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3141. Tank Resistances - in General Discussions [original thread]
Garth Mandra wrote: I wonder if the code works correctly for modules that increase numbers (damage mods etc) and that the bug is that modules that reduce numbers (resistance mods) are treated the same way, ie. in the opposite order. If the cod...
- by KEROSIINI-TERO - at 2013.06.25 16:29:00
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3142. This game requires no talent. - in General Discussions [original thread]
Asher Night wrote: So let me run you through a pretty typical game. . . OP POST . . Most those things can really happen in games. BUT There a kazillion other things which you didn't/couldn't list. Many of those are things requiring talent....
- by KEROSIINI-TERO - at 2013.06.25 08:10:00
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3143. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
Nova Knife wrote: While CCP keeps saying they /want/ to bring back skirmish 1.0... What a lot of people don't bring up is that most of what made 1.0 fun was /not/ the mode (Even if the mode was much better than 2.0) It was the terrain map or '...
- by KEROSIINI-TERO - at 2013.06.25 07:48:00
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3144. New Blog: Hardcore Gamers leaving Dust? - in General Discussions [original thread]
It breaks my heart to admit... All those point in the blog are true. Usually I've disagreed with Duster's Blog but this time not only I'm agreeing with the blog, but all points of it. Only thing I'm not sure of is the player loss mentioned in...
- by KEROSIINI-TERO - at 2013.06.24 23:16:00
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3145. so who messed up their respec? - in General Discussions [original thread]
Standing by for new 'WE DEMAND A RESPEC' threads. They'll come.
- by KEROSIINI-TERO - at 2013.06.24 19:24:00
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3146. RDV - Death From The Void (Video) - in General Discussions [original thread]
Once (april 2013) I was creating a link on Ashlands north pipes (the straight pipes) and running along them, while suddenly everything turned red and my limp instagibbed body was slung against north-western mountains - hard. Kill feed showed "KER...
- by KEROSIINI-TERO - at 2013.06.24 16:45:00
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3147. stats of the biggest OP weapon. - in General Discussions [original thread]
Other notes: - Limited, although large, ammo supply (or capacitor) for tank weps should be implemented - For heavy suits it's far easier to fit Damage Modifiers. 2-3 is quite common as infantry role allows sacrificing HP tanking and still filling...
- by KEROSIINI-TERO - at 2013.06.24 16:26:00
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3148. stats of the biggest OP weapon. - in General Discussions [original thread]
I gonna say it outloud: Quit staring at numbers. Think of environment, and also other affectin factors. Like, the aiming method and the forge shaking. Solution is to have small tweaks: For Handheld Forges: - Give FG a tight reticle - Make...
- by KEROSIINI-TERO - at 2013.06.24 16:17:00
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3149. stats of the biggest OP weapon. - in General Discussions [original thread]
RuckingFetard wrote: Most aren't considering the fact that Heavies turn slower than rail guns.... You must've gotten that wrong way around. I can turn 180 in a heavy suit in half a second with correctly set MKB. For my rails it takes some th...
- by KEROSIINI-TERO - at 2013.06.24 15:43:00
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3150. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
Like the OP. +1.
- by KEROSIINI-TERO - at 2013.06.24 15:25:00
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3151. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Helping also to bum this cause. In addition, I summarize: - PMs need love: their detonation is too unreliable and damage weak. - Creating a minefield of 18 is necessary but boring as hell - Scanner vs explosives is GREAT sidegame for battlefield!...
- by KEROSIINI-TERO - at 2013.06.24 15:05:00
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3152. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
No. The greatest reason being that kind of initial commitment to some cause/style only hurts new player experience. Either they have to study before even creating the char (bye bye fast get onboard) or they most likely handicap themselves.
- by KEROSIINI-TERO - at 2013.06.24 14:55:00
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3153. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Moonracer2000 wrote: Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new ...
- by KEROSIINI-TERO - at 2013.06.24 14:50:00
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3154. Proto tanks, please - in General Discussions [original thread]
Not just plain simple better tanks. Variations, yes please! Tiericide FTW.
- by KEROSIINI-TERO - at 2013.06.24 09:30:00
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3155. It's happening. - in General Discussions [original thread]
The numbers are far from their peak times. Also, Dust HMG works quite differently from other games - even tho what OP said about them being easier to get kills with _in their natural environment_.
- by KEROSIINI-TERO - at 2013.06.24 09:28:00
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3156. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
So many people shout out for "matchmaking based on item level". But no almost one thinks what that means. What meta item one has in inventory? What meta item fittings has one created? What meta item fittings has one created but not in inventory? ...
- by KEROSIINI-TERO - at 2013.06.24 01:11:00
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3157. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
+1 for Skirmish 1.0 along with many other non-symmetrical battles! Matches in dust are not that rare events that single matches need to be on even starting grounds, practically all players are playing several matches per game day. That means odd...
- by KEROSIINI-TERO - at 2013.06.23 22:59:00
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3158. Rail Gun Installations OP - in Feedback/Requests [original thread]
They are turrets. At the moment they are neither UP or OP. But, they are BADLY BALANCED. Depending on your suit/vehicle speed, they either always automatically miss or automatically hit. That's kinda boring and understandably bad for dropship use...
- by KEROSIINI-TERO - at 2013.06.23 21:59:00
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3159. CCP, I have to ask. - in General Discussions [original thread]
Crash Monster wrote: KEROSIINI-TERO wrote: Sorry, not true. Timeline: Final reset and migration to Tranquility (still in closed beta): about January 6th (+/- 1 day can't remember) Open Beta (anyone with PS3 can join): January 22nd ...
- by KEROSIINI-TERO - at 2013.06.22 15:05:00
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3160. CCP, I have to ask. - in General Discussions [original thread]
CCP Mintchip wrote: There was a full reset when Open Beta opened, and DUST 514 was momved to Tranquility, which connected it directly to EVE Online. :D CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep Sorry, not true. Tim...
- by KEROSIINI-TERO - at 2013.06.21 22:20:00
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