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1721. SP roll-out date from sidearm event? - in General Discussions [original thread]
(1.125 mil for me with booster)[/quote] i was not aware we were eligible to apply multipliers to the SP from this event.[/quote] CCP Frame: "You will get bonus 750k SP on top of 750k if you have active omega booster plugged in at any time dur...
- by KEROSIINI-TERO - at 2014.10.23 17:21:00
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1722. AR 514 makes its return - in General Discussions [original thread]
hfderrtgvcd wrote: KEROSIINI-TERO wrote: As those are bought weapons, If we are accurate, it actually means that AR is the type of weapon whose owners have the biggest need to buy new ones, i.e. are the ones getting killed someone ment...
- by KEROSIINI-TERO - at 2014.10.23 03:42:00
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1723. LOCK VEHICLES TO SQUADS - in General Discussions [original thread]
Echo 1991 wrote: I'm sorry, but it's a risk you take when you leave your tank parked somewhere. I would happily accept the risk if the stealing person would have to have skills to actually pilot the said vehicle (and it's fittings).
- by KEROSIINI-TERO - at 2014.10.23 02:30:00
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1724. AR 514 makes its return - in General Discussions [original thread]
As those are bought weapons, If we are accurate, it actually means that AR is the type of weapon whose owners have the biggest need to buy new ones, i.e. are the ones getting killed
- by KEROSIINI-TERO - at 2014.10.23 02:24:00
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1725. Scouts and explosives. - in General Discussions [original thread]
There's no problem with REs (the said explosives) as such nor the scouts themselves, but frisbeeing them in and detonating while they slide/barely have stopped is bad BECAUSE they do the grenades function and otherwise would be nerfed to grenade ...
- by KEROSIINI-TERO - at 2014.10.22 20:57:00
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1726. LOCK VEHICLES TO SQUADS - in General Discussions [original thread]
Over two year old problem which REALLY NEEDS FIXING. Caps on purpose there. Thank you for the delivery lock fix, yes that did indeed help with the right person getting onto a ride. But not having proper vehicle lock makes it impossible for...
- by KEROSIINI-TERO - at 2014.10.22 20:25:00
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1727. [Request] Two point skirmish - in Feedback/Requests [original thread]
There's no reason why not to. And while you/we are at it, let's put all skirmishes and 1 point skirmish (known as domination) into the same pool. They really are the same, you know. Let's reserve that precious queue type for something truly diff...
- by KEROSIINI-TERO - at 2014.10.22 19:52:00
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1728. If there is ever a Grenade Expert Challenge... - in General Discussions [original thread]
...It's boom boom BOOM!
- by KEROSIINI-TERO - at 2014.10.22 08:54:00
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1729. CCP and the CPM failed hard - in General Discussions [original thread]
Judge Rhadamanthus wrote: So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My...
- by KEROSIINI-TERO - at 2014.10.20 22:24:00
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1730. [2 vs 3 grenades] Which was is better? - in General Discussions [original thread]
Oh the contact nades though: They do need the second one. Range and damage are gimped enough, let people have at least two tries with them....
- by KEROSIINI-TERO - at 2014.10.20 18:47:00
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1731. [2 vs 3 grenades] Which was is better? - in General Discussions [original thread]
Originally I felt disappointed at nade amount nerf. But eventually I'm happy with two. And still it's a bit too casual to go on spamming them with hives.... =P But fixing that takes different solution than nade max count.
- by KEROSIINI-TERO - at 2014.10.20 18:46:00
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1732. I made a ForgeGun Montage video. - in General Discussions [original thread]
Nice vid forge-bro. I too like forge brawling every once in a while. BTW, my record is six forge kills in a row - maybe you or someone else has topped that? I wish I had capture card. On a game design perspective, forge IS too powerful vs infa...
- by KEROSIINI-TERO - at 2014.10.20 12:28:00
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1733. anyone try the breach smg lately? - in General Discussions [original thread]
xavier zor wrote: Meh....the advanced breach smg does 31 DPS at 666 RPM the advanced assault SMG does 18.1 DPS at 1200 RPM so...double the ROF on the breach and halve the damage... 15.5DPS at 1322 RPM Hardly better than the assault SMG N...
- by KEROSIINI-TERO - at 2014.10.19 03:13:00
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1734. Remote explosives. - in General Discussions [original thread]
Rusty Shallows wrote: Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair. L...
- by KEROSIINI-TERO - at 2014.10.19 02:32:00
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1735. Nades HUD - in Feedback/Requests [original thread]
This is one of those small BIG things. Solid +1 and a definately a thing for the next client patch. Been waiting for years now.
- by KEROSIINI-TERO - at 2014.10.19 01:17:00
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1736. Another Respec Thread. - in General Discussions [original thread]
DrewEon1 wrote: Pokey Dravon wrote: DrewEon1 wrote: KEROSIINI-TERO wrote: Respec thread number #1081. Giving a respec won't help because respec threads will re-emerge in the following days putting us here again. And me cataloging the...
- by KEROSIINI-TERO - at 2014.10.19 00:43:00
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1737. Another Respec Thread. - in General Discussions [original thread]
Respec thread number #1080. Giving a respec won't help because respec threads will re-emerge in the following days putting us here again. And me cataloging them.
- by KEROSIINI-TERO - at 2014.10.18 23:59:00
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1738. How CCP killed dust - in General Discussions [original thread]
This op is pre unbased rant. Which also sounds like he, as a player, wants total domination over younger players.
- by KEROSIINI-TERO - at 2014.10.18 20:58:00
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1739. Well...Damn - in General Discussions [original thread]
Stats for KEROSIINI-TERO: Assisted Kills: 16328 Assisted Kills in a Vehicle: 847 Deaths: 9505 Kills: 37604 Losses: 2143 Objects hacked: 1278 Suicides: 352 Wins: 3542 Logon count: 1670 Account logon time: 6620 hours Well, got mine. Actually expe...
- by KEROSIINI-TERO - at 2014.10.18 17:01:00
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1740. @Rattari: Basic vehicle fixes - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: . . 1g. Basically if infantry have these skills then why not vehicle users too? . . Your point 1G answered the whole bunch: Infantry should also get rid of those hard skills. Anything hard like +5% HP, +5%PG/CPU and -...
- by KEROSIINI-TERO - at 2014.10.18 16:48:00
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