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1761. Dropship altitude gauge - in Feedback/Requests [original thread]
Artificial horizon was requested long ago. Never seen any answer on it though. I guess the previous dust design philosophy was to keep all dust gameplay views with minimal hud. Reason? Another guess, to make game easy to approach for the masses
- by KEROSIINI-TERO - at 2014.10.14 21:08:00
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1762. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Derpty Derp wrote: In a stomping situation it would be nice to end at 0... But have you ever had those 'down to the wire' ambush matches where everyone hits 0 clones at about the same time. I'd rather they went down to 'last man standing' rat...
- by KEROSIINI-TERO - at 2014.10.14 21:04:00
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1763. Reviving a dead community. - in General Discussions [original thread]
And no it won't as those people who left dust long ago, DON'T NEED RESPECS AS THEY HAVE UNALLOCATED PASSIVE SP.
- by KEROSIINI-TERO - at 2014.10.14 01:32:00
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1764. Reviving a dead community. - in General Discussions [original thread]
Respec thread number #1080.
- by KEROSIINI-TERO - at 2014.10.14 01:31:00
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1765. Very small change to Ambush smart deploy everyone can agree with - in Feedback/Requests [original thread]
Agreed, that is a terrible deathtrap indeed.
- by KEROSIINI-TERO - at 2014.10.14 01:22:00
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1766. We all need a respec. Please. - in General Discussions [original thread]
To op and others asking for "give us respec be be over with it": Guess what? You've already gotten it. There has been several respecs in course of dust history. Guess what else? There was a new GAEV ME RESPEC -thread the following day. On eve...
- by KEROSIINI-TERO - at 2014.10.14 00:48:00
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1767. We all need a respec. Please. - in General Discussions [original thread]
Respec thread number #1079.
- by KEROSIINI-TERO - at 2014.10.14 00:44:00
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1768. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Currently games last a while even while the winner was found. Happens in all game modes at zero clones, but this is especially obvious in ambush. Sometimes it can take even 30-60 seconds. No, the time can't and won't change the outcome of the gam...
- by KEROSIINI-TERO - at 2014.10.13 23:18:00
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1769. Band Together to get the bugs fixed! - in General Discussions [original thread]
Sad but true (mostly). Reality doesn't always go by the book.
- by KEROSIINI-TERO - at 2014.10.13 11:20:00
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1770. Removal of gal research facility - in Feedback/Requests [original thread]
Because that said large structure breaks the game, thefore it is justified that it would be removed from circulation. Until A) game is fixed (omg) B) an ambush mode with less players and redline around the structure is created
- by KEROSIINI-TERO - at 2014.10.12 22:47:00
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1771. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
And before people ask me "what's an alternative to the ON/OFF detection?" I give an example here in this older thread. Even though written for active scanners, same mechanic would make passive scanning as well better. The concept Detection str...
- by KEROSIINI-TERO - at 2014.10.12 21:27:00
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1772. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
The fundamental flaw in Dust ewar is the fact that detection is ON/OFF. That makes it a dull one.
- by KEROSIINI-TERO - at 2014.10.12 20:52:00
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1773. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Funny. I actually started up using scr rifles about 3 weeks ago at the time of the tunedown. When they came to dust they felt unusable by me, now they seem to rock. Go figure.
- by KEROSIINI-TERO - at 2014.10.11 16:37:00
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1774. I think I have finally managed to quit dust - in General Discussions [original thread]
Awwww if that's really you Buzz
- by KEROSIINI-TERO - at 2014.10.10 22:26:00
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1775. Whose your favorite poster? - in General Discussions [original thread]
Someone's.
- by KEROSIINI-TERO - at 2014.10.09 19:43:00
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1776. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
CommanderBolt wrote: An interesting discussion. First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc.. Not many othe...
- by KEROSIINI-TERO - at 2014.10.09 11:26:00
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1777. Unnecessary deletion of posts and data transparency - in General Discussions [original thread]
Guys, be careful when discussing about forum moderation. If the forum rules would be enforced in draconian way that wouldn't be allowed at all.
- by KEROSIINI-TERO - at 2014.10.09 11:20:00
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1778. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Majority of those suggestions are not well thought of or outright bad. Sorry.
- by KEROSIINI-TERO - at 2014.10.09 11:14:00
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1779. large blaster installation still auto tracks vehicles - in General Discussions [original thread]
Breakin Stuff wrote: Blaster turret will attack infantry unprovoked. It also responds to forge fire within range. Rail turret will not fire upon infantry even when shot with a forge gun. Missile turrets don't attack infantry unless manned or ...
- by KEROSIINI-TERO - at 2014.10.08 22:11:00
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1780. Psn Store Respec - in Feedback/Requests [original thread]
Respec thread number #1078.
- by KEROSIINI-TERO - at 2014.10.08 10:53:00
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