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Sad Heavy
Eternal Beings Proficiency V.
77
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Posted - 2014.04.23 20:30:00 -
[91] - Quote
castba wrote:jerrmy12 kahoalii wrote:castba wrote:jerrmy12 kahoalii wrote:CCP Rattati wrote:This certainly is constructive and good feedback, and I assure you we are/were aware of the topics you mention.
I personally like that my heavy is viable again, and I agree that my assault fit has diminished efficiency. Just fix the hmg and buff cal and min heavy I just saw Jacques Clayton II go 32/3 with a cal c1 and basic Hmg. Tell me again how craps the cal heavy is... or perhaps it is the input to the controller that is the issue. Also, the Hmg is in a good place right now. I am a heavy, but I am also a medic and a scout so I have experienced the Hmg from both sides. Tell me again how someone who is really good using something and goes positive means its good? I went 30/1 with an assault, is it fine? Yes, he is very good but this was the first time I had seen him seemingly solo and without proto (all std level gear). He moved well, used cover effectively and was patient enough to let his shields recover before re-engaging. Basically using the suit to its strengths. I have no comment on your claim as I have never faced you in game, or if I have it was forgettable. He usually only uses STD or proto, knows what he is doing.
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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Tek Hound
Crux Special Tasks Group Gallente Federation
248
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Posted - 2014.04.23 20:55:00 -
[92] - Quote
KAGEHOSHI Horned Wolf wrote:There is a perception that heavies are OP, and to me it feels true that they are too strong. Some have called for nerfs against heavy/sentines suits, but I believe the issue is a complex one, and that heavies may quickly end up underpowered if they have their HP nerfed in addition to to fixing the multitude of other balance issues that need to be taken care of. Before any discussion of HP nerfs, several issues have to be handled. The Issues: The assaults are underpowered. Right now scouts can tank nearly as much HP as assaults while being faster, having a 2nd equipment, having a bonus to cloaks, being great a detection and scan evasion; assaults pretty much suck by comparison. Medium frame slots are very messed up in my opinion, think this stuff needs to be fixed anyway, so might as well use the slot fixes it as a means to buff assaults and other mediums. Others have suggested things like regeneration to give assaults a niche, and also increasing base HP of mediums. Anyway, one of the reason heavies seem to be so unstoppable is that the main combat forces (assaults) are so bad right now, if assaults were buffed, heavies might seem less OP by comparison; I think assaults will get buffed anyway, so its safer to just wait for the assault buff rather than just nerf heavies now, nerfing heavies followed by an assault buff could leave heavies comparatively underpowered. Too much change at once is dangerous. The slow-down-when-hit effect on weapons. There is an effect that reduces your speed when you are hit by a weapon. No one wanted it, and no one likes it. It nullifies the mobility advantage of many suits, and it creates balance issues with many weapons; basically each round hitting slows down the target a bit, and high rate-of-fire weapons fire more rounds are fire more rounds at a given time interval, which makes the slow-down effect even higher. This gives the CR, aCR, HMG, and other high ROF weapons an extra (and unnecessary) advantage. This effect is the absolute worst with the HMG because of its extremely high rate of fire, this effect needs to be removed. Projectile damage profile (-5% to shields/+10% to armor). Every other damage profile has the damage bonus to one kind of HP (shields or armor), and the damage deficit against the other type of HP add up to 0; for example, laser damage profile is +20% to shields, and -20% to armor, adds up to 0. The projectile damage bonus has a net 5% gain, this creates a slight balance issue for the HMG (and combat rifle).The damage profile for projectiles need to be changed to something with a net 0 gain like everything else. The rifles and other weapons got nerfed in 1.8, but HMG was not nerfed. I think HMG's were at a good place in 1.7, but nerfing so many weapons while leaving the HMG alone gave the HMG an unnecessary comparative buff. The HMG might need a small 5-10% nerf after the removal of the slow-down effect, and the change to the projectile damage profile if heavies still appear to be overpowered after.
Heavies in vehicles. One of the balancing factors that heavies have is their low speed, but getting an LAV or any other vehicle allows a heavy to completely overcome the lack of speed. A popular tactic employed by heavies is the use of LAVs to close the distance between enemies, instantly jumping out and killing enemies, and instantly jumping back in the LAV to escape whenever they start taking significant damage. This wasn't much of an issue for me personally before 1.8 because my packed AV grenades were enough to destroy a militia LAV and its occupants, but now they can't because maximum carried grenades for all grenade types have been reduced. There needs to be enter/exit animations to give those around time to damage or escape the entering/exiting heavy, or at least something like a hack sequence to enter or exit. This 0 risk high reward tactic needs to be handled.
These things need to be out of the way first before nerfing the HP of heavies becomes an option.
Can't find anything to disagree with +1 |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3616
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Posted - 2014.04.23 20:56:00 -
[93] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Look, just stop talking about heavies.
The less you talk about it, the less likely they will be ruined by CCP.
The game is almost well balanced. They have more constructive things to be doing like fixing the assault. The state of heavies is part of what is making the Assault suits useless.
Why would I run an assault that basically just does a logi's job, but less than half assed?
Why would I run one for mobile slaying when a scout does it better?
Why would I run one for point defense when a sentinel does it better?
Why would I run one for high-ground pressure/defense when a commando does it better?
It's not heavies that make Assault's useless, it's the fact that an assault is good at absolutely goddamn nothing. Except amarr assaults, they are still fun to use with laser rifles in pubs. But that's all.
Assaults need a unique toolset that makes them worth having. I personally recommend some form of vertical movement, grappling hooks or short-burst jetpacks that actually allow them to "Assault" an objective. Failing that, they need some sort of other gimmick. Every suit has a gimmick but the assault, and thats why it's a piece of trash. |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1435
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Posted - 2014.04.23 21:24:00 -
[94] - Quote
Great post. I would add that heavy turn speed might be an additional nerfable stat that is reasonable and in keeping with them being big tough suits that can dish out the pain while having limited mobility. The counter to heavies should be out maneuvering them.
Best PvE idea ever!
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4901
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Posted - 2014.04.23 22:36:00 -
[95] - Quote
CCP Rattati wrote:This certainly is constructive and good feedback, and I assure you we are/were aware of the topics you mention.
I personally like that my heavy is viable again, and I agree that my assault fit has diminished efficiency. You agree that the majority of the players are tactical dumbasses; right? Right?
RIGHT?
I'm from the weird side of the internet
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
817
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Posted - 2014.04.23 22:41:00 -
[96] - Quote
Arkena Wyrnspire wrote:^ This is a man who realises that balancing problems in Dust are not solvable with just 10% increases or reductions.
Hellz yeah, and it seems CCP paid attention this time!
Tanks - Balancing Turrets
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Zaaeed Massani
RisingSuns Dark Taboo
311
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Posted - 2014.04.23 22:56:00 -
[97] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Himiko Kuronaga wrote:Look, just stop talking about heavies.
The less you talk about it, the less likely they will be ruined by CCP.
The game is almost well balanced. They have more constructive things to be doing like fixing the assault. The state of heavies is part of what is making the Assault suits useless. Why would I run an assault that basically just does a logi's job, but less than half assed? Why would I run one for mobile slaying when a scout does it better? Why would I run one for point defense when a sentinel does it better? Why would I run one for high-ground pressure/defense when a commando does it better? It's not heavies that make Assault's useless, it's the fact that an assault is good at absolutely goddamn nothing. Except amarr assaults, they are still fun to use with laser rifles in pubs. But that's all. Assaults need a unique toolset that makes them worth having. I personally recommend some form of vertical movement, grappling hooks or short-burst jetpacks that actually allow them to "Assault" an objective. Failing that, they need some sort of other gimmick. Every suit has a gimmick but the assault, and thats why it's a piece of trash. Don't look to blame other suits because the Assault is ass. That is the absolute worst attitude and just hurts every other playstyle in the game.
No argument here.
Personally, I'd like to see Assault's given the Commando damage bonus and the Minmatar Assault's racial clip size bonus...while the Commando keeps the reload bonus and then gets a +30-40% max ammo for racial weaponry bonus since they were originally meant to be suppressive fire specialists anyway.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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XxWarlordxX97
4270
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Posted - 2014.04.23 23:18:00 -
[98] - Quote
I will teach you how not to get killed by heavies
"Range" Close up the heavy should always will
I'm a Elite heavy
"I don't rage.I get even"
Krieg is a beast
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Rowdy Railgunner
Capital Acquisitions LLC Dirt Nap Squad.
404
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Posted - 2014.04.23 23:22:00 -
[99] - Quote
Heavies are not a problem if you know how to attack them and them being powerful in point defense is what a heavy is for. Scouts are the best counter to a heavy. |
Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2193
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Posted - 2014.04.23 23:25:00 -
[100] - Quote
Mobius Wyvern wrote:MINA Longstrike wrote:Awry Barux wrote:Great writeup on the various aspects of this issue, +1.
The CPM needs to take this thread, and generally everything Kagehoshi has to say, and go beat CCP over the head with it word for word until it sticks. IWS, as the biggest forum warrior on the CPM, I'm looking at you. kagehoshi says some really, really ****ing stupid stuff quite frequently. Yeah he hits it home sometimes, but he misses the pitch completely just as often. You're seriously going to attack one of the most reasonable people on this compost heap of a forum? He's the only one of us that's still sane
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XxWarlordxX97
BurgezzE.T.F
4270
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Posted - 2014.04.23 23:39:00 -
[101] - Quote
And ask your what is a heavy,
this thread sounds like nerf the heavy to where it is useless
I'm a Elite heavy
"I don't rage.I get even"
Krieg is a beast
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5194
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Posted - 2014.04.23 23:42:00 -
[102] - Quote
GÖªI agree with all the main post, except the nerf to HMG. I think the HMG is in a good place right now. The damage is offset by the RANGE.You cannot pretend to NERF the damage of a weapon that cannot compete at longer ranges with rifles.(ecept AR that sucks) GÖª The damage profile to Projectile weapons should be -10% shields +10% armor.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Doctor Day
THE SUPERHEROS
113
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Posted - 2014.04.23 23:48:00 -
[103] - Quote
I WANT COMMADNOS TO SWITCH BONUSES WITH ASSAULTS ******* NOW CCP DO A HOTFIX ON IT
I DONT LIKE LOOKING AT MY TEMPLAR ASSAULT LOOKING IIKE USELSS ****
Obvious troll is Obvious
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Vitharr Foebane
Living Like Larry Schwag
1030
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Posted - 2014.04.23 23:53:00 -
[104] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Look, just stop talking about heavies.
The less you talk about it, the less likely they will be ruined by CCP.
The game is almost well balanced. They have more constructive things to be doing like fixing the assault. The state of heavies is part of what is making the Assault suits useless. I use ALL(Amarr) suits and never have I thought any one of them were useless. Wanna be sneaky and LR folks in the back? Go Scout. Does being able to shoot your LR or ScR forever appeal to you? Go Assault. Do you giggle at the prospect of melting with a LR without alot of preheating while having a powerful backup weapon if they get too close? Commando is the suit for you. Is eating other heavies and those annoying SG Scouts something that appeals to you? Sentinel is the obvious choice. With 1.8 there are no more one size fits all suit any more and honestly I like it that way.
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Arcturis Vanguard
Red Star. EoN.
88
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Posted - 2014.04.24 00:07:00 -
[105] - Quote
I've been a heavy since chromosome. I have seen the suit in its ups and downs. Seen the hmg hit like a nerf gun to back to good killing potential. The OP has a reasonable approach to this discussion.
What I would like to throw out is the idea of having HP modules add a percentage off base states verses a solid number increase. Speed penalties would stay the same. I believe this would keep light suits unable to tank into medium ehp territory and the same for mediums into heavy territory. Heavies would still be kings of ehp but wouldn't see enormously high, daunting behemoths.
If this was implemented, ttk would likely go back up because of lower overall ehp which would mean a likelihood of another damage nerf across the board to all weapons. This wouldn't bother me as long as it was done in small increments to find the sweet spot.
Otherwise I feel we are the closest we have been to true balance. We all know there are small issues here and there and all will be sorted in due time....maybe. |
MythTanker
The Phoenix Federation Caps and Mercs
102
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Posted - 2014.04.24 01:19:00 -
[106] - Quote
Awry Barux wrote:Great writeup on the various aspects of this issue, +1.
The CPM needs to take this thread, and generally everything Kagehoshi has to say, and go beat CCP over the head with it word for word until it sticks. IWS, as the biggest forum warrior on the CPM, I'm looking at you. but the CPM is too busy exploiting Dust
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2195
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Posted - 2014.04.24 01:45:00 -
[107] - Quote
MythTanker wrote:Awry Barux wrote:Great writeup on the various aspects of this issue, +1.
The CPM needs to take this thread, and generally everything Kagehoshi has to say, and go beat CCP over the head with it word for word until it sticks. IWS, as the biggest forum warrior on the CPM, I'm looking at you. but the CPM is too busy exploiting Dust I didn't know the CPM used exploits.. Last I checked it's all fair game.
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KEROSIINI-TERO
The Rainbow Effect
1025
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Posted - 2014.04.24 01:51:00 -
[108] - Quote
KAGEHOSHI Horned Wolf wrote: STUFF .
Everything in Kag's post is spot on!
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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