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KEROSIINI-TERO
The Rainbow Effect
1207
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Posted - 2014.08.03 13:46:00 -
[31] - Quote
The dark cloud wrote: -Organised AV play in combination with vehicles: This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for this. If you do this with at least 2 forgegunners you can counter all vehicles without issues. The key is to actually get BEHIND a tank and follow it with some safety distance, once it stops moving you jump out with your buddy and start shoting the tank. Be sure to quickly escape with your vehicle once the job is done or angry infantry will come after you.
Out of all options the last one is the strategy which is the most successfull. You could argue about coordinated breach forgeguns but in most cases they just suck due to their long charge time. It is not the issue that AV doesnt work its more of a problem that people dont actually try to kill vehicles. Teamwork is the key and it is a joy to hunt tanks with a LAV.
Confirming that to be a recipe for tank deaths.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Apothecary Za'ki
Biomass Positive
224
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Posted - 2014.08.03 13:59:00 -
[32] - Quote
i personally feel that if commando were easier to unlock more people would be commando and use a main weapon+PLC/Swarm that way they got both attack vs inf AND vehicle.. hey and even spare Equip slot for MOAR AMMO!
sadly this isnt the case and the OP is correct.. you switch to AV tactics and you get gunned down by inf which yes is how it is meant to be cause a vehicles best defense should be infantry support but it is ungodly frustrating when you cant even live long enough to mount some sort of attack on a vehicle long enough to push it back so your not just getting corralled inside a building then WTFBOOOOOOOOOM'd by an orbital
Logibro in training.
Weapon Damage Profiles Quick List
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Atiim
Onslaught Inc RISE of LEGION
11219
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Posted - 2014.08.03 14:11:00 -
[33] - Quote
Monkey MAC wrote: Not giving an opportunity to leave is unfair, because the pilot has no time to react and as soon as you begin engaging him, his best option is to abondon ship. As much as you and I both like blowing vehickes up Atiim, if your aren't given an opportunity to retreat why bother with vehicles at all?
I'm not saying they shouldn't have an opportunity to escape, I'm saying they shouldn't have a guarantee to escape.
If I don't, who will?
-HAND
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Monkey MAC
Rough Riders..
3231
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Posted - 2014.08.03 15:54:00 -
[34] - Quote
Atiim wrote:Monkey MAC wrote: Not giving an opportunity to leave is unfair, because the pilot has no time to react and as soon as you begin engaging him, his best option is to abondon ship. As much as you and I both like blowing vehickes up Atiim, if your aren't given an opportunity to retreat why bother with vehicles at all?
I'm not saying they shouldn't have an opportunity to escape, I'm saying they shouldn't have a guarantee to escape.
Escape isn't guaranteed, but there is plenty of opportunity for a pilot knows when to escape!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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H0riz0n Unlimit
1.U.P
99
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Posted - 2014.08.03 16:04:00 -
[35] - Quote
Freccia di Lybra wrote:Takahiro Kashuken wrote:You forgot the 5th option
Cry on the forums to nerf vehicles and anything to do with vehicles to make them useless in PC because idiots only balance for pubs But also, idiots only balance for PC Mmm......no
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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Jack 3enimble
Vengeance Unbound Dark Taboo
94
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Posted - 2014.08.03 16:14:00 -
[36] - Quote
KING CHECKMATE wrote:Atiim wrote:Any Pilot who has ever faced me will know that my AV Methods are incredibly suicidal. However, due to the strength of CRs and the Matari Commando's bonus, I tend to survive most times.
Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that.
Assuming your using the Swarm Launcher, the best tactic is to wait until the HAV comes to a complete stop. Fire the first volley backwards, and then fire the next ones forward. The 2 Swarms hitting in an instant will allow you to alpha through it's shields, and the 3rd will negate any attempt to heal itself with a Shield Hardener, while also cutting into it's armor.
This tactic also works against Madrugars. though you'll need to circle strafe and bunnyhop to evade the 80GJ Blaster. While this may seem a bit much, I'd also suggest placing Proximity Explosives in areas to block escape routes. While they won't actually kill the HAV, the Pilot will have to stop in order to destroy them, which can buy you additional time.
I suggest anyone who has issues with killing HAVs invest into Matari Commandos
The only vehicle which can actually be considered as completely superior to Infantry is the Assault Dropship, as it's DPS guarantees that it won't go down without a fight, and it's evasion abilities removes the risk of being killed by anything beyond Q-synced FGs/80GJ Railguns.
Quite possibly the most low-risk role DUST has ever offered. ACtually, my Scout with R/E and Swarms gets the job done most of the times, of course if i dont find enemy infantry on the way that is.
It is my most succesfull AV fit.
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Jack 3enimble
Vengeance Unbound Dark Taboo
94
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Posted - 2014.08.03 16:15:00 -
[37] - Quote
Takahiro Kashuken wrote:You forgot the 5th option
Cry on the forums to nerf vehicles and anything to do with vehicles to make them useless in PC because idiots only balance for pubs
i wouldn't speak of people who cry on the forums if I were you... |
Bethhy
Ancient Exiles. General Tso's Alliance
2321
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Posted - 2014.08.03 16:53:00 -
[38] - Quote
Atiim wrote:Monkey MAC wrote: Destroying them is only a perk not a necessity.
This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again?
Monkey is special. go through his post history.. he has spent more time defending OP imbalanced features then nearly anyone active on these forums today.
It gets him likes. *shrugs* |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1130
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Posted - 2014.08.03 17:27:00 -
[39] - Quote
One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit.
? umm no.
I wasn't aware that you needed to hold every single point?
Tanks - Balancing Turrets
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MarasdF Loron
Fatal Absolution General Tso's Alliance
546
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Posted - 2014.08.03 17:46:00 -
[40] - Quote
One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit. Ah, please remember to only do 1v1 when you do infantry vs infantry fights because 2v1 would be both unbalanced (because you need to use 2 against 1) and also wasting 1 or more mercs. They could be doing something useful you know, like killing someone else, or hacking an objective, etc...
So, if you refuse to do 2v1 against vehicles to kill them faster and more easily, remember to also refuse to do 2v1 against infantry.
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Vermaak Doe
SVER True Blood Dark Taboo
1552
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Posted - 2014.08.03 17:53:00 -
[41] - Quote
MarasdF Loron wrote:One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit. Ah, please remember to only do 1v1 when you do infantry vs infantry fights because 2v1 would be both unbalanced (because you need to use 2 against 1) and also wasting 1 or more mercs. They could be doing something useful you know, like killing someone else, or hacking an objective, etc... So, if you refuse to do 2v1 against vehicles to kill them faster and more easily, remember to also refuse to do 2v1 against infantry.
Seems like the point went straight over your head. 1v2 infantry makes it easier for the pair to kill a the 1, not a NECESSITY like 1 vehicle against 2+ AV.
"Always fight dirty, the victor writes history"
Vermaak 88: Still an obscure reference
Still not whole.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
546
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Posted - 2014.08.03 18:21:00 -
[42] - Quote
Vermaak Doe wrote:MarasdF Loron wrote:One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit. Ah, please remember to only do 1v1 when you do infantry vs infantry fights because 2v1 would be both unbalanced (because you need to use 2 against 1) and also wasting 1 or more mercs. They could be doing something useful you know, like killing someone else, or hacking an objective, etc... So, if you refuse to do 2v1 against vehicles to kill them faster and more easily, remember to also refuse to do 2v1 against infantry. Seems like the point went straight over your head. 1v2 infantry makes it easier for the pair to kill a the 1, not a NECESSITY like 1 vehicle against 2+ AV. And since when has 2+ AV against 1 vehicle been a necessity? I can name a lot of AV players that can kill any vehicle pilot all on their own. Maybe not succeeding in doing that every time, but then again infantry doesn't always succeed in killing infantry either.
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Dauth Jenkins
Merc-0107
555
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Posted - 2014.08.03 18:50:00 -
[43] - Quote
The dark cloud wrote:Alot of people complain that vehicles are "too hard to kill" cause they retreat at the slightest sign of AV. The problem here is that allmost nobody has actually the balls to hunt them down. Which means you play AV for the entire match just to blow them up. Another problem is nobody bothers to actually team up or use existing resources and knowledge avaible. So lets talk about how to play AV:
-the stationary rock with a forgegun: this is by far the most common way that AV players are chosing. Sitting in a spot and waiting for a vehicle to come by. Problem is that this method is easy to predict and aswell easy to counter. Which is basically wasting resources.
-The suicidal moron: be it a heavy that runs stright at a tank or a medium frame with a swarm launcher. Attacking vehicles while there is hostile infantry around them is just suicidal and again waste of ISK cause you will die.
-Stealth AV: Scouts with swarm launchers trying to sneak past infantry and attacking hostile vehicles. This can work but most of the time the ADS or tank will be aible to escape 8 out of 10 times.
-Organised AV play in combination with vehicles: This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for this. If you do this with at least 2 forgegunners you can counter all vehicles without issues. The key is to actually get BEHIND a tank and follow it with some safety distance, once it stops moving you jump out with your buddy and start shoting the tank. Be sure to quickly escape with your vehicle once the job is done or angry infantry will come after you.
Out of all options the last one is the strategy which is the most successfull. You could argue about coordinated breach forgeguns but in most cases they just suck due to their long charge time. It is not the issue that AV doesnt work its more of a problem that people dont actually try to kill vehicles. Teamwork is the key and it is a joy to hunt tanks with a LAV.
Yea, in my python I have the hardest time dealing with LAV Forge heavies, as they can follow me around the map. Also, those light railguns are crazy. Sometimes theirs no indication your being hit other that your shields dropping.
-Sincerely
--The Dual Swarm Commando
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Dauth Jenkins
Merc-0107
555
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Posted - 2014.08.03 18:55:00 -
[44] - Quote
Atiim wrote:Monkey MAC wrote: Destroying them is only a perk not a necessity.
This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again?
Maybe when they fix the maps so red line tanks can't sit in the red line the entire time... I'm looking at YOU, domination Manus Peak.
-Sincerely
--The Dual Swarm Commando
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Void Echo
Total Extinction
2659
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Posted - 2014.08.03 19:41:00 -
[45] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:To iterate;
HAV Blaster
4 Infantry escorts
Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time. IWS is a pro AV'er. huh. I have yet met a vehicle pilot I couldn't blow up.
have you forgotten our little skirmish fight already?
you spent half the game going after my madrugar with swarms and I kept killing you with my railgun, you have never killed my tanks before.
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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Void Echo
Total Extinction
2659
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Posted - 2014.08.03 19:47:00 -
[46] - Quote
One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit.
so, you infantry guys are STILL too damn stupid to use the same 3 people to kill all the tanks in every game?
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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Iron Wolf Saber
Den of Swords
16091
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Posted - 2014.08.03 22:16:00 -
[47] - Quote
Void Echo wrote:Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:To iterate;
HAV Blaster
4 Infantry escorts
Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time. IWS is a pro AV'er. huh. I have yet met a vehicle pilot I couldn't blow up. have you forgotten our little skirmish fight already? you spent half the game going after my madrugar with swarms and I kept killing you with my railgun, you have never killed my tanks before.
Oh that? that was about 2 months ago; I was being cheap that day since I was trying to get more flight hours in but ADS are rather expensive. Skinweave Logi with Dren Launcher with hives racks up quite a bit of WP for higher isk payouts.
You specifically only got me once with the railgun; the other guy nailed me about 3 times.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12539
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Posted - 2014.08.03 22:19:00 -
[48] - Quote
Iron Wolf Saber wrote:
Oh that? that was about 2 months ago; I was being cheap that day since I was trying to get more flight hours in but ADS are rather expensive. Skinweave Logi with Dren Launcher with hives racks up quite a bit of WP for higher isk payouts.
You specifically only got me once with the railgun; the other guy nailed me about 3 times.
Oh you ADS......... thats barely even AVing....that's remaining impervious to HAV while outputting massive damage.......
Pick up that Wyrkomi and challenge this man to a duel.
ADS is quite literally the most lethal thing in this game right now.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Void Echo
Total Extinction
2659
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Posted - 2014.08.03 23:53:00 -
[49] - Quote
Iron Wolf Saber wrote:Void Echo wrote:Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:To iterate;
HAV Blaster
4 Infantry escorts
Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time. IWS is a pro AV'er. huh. I have yet met a vehicle pilot I couldn't blow up. have you forgotten our little skirmish fight already? you spent half the game going after my madrugar with swarms and I kept killing you with my railgun, you have never killed my tanks before. Oh that? that was about 2 months ago; I was being cheap that day since I was trying to get more flight hours in but ADS are rather expensive. Skinweave Logi with Dren Launcher with hives racks up quite a bit of WP for higher isk payouts. You specifically only got me once with the railgun; the other guy nailed me about 3 times.
I haven't been logged since January 2nd of this year lol. this was back in open beta.
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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Vermaak Doe
SVER True Blood Dark Taboo
1553
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Posted - 2014.08.04 02:10:00 -
[50] - Quote
MarasdF Loron wrote:Vermaak Doe wrote:MarasdF Loron wrote:One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
Yeah, sounds legit. Ah, please remember to only do 1v1 when you do infantry vs infantry fights because 2v1 would be both unbalanced (because you need to use 2 against 1) and also wasting 1 or more mercs. They could be doing something useful you know, like killing someone else, or hacking an objective, etc... So, if you refuse to do 2v1 against vehicles to kill them faster and more easily, remember to also refuse to do 2v1 against infantry. Seems like the point went straight over your head. 1v2 infantry makes it easier for the pair to kill a the 1, not a NECESSITY like 1 vehicle against 2+ AV. And since when has 2+ AV against 1 vehicle been a necessity? I can name a lot of AV players that can kill any vehicle pilot all on their own. Maybe not succeeding in doing that every time, but then again infantry doesn't always succeed in killing infantry either.
Sorry I skimmed through the OP and only caught that multiple people coordinating should be required to kill vehicles and it seemed like you were supporting that point.
I shouldn't post early in the day anymore.
"Always fight dirty, the victor writes history"
Vermaak 88: Still an obscure reference
Still not whole.
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Cat Merc
Onslaught Inc RISE of LEGION
11483
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Posted - 2014.08.04 02:21:00 -
[51] - Quote
Monkey MAC wrote:The dark cloud wrote:Alot of people complain that vehicles are "too hard to kill" cause they retreat at the slightest sign of AV. The problem here is that allmost nobody has actually the balls to hunt them down. Which means you play AV for the entire match just to blow them up. Another problem is nobody bothers to actually team up or use existing resources and knowledge avaible. So lets talk about how to play AV:
-the stationary rock with a forgegun: this is by far the most common way that AV players are chosing. Sitting in a spot and waiting for a vehicle to come by. Problem is that this method is easy to predict and aswell easy to counter. Which is basically wasting resources.
-The suicidal moron: be it a heavy that runs stright at a tank or a medium frame with a swarm launcher. Attacking vehicles while there is hostile infantry around them is just suicidal and again waste of ISK cause you will die.
-Stealth AV: Scouts with swarm launchers trying to sneak past infantry and attacking hostile vehicles. This can work but most of the time the ADS or tank will be aible to escape 8 out of 10 times.
-Organised AV play in combination with vehicles: This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for this. If you do this with at least 2 forgegunners you can counter all vehicles without issues. The key is to actually get BEHIND a tank and follow it with some safety distance, once it stops moving you jump out with your buddy and start shoting the tank. Be sure to quickly escape with your vehicle once the job is done or angry infantry will come after you.
Out of all options the last one is the strategy which is the most successfull. You could argue about coordinated breach forgeguns but in most cases they just suck due to their long charge time. It is not the issue that AV doesnt work its more of a problem that people dont actually try to kill vehicles. Teamwork is the key and it is a joy to hunt tanks with a LAV. No the reason people complain about vehicles retreating, is beause most people assume that AVing should only require one application and that suppressing a vehicle is a bad thing. If you are AV your job is not to destroy vehicles, but stop vehicles from slaughtering your team. Destroying them is only a perk not a necessity. Give me enough ammo for more than two clips and sure.
Feline overlord of all humans - CAT MERC
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Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
447
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Posted - 2014.08.04 02:22:00 -
[52] - Quote
When I was in TRUE TEA BAGGERS we would all have an AV nade fit that we could call out and 4-6 people rushing a tank all throwing AV nades makes that tank disappear right quick. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12551
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Posted - 2014.08.04 02:34:00 -
[53] - Quote
Rowdy Railgunner wrote:When I was in TRUE TEA BAGGERS we would all have an AV nade fit that we could call out and 4-6 people rushing a tank all throwing AV nades makes that tank disappear right quick.
Thats how we used to do it in Dead Six.
If you weren't a Sentinel with an Assault Forge...... you had atleast ADV AV grenades to take down HAV.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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