage. I personally feel that skill stacking should be allowed but only foor the small turret skills, not the ADS skills.
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Takahiro Kashuken
Red Star. EoN.
3633
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Posted - 2014.07.31 17:17:00 -
[90] - Quote
Its fine
It requires 2 pilots with level5 skills into ADS/DS aswell as small missile skills and the pilot needs to have all other skills to be able to fit a decent tank on it so it doesnt get 2 shot by a FG
It requires 2 pilots to use at all time, that is teamwork which infantry always bang on about yet it can take 1 AV to knock it out the sky which is no teamwork
But once again bad players want something related to vehicles nerfed, anything different is not allowed, anything which gives a vehicle an advanatage is OP and needs to be removed
OP already wants railguns removed, wants vehicles removed out of more gamemodes, wants certain vehicles not to comeback, wants modules removed, pretty much wants vehicles removed since they are already dead
Just play cod ppl, no vehicles for you to deal with |
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