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2081. On shield regulators and their current place - in Feedback/Requests [original thread]
The biggest difficulty so far in bringing regulators on par with other modules, is the fact that they are by their very nature giving reducing bonus. Almost all other bonuses are adding bonuses. And most of those are that strong that they need...
- by KEROSIINI-TERO - at 2014.07.05 23:43:00
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2082. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Adipem Nothi wrote: FYI: Rattati's looking into disabling shared passive scans. Good. That's powerful as (mighty) duck.
- by KEROSIINI-TERO - at 2014.07.05 23:42:00
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2083. Skill that Directly Affects Jump-Height and non-sprint Speed - in Feedback/Requests [original thread]
Aekir the Druid wrote: It should increase jump height by 3% per level, and non-sprint movement by 2% , and be a 6x skill. I see a lot of heavies (being a purely triage logi) having an extremely frustratibg time getting over certain terrain (ta...
- by KEROSIINI-TERO - at 2014.07.05 23:30:00
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2084. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
The dark cloud wrote: Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shield...
- by KEROSIINI-TERO - at 2014.07.05 23:18:00
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2085. On shield regulators and their current place - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its is very important that regulators are preferable to armor modules to a shield tanker, otherwise shield tankers will dual tank; which is bad because it nullifies the importance of weapon damage profiles since a d...
- by KEROSIINI-TERO - at 2014.07.05 21:26:00
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2086. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: One Eyed King wrote: If that happens, those scouts are awesome, and you should try recruiting them. I never see it. More likely, those heavies are awful and shouldn't be using proto gear. Would you like their names? A...
- by KEROSIINI-TERO - at 2014.07.05 01:40:00
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2087. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: KEROSIINI-TERO wrote: Meee One wrote: For light suits. I'm getting tired of trying to hit a scout only to have them strafe too fast for even ARs to touch them. I'm also getting tired of seeing basic scouts go toe-to-toe...
- by KEROSIINI-TERO - at 2014.07.05 01:37:00
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2088. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: OP post Duplicate thread. There's so many of those - and even recent ones. Won't repeat my posts here, go there instead: https://forums.dust514.com/default.aspx?g=posts&m=2219142#post2219142 https://f...
- by KEROSIINI-TERO - at 2014.07.05 01:33:00
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2089. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: For light suits. I'm getting tired of trying to hit a scout only to have them strafe too fast for even ARs to touch them. I'm also getting tired of seeing basic scouts go toe-to-toe with Proto Sents equipped with HMGs and com...
- by KEROSIINI-TERO - at 2014.07.05 00:18:00
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2090. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
CCP Rattati wrote: DUST Fiend wrote: Working as intended. Just fix the damn bug on the large turret rotation skill. If that were applying properly, only the worst of the worst would die to this outside of just getting unlucky. Can you p...
- by KEROSIINI-TERO - at 2014.07.04 07:12:00
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2091. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
Maybe M+KB has especially big advantage over controllers when it comes to forges? v0v
- by KEROSIINI-TERO - at 2014.07.04 07:08:00
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2092. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
Monkey MAC wrote: Are you going to be on at all tommorow betwen the hours of 15:00 - 21:00 BST+00? I'd like to test a couple weapons for 'magnetism' and debunk some myths. Specifically the rampant myth that bullet magnetism (if this game e...
- by KEROSIINI-TERO - at 2014.07.04 07:00:00
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2093. Event Fail - in General Discussions [original thread]
Thang Bausch wrote: They do such a horrible job of announcing the events. they don't send emails to the mailing list announcing the events for the month, so you have to check almost weekly to know what is happening that week. It's hard for even...
- by KEROSIINI-TERO - at 2014.07.03 14:46:00
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2094. Suicide LAVs Must Go - in General Discussions [original thread]
Harpyja wrote: I tried finding it but couldn't. I knew it existed but was unable to find it. okay no probbiti.
- by KEROSIINI-TERO - at 2014.07.03 14:34:00
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2095. Suicide LAVs Must Go - in General Discussions [original thread]
Duplicate thread. There's so many of those - and even recent ones. Won't repeat my posts here, go there instead: https://forums.dust514.com/default.aspx?g=posts&m=2219142#post2219142 https://forums.dust514.com/default.aspx?g=posts&a...
- by KEROSIINI-TERO - at 2014.07.03 14:29:00
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2096. 2 complex damps + proto cloak = unscannable? - in General Discussions [original thread]
Whatever the real answer, Having 24/7 undetectability and getting to be absolutely sure about it should come with terrible cost, most likely thru sacrificing other fittings. If it should be allowed at all. Note that the above is different ...
- by KEROSIINI-TERO - at 2014.07.03 14:03:00
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2097. 2 complex damps + proto cloak = unscannable? - in General Discussions [original thread]
Nrabatar Zorig wrote: See this table. Green means one, cyan two, blue three, purple four and pink five complex damps. As others have stated, a Gal scout can only be unscannable with a proto cloak and three complex damps. What's the date o...
- by KEROSIINI-TERO - at 2014.07.03 13:57:00
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2098. forge guns are just to good at taking down infantry. - in General Discussions [original thread]
PANDA UZIMAKI wrote: lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like mo...
- by KEROSIINI-TERO - at 2014.07.03 13:29:00
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2099. [SUGGESTION:] *UI* Droplink icon to show their spawn speed - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: we already see the speed when we are selecting(not confirming deployment) if there are multiple on the map iirc. Even if that's the case, which I don't recall to be, there's still room for improvement. If there's mo...
- by KEROSIINI-TERO - at 2014.07.03 12:16:00
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2100. Lets talk dust: Clone Nightmares - in General Discussions [original thread]
TEBOW BAGGINS wrote: KEROSIINI-TERO wrote: Arkena Wyrnspire wrote: Emptying a clip into a Calscout, watching the blue shields flash over and over, reload, firing again, watching the blue shields flash endlessly... But doing no damage. ...
- by KEROSIINI-TERO - at 2014.07.03 12:14:00
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