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Lorhak Gannarsein
Legio DXIV
3942
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Posted - 2014.07.03 18:58:00 -
[31] - Quote
RayRay James wrote:Dust User wrote:RayRay James wrote:Dust User wrote:RayRay James wrote: edit: for more sh!ts and giggles, do it with an assault forge gun
If you're not using Assault Forge to begin with then you're not doing it right. I rock the assault when some team brings out 3+ tanks. Of course, once the tanks are all dead, I have to return to fighting infantry with a weapon that charges and releases, so timing infantry can get challenging. ADS/LAV get the standard forge. I've never been any good with the Breach Everything gets the Assault Forge. I suggest you practice hitting moving targets more with it. Once you go assault you'll never go back. I've send thousands of rounds at ADS's with an assault, i think 6 have hit. You should probably practice a bit then.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Thumb Green
The Valyrian Guard
1101
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Posted - 2014.07.03 19:59:00 -
[32] - Quote
KEROSIINI-TERO wrote:Now what hasn't been touched at and what really is a killer is the Forge shot magnetism combined with Direct hit 100% lethalityIf you have good enough reactions to let go when reticle blinks red, you will mow down people as long as you have ammo. Even at extreme ranges the poor soul just 'catches' the shot, in many cases you go "holy moly I actually hit that". That's magnetism. Those 'I' testimonials aren't the greatest arguments in the world, but when I have no vehicle targets the end of the match kill graph goes green-green-green at regular short intervals. And there are many others capable of same. HERE is another thread on the forge gun AI sniping. Magnetism. Instakill. There is no magnetism, I've missed plenty of infantry (and vehicles) just by a hair. If there was magnetism that would never happen. What happens when your reaction is good enough for the forge to fire as soon as the reticule turns red is that the projectile moves so fast that there isn't time for the person to get out of the way. Seriously, it goes from barrel to max range in the blink of an eye.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Temias Mercurial
Knights Of Ender RISE of LEGION
107
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Posted - 2014.07.03 21:16:00 -
[33] - Quote
KEROSIINI-TERO wrote:PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (: It's not the splash. it's true what those guys above say about forge nerfs, many things including splash has been nerfed a LOT. Now what hasn't been touched at and what really is a killer is the Forge shot magnetism combined with Direct hit 100% lethalityIf you have good enough reactions to let go when reticle blinks red, you will mow down people as long as you have ammo. Even at extreme ranges the poor soul just 'catches' the shot, in many cases you go "holy moly I actually hit that". That's magnetism. Those 'I' testimonials aren't the greatest arguments in the world, but when I have no vehicle targets the end of the match kill graph goes green-green-green at regular short intervals. And there are many others capable of same. HERE is another thread on the forge gun AI sniping. Magnetism. Instakill.
Magnetism? Are you saying that the forge round magically sticks to people at distances? It doesn't... never has it done this. The target may be moving and definitely possible to hit it at range, but it's just as likely to miss, unless you're a practiced shot.
Heavies are ludicrously easy to hit at range, mediums are more difficult, but kincat scouts are near impossible. It's fine the way it is... it's not like anyone can do it and you're encountering it 20 times a match, which was what tower sniping use to be when forge guns had ridiculous splash radius and splash damage (and it was too damn easy to do). |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11549
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Posted - 2014.07.03 21:23:00 -
[34] - Quote
Lorhak Gannarsein wrote:Benjamin Ciscko wrote:Kam Elto wrote:Vitharr Foebane wrote:Not sure if trolling or serious... nope it's a tanker wanting his easy mode even easier Why would a tanker care about forge splash damage? And tanks are by no means easymode. Let's be fair; tanks are no longer easy mode. Right now it's easy to die. Even the best fitting doesn't survive a minor screwup against competent AV (including a solo AVer).
Yup Tanks are and have been for a long time BORING MODE!
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Eko Sol
Strange Playings
517
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Posted - 2014.07.03 21:37:00 -
[35] - Quote
PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (:
I'd like to start by saying:
YOU MAD BRAH?
Your statement is coming from the scrub that runs around a destroys friendly vehicles. Don't worry we still have your number. The only reason we didn't follow up with paying a major corp to take the last Deathdealer district is because when I got back from my vacation you were not in there corp anymore.
You are a scrub. You are a highly unskilled tanker as we have seen on numerous occasions. I would argue that you might be one of the all time worst EVER.
Forge weapons are perfectly balanced. Judge has a pretty enlightening video coming out at some point about some buggy elements associated with Drop ships and Forge guns but that is the only issues as far as anyone should be concerned.
If your team/squad is unable to take out the forgers on top of that building then you are doing a lot wrong.
When southpac and I are forge sniping from a high point we have to deal with many proto heavies jumping out of normal DS's as well as snipers, other forge snipers, rail tank snipers, and even ADS's that team up against us. In some cases there isn't a strong high spot to forge snipe so you are even MORE vulnerable. If the other team is "bad" then we can just sit up there to our hearts content. And trust me, it takes that much because we have sick communication and worked very hard to be at the level we are. He is far better than me and I can honestly say I think i'm a top five forge sniper in pubs.
If your team requires more than a couple of guys to go finish those guys off then your team is just not as good as the forgers. If there are like 5 forgers up there and 2 snipers then stop running vehicles and stay on the ground and hold objectives. That is 7 people not fighting for objectives. Forcing a vehicle to be out when they are out numbering and out powering you is just reckless.
As far as the anti infantry is concerned. It takes more skill then you think to be able to forge snipe. Try it sometime and see if you can rack up 10 kills with an assault or 15 to 20 with the normal non assault. Lastly, my adv sent suit with all adv modules and one proto forge costs over 70k. About as much as your tank so losing it isn't fun.
Again, we still got your number brah and hope your tanks get blown up even more.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11552
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Posted - 2014.07.03 21:43:00 -
[36] - Quote
PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (:
You take issue with a mass accelerated hunk of metal one shotting their target?
Good lord what the world come to.
Next think we know Orbital Strikes will rain kindness and love
Explosions will give off AoE of cookies.
Assault Rifles will be our only weapon and even then the sheer amount of QQ will reduce their effectiveness to that of clone toenail clippers.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Nothing Certain
Bioshock Rejects
921
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Posted - 2014.07.03 22:33:00 -
[37] - Quote
PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (:
Somebody got killed by a forge gun. Yeah, I notice the kill feeds are almost all forge guns killing infantry. Those forge gunners have it made.
Because, that's why.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
284
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Posted - 2014.07.03 22:36:00 -
[38] - Quote
PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (:
forgers have very limited ammo and very little defence up close.... there are many viable counters to them in the game.
use them. |
Nothing Certain
Bioshock Rejects
921
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Posted - 2014.07.03 22:38:00 -
[39] - Quote
Dust User wrote:RayRay James wrote:Dust User wrote:[quote=RayRay James] edit: for more sh!ts and giggles, do it with an assault forge gun If you're not using Assault Forge to begin with then you're not doing it right. I rock the assault when some team brings out 3+ tanks. Of course, once the tanks are all dead, I have to return to fighting infantry with a weapon that charges and releases, so timing infantry can get challenging. ADS/LAV get the standard forge. I've never been any good with the Breach
Everything gets the Assault Forge.
I suggest you practice hitting moving targets more with it.
Once you go assault you'll never go back.[/quote
I second this. Hated it my first few games but once I got used to timing it I would not go back. Sniping is harder though.
Because, that's why.
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Schecter 666
Minmatar Republic
103
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Posted - 2014.07.03 22:40:00 -
[40] - Quote
they are easy to get infantry kills, anyone who says otherwise absolutely sucks with it
because this game is such a steaming turd I may try to make a 2nd forge gun montage but make a really long one. |
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Monkey MAC
Rough Riders..
2999
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Posted - 2014.07.04 00:00:00 -
[41] - Quote
KEROSIINI-TERO wrote:PANDA UZIMAKI wrote:lets assume you had max prof with a complex heavy damage amp with splash damage on all forge guns you would be doing 332.00 damage a hit that's enough to take out a milita in 1-2 hits just camp on top of a bu8ilding like most forge guns do and shoot down on people for the game ALL DAY like most forge guns do. so if your new and you looking to get quick easy spec into forge guns its really easy stuff. no point in even calling it AV. (: It's not the splash. it's true what those guys above say about forge nerfs, many things including splash has been nerfed a LOT. Now what hasn't been touched at and what really is a killer is the Forge shot magnetism combined with Direct hit 100% lethalityIf you have good enough reactions to let go when reticle blinks red, you will mow down people as long as you have ammo. Even at extreme ranges the poor soul just 'catches' the shot, in many cases you go "holy moly I actually hit that". That's magnetism. Those 'I' testimonials aren't the greatest arguments in the world, but when I have no vehicle targets the end of the match kill graph goes green-green-green at regular short intervals. And there are many others capable of same. HERE is another thread on the forge gun AI sniping. Magnetism. Instakill.
Are you going to be on at all tommorow betwen the hours of 15:00 - 21:00 BST+00?
I'd like to test a couple weapons for 'magnetism' and debunk some myths.
Specifically the rampant myth that bullet magnetism (if this game even has it) is tied to Aim Assist, because if that's true then forge gun, which doesn't recieve aim assist would be uneffected.
Furthermore how does a weapon with zero dispersion (forge gun) exhibit magnetism? Would it not instead exhibit signs of trajectory curving?
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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KEROSIINI-TERO
The Rainbow Effect
1106
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Posted - 2014.07.04 07:00:00 -
[42] - Quote
Monkey MAC wrote:
Are you going to be on at all tommorow betwen the hours of 15:00 - 21:00 BST+00?
I'd like to test a couple weapons for 'magnetism' and debunk some myths.
Specifically the rampant myth that bullet magnetism (if this game even has it) is tied to Aim Assist, because if that's true then forge gun, which doesn't recieve aim assist would be uneffected.
Furthermore how does a weapon with zero dispersion (forge gun) exhibit magnetism? Would it not instead exhibit signs of trajectory curving?
No, that's not aim assist related. Both forge and M+KB don't have AA. It's just that basic mechanic of reticle turning red and if you manage to release spot on +50WP.
CommanderBolt wrote: I can only assume you have never even used a forge gun as there is 0 magnetisim. If it is so easy then why do we not still see numerous forge gunners like we used to before they nerfed the splash?
Ahh ha! See the forge is a skill shot weapon now and most fools are not very good with it without the old OP splash - hence why it is a niche weapon again.
I for one love the forge gun.
Good old argument "you must've never used it" Not even gonna try to convince otherwise...
Maybe not that much as Mouse users are minority nowadays I suppose. Maybe the term 'magnetism' was used incorrectly by me? It's just that reds somehow 'catch' the shot and get blasted.
:-S
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KEROSIINI-TERO
The Rainbow Effect
1106
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Posted - 2014.07.04 07:08:00 -
[43] - Quote
Maybe M+KB has especially big advantage over controllers when it comes to forges?
v0v
:-S
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Temias Mercurial
Knights Of Ender RISE of LEGION
107
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Posted - 2014.07.04 17:42:00 -
[44] - Quote
KEROSIINI-TERO wrote:Monkey MAC wrote:
Are you going to be on at all tommorow betwen the hours of 15:00 - 21:00 BST+00?
I'd like to test a couple weapons for 'magnetism' and debunk some myths.
Specifically the rampant myth that bullet magnetism (if this game even has it) is tied to Aim Assist, because if that's true then forge gun, which doesn't recieve aim assist would be uneffected.
Furthermore how does a weapon with zero dispersion (forge gun) exhibit magnetism? Would it not instead exhibit signs of trajectory curving?
No, that's not aim assist related. Both forge and M+KB don't have AA. It's just that basic mechanic of reticle turning red and if you manage to release spot on +50WP. CommanderBolt wrote: I can only assume you have never even used a forge gun as there is 0 magnetisim. If it is so easy then why do we not still see numerous forge gunners like we used to before they nerfed the splash?
Ahh ha! See the forge is a skill shot weapon now and most fools are not very good with it without the old OP splash - hence why it is a niche weapon again.
I for one love the forge gun.
Good old argument "you must've never used it" Not even gonna try to convince otherwise... Maybe not that much as Mouse users are minority nowadays I suppose. Maybe the term 'magnetism' was used incorrectly by me? It's just that reds somehow 'catch' the shot and get blasted.
That basic mechanic works with every weapon when moving the cursor around while hipfiring onto any enemy object/player. Considering that the forge gun is pin point accurate, reds do not somehow 'catch' the shot, they die to an either lucky or accurate shot. One definite way to prove that the forge gun does not have magnetism is that fact that you can miss a vehicle by a few inches, yet the shot does not magically correct itself and latch onto the target. There is no magnetism... it's just accuracy.
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M1tch Rapp
Last VenDetta. Dark Taboo
145
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Posted - 2014.07.04 19:40:00 -
[45] - Quote
I forge from the ground up to the towers and rooftops where the cowards are hiding. |
Zindorak
CaUsE-4-CoNcErN
41
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Posted - 2014.07.04 20:01:00 -
[46] - Quote
The HMG is good at taking down infantry as well |
J4yne C0bb
Molon Labe. General Tso's Alliance
413
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Posted - 2014.07.04 20:31:00 -
[47] - Quote
KEROSIINI-TERO wrote:Maybe M+KB has especially big advantage over controllers when it comes to forges?
v0v Yeah, I play controller, and forge sniping with an assault forge is not as easy as others here make it. Maybe they use fps freeks or mouse?
And OP needs to htfu. Forge sniping is nowhere near as easy as it once was, which is why you don't see anybody really doing it anymore -- and any recent increase in use is due to the officer weapon event, and when it's over, things will go back to normal. It's a skill shot now.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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