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2381. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
GVGMODE wrote: . . OP POST . . Unfortunately, I have to disagree on all your points: Effectiveness of Modules Having strongly by-effect tiered modules is the old system. It had fundamental problems, only the Maxxxximumm TanKING was ...
- by KEROSIINI-TERO - at 2014.01.04 21:21:00
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2382. Trophys and Ranks. - in Feedback/Requests [original thread]
King0fHearts wrote: Does anyone else feel this game needs the PSN trophy system? I don't want to just play but to show the world how good I'm at by unlocking as many trophy's in the game as I can. Also what about Ranks? When ever I play a war ...
- by KEROSIINI-TERO - at 2014.01.04 21:05:00
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2383. Make the CreoDron Breach and Kaalakiota Tactical HAVs purchasable - in Feedback/Requests [original thread]
Guys, have a look at this. https://forums.dust514.com/default.aspx?g=posts&m=1673900#post1673900 even though you might be willing to pay $ to get cooler looking stuff at similar performance level, chances are you won't be willing to pay fo...
- by KEROSIINI-TERO - at 2014.01.04 21:00:00
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2384. [Feedback] How to possibly fix Equipment spam/game performance issues. - in Feedback/Requests [original thread]
On a good side. (Though I'd prefer in getting rid of nanohive's shiny bubble effect which does not stack nicely (proven!) Also, getting rid of Eq variations own deploy limit amounts)
- by KEROSIINI-TERO - at 2014.01.04 20:56:00
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2385. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
CCP, sorry wrong section. Was supposed to be the feedback.... Move, please...
- by KEROSIINI-TERO - at 2014.01.04 20:40:00
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2386. Redline Railtanks - in General Discussions [original thread]
Assault dropships actually are between annoyance to danger to redline hilltop rail tanks. which is fine because rail tank is the biggest threat to dropship far away.
- by KEROSIINI-TERO - at 2014.01.04 20:37:00
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2387. Redline Railtanks - in General Discussions [original thread]
Benjamin Ciscko wrote: So rails are currently the most powerful large turret in the game and can 3-4 shot pretty much any tank now why do you have to sit way up in a hill in the redline. You use the most powerful tank destroyer which is complet...
- by KEROSIINI-TERO - at 2014.01.04 20:32:00
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2388. AR is the most useless Assault Rifle - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aria Gomes wrote: The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault varia...
- by KEROSIINI-TERO - at 2014.01.04 20:30:00
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2389. Shooting a hacked tank counts as friendly fire damage - in General Discussions [original thread]
Same, happened to me. Was 'a bit' anticlimactic.
- by KEROSIINI-TERO - at 2014.01.04 20:25:00
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2390. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
This is 1.7 thread, January 2014. (Disclaimer: For sake of simplicity, I'm writing the whole text as if I knew DEVs' intentions as a fact while that information is collected from various sources and derived from module functionality itself.) We ...
- by KEROSIINI-TERO - at 2014.01.04 20:22:00
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2391. When they nerf tanks, will they add back the higher tier tanks? - in General Discussions [original thread]
As Logi Bro said above. It is very likely that 'lateral' versions of tanks will be (re)introduced. Which is great. But, for the sake of the game, I sincerely hope that higher tier tanks are never brought back! The model where you have tiered...
- by KEROSIINI-TERO - at 2014.01.04 19:39:00
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2392. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
elric the enchanter wrote: How about experimenting with simply restricting each logi suit to different equipment types in each slot, and making it a requirement that all equipment slots have to be filled (on Logi suits). Admittedly, if close to...
- by KEROSIINI-TERO - at 2014.01.04 14:31:00
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2393. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Making red Eqs hackable wouldn't solve a thing. Currently red Eqs are destroyed. Imagine if ppl beging to hack them (for wp?) instead of destroying? That would certainly not reduce the amount of Eq on ground.
- by KEROSIINI-TERO - at 2014.01.04 14:28:00
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2394. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
CCP Saberwing wrote: Will fire this thread over to him in an email. :) thank you. Aeon Amadi is spot on . My comment on subject: Biggest issue is that each variant of an equipment counts towards it's own max limit. Because of that th...
- by KEROSIINI-TERO - at 2014.01.04 14:25:00
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2395. tank weapons have too long a range - in Feedback/Requests [original thread]
Rails having very long range is perfectly okay. But, that does not mean they should be perfectly efficient, no. Having for example reduced damage or otherwise real hard to hit at extreme distances makes it work. (hopefully the latter) Large blas...
- by KEROSIINI-TERO - at 2014.01.03 20:46:00
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2396. Proto Stomping Tryhards - in General Discussions [original thread]
Oh and btw, if you want to reduce amount of people running proto all the time, then support this thread which also requests for upping the limit of predesigned suits: https://forums.dust514.com/default.aspx?g=posts&m=1540140#post1540140 I...
- by KEROSIINI-TERO - at 2014.01.03 12:14:00
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2397. [Request] Ability to create sub-folders in the dropsuit fittings menu. - in Feedback/Requests [original thread]
Let's hope that CCP Logibro's interest Quote: [SUGGESTION] Fitting folders - https://forums.dust514.com/default.aspx?g=posts&t=110735&find=unread Status: Cool idea, will likely come as part of a wider fitting screen revamp. also in...
- by KEROSIINI-TERO - at 2014.01.03 12:05:00
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2398. [SUGGESTION:] Show module price at fitting screens market - in Feedback/Requests [original thread]
Did anyone see this or am I the only one who is annoyed by this? If I'm the only one then never mind.
- by KEROSIINI-TERO - at 2014.01.03 12:01:00
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2399. Proto Stomping Tryhards - in General Discussions [original thread]
Personally I, and possibly some others, find challenge in running proto as in order for pub games to be profitable isk-wise you can lose maximum of one suit, on many occasions not even that. So the challenge there is not dying at all while trying ...
- by KEROSIINI-TERO - at 2014.01.03 11:59:00
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2400. CCP your matchmaking and Tiering is Garbage - in General Discussions [original thread]
Partially agreeing. Matchmaking is still flawed, even while taking into consideration the cases where a nice initial balance is broken straight away for one squad cancelling or leaving before match starts (that will unavoidably create hard cases)....
- by KEROSIINI-TERO - at 2014.01.03 11:54:00
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