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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Foxhound Elite
 The Rainbow Effect
 
 595
 
 
      | Posted - 2013.12.20 20:35:00 -
          [1] - Quote 
 Alot of you would call this drastic but if tanks are going to be left as they currently are; drastically increase the ISK payouts for their destruction and more importantly, increase their market price. It will end this 'tank spam' we have marauding through winter. 6 tanks roaming around in an ambush slaughtering infantry as they spawn in, redline railgun tanks shooting dropships ouf of the sky and are only vunerable to orbital strikes. it's just silly
 
 Python pilot, troop-transport specialist and an all-round ballbag. | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 159
 
 
      | Posted - 2013.12.20 20:38:00 -
          [2] - Quote 
 
 Foxhound Elite wrote:Alot of you would call this drastic but if tanks are going to be left as they currently are; drastically increase the ISK payouts for their destruction and more importantly, increase their market price. It will end this 'tank spam' we have marauding through winter. 6 tanks roaming around in an ambush slaughtering infantry as they spawn in, redline railgun tanks shooting dropships ouf of the sky and are only vunerable to orbital strikes. it's just silly assault dropship hulls need a price reduction to around 180k and gives the python better speed & acceleration
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Gorra Snell
 Applied Replicants
 
 329
 
 
      | Posted - 2013.12.20 20:40:00 -
          [3] - Quote 
 Disagree. I like the combined arms game. If something needs to be done for balance, nerf MLT tanks...they need to be inexpensive so new players can try out tanking.
 
 RDVs are a failed experiment - can't we just remove them from the game? | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 9245
 
 
      | Posted - 2013.12.20 21:12:00 -
          [4] - Quote 
 
 jerrmy12 kahoalii wrote:Foxhound Elite wrote:Alot of you would call this drastic but if tanks are going to be left as they currently are; drastically increase the ISK payouts for their destruction and more importantly, increase their market price. It will end this 'tank spam' we have marauding through winter. 6 tanks roaming around in an ambush slaughtering infantry as they spawn in, redline railgun tanks shooting dropships ouf of the sky and are only vunerable to orbital strikes. it's just silly assault dropship hulls need a price reduction to around 180k and gives the python better speed & acceleration I disagree, my fully fit ADS is just over 500k and I think that's the most fair price we've had so far.
 
 The only price changes I would like to see are:
 
 Militia tank frames: 125,000 ISK
 
 Standard tank frames: 250,000 ISK
 
 A brand new player can be in a standard tank in his first or second week if he actually just plays (Turret Operation 5, Large Turret Operation 1, Large Blaster or Railgun Operation 1, Vehicle Command 5, HAV Operation 1) with 500,000 starting SP
 
 Vids / O7 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 912
 
 
      | Posted - 2013.12.20 21:27:00 -
          [5] - Quote 
 True, hulls are cheap - too cheap.
 Otherwise, tanks are real cheap if fit only with MLT/STD modules.
 
 
 Aaaand there it comes:
 It is GOOD that MLT vehicles arent tremendously inferior to higher level (by terms of fitted modules). It's good that they don't automatically lose vs those better HAVs, and PRO AV for that matter.
 Having same power of effect from MLT to CMPLX modules while differentiating cooldowns is a great mechanic.
 
 But,
 Those cooldown differences aren't big enough.
 MLT tanks are doing more than just once going full-on and then cooling off for quarter of a match, they are able to come back real soon and therefore go on stomping especially the infantry.
 
 
 [SUGGESTION:]
 Keep the relative power of MLT/STD modules but increase the cooldown timers further.
 
 I believe that would discourage the biggest 23/7 stomping by pile of tanks. Only those with dedicated SP in tanking would enjoy continous tanking, but without any extra power as such.
 
 Feeling the scanner is too simple and off balance?
The fix: | 
      
      
        |  bunnywink
 Ancient Exiles.
 Renegade Alliance
 
 402
 
 
      | Posted - 2013.12.20 21:28:00 -
          [6] - Quote 
 Militia tanks are so cheap (and fast) now that I know players who will use them to get from point A to B rather than a LAV. Hahah. It's a bit of a joke.
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 912
 
 
      | Posted - 2013.12.20 21:29:00 -
          [7] - Quote 
 BTW isk balancing is still one of the worst ways of balancing the battlefield.
 
 
 Although I gotta admit, current cheap tanks make it too worriless to keep on calling in new one after losing first.
 
 Feeling the scanner is too simple and off balance?
The fix: | 
      
      
        |  Luk Manag
 of Terror
 TRE GAFFEL
 
 246
 
 
      | Posted - 2013.12.20 21:46:00 -
          [8] - Quote 
 
 bunnywink wrote:Militia tanks are so cheap (and fast) now that I know players who will use them to get from point A to B rather than a LAV. Hahah. It's a bit of a joke. 
 I sometimes leave Sicas sitting around after getting where I need to go...a good bait tank can spawn a whole team of random AVers.
 
 There will be bullets. ACR+SMG | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 292
 
 
      | Posted - 2013.12.20 21:53:00 -
          [9] - Quote 
 how do you know how the tank is fitted or the skill of the driver just because its a milita hull dosnt mean there aren complex modules oni or if the driver has hundreds oe hours experiance in the driver seat od tanks?? you know whats op? bitching is op
 | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 Renegade Alliance
 
 320
 
 
      | Posted - 2013.12.20 22:31:00 -
          [10] - Quote 
 
 Foxhound Elite wrote:Alot of you would call this drastic but if tanks are going to be left as they currently are; drastically increase the ISK payouts for their destruction and more importantly, increase their market price. It will end this 'tank spam' we have marauding through winter. 6 tanks roaming around in an ambush slaughtering infantry as they spawn in, redline railgun tanks shooting dropships ouf of the sky and are only vunerable to orbital strikes. it's just silly 
 I love you, you know.
 
 Current prices should have applied to pre 1.7 tanks. Cheap throwaways that were easy to kill.
 
 Now they gone and slashed the prices, and made them way OP.
  
 Seems like a simple fix, then I would be CAREFUL with my tanks. Now I just call in another one, no biggie.
 
 Nuff Said | 
      
      
        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 3289
 
 
      | Posted - 2013.12.20 23:11:00 -
          [11] - Quote 
 I was skimming, and thought it said "melee tanks; worth the risk"
 
 We used to have a time machine | 
      
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