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2461. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Cat Merc wrote: A 70k ISK tank should be as effective as a 70k ISK suit. That is all. Isk balancing, the worst battlefield balancing.
- by KEROSIINI-TERO - at 2013.12.23 14:52:00
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2462. Proto ScR is Awesome - in General Discussions [original thread]
All ScRs are very very powerful and proto variants truly frightening. But the overheat mechanism is a great balance meaning it's not spammable and takes skill to use.
- by KEROSIINI-TERO - at 2013.12.23 14:06:00
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2463. whos down with removing the flaylock? - in General Discussions [original thread]
(Had my first Flaylock kill two days ago, that's December 21st 2013... I've been wondering how it was SO powerful during the summer when everyone else used it...)
- by KEROSIINI-TERO - at 2013.12.23 13:58:00
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2464. While playing for the caldari... - in General Discussions [original thread]
Yagihige wrote: KGB Sleep wrote: It is possible to sway the balance. We did it during the event in October. Yes, it is possible. But what happened during the event? It went 100% to Caldari/Amarr. What this means is that in this system...
- by KEROSIINI-TERO - at 2013.12.23 13:33:00
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2465. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
Bumping and strenthening the OP message: [SUGGESTION:] Remove nanohive light show effect bubble some other threads about lag they are causing: https://forums.dust514.com/default.aspx?g=posts&m=1523842#post1523842 https://forums....
- by KEROSIINI-TERO - at 2013.12.22 17:47:00
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2466. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
dogmanpig wrote: never had a shield tank freak out and run over or under me to escape certain doom just to die seconds later because it doesn't take that long to get away and finish them off.usually they just blitz past me and keep going witho...
- by KEROSIINI-TERO - at 2013.12.21 16:20:00
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2467. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
ladwar wrote: it is and yet it is a popular tactic of armor tanks. Same for caldari tanks... Go ahead, test it...
- by KEROSIINI-TERO - at 2013.12.21 02:03:00
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2468. HUD icon for grenade type - in Feedback/Requests [original thread]
Terra Thesis wrote: please have different icons for the grenade count indicator so i can also tell (remember) which type I'm holding. for everything else i can use the equipment switch ui to check the names. Yep. Simple idea. Also, already...
- by KEROSIINI-TERO - at 2013.12.21 02:02:00
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2469. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
Don't you think? Almost every time red and/or blue tanks collide, even with max speed, they just happily climb over each other. That negates the most of the tactical element of blocking escape routes. The difference to terrain objectives, like...
- by KEROSIINI-TERO - at 2013.12.21 01:50:00
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2470. Make tanks worth the risk. - in General Discussions [original thread]
BTW isk balancing is still one of the worst ways of balancing the battlefield. Although I gotta admit, current cheap tanks make it too worriless to keep on calling in new one after losing first.
- by KEROSIINI-TERO - at 2013.12.20 21:29:00
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2471. Make tanks worth the risk. - in General Discussions [original thread]
True, hulls are cheap - too cheap. Otherwise, tanks are real cheap if fit only with MLT/STD modules. Aaaand there it comes: It is GOOD that MLT vehicles arent tremendously inferior to higher level (by terms of fitted modules). It's good that the...
- by KEROSIINI-TERO - at 2013.12.20 21:27:00
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2472. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
I wonder, as even though the active speaker causing clinet-lag issue was mostly resolved, if lessening the number of people hearing each other would further improve the (PC) performance.
- by KEROSIINI-TERO - at 2013.12.20 17:51:00
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2473. Wow 77-0 ambush OMS - in General Discussions [original thread]
Birra Abbadon wrote: That's the final clone count... I got dropped in the match with 5 clones left, so I missed most of the match, but the final tally is just sad, top of the board on the losing team got 110WP, the guy got 2 kills, yep, that g...
- by KEROSIINI-TERO - at 2013.12.20 09:59:00
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2474. bailing out of tank BS - in General Discussions [original thread]
Mobius Wyvern wrote: Aqua-Regia wrote: Anmol Singh wrote: Aqua-Regia wrote: CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last t...
- by KEROSIINI-TERO - at 2013.12.19 14:04:00
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2475. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
Mia Romani wrote: CCP Nullarbor wrote: Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not ch...
- by KEROSIINI-TERO - at 2013.12.19 11:56:00
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2476. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Drapedup Drippedout wrote: . . OP POST . . Not commenting on main issue, however pointing out that using as an example a less used special 200m variant scanner distorts slightly the message written.
- by KEROSIINI-TERO - at 2013.12.17 01:04:00
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2477. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Good discussion, module slots really define vehicles roles. Unfortunately that means that in practice either shield or armor tanks have no realistic access to one kind on supportive modules (scanners, damamods, extra ammo). Probably you guys do...
- by KEROSIINI-TERO - at 2013.12.15 18:12:00
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2478. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
KING CHECKMATE wrote: . . (((SUGGESTING HARDER LIMITS ON VEHICLE TYPES))) [/i] It would be a sad day to bring in more artificial limitations. Adding rules to deny eventually creates a black jungle of strange restrictions - often obsolete ...
- by KEROSIINI-TERO - at 2013.12.15 04:22:00
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2479. to AVers - in General Discussions [original thread]
Yup, isk/AUR balancing is never the way to balance battlefield. In absence of free market, that's the final thing in line for CCP to fix.
- by KEROSIINI-TERO - at 2013.12.14 23:34:00
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2480. WTF CCP - in General Discussions [original thread]
Texs Red wrote: What about when you don't deal any damage at all? I've been kicked twice for just flying a dropship to a objective. That's also most likely damage related. There's been reports on [your] dropship touching blues jumping out ...
- by KEROSIINI-TERO - at 2013.12.14 23:18:00
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