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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
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Posted - 2014.04.23 17:24:00 -
[31] - Quote
Jotun Izalaru wrote:
argh, what
-scouts are extremely common, especially among high SP players
-It doesn't matter how much HP assaults have, scouts shouldn't be brick tanking because it comes with extremely minimum movement penalties and it furthers cloak abuse which...
-...is a big deal because cloaks are literally broken. they allow a full shotgun or knife attack while still invisible and allow scouts to be e-war invisible without even attempting profile dampening. this comes with no penalties or disadvantages.
-scouts should be faster than assaults so this is part of the problem too. scouts have needed a buffed base speed (or mediums a reduced one) since Uprising dropped.
so for your solutions.
- there is nothing wrong with the tiers of gear. it's all fundamentally wrong to begin with
- you are finally correct, armor plates need their old movement penalty back or less HP
-nah, that's dumb and completely ineffectual anyway.
- Scouts shouldn't be brick tanking - why not? The whole point of dust is freedom to fit how you like. Yes it's boring and personally I prefer to fit kincats and range amps instead of armour as it fits the flanking/behind enemy lines style I enjoy, but that doesn't mean that people shouldn't be able to be a light assault if they want to. After all, you can fit an assault suit with biotics and dampeners and play the same role.
- brick tanking furthers cloak abuse - errm what? Brick tanking limits the effectiveness of a cloak. Cloaks can't be used for frontal assaults as they are easily spotted at close range unless stationary. Cloaks are useful for flanking. Armour limits flanking ability as it slows you down and takes up slots that could be used for biotics or ewar, which are both useful for flanking.
- cloaks are broken - ok so maybe by abuse you meant people using cloaks for surprise frontal attacks not flanks. Is this really a big problem? My logi or assault suits very rarely get killed by people decloaking I front of me. Maybe the decloak to shoot time does need increasing, many people claim the current situation is a bug so maybe when that's solved things will be better.
- Swap scout's dampening for more speed. - I really don't see how this will solve anything. Currently most scouts use kin-cats. If what you propose goes ahead they will just be swapped for dampeners. The end result is the same. As for brick scouts, would you really rather have super fast high hp scouts that you can scan or slow scouts that you can't scan (but are too slow to sneak up on you)? They will both probably be shooting you at range with a combat rifle anyway, standing still and completely visible, so I don't see any difference.
- tiers - so you are completely fine with std and adv scouts having the same module counts are assaults?
- plates - 3,4,5 % speed reduction rather than 2,3,5 would probably do it. Maybe 3,4,6.
- gal scout scan bonus. - Nobody gives this any thought because they can't see beyond the superficial problems. I am agreeing the Galente scouts are a little too strong. They get a scan range bonus over min and Amarr scouts. Scan range is a low slot module. As I said I use range amps on my min scout, gal scouts don't have to. Scouts kill by seeing opponents on radar without being seen themselves, allowing action behind enemy lines and effective flanking. Free scan range means Gal scouts can fit more armor, the exact problem you are talking about. Yes they could live with lower scan range and still brick up but they would be less effective, i.e. nerfed. Nobody understands how important scan range is.
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Yan Darn
Science For Death
634
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Posted - 2014.04.23 17:27:00 -
[32] - Quote
pegasis prime wrote:Arkena Wyrnspire wrote:Selinate deux wrote:(REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS) Here we go again... Ikr it's like their flogging the skelliton of the long long dead horse.
You need to try it - look:
'WHY SCOUT STAMINA So HI!? THEY VERY MOBILE ANd CAN RUN AWay - THEN tHEY *** AGAIN WITH CLACKs and shoot me IN THE BAKs!!!?? SO MUCH BS - NERF STAmina CCP!!!'
Oooooh
There's like this tingly feeling that starts from my nose all the way down the back of my spine - try it and you'll understand why people do it...
The Ghost of Bravo
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2115
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Posted - 2014.04.23 17:51:00 -
[33] - Quote
Yan Darn wrote:Kristoff Atruin wrote:I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting. When med frames could outperform the scout in its roles, everyone said buff scout (ok - and nerf logi...). When a balance pass goes through that didn't balance med frames and it starts looking like scouts are stepping on the toes of med frames - the most popular suggestion seems to be - nerf scout? The Dust community is awesome.
Before 1.8 scouts didn't really have a role because everyone was always on passive radar, then when active scanners came around we had scannerinas meaning everyone was always on the radar. It wasn't medium frames taking over the scout role, it was that a scout role didn't exist. Now with a combination of a cloak bug (being able to fire while invisible), an extra equipment slot that is only needed because a cloaked scout should still be able to have a piece of equipment, the ability to tank more than a medium suit, and being the only suit that is capable of detecting or evading scout suits do everything a medium suit can do and do it both better and in a more cost effective way.
When the buffs given to something are overdone and take over the roles of two classes of suits it's far easier to adjust the changes you just made than to redesign everything else. If they buff the flaylock and overdo it, should they nerf the flaylock or buff every suit and weapon in the game? The effect is the same, balance. One method requires less work and thinking, the other more.
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Medical Crash
CLONES AGAINST HUMANITY
301
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Posted - 2014.04.23 18:20:00 -
[34] - Quote
Takron Nistrom wrote:I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses. A great posting in DUST? Do my eyes deceive me? |
Yan Darn
Science For Death
635
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Posted - 2014.04.23 18:37:00 -
[35] - Quote
Kristoff Atruin wrote:Yan Darn wrote:Kristoff Atruin wrote:I like the idea of cloak going in the light weapon slot and the extra equipment slot being removed. Scouts are stepping pretty heavily on the feet of logistics suits atm. They make an ideal medic. You can run fast enough to revive someone before they bleed out while evading detection and then repair them once they're on their feet. On top of that you're still more combat capable than a logi suit. Sidearms can be pretty deadly too, especially if you can get close.
If this was done it might be possible to do away with the fitting restriction and lowering the fitting cost a little, since a slow moving suit with only a sidearm is hardly at an advantage. It would also create the idea of cloaked commandos, who trade a weapon for an improved ability to ambush. Could be disastrous, or really interesting. When med frames could outperform the scout in its roles, everyone said buff scout (ok - and nerf logi...). When a balance pass goes through that didn't balance med frames and it starts looking like scouts are stepping on the toes of med frames - the most popular suggestion seems to be - nerf scout? The Dust community is awesome. Before 1.8 scouts didn't really have a role because everyone was always on passive radar, then when active scanners came around we had scannerinas meaning everyone was always on the radar. It wasn't medium frames taking over the scout role, it was that a scout role didn't exist. Now with a combination of a cloak bug (being able to fire while invisible), an extra equipment slot that is only needed because a cloaked scout should still be able to have a piece of equipment, the ability to tank more than a medium suit, and being the only suit that is capable of detecting or evading scout suits do everything a medium suit can do and do it both better and in a more cost effective way. When the buffs given to something are overdone and take over the roles of two classes of suits it's far easier to adjust the changes you just made than to redesign everything else. If they buff the flaylock and overdo it, should they nerf the flaylock or buff every suit and weapon in the game? The effect is the same, balance. One method requires less work and thinking, the other more.
My overall point wasn't very clear.
Med frames are still due to be balanced - like lights and heavies were in 1.8. Meds were missed out. CCP stated this.
Glitches - sure, fix them ASAP.
But why rebalance the light frame in any relatively drastic way before we have the full balance pass in place?
The Ghost of Bravo
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
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Posted - 2014.04.23 19:01:00 -
[36] - Quote
Kristoff Atruin wrote:
Before 1.8 scouts didn't really have a role because everyone was always on passive radar, then when active scanners came around we had scannerinas meaning everyone was always on the radar. It wasn't medium frames taking over the scout role, it was that a scout role didn't exist. Now with a combination of a cloak bug (being able to fire while invisible), an extra equipment slot that is only needed because a cloaked scout should still be able to have a piece of equipment, the ability to tank more than a medium suit, and being the only suit that is capable of detecting or evading scout suits do everything a medium suit can do and do it both better and in a more cost effective way.
When the buffs given to something are overdone and take over the roles of two classes of suits it's far easier to adjust the changes you just made than to redesign everything else. If they buff the flaylock and overdo it, should they nerf the flaylock or buff every suit and weapon in the game? The effect is the same, balance. One method requires less work and thinking, the other more.
Can I just correct a couple of things that many people seem to be misinformed about.
In 1.7 all scouts apart from low sp characters avoided all scans except proto.
Scouts can't tank more than medium frames.
Weapons are more effective on assault suits. |
Tek Hound
Crux Special Tasks Group Gallente Federation
246
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Posted - 2014.04.23 19:02:00 -
[37] - Quote
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
99
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Posted - 2014.04.23 21:49:00 -
[38] - Quote
Varoth Drac wrote:- Scouts shouldn't be brick tanking - why not?
Because before bricktanking was a thing, everyone bitched about logi's being able to outperform scouts at everything, so now, as a scount, i'm perfectly happy to ***** about scouts outperforming assaults in their role. which they are, because they can drop a ridiculous amount of HP on a suit, only slightly less than an assault, and in turn still get a bonus to movement and access to the cloak, which is glitched into a slaying monster.
Varoth Drac wrote: - brick tanking furthers cloak abuse - errm what? Brick tanking limits the effectiveness of a cloak. Cloaks can't be used for frontal assaults as they are easily spotted at close range unless stationary. Cloaks are useful for flanking. Armour limits flanking ability as it slows you down and takes up slots that could be used for biotics or ewar, which are both useful for flanking.
Armor tanking doesn't meaningfully slow down flank speed, especially when it takes a single kin cat to negate the losses(nerf armor movement speeds don't nerf kincats). Nobody ever said with armor you can then get in someone's face with a cloak, but getting next to someone with a shotgun or far away, invisible with the opening burst of a CR is a pretty good edge in a fight, better than anything an assault suit can offer.
Varoth Drac wrote:- cloaks are broken - ok so maybe by abuse you meant people using cloaks for surprise frontal attacks not flanks. Is this really a big problem? My logi or assault suits very rarely get killed by people decloaking I front of me. Maybe the decloak to shoot time does need increasing, many people claim the current situation is a bug so maybe when that's solved things will be better.
Yes! Cloaks are glitched! That is why they are overpowered. but they will never, ever be fixed because the problem is across poor TV settings, the awkward lighting of several levels and the inherent glitchiness of the cloaking animation which has been a problem ever since people spawned in while invisible. CCP has never once shown the technical ability to fix this.
The reason your logi or assault suits don't die when a shotgunner decloaks in front of you is because you probably survive long enough to see him. Many players drop in one shot. I drop people in one shot before the decloak animation fires.
Varoth Drac wrote: - Swap scout's dampening for more speed.
I didn't actually say this? A base movement increase was necessary long before cloaking or even before passive scans were functioning. I think scout's inherently should be good at dampening, but to stay competitive to active scanners, gal logi's and Cal scouts, should always have to invest in dampening, and the cloak shouldn't count as an investment.
Varoth Drac wrote: - tiers - so you are completely fine with std and adv scouts having the same module counts are assaults?
Yep. Scouts inherently need those slots to balance and remain flexible in their roles. It works fine. If it doesn't, i still think it's a lower priority fix than fixing cloaks and brick tanking scouts. That said, they had less slots in 1.7 and that was better balanced than 1.8. |
IceShifter Childhaspawn
DUST University Ivy League
561
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Posted - 2014.04.23 22:53:00 -
[39] - Quote
Obviously yall are more eloquent speakers and deliberators than I. I will consider it a good fix if Iinsta-die to the invisible wielders of the boundless CR less than 6 times a match.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
629
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Posted - 2014.04.23 23:01:00 -
[40] - Quote
Denn Maell wrote: I would argue that Basic and Advanced cloak tools could stand to be tuned down (to make Prototype gear more attractive).
I keep hearing the word elitist thrown around and now I guess I can see the mental make up of one just by this statement .
Make the basic and advanced already weaker than they are to promote the prototype .
man o man .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Rusty Shallows
1640
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Posted - 2014.04.23 23:37:00 -
[41] - Quote
Yan Darn wrote:snip
Med frames are still due to be balanced - like lights and heavies were in 1.8. Meds were missed out. CCP stated this.
Glitches - sure, fix them ASAP.
But why rebalance the light frame in any relatively drastic way before we have the full balance pass in place? Bingo twice over.
Cloaks are not behaving like the Dev Blog indicated. Fix that and gently tweak then observe how the changes play out. Adjust Mediums to the current level of Heavies & Light Frames. Best possible balance achieved with minimal collateral damage.
The only alternative is to nerf Light & Sentinel Frames down to Mediums. Hopefully leaving the Commandos alone. Using 2013 as a reference we can safely say the nerfing will go overboard.
My hope is whatever changes that do occur are small and incremental.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Joel II X
Dah Gods O Bacon
2434
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Posted - 2014.04.24 01:28:00 -
[42] - Quote
Takron Nistrom wrote:I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses. Removing it altogether might be a bit too much. I'd say lower it to be a STD profile dampner instead of the free CPX one. Test that out, first. |
KEROSIINI-TERO
The Rainbow Effect
1025
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Posted - 2014.04.24 01:55:00 -
[43] - Quote
Reaper Alim wrote: . . .
Bottom line is I am catching on to what CCP is doing with this game. Basically rotation the OP classes and weapons so all the try hards go and spend there money on AUR Boosters basically trying squeeze what little money they can out of with little population that stayed playing.
If I'm wrong CCP then my apologizes.
Enoth of me ranting now.
...O ...M ...G !!!
O_o
That actually makes scary helluva lot sense!
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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KEROSIINI-TERO
The Rainbow Effect
1025
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Posted - 2014.04.24 02:08:00 -
[44] - Quote
Jadd Hatchen wrote:Honestly they f*cked up when they added the cloaks by making them too cheap. In EVE when something new like that (a new technology or radically different thing) is added to the game it is done so in stages. At first it is VERY expensive (like 100x normal cost) because it is new and in limited supply... then as things even out, it comes down in price. But since this game does not have a market: https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unreadThen we have to artificially do this. Well CCP forgot to do this. And thus we have the situation we have now. Thanks CCP for the short-sightedness.
Price balancing, the worst balancing.
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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Doctor Day
THE SUPERHEROS
113
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Posted - 2014.04.24 03:02:00 -
[45] - Quote
Asssaults just need better bonuses
Obvious troll is Obvious
Join THE SUPERHEROS today :D
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Reaper Alim
highland marines IMMORTAL REGIME
11
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Posted - 2014.04.28 18:09:00 -
[46] - Quote
Well I raged quited the game after faceing a team of 10 scouts and cloaks basicly most of us on our team did not sell out and follow the rest of the sheep and exploiters. We are went negitve even some of us that normally got about and way above positive. I'm not the best player but when you can't get across the map without getting gunned down by a scout with a cloak from behind you or my favorite hit detection not working because they move side to side to fast even with a HMG a Rail Rifle and a Combat Rifle. Bottom line is Dust atm is no where worthy of being on my PS3 till CCP address the problem. Back to BF4 I go. |
Tek Hound
Crux Special Tasks Group Gallente Federation
258
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Posted - 2014.04.28 22:25:00 -
[47] - Quote
Skill> majority of dust community After cloak nerf you QQers will find something else to cry about just watch Cloak nerf From the QQers that brought you Ms nerf Sout nerf Heavy nerf Logi nerf Laser nerf Scanner nerf Lav nerf Av nerf Dropship nerf
Play the game and stop cry about everything
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Eruditus 920
Prodigy Ops
67
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Posted - 2014.04.28 22:33:00 -
[48] - Quote
Reaper Alim wrote:Well I raged quited the game after faceing a team of 10 scouts and cloaks basicly most of us on our team did not sell out and follow the rest of the sheep and exploiters. We are went negitve even some of us that normally got about and way above positive. I'm not the best player but when you can't get across the map without getting gunned down by a scout with a cloak from behind you or my favorite hit detection not working because they move side to side to fast even with a HMG a Rail Rifle and a Combat Rifle. Bottom line is Dust atm is no where worthy of being on my PS3 till CCP address the problem. Back to BF4 I go.
Goodbye negative player. The game can thrive just a little bit more now.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Tek Hound
Crux Special Tasks Group Gallente Federation
259
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Posted - 2014.04.28 22:43:00 -
[49] - Quote
How about l2p? To hard I know QQ away |
Selinate deux
Ametat Security Amarr Empire
140
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Posted - 2014.04.28 22:50:00 -
[50] - Quote
Yan Darn wrote:pegasis prime wrote:Arkena Wyrnspire wrote:Selinate deux wrote:(REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS) Here we go again... Ikr it's like their flogging the skelliton of the long long dead horse. You need to try it - look: 'WHY SCOUT STAMINA So HI!? THEY VERY MOBILE ANd CAN RUN AWay - THEN tHEY *** AGAIN WITH CLACKs and shoot me IN THE BAKs!!!?? SO MUCH BS - NERF STAmina CCP!!!' Oooooh There's like this tingly feeling that starts from my nose all the way down the back of my spine - try it and you'll understand why people do it...
It's not my fault all you can do is regurgitate this useless whining on these forums about cloaks because you're blind to the blue shimmer.
The only problem with cloaks is main weapons. It serves its purpose otherwise. Any other suggestion is just whining and unconstructive at this point since they all involve destroying the ability of the cloak to do its job. |
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Ronour
Butcher's Nails
1
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Posted - 2014.04.28 22:57:00 -
[51] - Quote
I can summarize all the issues with scouts discussed in these forums is: excess CPU/PG.
Why on New Eden does a light dropsuit scout have more CPU/PG than the medium dropsuit assault and the heavy dropsuit commando? Combine the excess CPU/PG with the fitting bonus they get for the cloaking device and you get a ninja super-suit with enough CPU/PG to go full proto on their weapons and hi/low slots. Let's not forget the extra equipment slot.
The reason that we upgrade from basic to advance to pro to suits is for the extra CPU, PG and slots. A scout technically speaking outperform the assault and commando suits in all of three of these. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2094
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Posted - 2014.04.28 22:57:00 -
[52] - Quote
Varoth Drac wrote:So much rubbish.
Firstly there are not that many scouts. There are loads of heavies and similar numbers of scouts, assaults and logis.
Secondly, assault suits have much more hp than scouts, even brick tanked Gallente scouts.
Cloaks don't help much if you fit lots of armor and play like an assault, neither does avoiding scans. If you are using an assault suit, stick with your team-mates and you will be much more successful.
Scouts aren't much faster than assaults.
The only changes that possibly need to be made are:
-Re-balance assault suit module slots (as CCP have stated they intend to do) by adding one slot to std and adv assault suits, but not proto.
-Nerf armor plates slightly
-exchange Gallente scout scan range bonus to balance the suit with the other scouts.
If you want to change a skill, make it to where it is replaced. Also, it is balanced with other Scouts atm. The other Scouts just don't have their EWAR's.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2094
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Posted - 2014.04.28 22:58:00 -
[53] - Quote
Ronour wrote:I can summarize all the issues with scouts discussed in these forums is: excess CPU/PG.
Why on New Eden does a light dropsuit scout have more CPU/PG than the medium dropsuit assault and the heavy dropsuit commando? Combine the excess CPU/PG with the fitting bonus they get for the cloaking device and you get a ninja super-suit with enough CPU/PG to go full proto on their weapons and hi/low slots. Let's not forget the extra equipment slot.
The reason that we upgrade from basic to advance to pro to suits is for the extra CPU, PG and slots. A scout technically speaking outperform the assault and commando suits in all of three of these.
You, I.... man you're stupid as ****. Do you even scout? Furthermore, do you even balance?
click me
Blup Blub Bloop. Translation: Die -_-
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Vin Vicious
Capital Acquisitions LLC Dirt Nap Squad.
576
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Posted - 2014.04.28 22:59:00 -
[54] - Quote
Stopped playing in nov, came back last night, scouts with cloaks in every game. Needless to say you'll be seeing a PS3 on eBay shortly |
Yeeeuuuupppp
The New Age Outlaws Proficiency V.
276
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Posted - 2014.04.28 23:00:00 -
[55] - Quote
I dunno man, my winmatar and amarr assault hold their own against noob cloakers
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Selinate deux
Ametat Security Amarr Empire
140
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Posted - 2014.04.28 23:00:00 -
[56] - Quote
Vin Vicious wrote:Stopped playing in nov, came back last night, scouts with cloaks in every game. Needless to say you'll be seeing a PS3 on eBay shortly
Oh wow! You saw scouts in the games you played in! That sucks man, sorry to hear that people are using the scouts suits and cloaks now! That must have been rough. Maybe you should try aiming for the bright blue shimmer next time?!?!?! |
Yeeeuuuupppp
The New Age Outlaws Proficiency V.
276
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Posted - 2014.04.28 23:01:00 -
[57] - Quote
Vin Vicious wrote:Stopped playing in nov, came back last night, scouts with cloaks in every game. Needless to say you'll be seeing a PS3 on eBay shortly Can I haz your iskies mate?
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Selinate deux
Ametat Security Amarr Empire
140
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Posted - 2014.04.28 23:01:00 -
[58] - Quote
Yeeeuuuupppp wrote:I dunno man, my winmatar and amarr assault hold their own against noob cloakers
Because the only thing that's unbalanced is the brick tanked cloakers with shotguns who sit and wait and then 1-shot anything that crosses their path.
Increase movement penalty on armor plates or vary them by dropsuit class and remove the main slot weapon and replace with cloak and it shall be fixed. |
Yeeeuuuupppp
The New Age Outlaws Proficiency V.
276
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Posted - 2014.04.28 23:07:00 -
[59] - Quote
Selinate deux wrote:Yeeeuuuupppp wrote:I dunno man, my winmatar and amarr assault hold their own against noob cloakers Because the only thing that's unbalanced is the brick tanked cloakers with shotguns who sit and wait and then 1-shot anything that crosses their path. Increase movement penalty on armor plates or vary them by dropsuit class and remove the main slot weapon and replace with cloak and it shall be fixed. Who else would use a shotgun besides scouts? And scouts don't use regular plates if they're smart, they use ferroscale. If a scout is brick tanked with a shotgun then they have to be dying a lot, there is no way in Hell you can evade enemy fire with 4 complex armor plates on, even if you have a cloak. Ps: if you ******* looked you'd see the shimmer as they run. Smart scouts don't sit still unless they know you're coming
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Vin Vicious
Capital Acquisitions LLC Dirt Nap Squad.
576
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Posted - 2014.04.28 23:11:00 -
[60] - Quote
Yeeeuuuupppp wrote:Vin Vicious wrote:Stopped playing in nov, came back last night, scouts with cloaks in every game. Needless to say you'll be seeing a PS3 on eBay shortly Can I haz your iskies mate?
You can buy the ps3 |
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