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2481. Proximity Mines regestering as team kills - in Technical Support/Bugs [original thread]
Confirming. 2mins ago as of this post, I had proxy mine trap inside a compound at an intersection. 11 mines (boundless and F45s). Two red tanks were trapped behind them until they were forced to move forward. I'm 95% positive there was no blues ...
- by KEROSIINI-TERO - at 2013.12.14 21:53:00
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2482. AV still too strong - in General Discussions [original thread]
Hecarim Van Hohen wrote: daishi mk03 wrote: catching you off guard cann kill your tank easily with 4-5 volleys. You failed and blame AV for that, good job dude. and as Bendtner92 said: 0/10. You must do better than that. You must read...
- by KEROSIINI-TERO - at 2013.12.14 14:51:00
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2483. How about this AV-TANK fix - in General Discussions [original thread]
KING CHECKMATE wrote: Gł’Bring back old FG damages but leave current charge times (Or as A.General proposed , decrease charge times and leave Damage) First is better. Latter improves again FGs infantry sniping ability. KING CHECKMATE...
- by KEROSIINI-TERO - at 2013.12.13 04:24:00
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2484. Why can tanks solo, but not AV? - in General Discussions [original thread]
True, the combination of tanks being hard and their extreme speed makes it bad combination for being able to be solo operated. If they were slow their added vulnerability would justify the solo operation.
- by KEROSIINI-TERO - at 2013.12.13 04:09:00
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2485. I'm a Runway Model now - in General Discussions [original thread]
CCP Logibro wrote: Looks like you're getting the old walking animation that we changed for exactly the reasons you pointed out. I'll poke some people and find out what's happened. Maybe... Make it an OPTION...?
- by KEROSIINI-TERO - at 2013.12.13 04:07:00
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2486. [Request] So CCP Devs Lets Talk "Stasis Webifier's" - in Feedback/Requests [original thread]
BMSTUBBY wrote: Well with all this QQ about Tank speed, this may be as good a time as any to bring up Stasis Webifier's. In EVE this skill slows down ships by 50-60%. These were mentioned at Fanfest 2013: ADVANCING THE CORE Fast Forward to the...
- by KEROSIINI-TERO - at 2013.12.12 03:25:00
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2487. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Marlin Kirby wrote: . . VOICE STUFF . . Good stuff. Something similar discussed already here: https://forums.dust514.com/default.aspx?g=posts&m=872937#post872937
- by KEROSIINI-TERO - at 2013.12.12 03:24:00
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2488. A small tweak to Scanners - in Feedback/Requests [original thread]
Yea, that [snapshot] could work as a minimum improvement. Better than current. Have a look at this thread which approaches the same issue from different angle.
- by KEROSIINI-TERO - at 2013.12.12 03:18:00
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2489. AV -> Vehicle "Dilemma" - in General Discussions [original thread]
Maximus Stryker wrote: I don't mind an AV nerf OR a Vehicle Buff... But why did they do BOTH? Why not have left AV alone when the new vehicles came out and see how things go and then adjust accordingly. Why pull at opposite ends? Move one sid...
- by KEROSIINI-TERO - at 2013.12.12 02:54:00
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2490. Funny... How ppl were QQing for vehicle users getting a respec to infantry - in General Discussions [original thread]
On monday, just two days ago, masses were crying about all vehicle users getting a respec and changing to infantry. Funny how it ended.
- by KEROSIINI-TERO - at 2013.12.12 02:16:00
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2491. INVULNERABLE TANKS. ARE YOU SERIOUS CCP? - in General Discussions [original thread]
With these vehicles it would be interesting to have full 5km battlefields. Rolling fights, team mate slots really needed for support.
- by KEROSIINI-TERO - at 2013.12.12 01:44:00
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2492. CCP can we have some webifiers?!! - in General Discussions [original thread]
Yea I've wondered how they redone all the vehicles for good, but did not bring such a fundamental AV tool as webifier into play. The high speed of tanks suggests though that CCP might have that soon(ish) or something....
- by KEROSIINI-TERO - at 2013.12.11 21:48:00
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2493. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Cenex Langly wrote: Dude man bro. There is something wrong with the Scanners. Yes they gimped the glitch where you can sprint. But my god. I scan people and the moment I move out of range of 100m, they all disappear. And the rescan takes SO LO...
- by KEROSIINI-TERO - at 2013.12.11 03:12:00
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2494. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Tch Tch wrote: Remember the old radar screens that scanned a single rotating line and only lit up briefly? Shorter scan pass should result in a reduced lit time. Currently it does not. That could be one nice solution though.
- by KEROSIINI-TERO - at 2013.12.11 03:10:00
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2495. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Michael Arck wrote: Alrighty then...what's the problem with 360 scanning again? The problem: - Having a 360 degree reliable info, non-stop if you wish. This is (combined with short cooldowns) the biggest problem and a no-brainer mechanic - S...
- by KEROSIINI-TERO - at 2013.12.11 03:08:00
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2496. Rail Rifles - in General Discussions [original thread]
Ethir Faerthurin wrote: So what's everyone's opinion on the Rail Rifles? I personally love them! And plan on maxing my SP out on it. Rail Rifles are probably going to be my new main weapon. My only gripe is that their is no "Sharpshooter" skill...
- by KEROSIINI-TERO - at 2013.12.11 03:05:00
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2497. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Michael Arck wrote: Sooooooooo? He spun around and scan the place. What's the big deal? You mean you would only scan in front of you because that's the "gentlemen's way of sparring"? Please. If he wishes to "ballet spin" to scan the area, so ...
- by KEROSIINI-TERO - at 2013.12.11 03:00:00
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2498. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Okay. they fixed the cancelling the scan animation-abuse. Great! (at least took the straight sprint out of it - the may still be some crouch-uncrouch -thing left) However, doing still a ballet spin with scanner gives full 360 vision. Not nice.
- by KEROSIINI-TERO - at 2013.12.11 02:55:00
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2499. Easy Way To Kill Tanks: - in General Discussions [original thread]
First expressions of 1.7: - Tanks EXTREMELY hard to kill by every traditional AV method. - Tanks RIDICULOUSLY easy to kill by Jihad LAV. Sounds like a very poor game balance. A balance by accident. I fear we have to suffer this 'balance' for e...
- by KEROSIINI-TERO - at 2013.12.11 01:36:00
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2500. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Alaika Arbosa wrote: Yes, though I also feel that we should be able to specifically target, tank tracks, lav wheels and dropship thrusters. EWAR mods and Void Grenades too.... Ohhh This is SO much better idea. If it's doable, that is.
- by KEROSIINI-TERO - at 2013.12.11 00:44:00
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