Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SGT NOVA STAR
Ahrendee Mercenaries
142
|
Posted - 2013.12.19 13:38:00 -
[31] - Quote
eeehh. no i spent 14 mill sp in tanking, if i want to slap RE's and put it into 4th and jump out to blow you up...im doing it. but it wouldn't be bad to have a vehicle ejection skill.
VAYU! I CHOOSE YOU!
|
noobsniper the 2nd
The Corporate Raiders Top Men.
103
|
Posted - 2013.12.19 13:38:00 -
[32] - Quote
Tanks come free with a box of cereal
just call me scumbag noob
|
Slag Emberforge
Immortal Retribution
330
|
Posted - 2013.12.19 13:44:00 -
[33] - Quote
Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. |
Slag Emberforge
Immortal Retribution
330
|
Posted - 2013.12.19 13:47:00 -
[34] - Quote
Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs.
With how OP MLT Tanks are, if you lose 3-4 in a match, you deserve to lose ISK, you can afk in contested territory in a tank and do better than that. |
SGT NOVA STAR
Ahrendee Mercenaries
142
|
Posted - 2013.12.19 13:49:00 -
[35] - Quote
Slag Emberforge wrote:Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. this would kill friendly blue dots in FW and get you kicked. i substitute your theory and replace it with reality!
VAYU! I CHOOSE YOU!
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
|
Posted - 2013.12.19 13:55:00 -
[36] - Quote
SGT NOVA STAR wrote:Slag Emberforge wrote:Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. this would kill friendly blue dots in FW and get you kicked. i substitute your theory and replace it with reality!
There have been many times, that I did manage to get out of my tank, but the explosion blew me up.
Nuff Said
|
Mortedeamor
Wraith Shadow Guards D.E.F.I.A.N.C.E
1014
|
Posted - 2013.12.19 13:58:00 -
[37] - Quote
ZeHealingHurts HurtingHeals wrote:This is really, really stupid.
Is someone bailing out of a tank really enough to rustle your jimmies? ya like seriously so they bail out and are now exposed kill the infidel and stop flooding the forums with qq |
KEROSIINI-TERO
The Rainbow Effect
908
|
Posted - 2013.12.19 14:04:00 -
[38] - Quote
Mobius Wyvern wrote:Aqua-Regia wrote:Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds... I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self. NO Troll remove the cheap game play off dust. I had a thread up a while back for boarding animations for vehicles. A player should have to actually climb in and out of their vehicle instead of being able to just teleport into it.
^this.
Not arbitrary 30sec inability timer, but not teleport as well.
Some short delay, with feedback what's happening, would be great. Animation perhaps but I don't know how that could be done well.
Feeling the scanner is too simple and off balance?
The fix:
|
Rifter7
Ancient Exiles. Renegade Alliance
312
|
Posted - 2013.12.19 14:11:00 -
[39] - Quote
i cant see ccp not introducing an animation for getting in and out of any vehicle.
ps: you all sound like children whining. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1326
|
Posted - 2013.12.19 14:52:00 -
[40] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. IMHO, it should be this way for all vehicles.
We should have enter/exit animations with a delay dependant on what vehicle it is. Do rl tankers stand next to their tank and then teleport into the drivers seat?* IDK how long it takes to get into position as a tank driver, but I am betting that it damn sure isn't instantaneously. Obviously, different positions in each vehicle would have different delays, as well as a delay for switching positions. TBH, I think this would also be another good way to differentiate Dust from other console shooters that include vehicles.
*Now before I get hit with balance > realism, this would lend more balance given that tanks are currently stupid OP.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
|
NAV HIV
The Generals General Tso's Alliance
640
|
Posted - 2013.12.19 14:56:00 -
[41] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! |
Elmo Love U
514 Mile High Club
56
|
Posted - 2013.12.19 15:20:00 -
[42] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. NO! My gun costs more then my whole tank. When I jump out, I continue the rampage. LOL
Show me the money!
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1012
|
Posted - 2013.12.19 15:25:00 -
[43] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match. A good player in a Protosuit can afford 3 or 4 in a match pretty comfortably, and will frequently NOT die even that often, remaining in their suit the whole battle AND still making a profit. A competent tanker with a cheap enough Militia tank to actually afford more than 2 in a single match will still be dying regularly, and occasionally coming out with a loss in ISK if they don't revert to even cheaper infantry fittings to avoid going negative. When you're running Proto gear and it looks like you're going to go negative if you don't cut back, you can still cut back while filling the same battlefield role. Tanks can't do the same. I don't know what kind of crap protosuit you're running, because mine cost between 150k to 230k.
I could lose 1 protosuit and go isk negative.
Tell me, how exactly DOES a biscuit gain Valor?
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
|
Posted - 2013.12.19 15:30:00 -
[44] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? My dropsuits cost 3-4k each. That's like 12+ suits to one tank frame.
If you can read this, it means you are reading.
Unless you are skimming
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9164
|
Posted - 2013.12.19 15:32:00 -
[45] - Quote
Dovallis Martan JenusKoll wrote:DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? My dropsuits cost 3-4k each. That's like 12+ suits to one tank frame. When you spawn in as your militia dropsuit, does it force 2-3 or more of the enemy to pull out advance to prototype fits designed specifically to kill you?
Just curious.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9164
|
Posted - 2013.12.19 15:35:00 -
[46] - Quote
Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally.
If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
Vids / O7
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
312
|
Posted - 2013.12.19 15:36:00 -
[47] - Quote
NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?!
Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit.
And I don't run crap suits, because I might just have to get out and do something.
Nuff Said
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.12.19 15:36:00 -
[48] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
what a bloody asshat, 30 seconds, are you alright in the head?
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
|
Sev Alcatraz
Bullet Cluster Legacy Rising
372
|
Posted - 2013.12.19 15:40:00 -
[49] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
Your an idiot
closed beta vet
>wants the sagaris back :/
>Waffles
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9166
|
Posted - 2013.12.19 15:40:00 -
[50] - Quote
Tebu Gan wrote:NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit. And I don't run crap suits, because I might just have to get out and do something. That's your choice though. You don't HAVE to wear a good suit in your tank. I basically never use a good suit in my dropship, I just use a free one.
Generally speaking a good tanker should never have to get out to do anything, he should be using is tank for tank stuff.
So, no one is stopping you from wearing a good suit, but it shouldn't be a balance factor, because that is your personal decision.
Vids / O7
|
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
314
|
Posted - 2013.12.19 15:42:00 -
[51] - Quote
DUST Fiend wrote:Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally. If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
Wow, that cheap huh.
Crazy
I need to investigate this for myself.
I do agree though that the price of a milita tank needs to be increased. Given the strength of one over a normal suit, you should be paying closer to standard tank costs.
Need to caculate my proto tank fits, but it's around 500K for a good fit.
I'm thinkin a milita fit should be somewhere around 150k to 200K for a good fit. That's about one a match!
Nuff Said
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
314
|
Posted - 2013.12.19 15:51:00 -
[52] - Quote
DUST Fiend wrote:Tebu Gan wrote:NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit. And I don't run crap suits, because I might just have to get out and do something. That's your choice though. You don't HAVE to wear a good suit in your tank. I basically never use a good suit in my dropship, I just use a free one. Generally speaking a good tanker should never have to get out to do anything, he should be using is tank for tank stuff. So, no one is stopping you from wearing a good suit, but it shouldn't be a balance factor, because that is your personal decision.
Fair enough, but saying that I HAVE to go down with a burning HAV is just wrong. TBH, most often I do go down with the tank, but that is only because more often than not, I can make the thing live.
Though there are times when I do jump out of a burning tank, namely to rep it in a vain effort to keep it alive. But when you destroy my tank, you cost me more than a proto suit. You don't NEED a kill, since you already got yourself one, just not technically according to the score board (though I would count WP as a confimed kill).
And any GOOD tank shouldn't hide behind their tank when at time they are needed to do something else.
Mainly in PC but some Pubs, I will phyiscally get out of my tank and hack, given there are no blueberries to steal my tank. Plus running a pro suit gives me a fighting chance outside of my tank.
Tank spam is the problem. Tankers not dying in their tanks, that is irrelevent to me when I do pay more then a suit for it. And whether I get out of the tank or go down with it, I still LOST the tank and the isk investment.
Nuff Said
|
Bat Cow
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.12.19 16:01:00 -
[53] - Quote
[quote=Tebu Gan It is a vehicle, with a door. That I can easily open, and step away from.
LOL dude, OMG THAT DUDE JUMPED OUT OF HIS TANK. YEAH I BLEW HIS TANK UP BUT HE DIDNT DIE. HOW UNFAIR IS THAT!!!
Now kindly shut up.
lol[/quote]
Is it really? I thought it's a vehicle with a hatch. You can't just jump pop open a hatch and bail.
Thirty seconds is crazy. I could see three though. |
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 16:03:00 -
[54] - Quote
Ivy Zalinto wrote:Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
That being said I always go down with my ship. Bad habit from battlefield about not letting the enemy have a chance at stealing my vehicle. Though both my gunners carry av grenades and swarm launchers plus those light railguns.
I would have said this, I don't personally care if a guy gets out his tank beofre it blows, it just meams I have a corpse to teabag!
But adding some animations, for getting in and out of vehicles would make you susceptible to dying in youur vehicle if you are the driver, and will increase (word I can't think of - more realistic, but not realism) for both passengers and drivers!
I actually want to jump out of dropships circling at high altitude, not just teleport outside it! You could even add animations based on passenger's inside helping you in or vaulting if you sprint enter!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Oxskull Duncarino
Tickle My Null-Sac
314
|
Posted - 2013.12.19 16:10:00 -
[55] - Quote
ladwar wrote:DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? nope, what is it? Don't worry, Fiend obviously doesn't either.
And aside from the OP being a bit of a rant, I'd like to see a timer for exiting vehicles. Not 30sec though as 5 sec is more than enough. Maybe push it to 10 seconds |
Gorra Snell
Applied Replicants
325
|
Posted - 2013.12.19 17:41:00 -
[56] - Quote
DUST Fiend wrote:Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally. If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
I'd much prefer that (the nerf, that is). If you raise the price, you create too high of a barrier to entry for new players, or players new to HAVs. And then you end up back where we were before...tanks were a novelty on the battlefield. Clearly, some people want this to be an infantry-focused game, but I love the mixed arms thing that's going on now.
RDVs are a failed experiment - can't we just remove them from the game?
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:43:00 -
[57] - Quote
Oxskull Duncarino wrote:Don't worry, Fiend obviously doesn't either.
I know right, it's almost like speaking figuratively would be considered figuratively speaking.
This forum just continues to impress.
Carry on oh wise lords of intelligencelessness
Vids / O7
|
ADAM-OF-EVE
Dead Man's Game
655
|
Posted - 2013.12.19 17:58:00 -
[58] - Quote
Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds...
zero comparison... when im about to die in a suit i dont just appear like magic in a brand new suit wherever i am on the map like tanks and other vehicles do.
using a supply depot is by comparison just like you in your tank recalling it and spawning a new one. you jumping out of your tank is just like a guy in a suit jumping out of his suit into a smaller one but fully equip'd to fight. does that happen...no it doesn't so nothing like being the same thing.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Oxskull Duncarino
Tickle My Null-Sac
315
|
Posted - 2013.12.19 18:02:00 -
[59] - Quote
DUST Fiend wrote:Oxskull Duncarino wrote:Don't worry, Fiend obviously doesn't either.
I know right, it's almost like speaking figuratively would be considered figuratively speaking. This forum just continues to impress. Carry on oh wise lords of intelligencelessness Well, why don't you educate us poor clones of intelligencelessness as to where in your post I've put below, were you figuratively speaking. Out of the multitude of possibilities that speaking figuratively entails, I really can't wait to see where you think you were using the term correctly. Lead on oh most highly intelligent one
"DUST Fiend wrote: People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. " |
Toxxikcity
Trans Worlds Operations League of Infamy
23
|
Posted - 2013.12.19 18:03:00 -
[60] - Quote
Ivy Zalinto wrote:Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
That being said I always go down with my ship. Bad habit from battlefield about not letting the enemy have a chance at stealing my vehicle. Though both my gunners carry av grenades and swarm launchers plus those light railguns. I don't think an animation is necessary, if he jumps out of his tank and you fail to kill him... go back to academy and learn how to shoot, HE deserves to shoot you! Be thankful you managed to take a tank out of the equation, which after 1.7 as a ground pounder is nigh on impossible by yourself |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |