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Thread Statistics | Show CCP posts - 6 post(s) |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.18 23:29:00 -
[31] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked.
So if I blow up my own car with REs.... that's.... ok... right?
If someone on my team shoots the REs on my car and it blows up does it count any damage? |
Laurade Eve
D3LTA FORC3
0
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Posted - 2013.12.18 23:44:00 -
[32] - Quote
nope i just flux my soma tank and got kicked but i did kill a blueberry militia starter fit medic because he and squad was griefing the whole team. they were killing and then nanite injecting the victim back up on his feet quickly before the poor dead guy can click on punish the teamkiller. do u have a hot fix for this soon? its getting way out of hand :( |
Xender17
Ahrendee Mercenaries EoN.
965
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Posted - 2013.12.18 23:55:00 -
[33] - Quote
I have no idea how CCP understands all this. If you put all the comments and put them into a paragraph it would be like talking in some sort of spiral, not a circle. Cause circles make more sense.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Mia Romani
Nexus Marines
72
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Posted - 2013.12.19 09:55:00 -
[34] - Quote
CCP Nullarbor wrote:Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. So... No matter who happens to be driving the LAV you called in, you are the only person on your team who is allowed to freely attack or destroy it?
If so, I would suggest expanding this functionality to squads: Friendly fire damage to any dropsuits or vehicles owned by anybody currently in your squad should also not be tracked.
Removing someone from your squad would cause damage tracking to resume.
Interstellar Crossroads
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shaman oga
Nexus Balusa Horizon
1192
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Posted - 2013.12.19 10:35:00 -
[35] - Quote
Good to know, we can destroy equipments in excess to prevent framerate drop.
"Just another piece of duct tape"
Drugs for mercs
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Baal Omniscient
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.12.19 10:44:00 -
[36] - Quote
Just wanted to say:
Thank you Nullarbor for clarifying so many technicalities for us. For lack of a better means of thanking you, I shall now go through this thread and like each of your posts. Thank you very much.
Ulthane: Now get off of my property, 'fore more pigeons come looking an' crap on me yard!
Overlord's: Ulath Bosse Zero
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CCP Nullarbor
C C P C C P Alliance
3450
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Posted - 2013.12.19 11:35:00 -
[37] - Quote
crazy space 1 wrote:So if I blow up my own car with REs.... that's.... ok... right?
Yes that is ok.
crazy space 1 wrote:If someone on my team shoots the REs on my car and it blows up does it count any damage?
This is also ok because the damage would have been caused by you, even though your ally detonated the RE.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Luke Vetri
A.N.O.N.Y.M.O.U.S. Renegade Alliance
131
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Posted - 2013.12.19 11:42:00 -
[38] - Quote
Mia Romani wrote:CCP Nullarbor wrote:Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. So... No matter who happens to be driving the LAV you called in, you are the only person on your team who is allowed to freely attack or destroy it? If so, I would suggest expanding this functionality to squads: Friendly fire damage to any dropsuits or vehicles owned by anybody currently in your squad should also not be tracked. Removing someone from your squad would cause damage tracking to resume.
Too carebear, someone steals your vehicle you can go destroy it, thats good. Having FF turned off for squad mates? Thats taking it too far |
KEROSIINI-TERO
The Rainbow Effect
908
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Posted - 2013.12.19 11:56:00 -
[39] - Quote
Mia Romani wrote:CCP Nullarbor wrote:Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. So... No matter who happens to be driving the LAV you called in, you are the only person on your team who is allowed to freely attack or destroy it? If so, I would suggest expanding this functionality to squads: Friendly fire damage to any dropsuits or vehicles owned by anybody currently in your squad should also not be tracked. Removing someone from your squad would cause damage tracking to resume.
No to this. Even though squads can be locked this would make things too.... Complicated.
Feeling the scanner is too simple and off balance?
The fix:
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Mia Romani
Nexus Marines
73
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Posted - 2013.12.19 11:58:00 -
[40] - Quote
Luke Vetri wrote:Mia Romani wrote:CCP Nullarbor wrote:Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. So... No matter who happens to be driving the LAV you called in, you are the only person on your team who is allowed to freely attack or destroy it? If so, I would suggest expanding this functionality to squads: Friendly fire damage to any dropsuits or vehicles owned by anybody currently in your squad should also not be tracked. Removing someone from your squad would cause damage tracking to resume. Too carebear, someone steals your vehicle you can go destroy it, thats good. Having FF turned off for squad mates? Thats taking it too far No no, I'm saying you should be allowed to do as much friendly fire as you like against your own squad mates. Just like you no longer get kicked for killing yourself, you would also no longer get kicked for killing your friends.
If it becomes a problem, just stop squadding up with the guy who keeps killing you.
Interstellar Crossroads
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:07:00 -
[41] - Quote
CCP Nullarbor wrote:crazy space 1 wrote:If someone on my team shoots the REs on my car and it blows up does it count any damage? This is also ok because the damage would have been caused by you, even though your ally detonated the RE. So if somebody on my team shoots my remotes or proximity explosives and causes friendly casualties, do I get the blame?????? I got to say that's idiotic if so!! The person who detonates the explosive should be the one who gets the reward/punishment for setting it off. Obviously for proxies, if they detonate as normal then the owner should get credit. |
SponkSponkSponk
The Southern Legion The Umbra Combine
595
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Posted - 2013.12.19 13:19:00 -
[42] - Quote
I don't suppose your vehicle's ownership remains, even when hacked by the enemy?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Mobius Kaethis
Molon Labe. Public Disorder.
1130
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Posted - 2013.12.19 13:34:00 -
[43] - Quote
Maximus Stryker wrote: Can I now lay 5 proxy mines next to each other for a tank trap?
That would still be a bad idea in FW since proxy mines will still be set off by friendlies. Sure you won't get booted for the damage your mines do to eachother but you will get booted for killing that friendly tank.
Fun > Realism
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Bethhy
Ancient Exiles. Renegade Alliance
512
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Posted - 2013.12.19 13:59:00 -
[44] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps.
Hopefully all FW equipment damage punish is removed. That way it gives us a means to police equipment spam in FW, also some more meta gaming aspects. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7529
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Posted - 2013.12.19 15:28:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. Any plans to deal with the second exception? Please answer Any plans to change the system so that the one who shoots the REs will be blamed instead of the RE owner? Or at least make it so friendly fire destroys REs without them blowing up? If you're not going to change, just say you're not going to change it please.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Maken Tosch
DUST University Ivy League
5947
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Posted - 2013.12.19 16:44:00 -
[46] - Quote
Bethhy wrote:CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. Hopefully all FW equipment damage punish is removed. That way it gives us a means to police equipment spam in FW, also some more meta gaming aspects.
You technically can now. Go to town with it and have fun.
OK, CCP. When are knives finally going to be improved?
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Maximus Stryker
Villore Sec Ops Gallente Federation
728
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Posted - 2013.12.19 19:42:00 -
[47] - Quote
Mobius Kaethis wrote:Maximus Stryker wrote: Can I now lay 5 proxy mines next to each other for a tank trap?
That would still be a bad idea in FW since proxy mines will still be set off by friendlies. Sure you won't get booted for the damage your mines do to eachother but you will get booted for killing that friendly tank. Can someone confirm friendly tanks detonate friendly proxy mines? I don't think this is the case but have not tested in specifically.
I have laid many mine traps (since readings Nullabor's response) with multiple blue/green and red tanks on the field and have not been kicked yet, but that could just be random luck.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
189
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Posted - 2013.12.19 19:46:00 -
[48] - Quote
CCP, why in god's green earth haven't you fixed the Active Scanning=Team Damage glitch? It's getting incredibly frustrating to get kicked for being an asset to my team and having all the progress I made that day in standings disappear due to your ****** programming.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
189
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Posted - 2013.12.19 19:46:00 -
[49] - Quote
Maximus Stryker wrote:Mobius Kaethis wrote:Maximus Stryker wrote: Can I now lay 5 proxy mines next to each other for a tank trap?
That would still be a bad idea in FW since proxy mines will still be set off by friendlies. Sure you won't get booted for the damage your mines do to eachother but you will get booted for killing that friendly tank. Can someone confirm friendly tanks detonate friendly proxy mines? I don't think this is the case but have not tested in specifically. I have laid many mine traps (since readings Nullabor's response) with multiple blue/green and red tanks on the field and have not been kicked yet, but that could just be random luck. They don't, I've driven over friendly proxies with my tank several times, and they didn't go off at all.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Lynn Beck
Granite Mercenary Division Top Men.
384
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Posted - 2013.12.19 20:14:00 -
[50] - Quote
Well, this is certainly a good start!
Keep up the work Ccp!
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Orion Vahid
DUST University Ivy League
224
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Posted - 2013.12.19 20:42:00 -
[51] - Quote
XEROO COOL wrote:Iskandar Zul Karnain wrote:CCP Nullarbor wrote: We no longer track damage to any equipment including remote explosives and proxy mines.
And so begins the era of anti-equipment awoxing. Such a negative nancy Much New Eden |
Green Living
Scions of Athra
1098
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Posted - 2013.12.20 02:07:00 -
[52] - Quote
CCP Nullarbor wrote:crazy space 1 wrote:So if I blow up my own car with REs.... that's.... ok... right? Yes that is ok. crazy space 1 wrote:If someone on my team shoots the REs on my car and it blows up does it count any damage? This is also ok because the damage would have been caused by you, even though your ally detonated the RE.
AMARR AKBAR! DEATH TO THE MINMITAR INFIDELS TANKS! 8 SALVAGES AWAIT ME IN HEAVEN! AMARR AKBAR! |
tony2686
LEGIONCOMBATCREW
0
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Posted - 2013.12.21 07:18:00 -
[53] - Quote
me and my corp were talking and came up with a fare way to fix faction war and getting kicked as we have been kicked for some odd reson or another [ie] i blow up my own proxys with remotes and didnt even team kill . so here it go's make it so if you have team killed 5 players it gets sent out to the hole team who can deside to kick the player or not maybe by pressing left on the dpad and selecting yes or no' and if you want to have eve ship's able to drop orb's for the dust players then you need to fix it so orb's dont count to the damage done or kill team mates i say this cuz i was in a faction war where an orb would have changed the battle tide and we could have won but you cant ever get any one on team chat to use there mic or they just dont have one and your sitting there thinking ok we have three orb's but will i get kicked for the team kill's if use one and whip out some blue's so you dont drop and lose another one where the orb's could have helped to win it |
abarkrishna
WarRavens
218
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Posted - 2013.12.21 09:13:00 -
[54] - Quote
Maximus Stryker wrote:Mobius Kaethis wrote:Maximus Stryker wrote: Can I now lay 5 proxy mines next to each other for a tank trap?
That would still be a bad idea in FW since proxy mines will still be set off by friendlies. Sure you won't get booted for the damage your mines do to eachother but you will get booted for killing that friendly tank. Can someone confirm friendly tanks detonate friendly proxy mines? I don't think this is the case but have not tested in specifically. I have laid many mine traps (since readings Nullabor's response) with multiple blue/green and red tanks on the field and have not been kicked yet, but that could just be random luck.
It used too I got booted for a friendly LAV running over proxies. Not sure if that is still the case.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Kasote Denzara
A Vulture
1445
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Posted - 2013.12.21 09:16:00 -
[55] - Quote
I was actually banned last night from FW for using Proximity Mines to detonate Remote Explosives.
Here's the funny part.
After all the LAVs I've killed doing it, I was not kicked. One Gunnlogi rolls over it and I'm banned. The ticket I sent gave the response that they are still tracking equipment damage.
I want my day of LP booster back.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Flint Beastgood III
GunFall Mobilization Covert Intervention
412
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Posted - 2013.12.21 11:19:00 -
[56] - Quote
Kasote Denzara wrote:I was actually banned last night from FW for using Proximity Mines to detonate Remote Explosives.
Here's the funny part.
After all the LAVs I've killed doing it, I was not kicked. One Gunnlogi rolls over it and I'm banned. The ticket I sent gave the response that they are still tracking equipment damage.
I want my day of LP booster back.
DEVs? You only just said that you are no longer tracking equipment damage (source), but now a ticket says that you are? Clarification please?
Gÿó +¦ +¦ Gÿó
Trained Skills
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Lorhak Gannarsein
Science For Death
830
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Posted - 2013.12.21 11:28:00 -
[57] - Quote
Kasote Denzara wrote:I was actually banned last night from FW for using Proximity Mines to detonate Remote Explosives.
Here's the funny part.
After all the LAVs I've killed doing it, I was not kicked. One Gunnlogi rolls over it and I'm banned. The ticket I sent gave the response that they are still tracking equipment damage.
I want my day of LP booster back.
Might have been a blue Gunny - in the sense that a blue spawned it and a red hacked it.
PRO tanker and proud.
Lentarr Legionary.
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