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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2138
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Posted - 2014.04.20 13:56:00 -
[61] - Quote
At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV.
Removed inappropriate content - CCP Logibro
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KEROSIINI-TERO
The Rainbow Effect
1024
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Posted - 2014.04.20 14:07:00 -
[62] - Quote
KingBabar wrote: Te problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner.
Now that's a good idea. Something to consider.
The main gun should not be the pinpoint accuracy it is, everyone gets headshots on infantry constantly. Constantly.
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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Nelo Angel0
Zumari Force Projection Caldari State
241
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Posted - 2014.04.20 14:19:00 -
[63] - Quote
Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV.
I approve of fitting sicas with damage mods and collecting tears. |
Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1116
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Posted - 2014.04.22 18:42:00 -
[64] - Quote
Added to OP
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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TYCHUS MAXWELL
The Fun Police
182
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Posted - 2014.04.22 19:01:00 -
[65] - Quote
I don't get why people bother anymore. People have been complaining about tankbush since 1.7 and matchmaking has always been an issue that is driving down the active player count from 35k at launch to 2500 with the occasional 3500 on a patch release. CCP isn't going to do anything about it. If they were, they would have already fixed it.
Remember last time they said they would improve the NPE? Yeah, they shortened the time players would be in the battle academy. Just realize that CCP Shanghai doesn't read these forums or play this game, and the part of CCP that does come on the forums doesn't speak Mandarin apparently.
You guys want to fix this game? Don't give them money. As long as idiots continue to buy boosters hoping the game will unbreak itself they will continue the status quo. Worst case scenario they close the game down and we are cut off from the painful addiction of wishing this game would be more than a ****** lobby shooter. Does it have potential? Yes, but if a failure to hotfix basic **** like misfiring forge guns and poor control schemes and bolt pistol optimum.... I mean the programmers after a month cannot fix these things alone this means one of two things:
A. They don't care.
B. They don't know what they are doing.
Personally, I think it's both.
If they are trying to pump out moar vehicles and guns and don't have time to fix the bugs or improve the NPE, then they have ****** priorities, case and point: 1.8. |
Adipem Nothi
Nos Nothi
506
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Posted - 2014.04.22 19:04:00 -
[66] - Quote
Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
Bang?
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TYCHUS MAXWELL
The Fun Police
184
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Posted - 2014.04.22 19:45:00 -
[67] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
Yeah that's one thing I don't understand, why do we have to skill into Tanks if we want AV? I skilled into swarms and forge guns for that how about just make AV ******* useful instead of saying use the broken work around. |
Nothing Certain
Bioshock Rejects
513
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Posted - 2014.04.22 20:22:00 -
[68] - Quote
Garrett Blacknova wrote:Nevyn Vherson wrote:It's not a 'handful' of 20/0 screenshots. That's pretty much 95% of ambush games. Occasionally you will get equivalent tanks on both sides that cancel each other out. But that's the exception. I've frequently seen Ambush matches where both teams have brought tanks and both teams have lost at least one tank each, and also matches where neither side brought tanks, or where one side brought tanks but AV took them down, as well as some where only one tank was brought in, and it survived, but the pilot got less than 10 kills. I've seen planety of Ambush matches where a well-placed Sniper went 20+/0, and I've seen Heavies and Scouts (both cloaked and not) do the same. I've gone 18/0 in an uncloaked SMG Scout that I was planning to use for planting a few Uplinks then suicide charging the enemy team to swap suits, but I ended up just running around killing people with my SMG and never getting around to dying. I could have got more kills if I hadn't decided to shift to a defensive role and pulled out my Repair Tool about halfway through the match.
Yes , it happens but if you take your fit and weapon and average it out with all players using it you will come out around a 1.0 kdr. A scout shotty may go 20-0, but plenty will go 5-10. Tanks do NOT average a 1.0 kdr, especially against infantry.
Because, that's why.
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1118
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Posted - 2014.04.25 15:32:00 -
[69] - Quote
Get rid of tanks in ambush!
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Nirwanda Vaughns
426th Infantry
598
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Posted - 2014.04.25 23:14:00 -
[70] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:At the start of the match call in a rail tank.. If you don't then you're allowing this too happen. You want tanks gone instead of actually having to go AV. What people want is effective AV, which shouldn't be limited to HAVs.
an not only that but if you're a little late to the party or slower conenction then folk have usually spawned in and some dumb ass bluedot has decided the best way to spend to vehicle allowance is with 2 LAVs to just drive aorund in big circles around the map in.
playerbase just wants a standard Infantry only TDM. how hard is it to implement? nothing at all. bring the maps in the size of the old ambush maps (shoudl have the code backed up somewhere) and put vehicle allowed in match from 4 to 0. some of the city blocks would make for perfect sized infantry TDM we don't need these huge maps. ambush used to be about small fast engagements now its just a lot of runnign aorund tryign to get away from tanks and hoping the 'smart' deploy doesn't repeadtedly put you next to the huge blob of reddots again
Rolling with the punches
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HappyAsshole1
Bragian Order Amarr Empire
23
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Posted - 2014.04.25 23:19:00 -
[71] - Quote
let tanks to kill/destroy everything, i think CCP wanted this to happen.. |
Tali Di'Dreassess
Nightingale Logistics Pty Ltd
2
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Posted - 2014.04.25 23:28:00 -
[72] - Quote
KingBabar wrote:There is nothing wrong with tanks in Ambush, FFS the enemy team can only field 2...
The problem is IMO the large blaster guns. A heavy vehicle with 5 K + HP and Godly rep capabilities shouldn't have a giant AR strapped to the roof. The anti personell role should be reserved for the second and third gunner.
+1
nerf the blasters slower turning, less damage, and a slower RoF |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4034
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Posted - 2014.04.25 23:41:00 -
[73] - Quote
This is half handed. The question we must ask is this: What did the mercs do in reaction to the tanks? Did blueberries unite with swarms and FGs to destroy the tanks on the field? It's not like its pre Ambush where several tanks cruised the field at the same time. There's a limit.
Yes, thats what tanks do if mercenaries do not react to them.
In tank slaughter matches like this, I do not blame the tankers because this is what I have seen happen.
Tanks get on field, people run and hide.
Blueberries fire upon tanks with non AV weapons, foolishly alerting them to their presence and placing other blueberries that are nearby, at severe risk. Also at times, they will do this when they just spawned from a uplink that the enemy doesn't know about. Also alerting enemy tanks to a possible kill garden that tankers love.
Once the mercenary dies, he doesn't spawn in with swarms/FG/AV grenades to take out the high priority target.
Teamwork is non existent and its lost upon mercs that if more than one person uses swarms, tankers will back off.
Mercenaries do not bother skilling into the appropiate AV skills to be prepared for tankers.
The above several factors happens frequently. And we do not mention that in these tank QQs. Well I guess not, since its a QQ. Still, we should be finding a way to beat these problems instead of constantly complaining or wanting them to be changed because we do not adjust to the environment on the field.
It's a dynamic battlefield, changing from one second to the next. People don't work together to take down the opposition. Its time we do so. Lets toughen up the spine just a bit and go out swinging.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Sum1ne Else
G0DS AM0NG MEN Dirt Nap Squad.
1121
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Posted - 2014.04.26 05:33:00 -
[74] - Quote
Michael Arck wrote:This is half handed. The question we must ask is this: What did the mercs do in reaction to the tanks? Did blueberries unite with swarms and FGs to destroy the tanks on the field? It's not like its pre Ambush where several tanks cruised the field at the same time. There's a limit.
Yes, thats what tanks do if mercenaries do not react to them.
In tank slaughter matches like this, I do not blame the tankers because this is what I have seen happen.
Tanks get on field, people run and hide.
Blueberries fire upon tanks with non AV weapons, foolishly alerting them to their presence and placing other blueberries that are nearby, at severe risk. Also at times, they will do this when they just spawned from a uplink that the enemy doesn't know about. Also alerting enemy tanks to a possible kill garden that tankers love.
Once the mercenary dies, he doesn't spawn in with swarms/FG/AV grenades to take out the high priority target.
Teamwork is non existent and its lost upon mercs that if more than one person uses swarms, tankers will back off.
Mercenaries do not bother skilling into the appropiate AV skills to be prepared for tankers.
The above several factors happens frequently. And we do not mention that in these tank QQs. Well I guess not, since its a QQ. Still, we should be finding a way to beat these problems instead of constantly complaining or wanting them to be changed because we do not adjust to the environment on the field.
It's a dynamic battlefield, changing from one second to the next. People don't work together to take down the opposition. Its time we do so. Lets toughen up the spine just a bit and go out swinging.
This is all in material, I have been in these squads where it is a race to get the tank out first to make the most kills. It is the full intention of these tanker in ambush to go out and kill everything knowing full well its OP as f*ck using a tank, they have a clear advantage-or they would go into Domination/Skirmish.
Take duna corp for example, they have to get 2000 kills per week to make 10-20million isk given to them by their CEO; I have been in a squad where these members who finish 1st 2nd and 3rd in duna corp for kills of the week will use their alt/tanker character to get the kills then go onto their main to play as normal..there are also some people with solid state HD installed because they are a tanker and to get their tanks out 1st whether that be for PC or ambush.
My other point I would like to make about organised squads in ambush..There are the occasional 2 or 3 guys in a squad that will AV, but I dont think there would be any squad who would just go into ambush spawn in fully AVed and organised just to kill the 2 vehicles. By the time they have done that the game would be over and no time for what ambush was intended for and thats killing eachother in a team death match/1v1 style no objective mode. What if there was no tanks (lol) then they have come in 150k Forge guns/swarmer fits and then only to get killed by the other guys that came in not AV.
If there was a Vehicle only ambush, maybe it would be fun for the AV squads to be made and go in solely to destroy tanks..imagine a 6 vehicle only ambush against 26 guys, whatever-see who comes out on top.
I think most guys that disagree about a infantry only ambush and a vehicle ambush are tankers who exploit the game and go into ambush and do not want to be forced to go into Domination and loose their precious tank, because they would not stand a chance. Well guess what- alot of people have been forced out of ambush or just quitting the game they was told about by a friend because its bullsh*t. Its just EZ scrub tactic mode. If people want a simple quick game to make a bit of isk they choose ambush, simple. In essence it should be about whos got the better gun game not who can get their tank in first!
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
120
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Posted - 2014.04.26 06:18:00 -
[75] - Quote
Kasote Denzara wrote:Reign Omega wrote:Um...off-topic much? How does you topping the board in fw as a logi counterpart a discussion about tanks mauling thru ambush? I'm neither pro or con about the issue I just fail to see the correlation?
Ps: topping the charts with odd kdr is what logis do? What I've gotten from this thread is that someone topped the board in a HAV and that seemed problematic. However, the core issue with Ambush right now is not the people that top the board in HAVs, but the people that are readily feeding them those scores. It may seem off-topic, but what I'm attempting to say is that it really isn't that hard to top the board. HAVs topping the board is about as common as a logibro sitting on the top as well. And no, that wasn't FW. If it was FW I would probably have been kicked for team killing the little ***** that wouldn't do anything but feed the enemy team. I haven't been in FW in... a while. Added note: I should also add that, if I remember correctly, naming and shaming is against the rules. Aside from all of this stop feeding Ambush HAVers kills.
Ya just stop feeding them kills.. So, stop spawning in. Let them win when the whole team is kicked for idling.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
120
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Posted - 2014.04.26 06:42:00 -
[76] - Quote
I find running AV gets you killed. Either by going after the tank or by the infantry that see you holding a swarm/forge and already know you're an easy kill, with only a sidearm to protect yourself. Vehicles are unbalanced because they unbalance the teams. The tank is 1 guy, It takes at least 3 Proto AV guys to take out that one guy. So let's double that. 2 vehicles would take a whole squad to take them out. That's 6 guys of a 16 man team that can't effectively protect themselves. That leaves the other 10 to defend them by fighting off the 14 enemy infantry. You can't beat vehicles without vehicles. Period.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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