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3021. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Brace for an unbeforeseen flood of 'I WANT RESPEC BECAUSE I'VE BEEN CHEATED' threads. Expect CCP giving in in about three weeks and granting one more 'final' respec.
- by KEROSIINI-TERO - at 2013.07.18 15:41:00
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3022. Guide to killing LLAVs cheaply (this has been tested by me) - in General Discussions [original thread]
Funkmaster Whale wrote: Theoretically if you put the prox mines close enough to the REs, the former should trigger the latter when a LLAV runs them over, right? I never considered this but you could put a few proximity mines in close cluster to...
- by KEROSIINI-TERO - at 2013.07.18 14:28:00
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3023. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Iron Wolf Saber wrote: Dumbfire protoswarm, point blank, into a murader HAV reactor = instant dead. Before the anti-infantry fix Swarms where like the long range shotgun. They weren't that good vs vehicles. I recall the most broken thing wa...
- by KEROSIINI-TERO - at 2013.07.17 16:33:00
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3024. Can we have another triple Sp event again? - in General Discussions [original thread]
No please, other forms of events are more entertaining.
- by KEROSIINI-TERO - at 2013.07.17 16:21:00
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3025. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Hawkings Greenback wrote: I remember when proxies could flip an lav. that was cool, can they still do that? Do proxies suffer with hit detection issues like the mass driver did due to the speed of lavs ? speed tanking lavs ftw May have to dig ...
- by KEROSIINI-TERO - at 2013.07.17 05:07:00
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3026. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Sheesh, chill out dudes. The guys giving answers are not the same as guys coding the event criterias in. So, you can ask for info but raging won't help.
- by KEROSIINI-TERO - at 2013.07.15 21:45:00
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3027. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
CCP Eterne wrote: Thank you guys for your feedback on the farming issue. Of course we're not happy people are farming like this but it's a bit tough to police this sort of behavior. People will game whatever system we put in place and if we tri...
- by KEROSIINI-TERO - at 2013.07.15 17:13:00
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3028. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Just like the dropships are not meant to kill people by squishing them (remember when that use to be a problem?), LAVs are not meant to kill people by hitting them; that's what the turret is for. Roadkill should not...
- by KEROSIINI-TERO - at 2013.07.15 15:42:00
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3029. Does CCP even play this game? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: So I just read a dev response in the "desperate plea to ccp from a veteran dropship pilot" thread. And what I read made me extremely dissapointed. They talked about introducing damage decay over distance to the forge g...
- by KEROSIINI-TERO - at 2013.07.15 10:35:00
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3030. [Request )Display Remaining SP in the skill menus - in Feedback/Requests [original thread]
+1 as it is really stupid to have to play a game in order to see if current character is capped or not.
- by KEROSIINI-TERO - at 2013.07.14 23:27:00
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3031. [Request] Light dropsuit specialization "striker": weapon damage bonus - in Feedback/Requests [original thread]
OP, that suit would be maybe a bit too good as a Swarm platform. Perhaps the 'all handheld weapons' could be tweaked, something like 'all rifle weapons'.
- by KEROSIINI-TERO - at 2013.07.14 23:09:00
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3032. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Well, those I would somehow understand. But inability to run baffles me.
- by KEROSIINI-TERO - at 2013.07.14 22:53:00
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3033. Its not the Radius, its the Damage - in General Discussions [original thread]
Alpha 443-6732 wrote: KEROSIINI-TERO wrote: Galvan Nized wrote: So true, the splash is 90% of direct damage, that is crazy. Why even bother aiming for a direct hit where in you could whiff when you could just fart their general direction ...
- by KEROSIINI-TERO - at 2013.07.14 20:27:00
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3034. CCP I'm not pointing any fingers or complaining - in General Discussions [original thread]
TheAmazing FlyingPig wrote: The only use I can find for them is hovering over something in a dropship, and we all know how that ends. And not even then will the small rails work... As the dropships are always moving a bit while hovering, the...
- by KEROSIINI-TERO - at 2013.07.14 20:14:00
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3035. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
The problem persists (as of three days ago). Trying to select your repper out of 3 mods in a tank can take ten attempts and 15secs with bad luck.
- by KEROSIINI-TERO - at 2013.07.14 19:20:00
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3036. take out av nades - in General Discussions [original thread]
No on that; AV grenades are pretty okay.
- by KEROSIINI-TERO - at 2013.07.14 17:38:00
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3037. DEATH FROM SUPER MOUNTAIN!!!!!!!!!!!!!! - in General Discussions [original thread]
In my opinion, instead of CCP creating few balanced terrains (heightmaps) considering every possible weapon/platform combination on every acre of the map, we need that CCP creates a system which generates thousands of terrains for our use. Why? ...
- by KEROSIINI-TERO - at 2013.07.14 16:16:00
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3038. Its not the Radius, its the Damage - in General Discussions [original thread]
Galvan Nized wrote: So true, the splash is 90% of direct damage, that is crazy. Why even bother aiming for a direct hit where in you could whiff when you could just fart their general direction and get relatively the same damage. If that's ...
- by KEROSIINI-TERO - at 2013.07.14 16:06:00
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3039. DEATH FROM SUPER MOUNTAIN!!!!!!!!!!!!!! - in General Discussions [original thread]
Oh I LOVE the place - often go there barbequeing. The position is not that OP though, as it's half way between base zones both sides can reach that. I had awesome game against a good team (Teamplayers perhaps?) and the despatched DS teams again...
- by KEROSIINI-TERO - at 2013.07.14 15:58:00
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3040. a tanker defends forges - in General Discussions [original thread]
CharCharOdell wrote: I feel bad for you guys. Once the flaylock gets nerfed, u be the next as scrub target BC or really good at killing them in a specific way. Likely, you will lose all of your splash down to 1m, and get a range and splash dama...
- by KEROSIINI-TERO - at 2013.07.14 15:53:00
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