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2241. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
Tebu Gan wrote: [quote=Harpyja] As anyone that actually runs a blaster knows, there is some dispersion and quite a bit of kick, so it can be difficult to keep a bead on somebody. Wuut, that is exactly the opposite ! Large blaster is inc...
- by KEROSIINI-TERO - at 2014.04.24 19:57:00
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2242. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Jadd Hatchen wrote: Honestly they f*cked up when they added the cloaks by making them too cheap. In EVE when something new like that (a new technology or radically different thing) is added to the game it is done so in stages. At first it is ...
- by KEROSIINI-TERO - at 2014.04.24 02:08:00
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2243. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Reaper Alim wrote: . . . Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little mon...
- by KEROSIINI-TERO - at 2014.04.24 01:55:00
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2244. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: STUFF . Everything in Kag's post is spot on!
- by KEROSIINI-TERO - at 2014.04.24 01:51:00
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2245. Best CCP player in DUST? - in General Discussions [original thread]
CCP Scotsman since he actually does play the game. I saw him once, that is... EDIT: Yeah I know they have civilian accounts too.
- by KEROSIINI-TERO - at 2014.04.24 01:07:00
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2246. Permanent 100m+ Scanner - in General Discussions [original thread]
Atiim wrote: I think the db of Passive Scanners should differ based on how far away the target is, unless said target is in LOS. This. Simple on/off detection (within range) is just plain silly.
- by KEROSIINI-TERO - at 2014.04.22 00:02:00
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2247. god dam this game is boring - in General Discussions [original thread]
Scheherazade VII wrote: still the same old boring crap. every single game ive played today has been nothing but heavy and scout spam. when we were winning on an outside map the enemy team all pulled out tanks. when we were winning on an inside...
- by KEROSIINI-TERO - at 2014.04.21 23:54:00
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2248. so... rep tanked Maddys - in General Discussions [original thread]
In 1.7 TripRep tanks were more of an gimmick: Great when you were sure you were against only infantry, and maybe junior tankers. Suitable for a city fight, yes. But when ever they went up against rails (any average tanker uses damamods on those) ...
- by KEROSIINI-TERO - at 2014.04.21 23:53:00
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2249. Tank Bush Returns due to Exploits - in General Discussions [original thread]
NextDark Knight wrote: I didn't think of writing down the names because I didn't realize what was happening until just now. There is a few people, I'm not going to say it's people in DNS, that are QSyncing ambush.. and using the people on the ...
- by KEROSIINI-TERO - at 2014.04.21 16:55:00
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2250. You can still do 360 scanner spins - in General Discussions [original thread]
Now on the topic: Confirming, 360' plus scans are totally possible. That what was done in 1.8 was a proper way to fix scanners. (while probably not perfect surely better way to fix scanners here )
- by KEROSIINI-TERO - at 2014.04.21 15:41:00
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2251. You can still do 360 scanner spins - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: If you have a high enough DPI mouse, you can do a 360 spin using the active scanner. OF course you can. KB&M is cheap and should be removed. Throwing in statements like that should make yo...
- by KEROSIINI-TERO - at 2014.04.21 14:57:00
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2252. So much lag - in General Discussions [original thread]
FIRST TESTDUMMY wrote: The game has been unplayable for me for the last couple of days due to obscene amounts of lag. Has anyone else experienced this? You are not specifying whether you are talking about client lag or server lag. The framer...
- by KEROSIINI-TERO - at 2014.04.20 14:29:00
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2253. CCP - This is what tanks do in Ambush - in General Discussions [original thread]
KingBabar wrote: Te problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner. ...
- by KEROSIINI-TERO - at 2014.04.20 14:07:00
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2254. [FEEDBACK]: Revive bug came BACK, for THIRD time in 1.8 - in Technical Support/Bugs [original thread]
@Dravok, Way back there was dev interest in addressing the 'involuntary revive'. (one suggestion to handle it in this post and it even got positive dev attention later on in the thread) Let's hope denying revive becomes an option (again we ar...
- by KEROSIINI-TERO - at 2014.04.20 13:29:00
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2255. [FEEDBACK]: Inconsistent menu navigation is STILL in 1.8 - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: stuff I rule out mechanical issue because: - same for d-pad - same for analog stick WHILE controller has full operation otherwise, in other views and by other controls. there has never been issues like that, for exampl...
- by KEROSIINI-TERO - at 2014.04.20 03:48:00
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2256. [FEEDBACK]: Dropsuit bonuses to suit info - in Feedback/Requests [original thread]
There's a multitude of racial bonuses. Currently the bonuses can be seen in game only in skill tree. The bonuses should be visible on market and fitting, basically anywhere where you can select 'view info'. Small thing but makes it easier for jun...
- by KEROSIINI-TERO - at 2014.04.20 03:42:00
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2257. CR still OP!!! - in General Discussions [original thread]
Piraten Hovnoret wrote: Thokk Nightshade wrote: Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and cli...
- by KEROSIINI-TERO - at 2014.04.19 23:45:00
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2258. [FEEDBACK]: Free scan upon spawning is STILL in 1.8 - in Technical Support/Bugs [original thread]
If you have scanner fitted, most of the time while you spawn in you get a some sort of free scan revealing enemies. They show under the same effect if scanned by your own active scanner: red-orange and blinky. This is tied with scanner being in y...
- by KEROSIINI-TERO - at 2014.04.19 22:27:00
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2259. [FEEDBACK]: Revive bug came BACK, for THIRD time in 1.8 - in Technical Support/Bugs [original thread]
Unbelievable but true, the dreaded revive bug is back. To my count this is the third time. Granted, it's a little bit different variation: The body of the fallen is invisible, even though he is still trying to blink for revive. Even if you have ne...
- by KEROSIINI-TERO - at 2014.04.19 22:14:00
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2260. [FEEDBACK]: Vehicle large turrets not firing STILL in 1.8 - in Technical Support/Bugs [original thread]
Sometimes large vehicle turrets just refuse to fire. The cause is NOT running out of ammo. This at one point used to be linked to activating modules. Player can fix this by stepping out of vehicle and re-enter. This bug has been in game for at le...
- by KEROSIINI-TERO - at 2014.04.19 21:40:00
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