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Mahal Daj
Mahal Tactical Enterprises
78
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Posted - 2014.10.20 16:12:00 -
[1] - Quote
I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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
Apothecary Za'ki
Biomass Positive
1290
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Posted - 2014.10.20 17:15:00 -
[2] - Quote
Mahal Daj wrote:I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj 2 LOCUS grenades but lower nanite cluster use.(4.5) because these cause direct death [LETHAL]
3 AV nades and lower the cost to 3.3 or something, as i like to run with AV nades on assault suits to help drive off vehicles. not directly lethal unless the derp dosnt abandon their vehicle. [SEMI-LETHAL]
4 FLUX grenades and lower cluster use to be same as clusters used for locus (ie if locus use 9 clusters for 2 nades(4.5) flux would use 9 for 4 nades (2.25). 4 nades because they are [NON LETHAL]
but keep the splash/damage the same.. no need to over complicate things :P
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rithu
Freek Coalition Freek Alliance
173
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Posted - 2014.10.20 17:17:00 -
[3] - Quote
Apothecary Za'ki wrote:Mahal Daj wrote:I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj 2 LOCUS grenades but lower nanite cluster use.(4.5) because these cause direct death [LETHAL]3 AV nades and lower the cost to 3.3 or something, as i like to run with AV nades on assault suits to help drive off vehicles. not directly lethal unless the derp dosnt abandon their vehicle. [SEMI-LETHAL]4 FLUX grenades and lower cluster use to be same as clusters used for locus (ie if locus use 9 clusters for 2 nades(4.5) flux would use 9 for 4 nades (2.25). 4 nades because they are [NON LETHAL]but keep the splash/damage the same.. no need to over complicate things :P flux shud be 3. They are not lethal but the after effects are. |
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Apothecary Za'ki
Biomass Positive
1290
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Posted - 2014.10.20 17:20:00 -
[4] - Quote
rithu wrote:Apothecary Za'ki wrote:Mahal Daj wrote:I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj 2 LOCUS grenades but lower nanite cluster use.(4.5) because these cause direct death [LETHAL]3 AV nades and lower the cost to 3.3 or something, as i like to run with AV nades on assault suits to help drive off vehicles. not directly lethal unless the derp dosnt abandon their vehicle. [SEMI-LETHAL]4 FLUX grenades and lower cluster use to be same as clusters used for locus (ie if locus use 9 clusters for 2 nades(4.5) flux would use 9 for 4 nades (2.25). 4 nades because they are [NON LETHAL]but keep the splash/damage the same.. no need to over complicate things :P flux shud be 3. They are not lethal but the after effects are. im talking the grenade alone.. not when some one uses it to PREP some one for a ACR butt-loveing..
Flux are more used as EMP nades to destroy equipment and remove shielding... how ever in hindsight this could be an indirect nerf to shield tankers.. but could be a big middle finger to Cal-scout supremacy
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John ShepardIII
Second-Nature
1015
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Posted - 2014.10.20 18:20:00 -
[5] - Quote
Apothecary Za'ki wrote:Mahal Daj wrote:I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj 2 LOCUS grenades but lower nanite cluster use.(4.5) because these cause direct death [LETHAL] Hell no **** that the nade spam would be back
The True Shepard
Lvl 1 Forum Warrior
CEO of Second-Nature
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CamClarke
KILL-EM-QUICK RISE of LEGION
174
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Posted - 2014.10.20 18:28:00 -
[6] - Quote
Only thing that could bring grenade spam back would be reintroducing the double damage splash bug, which is why ye olde Flaylock was OP too. |
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Apothecary Za'ki
Biomass Positive
1294
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Posted - 2014.10.20 18:31:00 -
[7] - Quote
John ShepardIII wrote:Apothecary Za'ki wrote:Mahal Daj wrote:I miss the 3 grenade method. It was a rough and tumble weapon and the difference in 2 and 3 grenades seems much bigger than simply 'one grenade.'
I'd like to see the inclusion of the 3rd grenade again, as a variant with another penalty, fitting restrictions (maybe even the ability to fit up to 4, with fitting and cost for each one), or maybe even a variant that has 6-10 grenades, but do much less damage over a smaller area.
What do you all think?
-daj 2 LOCUS grenades but lower nanite cluster use.(4.5) because these cause direct death [LETHAL] Hell no **** that the nade spam would be back err its still only 2 damage nades.. the numbers in brackets was cluster close EXAMPLE not actual cluster cost.. as i dont know the actual nade cluster cost.
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Mahal Daj
Mahal Tactical Enterprises
80
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Posted - 2014.10.20 18:31:00 -
[8] - Quote
I appreciate the concern over grenade spam, but the event was usually a turning point in CQC battles that would cause both sides to reingage from a distance. There are some things that happen in Dust that other communities can't accommodate. I think that the 3 grenades (or something like Apothecary's suggestion above) is a mark of honor for us mercs.
EDIT: ****-it! 4 grenades for EVERYBODY! jk 
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Leadfoot10
Molon Labe. General Tso's Alliance
1766
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Posted - 2014.10.20 18:40:00 -
[9] - Quote
2 seems about right to me -- particularly for locus nades. You don't see much spamming any more, but you can still get kills with them, which is a good thing. |
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Mahal Daj
Mahal Tactical Enterprises
81
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Posted - 2014.10.20 18:43:00 -
[10] - Quote
Leadfoot10 wrote:2 seems about right to me -- particularly for locus nades. You don't see much spamming any more, but you can still get kills with them, which is a good thing.
I can agree that 2 directly lethal grenades makes sense.
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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KEROSIINI-TERO
The Rainbow Effect
1393
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Posted - 2014.10.20 18:46:00 -
[11] - Quote
Originally I felt disappointed at nade amount nerf.
But eventually I'm happy with two. And still it's a bit too casual to go on spamming them with hives.... =P But fixing that takes different solution than nade max count.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1393
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Posted - 2014.10.20 18:47:00 -
[12] - Quote
Oh the contact nades though:
They do need the second one. Range and damage are gimped enough, let people have at least two tries with them....
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Joel II X
Molon Labe. General Tso's Alliance
3927
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Posted - 2014.10.20 19:41:00 -
[13] - Quote
I miss the old 3 and 2 for militia.
Also, the old stats on the locus. Unless you have a Core, they're not even worth it much anymore. |
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