Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1701. please nerf kbm straiff - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: this is ridiculous ive played this game for almost 3 years now cant hit people using key board and mouse utter worst garbage ive ever seen or atleast improve it on controller no matter how hard i try on my ds4or ds3 i c...
- by KEROSIINI-TERO - at 2014.10.25 11:36:00
|
1702. Maddy or Gunlogi? - in General Discussions [original thread]
Agreeing with True Adamance's posts, especially the first one. Another possible approach for op's decisionmaking: Choose turret which you want to use and follow chart: Railgun - Gunnlogi (turn rate, can fit 1-3 damamods WITH tank) Miss...
- by KEROSIINI-TERO - at 2014.10.25 11:30:00
|
1703. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Weapons Rail Rifle CQC ability reduced via Charge-up increase Assault Scrambler Rifle accuracy increased via min and max Dispersion Assault Scrambler Heat cost reduced Scrambler Rifle Heat cost reduced All Scramblers Sei...
- by KEROSIINI-TERO - at 2014.10.25 02:34:00
|
1704. Health mods should be percent based - in General Discussions [original thread]
Several resons why an ADDITIVE bonus should not be a +percentage modifier.
- by KEROSIINI-TERO - at 2014.10.25 02:22:00
|
1705. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
The-Errorist wrote: KEROSIINI-TERO wrote: The suggested fix has one problem: Light vehicles and heavy vehicles (+theoretical mediums). The available (within PG/CPU) plates for light vehicles are the ones that have small speed penal...
- by KEROSIINI-TERO - at 2014.10.25 01:06:00
|
1706. Uplink Spam - in Feedback/Requests [original thread]
And Cross as you are online now, I would really really appreciate CPM feedback, as I never had any, on this suggestion originally here: https://forums.dust514.com/default.aspx?g=posts&m=2351583#post2351583 well sort of originally... =P ...
- by KEROSIINI-TERO - at 2014.10.25 00:47:00
|
1707. Uplink Spam - in Feedback/Requests [original thread]
Cross Atu wrote: Graphic engine yes, but rendering sockets and details rather than rendering equipment. Lag is vastly more map based than it is gear based. I do believe you are correct in that nanohives are a notably more substantial resourc...
- by KEROSIINI-TERO - at 2014.10.25 00:45:00
|
1708. Uplink Spam - in Feedback/Requests [original thread]
Zindorak wrote: Spam? That's why there's a thing called flux grenades. You should use em Or if you don't have those shoot them down. Well, spam or redundant gameplay as I'd prefer to call. But spam in short.
- by KEROSIINI-TERO - at 2014.10.25 00:14:00
|
1709. [Proposal] Mobile Uplink - in Feedback/Requests [original thread]
Once I got an uplink spawned into my model, that is my merc character on the field. Friends saw the uplink spike, and on tacnet uplink followed my position. Blues spawned onto me. That was funky. Nice example how while UR3 engine is slow it is won...
- by KEROSIINI-TERO - at 2014.10.25 00:12:00
|
1710. Uplink Spam - in Feedback/Requests [original thread]
The biggest reason for rampant uplink spam is the fact that a single player can set practically unlimited amount of them (40 or so). What enables that huge amount of links per player is the fact that every single uplink variation has it's own dep...
- by KEROSIINI-TERO - at 2014.10.25 00:10:00
|
1711. Uplink Spam - in Feedback/Requests [original thread]
John Demonsbane wrote: Equipment does not = lag. We need to get that out of people's heads. Personally I have always hated the single spawn "uplink grenade" idea. If you ask me, a simple fix is to place restrictions on deployment area... whic...
- by KEROSIINI-TERO - at 2014.10.24 23:59:00
|
1712. doors. super simple stuff. - in Feedback/Requests [original thread]
Technically they are doable. Installations exist, and they do block all movement within their model. An extra wall-type installation could be a destructible gate or wall. Not a door, unfortunately. But anyone who would think that having high ...
- by KEROSIINI-TERO - at 2014.10.24 23:49:00
|
1713. Fixing useless modules - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Today, well look at the three most useless modules in Dust. #1. PG upgrades--They take up CPU, go in low slots, and really don't do much for you PG wise To Fix: Make them a high slot item, make them modify armor repair b...
- by KEROSIINI-TERO - at 2014.10.24 23:46:00
|
1714. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
The-Errorist wrote: What doesn't make sense is that thinner plates that offer less protection that are less massive, have just as much of a speed penalty as heavier plates; A complex 60mm plate that gives 684HP has a 6% higher movement penalt...
- by KEROSIINI-TERO - at 2014.10.24 12:51:00
|
1715. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: thing is, we have been making iterations to rifles since Alpha, and we are not there yet. But there is a long term plan to get to a place where everything makes sense and players pick weapons based on preferred playstyles, ...
- by KEROSIINI-TERO - at 2014.10.24 12:35:00
|
1716. Tanks are going to be OP again in echo. - in General Discussions [original thread]
Don't care about the OP. He knows that serious tanks don't use plates now. The said change would only bring plated tanks slightly closer to top of the line.
- by KEROSIINI-TERO - at 2014.10.23 20:23:00
|
1717. Saga 2 Lavs Immune to all swarms LOL - in General Discussions [original thread]
And on top of everything, the last time I checked the Saga II did indeed have ++berstrong hardener BUT it had relatively short online time AND huge cooldown of 2mins or so.
- by KEROSIINI-TERO - at 2014.10.23 20:19:00
|
1718. Saga 2 Lavs Immune to all swarms LOL - in General Discussions [original thread]
Son-Of A-Gun wrote: Immunity is not possible. It doesn't work like that. It is not 60% + 40% for a total of 100%. Each module is applied individually like so. (Example taken for 100 HP) .40 GÇó 100 = 40 .60 GÇó 40 = 24 Or 100 GÇó .60 GÇ...
- by KEROSIINI-TERO - at 2014.10.23 20:07:00
|
1719. RESPEC..! :D - in General Discussions [original thread]
Respec thread number #1082.
- by KEROSIINI-TERO - at 2014.10.23 19:57:00
|
1720. Saga 2 Lavs Immune to all swarms LOL - in General Discussions [original thread]
THEPIMP NAMED SLICKBACK wrote: The shield hardener has a 60% damage reduction to shields but when added with a another shield hardener that does 40% there is no stacking penalty for running both of them What is the source of that, the bu...
- by KEROSIINI-TERO - at 2014.10.23 19:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |