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Thread Statistics | Show CCP posts - 2 post(s) |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1266
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Posted - 2014.10.07 03:33:00 -
[1] - Quote
is this intended?
AKA Zirzo Valcyn
AFKing since 2012
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hfderrtgvcd
684
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Posted - 2014.10.07 03:48:00 -
[2] - Quote
TEBOW BAGGINS wrote:is this intended? yes
You can't fight in here! This is the war room.
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CCP Rattati
C C P C C P Alliance
8509
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Posted - 2014.10.07 04:07:00 -
[3] - Quote
All of them should track vehicles, that the other two aren't is a bug.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Benjamin Ciscko
Fatal Absolution
3350
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Posted - 2014.10.07 04:11:00 -
[4] - Quote
CCP Rattati wrote:All of them should track vehicles, that the other two aren't is a bug. For clarification is the Large Blaster Turret Anti-Infantry?
Tanker/Logi/Assault
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CCP Rattati
C C P C C P Alliance
8509
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Posted - 2014.10.07 04:31:00 -
[5] - Quote
No, none of them should attack infantry unless being provoked by them
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KEROSIINI-TERO
The Rainbow Effect
1336
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Posted - 2014.10.07 09:11:00 -
[6] - Quote
How about Large Blasters having no dispersion? Is that intended as they are fixed guns, or a missed case of adding dispersion?
They are accurate as Robocop, the infantry doesn't like em. That is true whether they are on AI or human operated. (Results on latter may vary - but the accuracy is there!)
Well the vehicles are in jeopardy too, very efficient vs dropships and tanks even at range. Kindofa nice sideproduct is though that L Blas installations create a sort of a no-fly zone with somewhat limited range... =) (example: Comm Depot with full blaster complement)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Racro 01 Arifistan
501st Knights of Leanbox
423
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Posted - 2014.10.07 09:39:00 -
[7] - Quote
KEROSIINI-TERO wrote:How about Large Blasters having no dispersion? Is that intended as they are fixed guns, or a missed case of adding dispersion?
They are accurate as Robocop, the infantry doesn't like em. That is true whether they are on AI or human operated. (Results on latter may vary - but the accuracy is there!)
Well the vehicles are in jeopardy too, very efficient vs dropships and tanks even at range. Kindofa nice sideproduct is though that L Blas installations create a sort of a no-fly zone with somewhat limited range... =) (example: Comm Depot with full blaster complement)
since the turret is immovbable I think its legit that anyone manning it should have a decent chance at killing attacking infantry/av. so I have no problem witht eh blaster instal having no dispersion. the operator should be aware that he is vurnable to being killed and the turret turns slower than it would on a tank.
Elite Gallenten Soldier
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3431
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Posted - 2014.10.07 09:45:00 -
[8] - Quote
Blaster turret will attack infantry unprovoked. It also responds to forge fire within range.
Rail turret will not fire upon infantry even when shot with a forge gun.
Missile turrets don't attack infantry unless manned or fired upon.
Blasters attack vehicles in their 90 degree patol arc.
I dunno if unmanned rails autofire at vehicles.
I have heard missile turrets only automatically attack dropships. I cannot verify because I can only make dropships flip over and explode when I touch their unholy controls.
Turrets only seem to attack in a 90 degree arc in the general direction the barrel of the gun is pointing. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1266
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Posted - 2014.10.07 20:49:00 -
[9] - Quote
KEROSIINI-TERO wrote:How about Large Blasters having no dispersion? Is that intended as they are fixed guns, or a missed case of adding dispersion?
They are accurate as Robocop, the infantry doesn't like em. That is true whether they are on AI or human operated. (Results on latter may vary - but the accuracy is there!)
Well the vehicles are in jeopardy too, very efficient vs dropships and tanks even at range. Kindofa nice sideproduct is though that L Blas installations create a sort of a no-fly zone with somewhat limited range... =) (example: Comm Depot with full blaster complement)
yea combined with the new AV this auto tracking to dropships is a bit ridiculous.. i have nothing against the buffed AV with a player behind it but this combo is over the top..
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1266
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Posted - 2014.10.07 20:52:00 -
[10] - Quote
Racro 01 Arifistan wrote:KEROSIINI-TERO wrote:How about Large Blasters having no dispersion? Is that intended as they are fixed guns, or a missed case of adding dispersion?
They are accurate as Robocop, the infantry doesn't like em. That is true whether they are on AI or human operated. (Results on latter may vary - but the accuracy is there!)
Well the vehicles are in jeopardy too, very efficient vs dropships and tanks even at range. Kindofa nice sideproduct is though that L Blas installations create a sort of a no-fly zone with somewhat limited range... =) (example: Comm Depot with full blaster complement) since the turret is immovbable I think its legit that anyone manning it should have a decent chance at killing attacking infantry/av. so I have no problem witht eh blaster instal having no dispersion. the operator should be aware that he is vurnable to being killed and the turret turns slower than it would on a tank.
i have no qualms against another player it's this AI bs that bothers me.. if AV had not been buffed then a buffed AI turret would be acceptable.
AKA Zirzo Valcyn
AFKing since 2012
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Mary Sedillo
Thunder's Throne
322
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Posted - 2014.10.07 20:53:00 -
[11] - Quote
I've noticed that the Large Rail Turret no longer fires back at my tank as I hit it. Is this working as intended? |
Bright Cloud
Namtar Elite Gallente Federation
394
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Posted - 2014.10.07 21:51:00 -
[12] - Quote
Mary Sedillo wrote:I've noticed that the Large Rail Turret no longer fires back at my tank as I hit it. Is this working as intended? No.
Bright is the opposite of dark! Who would have thought of that?!
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postapo wastelander
Wasteland Desert Rangers
150
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Posted - 2014.10.07 21:59:00 -
[13] - Quote
CCP Rattati wrote:All of them should track vehicles, that the other two aren't is a bug.
Railies and AAA bugies, yup matee boyo finaly i know why they arent workin' properly
"Ultimate Loggi since 2012 and Tinker of HAWC"
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Iron Wolf Saber
Den of Swords
17158
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Posted - 2014.10.07 22:11:00 -
[14] - Quote
All Large Turrets are AV capable primarily, anti infantry applications vary in degrees.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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postapo wastelander
Wasteland Desert Rangers
150
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Posted - 2014.10.07 22:13:00 -
[15] - Quote
Iron Wolf Saber wrote:All Large Turrets are AV capable primarily, anti infantry applications vary in degrees.
Without jokin' now. They should be but mostly they behavin' diferent way, sadly. They should boost their AI
"Ultimate Loggi since 2012 and Tinker of HAWC"
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1266
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Posted - 2014.10.07 22:47:00 -
[16] - Quote
i guess it's time to finally skill into that missile tank only 500k more sp to go
AKA Zirzo Valcyn
AFKing since 2012
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Forlorn Destrier
Havok Dynasty
2772
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Posted - 2014.10.07 23:11:00 -
[17] - Quote
postapo wastelander wrote:Iron Wolf Saber wrote:All Large Turrets are AV capable primarily, anti infantry applications vary in degrees. Without jokin' now. They should be but mostly they behavin' diferent way, sadly. They should boost their AI
I have had no issues unless I accidently flux them, or miss the gunner and hit the gun instead - that automatically draws aggro which is probably what is happening to you.
I am the Forgotten Warhorse, the Lord of Lightning
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Derpty Derp
Dead Man's Game RUST415
500
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Posted - 2014.10.07 23:42:00 -
[18] - Quote
CCP Rattati wrote:No, none of them should attack infantry unless being provoked by them
Double standards... |
KEROSIINI-TERO
The Rainbow Effect
1342
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Posted - 2014.10.08 22:11:00 -
[19] - Quote
Breakin Stuff wrote:Blaster turret will attack infantry unprovoked. It also responds to forge fire within range.
Rail turret will not fire upon infantry even when shot with a forge gun.
Missile turrets don't attack infantry unless manned or fired upon.
Blasters attack vehicles in their 90 degree patol arc.
I dunno if unmanned rails autofire at vehicles.
I have heard missile turrets only automatically attack dropships. I cannot verify because I can only make dropships flip over and explode when I touch their unholy controls.
Turrets only seem to attack in a 90 degree arc in the general direction the barrel of the gun is pointing.
I verified personally this week that L Rail installations: - Do not autoaggro vehicles no matter what the distance - Do not retaliate no matter what the distance
Talk about broken... =P
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1244
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Posted - 2014.10.08 22:19:00 -
[20] - Quote
postapo wastelander wrote:Iron Wolf Saber wrote:All Large Turrets are AV capable primarily, anti infantry applications vary in degrees. Without jokin' now. They should be but mostly they behavin' diferent way, sadly. They should boost their AI Yep .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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