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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
119
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Posted - 2014.07.22 17:51:00 -
[31] - Quote
Bethhy wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes I KNOW HOW TO FIX DUST. WE JUST NERF EVERYTHING.How about we try something else? How about we buff things up to a base level... instead of being a complete tool. Being able to customize any suit into anything is a hard concept for the people literally born into the CoD era. But that is what makes this game great. The ability to customize with near endless combinations. Everything else in this game is offered better on other games.
So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game.
As for the ability to customize suits, I would agree with you if there was only one type of suit. But there are many types of suits and each one is supposed to be best at a specific thing in the game. In Dust at the moment, scouts are better than assaults at slaying.
Scouts are designed to give the wearer the "first shot advantage". When you combine this advantage with weapons that can OHK (one hit kill), you create an unbalanced situation. Deep down you all know this to be true.
How do you kill that which has no life?
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843-Vika
BurgezzE.T.F General Tso's Alliance
113
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Posted - 2014.07.22 18:02:00 -
[32] - Quote
Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything.
Can i ask if you were dropped on your head as a baby?
you want to restrict the weakest suit in the game to the weakest weapons in the game while giving the suit with the highest eHP in the game 2 of the strongest weapons in the game. While at the same time you give light frames a light weapon ( light frames being basically a scout with no passive bonus ) options to both light and side arms.
That is the most biased post i have ever seen. By chance are you a heavy user asking for the use of 2 heavy weapons? |
CommanderBolt
Osmon Surveillance Caldari State
1391
|
Posted - 2014.07.22 18:03:00 -
[33] - Quote
Not Jason Pearson wrote:Scout with Heavy Weapon.
As the good captain would say - "MAKE IT SO"
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
51
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Posted - 2014.07.22 18:09:00 -
[34] - Quote
Not Jason Pearson wrote:Scout with Heavy Weapon.
Imagine a caldari scout(the best suit in the game) equiped with a boundless HMG, strafing like a madmans and getting kills like crazy. If this was the case they should actually rewrite the definition of OP to this.
The Blazing Intellect Machine
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Michael Arck
4941
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Posted - 2014.07.22 18:14:00 -
[35] - Quote
I heard the butthurt instant relief cream does wonders for your ailments.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Bethhy
Ancient Exiles. General Tso's Alliance
2271
|
Posted - 2014.07.22 18:26:00 -
[36] - Quote
Duke Noobiam wrote:Bethhy wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes I KNOW HOW TO FIX DUST. WE JUST NERF EVERYTHING.How about we try something else? How about we buff things up to a base level... instead of being a complete tool. Being able to customize any suit into anything is a hard concept for the people literally born into the CoD era. But that is what makes this game great. The ability to customize with near endless combinations. Everything else in this game is offered better on other games. So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game. As for the ability to customize suits, I would agree with you if there was only one type of suit. But there are many types of suits and each one is supposed to be best at a specific thing in the game. In Dust at the moment, scouts are better than assaults at slaying. Scouts are designed to give the wearer the "first shot advantage". When you combine this advantage with weapons that can OHK (one hit kill), you create an unbalanced situation. Deep down you all know this to be true.
But then again right back to CoD training gamers to think that there is the only way balance can exist. one suit. or a couple base suits. Or back to Counter-Strike and start everyone on equal footing over and over for 15 years.
That is not at all what this game is or should be ever. It was always supposed to be rock, paper, scissors. There is never a fit that is the be all to end all over every other fit. There is always a hard counter that will come around and no matter how good you are your gear will not be up to the match.
That is what DUST has always been "The Thinking Man's Shooter" we are passed the FPS's of old and the entire genre is evolving to be more then just raw aiming skill dictating outcomes. It should be a key factor in a player building competency in gameplay, that is the sense that every time they play they themselves get better. But never what dictates entire conflicts.
DUST is every bit that way, In PC you want a certain amount of heavies, scouts, medics.. certain vehicles. It varies on map application. FC's will shuffle squad positions around depending on what the enemy is using.
Trying to long range a commando with a light weapon in a scout suit is stupid. Trying to CQC fight a scout with a light weapon is probably stupid. DUST rewards thinking as much as it does skill.
Balance in DUST is not achieved by making everyone the same. It is achieved by making sure there is always a way to counter. This has always been the way CCP has built games. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2345
|
Posted - 2014.07.22 18:36:00 -
[37] - Quote
843-Vika wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. Can i ask if you were dropped on your head as a baby? you want to restrict the weakest suit in the game to the weakest weapons in the game while giving the suit with the highest eHP in the game 2 of the strongest weapons in the game. While at the same time you give light frames a light weapon ( light frames being basically a scout with no passive bonus ) options to both light and side arms. That is the most biased post i have ever seen. By chance are you a heavy user asking for the use of 2 heavy weapons? Hex yes, me luvs hevee weppins.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Adipem Nothi
Nos Nothi
3151
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Posted - 2014.07.22 18:46:00 -
[38] - Quote
Bethhy wrote: But then again right back to CoD training gamers to think that there is the only way balance can exist. one suit. or a couple base suits. Or back to Counter-Strike and start everyone on equal footing over and over for 15 years.
That is not at all what this game is or should be ever. It was always supposed to be rock, paper, scissors. There is never a fit that is the be all to end all over every other fit. There is always a hard counter that will come around and no matter how good you are, your gear will not be up to the match.
That is what DUST has always been "The Thinking Man's Shooter" we are passed the FPS's of old and the entire genre is evolving to be more then just raw aiming skill dictating outcomes. It should be a key factor in a player building competency in gameplay, that is the sense that every time they play they themselves get better. But never what dictates entire conflicts.
DUST is every bit that way, In PC you want a certain amount of heavies, scouts, medics.. certain vehicles. It varies on map application. FC's will shuffle squad positions around depending on what the enemy is using.
Trying to long range a commando with a light weapon in a scout suit is stupid. Trying to CQC fight a scout with a light weapon is probably stupid. DUST rewards thinking as much as it does skill.
Balance in DUST is not achieved by making everyone the same. It is achieved by making sure there is always a way to counter. This has always been the way CCP has built games.
Best post of the day?
Shoot scout with yes...
- Ripley Riley
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Midas Fool
Prophets of the Velocirapture
519
|
Posted - 2014.07.22 18:50:00 -
[39] - Quote
This was the realization I had as soon as I specced scout. It is beyond obvious.
My position on this is redacted for two reasons:
1. The Plasma Cannon
2. I can't really blame anybody for not wanting to get nerfed. This would be a pretty radical nerf, and should have been the way it was from the very beginning. Now that everyone has their cake they won't give it up for anything, not even reason. Instead, they will make up convoluted rationale for why they should get to keep their cake. It is only natural. Honestly if it keeps them playing then I don't mind the challenge.
Basically I had another realization: I don't actually care.
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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Zindorak
1.U.P
163
|
Posted - 2014.07.22 18:57:00 -
[40] - Quote
Lets get rid of the logis equipment slot ok thats more important also lets get rid of the heavies weapon slot they will need to rely on punching now
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Harpyja
Legio DXIV
2135
|
Posted - 2014.07.22 19:01:00 -
[41] - Quote
Xocoyol Zaraoul wrote:...
OR, crazy thought, make Assaults actually good at their role.
Just spitballing here.
We don't need lazy fixes. Buff max assault EHP to lie halfway between max scout EHP and max sentinel EHP.
"By His light, and His will"- The Scriptures, 12:32
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2Berries
Ghosts of Dawn General Tso's Alliance
217
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Posted - 2014.07.22 19:14:00 -
[42] - Quote
Remove light weapons from scouts, wow wee!
How about give scouts wp for intel kills from their passive scans? Have all light weapons kick like the magsec, even the ScR? Restrict scouts from being able to reach 200 ehp? Scouts 100% resistant to RE's & use them to launch themselves into the air?
All great ideas along the same lines as removing light weapons. Completely ******.
Burning through clones like Rusty Venture.
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Happy Violentime
OMFGZOMBIESRUN
714
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Posted - 2014.07.22 19:33:00 -
[43] - Quote
Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything.
Lol a heavy with a heavy weapon and a light weapon - OMG you're even more of a joker with terribad ideas than Mr 'scouts only get sidearms' |
emm kay
New Age Empire. General Tso's Alliance
137
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Posted - 2014.07.22 19:38:00 -
[44] - Quote
Not Jason Pearson wrote:Scout with Heavy Weapon. It make good fight. scout say 'no'
--
You called, sir?
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2345
|
Posted - 2014.07.22 20:23:00 -
[45] - Quote
Happy Violentime wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. Lol a heavy with a heavy weapon and a light weapon - OMG you're even more of a joker with terribad ideas than Mr 'scouts only get sidearms' Nice opinion you have there... make it yourself?
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Guiltless D667
57
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Posted - 2014.07.22 21:01:00 -
[46] - Quote
Your off your rocker...
A Strange Game.
Crysis 514
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6391
|
Posted - 2014.07.22 21:21:00 -
[47] - Quote
Duke Noobiam wrote:Aeon Amadi wrote:
Why is that functionality bad, exactly..?
#1 is bad because it's imbalanced. #2 is how you achieve balance in these types of games. If you do not have balance, then 90% of the player base will use the best suit and the game suffers from a lack of diversity.
Okay, so let's assume it's imbalanced...
First of all, it's -ONE- way to achieve balance in 'these types of games' - though I'd argue that Dust 514 is pretty unique as far as first person shooters go.
That being said, it is a nuclear option at best. You remove light weapons you're going to have a whole host of other balance issues to worry about because now you've got a bunch of combatants that are very light in their effectiveness despite use of EWAR, which would soon be replaced with the Gallente Logi and it's attribute of using an Active Scanner.
If something is imbalanced you don't immediately go for the knee-jerk solution to solve the problem, you slowly tweak and implement small corrections in an effort to try and solve the problem organically. To put it in metaphor, you don't hack off the entire limb to deal with a splinter.
Duke Noobiam wrote:
So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game.
Then I will automatically assume that you're attempting to save your own precious KDR by getting rid of the competition - the pressure point that you have. The thing about "The greater good" of the game is that it's largely based on perspective and there are very very few things that are actually for "the greater good" of the game. Things that literally every player could benefit to have like Militia Weapons, better stat-readouts in the fitting screen, ISD implementation, and better API support.
Removal of a light weapon slot on a class is not and never will be "for the greater good of the game" and if you're thinking that you might want to consider all the options, good and bad.
Useful Links
Aeon Amadi for CPM1
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Rusty Shallows
Caldari State
1903
|
Posted - 2014.07.22 21:34:00 -
[48] - Quote
Forever ETC wrote:Bojo The Mighty wrote:No no no! This guy is right yo! Scouts should not have a light weapon slot..... we should have a heavy weapon slot! Imagine a scout with forge gun, if he doesn't break his back from picking up the gun, he will surely fly over 300m after letting off the round. Aaaah that was mine line Forever ETC. Oh well here's the post I was going to do anyways...
Not Jason Pearson wrote:Scout with Heavy Weapon. They should be able to use Forge Guns to launch themselves through the air like a circus clown shot from a cannon. It would be EPIC!
The greatest badass among them would be the Minja who uses a Forge Gun to achieve Nova Knife range of a Dropships.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2347
|
Posted - 2014.07.22 21:36:00 -
[49] - Quote
Aeon Amadi wrote:Duke Noobiam wrote:Aeon Amadi wrote:
Why is that functionality bad, exactly..?
#1 is bad because it's imbalanced. #2 is how you achieve balance in these types of games. If you do not have balance, then 90% of the player base will use the best suit and the game suffers from a lack of diversity. Okay, so let's assume it's imbalanced... First of all, it's -ONE- way to achieve balance in 'these types of games' - though I'd argue that Dust 514 is pretty unique as far as first person shooters go. That being said, it is a nuclear option at best. You remove light weapons you're going to have a whole host of other balance issues to worry about because now you've got a bunch of combatants that are very light in their effectiveness despite use of EWAR, which would soon be replaced with the Gallente Logi and it's attribute of using an Active Scanner. If something is imbalanced you don't immediately go for the knee-jerk solution to solve the problem, you slowly tweak and implement small corrections in an effort to try and solve the problem organically. To put it in metaphor, you don't hack off the entire limb to deal with a splinter. Duke Noobiam wrote:
So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game.
Then I will automatically assume that you're attempting to save your own precious KDR by getting rid of the competition - the pressure point that you have. The thing about "The greater good" of the game is that it's largely based on perspective and there are very very few things that are actually for "the greater good" of the game. Things that literally every player could benefit to have like Militia Weapons, better stat-readouts in the fitting screen, ISD implementation, and better API support. Removal of a light weapon slot on a class is not and never will be "for the greater good of the game" and if you're thinking that you might want to consider all the options, good and bad. Never? Seriously... Never?
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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KEROSIINI-TERO
The Rainbow Effect
1169
|
Posted - 2014.07.22 21:40:00 -
[50] - Quote
Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes
Oh this idea again. It has been shot down so many times already, yet it bounces back like a zombie clown. Damn those zombie clowns.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6393
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Posted - 2014.07.22 22:16:00 -
[51] - Quote
Onesimus Tarsus wrote:Aeon Amadi wrote:Duke Noobiam wrote:Aeon Amadi wrote:
Why is that functionality bad, exactly..?
#1 is bad because it's imbalanced. #2 is how you achieve balance in these types of games. If you do not have balance, then 90% of the player base will use the best suit and the game suffers from a lack of diversity. Okay, so let's assume it's imbalanced... First of all, it's -ONE- way to achieve balance in 'these types of games' - though I'd argue that Dust 514 is pretty unique as far as first person shooters go. That being said, it is a nuclear option at best. You remove light weapons you're going to have a whole host of other balance issues to worry about because now you've got a bunch of combatants that are very light in their effectiveness despite use of EWAR, which would soon be replaced with the Gallente Logi and it's attribute of using an Active Scanner. If something is imbalanced you don't immediately go for the knee-jerk solution to solve the problem, you slowly tweak and implement small corrections in an effort to try and solve the problem organically. To put it in metaphor, you don't hack off the entire limb to deal with a splinter. Duke Noobiam wrote:
So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game.
Then I will automatically assume that you're attempting to save your own precious KDR by getting rid of the competition - the pressure point that you have. The thing about "The greater good" of the game is that it's largely based on perspective and there are very very few things that are actually for "the greater good" of the game. Things that literally every player could benefit to have like Militia Weapons, better stat-readouts in the fitting screen, ISD implementation, and better API support. Removal of a light weapon slot on a class is not and never will be "for the greater good of the game" and if you're thinking that you might want to consider all the options, good and bad. Never? Seriously... Never?
Certainly not as a first option.
Useful Links
Aeon Amadi for CPM1
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Monkey MAC
Rough Riders..
3126
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Posted - 2014.07.22 23:57:00 -
[52] - Quote
I . . . . I . . . . I . . . . . I can't do this anymore, where all these idiots coming from? Bang Monkey MAC (Committed Suicide) Monkey MAC has left the thread
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Thurak1
Psygod9
844
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Posted - 2014.07.23 00:02:00 -
[53] - Quote
Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. This would be amazing! |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2350
|
Posted - 2014.07.23 01:18:00 -
[54] - Quote
Thurak1 wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. This would be amazing! Shhh. Don't tell anyone.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Sgt Buttscratch
Edimmu Warfighters
2168
|
Posted - 2014.07.23 12:45:00 -
[55] - Quote
no.
Give me my scrambler pistol back....**
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TheD1CK
Dead Man's Game Dark Taboo
1136
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Posted - 2014.07.23 14:22:00 -
[56] - Quote
people still request this??
I wish I was surprised... damn... the pity is even if scouts had only a sidearm most of the good scouts will still kick your ass.. it's not so much the suit or the weapons the scouts use...
it is the undeniable stupidity of most mercs.. How many of you chase scouts thinking EZ wp?? And then moan when he leads you right into a SG/NK or nest or RE's... You deserve the death if you play into their hands
Derp
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Vesperz
Chatelain Rapid Response Gallente Federation
99
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Posted - 2014.07.23 14:47:00 -
[57] - Quote
Monkey MAC wrote:I . . . . I . . . . I . . . . . I can't do this anymore, where all these idiots coming from? Bang Monkey MAC (Committed Suicide) Monkey MAC has left the thread
I got my second laugh of the day, the first being this topic.
Live by honor, kill by stealth.
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Nrabatar Zorig
Nos Nothi
180
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Posted - 2014.07.23 14:49:00 -
[58] - Quote
This thread again?
Shaman Zorig of the Vherokior Tribe
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2351
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Posted - 2014.07.23 15:41:00 -
[59] - Quote
Nrabatar Zorig wrote:This thread again? Yes, and thanks for the bump. There's a thread about 1000/0 kill streaks too, so you might want to check all that salient data out.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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