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Izlare Lenix
Vengeance Unbound Dark Taboo
806
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Posted - 2014.07.22 14:06:00 -
[31] - Quote
I have used the cal scout since day one. My best solo scout score was 43/2 with the adv cal scout and a CRW. That stayed my best solo score until I got lvl 3 adv gal scout. My first day using the adv scout suit (without a cloak) I obtained 45/1 with a crw.
I need less than 200k sp to get proto gal scout and I plan to use it all the time. For a slayer, being a ghost is much more important than having good scans. That's what our eyes are for.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
51
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Posted - 2014.07.22 14:10:00 -
[32] - Quote
Cody Sietz wrote:Poor CalScouts, getting nerfed.
Now they will only be able to scan everything within 100 meters 24/7 and give everyone in their squad(and themselves) a super advantage. Not to mention they are gaining damps.
Don't they have to stack precision enhancers to that know. There losing the precision bonus right, so how can they scan everything within 100 meters. I'm confused. The dampening bonus however is just random. That just saying the gallente scout has no role as a scout since caldari is given dampening.
The Blazing Intellect Machine
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Cody Sietz
SVER True Blood Dark Taboo
3665
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Posted - 2014.07.22 14:14:00 -
[33] - Quote
Luis rules 1st wrote:This is stupid... As simple as that.
Everything that's decent in the game gets nerfed or crippled close to non usable. A lot of people skilled into the suit because of the passive scan, and it seems they'll remove it... Yet, people keeps complaining.
Can't base your decision on who kills who, btw. I kill heavies...? yeah, but at the right distance with any suit. Engaging at the right range is the key here and you cannot say any scout or suit is OP due that.
Because it has too high total HP!? WTF!!!?? So stupid. First of all, you are complaining that the Caldari Scout has too much HP, but the truth is that Galente Scout could have even more. Armor plates cost less and gives a huge buff. The Amarr could do it as well.
Gallente got nerfed worst, But now that Caldari is on the chopping block everybody gives a damn about not nerfing this and that.
Either turn everything back to 1.8 numbers and let everything be(while buffing everything that is useless)
Or continue with balancing we have going on now.
Or just skill Amarr because they keep getting buffed when not needed(getting extra slots while not giving up anything in return)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3665
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Posted - 2014.07.22 14:17:00 -
[34] - Quote
BlazeXYZ wrote:Cody Sietz wrote:Poor CalScouts, getting nerfed.
Now they will only be able to scan everything within 100 meters 24/7 and give everyone in their squad(and themselves) a super advantage. Not to mention they are gaining damps. Don't they have to stack precision enhancers to that know. There losing the precision bonus right, so how can they scan everything within 100 meters. I'm confused. The dampening bonus however is just random. That just saying the gallente scout has no role as a scout since caldari is given dampening. I still have no idea what they were thinking with the damps. I guess it's so they can hide and run range amps.
As for the precision mods, with 2 of them they will be able to scan nearly everything. With 3-4 they will be able to scan everything except max triple damp Gallente/Caldari scouts.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Luis rules 1st
Valor Coalition Red Whines.
26
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Posted - 2014.07.22 14:25:00 -
[35] - Quote
Cody Sietz wrote: The Amarr could do it as well.
Gallente got nerfed worst, But now that Caldari is on the chopping block everybody gives a damn about not nerfing this and that.
Either turn everything back to 1.8 numbers and let everything be(while buffing everything that is useless)
Or continue with balancing we have going on now.
Or just skill Amarr because they keep getting buffed when not needed(getting extra slots while not giving up anything in return)
Wait, I wasn't OK with Gal nerfed to begin with. That suit was the only one who could be invisible to scanners. But no, now they decided that it was OP. Yeah, OP is sacrificing my slots in dampeners so a gal logi, so easily can scan me, without sacrificing armor, shield or anything. The counter is so easily achievable with no penalty, while gal scout is close to death already. Same with cal scout, with to be efficient in passive scanning had to use extra modules.
About nerfing, I've always been against it! I just don't like it. The only one I was OK with was TAR, which could be used at close so effectively. But check laser, for example. I loved it, it was nerfed so bad that I didn't touch it for long. Nowadays I believe it's worst than it was, since now it can be used at close as well. I should skill back into it and kill everyone with that weapon again. But eventually people will complain and it'll be nerfed.... again...
But yeah, keep that balancing going on. Surely it is going great! The results speak for themselves. |
Leeroy Gannarsein
Legio DXIV
580
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Posted - 2014.07.22 14:29:00 -
[36] - Quote
Cody Sietz wrote:BlazeXYZ wrote:Cody Sietz wrote:Poor CalScouts, getting nerfed.
Now they will only be able to scan everything within 100 meters 24/7 and give everyone in their squad(and themselves) a super advantage. Not to mention they are gaining damps. Don't they have to stack precision enhancers to that know. There losing the precision bonus right, so how can they scan everything within 100 meters. I'm confused. The dampening bonus however is just random. That just saying the gallente scout has no role as a scout since caldari is given dampening. I still have no idea what they were thinking with the damps. I guess it's so they can hide and run range amps. As for the precision mods, with 2 of them they will be able to scan nearly everything. With 3-4 they will be able to scan everything except max triple damp Gallente/Caldari scouts. Yep, my triple damp CalScout will be super OP.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
955
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Posted - 2014.07.22 14:35:00 -
[37] - Quote
BlazeXYZ wrote: That just saying the gallente scout has no role as a scout since caldari is given dampening.
Or that could say that with only two low slots you have to make choices as opposed to having multiple low slots and damp so your not really making any choices and you can tank , be fast , have range and still use the passive damp bonuses .
Cal scouts can't do that and have always had to make choices .
I just don't get the Cal scout is OP thing , I get shot gunned by mostly Gal scouts and NK'ed by mostly Min scouts .
Just because someone can kill in a suit doesn't make it OP , I know for a fact that heavies are not OP but a lot of people use them and I love using my Commandoes and I know that there not OP .
Whatever , I just can't wait until they shut the servers down .
I'm getting so drunk and smoking so much Kush , enjoying myself and having a party because I won't have to deal with issues like these anymore .
I mean , we can't even wait until the changes that were announced that were and are to change some of the same things that are mentioned .
Cal will get screwed like always and then people will jump on some other suit to kill that next because most will claim it OP , when everybody knows that Gal has been OP since day one and still is even with the armor changes and it actually received a buff threw the repairer changes and plate power usage which helps to fit better plates at less of a power consumption hit .
Shields need to be addressed and need a buff in HP's , this is just the same cycle where the things that could be fixed get changed so far away from being fixed because there numbers get thrown off by buffs and nerfs .
You could be so close but in focusing on other things instead of staying focused , it just becomes worse .
Like vehicles but I guess infantry will not be happy until they become as sad a state as vehicle usage .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Luis rules 1st
Valor Coalition Red Whines.
26
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Posted - 2014.07.22 14:35:00 -
[38] - Quote
Leeroy Gannarsein wrote: Yep, my triple damp CalScout will be super OP.
Wait! What!!?? How exactly are you gonna fit 3 (Three) dampeners in 2 (TWO) slots? Dampeners were low slots the last time I checked and Caldari scout has two, unless I missed something... Otherwise... I need to know that!! |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
956
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Posted - 2014.07.22 14:43:00 -
[39] - Quote
Luis rules 1st wrote:Leeroy Gannarsein wrote: Yep, my triple damp CalScout will be super OP.
Wait! What!!?? How exactly are you gonna fit 3 (Three) dampeners in 2 (TWO) slots? Dampeners were low slots the last time I checked and Caldari scout has two, unless I missed something... Otherwise... I need to know that!! Prob means the bonus plus the actual mod usage .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Luis rules 1st
Valor Coalition Red Whines.
26
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Posted - 2014.07.22 14:47:00 -
[40] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: Prob means the bonus plus the actual mod usage .
The way you written it is one dampener. At the best could be double dampener. Triple.... still waiting for that sort of bug and make a cal ghost loadout :P
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
956
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Posted - 2014.07.22 15:00:00 -
[41] - Quote
Luis rules 1st wrote:Shinobi MumyoSakanagare ZaShigurui wrote: Prob means the bonus plus the actual mod usage .
The way you written it is one dampener. At the best could be double dampener. Triple.... still waiting for that sort of bug and make a cal ghost loadout :P IKR .
I'm just guessing though , I was like " Hey that's not possible " .. but I had to think for a min at what could have been meant by that statement .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Cody Sietz
SVER True Blood Dark Taboo
3666
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Posted - 2014.07.22 16:09:00 -
[42] - Quote
Luis rules 1st wrote:Leeroy Gannarsein wrote: Yep, my triple damp CalScout will be super OP.
Wait! What!!?? How exactly are you gonna fit 3 (Three) dampeners in 2 (TWO) slots? Dampeners were low slots the last time I checked and Caldari scout has two, unless I missed something... Otherwise... I need to know that!! 2 damps and a Proto cloak.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
203
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Posted - 2014.07.22 16:38:00 -
[43] - Quote
BlazeXYZ wrote:Cody Sietz wrote:Poor CalScouts, getting nerfed.
Now they will only be able to scan everything within 100 meters 24/7 and give everyone in their squad(and themselves) a super advantage. Not to mention they are gaining damps. Don't they have to stack precision enhancers to that know. There losing the precision bonus right, so how can they scan everything within 100 meters. I'm confused. The dampening bonus however is just random. That just saying the gallente scout has no role as a scout since caldari is given dampening.
Your sorely mistaken by saying a galscout doesn't have a role...
The galscout is still king of dampening while holding two low slots to be quicker then a calscout. They could tank more armor if they wanted. Hack faster then a calscout...as there are many, many more low slot modules then highs the gallente is still far superior to the calscout in terms of PC flexibility.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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CRNWLLC
Gangsta Gank
378
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Posted - 2014.07.22 16:38:00 -
[44] - Quote
I-Shayz-I wrote:IF YOU ARE SKIMMING AT THIS POINT, STOP HERE AND READ THIS PART3. Yes Scouts have advantages, but they also have some really key disadvantages that make them less effective at some things than others right?Of course! Today I played 5 matches, 4 of them were against full squads using all Caldari scouts. I ran my Proto Amarr Assault with a prof 5 Viziam to show them the pain. http://imgur.com/0XDBHw5Oh wait, out of their entire squad only one of them had a single death? That's strange, when I spawned in I thought that Caldari scouts could easily be taken out with a few shots from a scrambler. huh Dude, to be completely fair, V-E-X is a total stomping kizzunt. 1.U.P (like Slayers Unite., before it) is a corp for tryhards.
This turd tried recruiting me one time, even though I told him I didn't measure up to his corp's 4.5 weekly KDR requirement. Told me to join his "training" corp with a 20% tax!!!. XD ROFLOLOLOL!!!! He was in a corp channel telling everyone they should run proto--pretty easy for him to say when he's taking 30K - 60K/match from the noobs he's "training"!
After stanking up the battlefield with his tryhard mangina, V-E-X gets together with duna and jenza to reenact scenes from Brokeback Mountain. |
aaaasdff ertgfdd
162
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Posted - 2014.07.22 17:12:00 -
[45] - Quote
I-Shayz-I wrote:IF YOU ARE SKIMMING AT THIS POINT, STOP HERE AND READ THIS PART3. Yes Scouts have advantages, but they also have some really key disadvantages that make them less effective at some things than others right?Of course! Today I played 5 matches, 4 of them were against full squads using all Caldari scouts. I ran my Proto Amarr Assault with a prof 5 Viziam to show them the pain. http://imgur.com/0XDBHw5Oh wait, out of their entire squad only one of them had a single death? That's strange, when I spawned in I thought that Caldari scouts could easily be taken out with a few shots from a scrambler. huh ______________________________________________________________________________________ The main disadvantages of the scout: Lower average HP values (The Caldari Assault can get 100 more shield compared to the scout)
Only 6 H/L slots at proto (One more than the Sentinels, one less than assaults, but they do have two equipment)
Alpha damage can be brutal (Can't take a sniper shot / PLC / Mass Driver easily like other suits)
I just sat here for 30 minutes trying to figure out more but that's about it right there unfortunately. However, I started thinking about Destiny and how they balance the classes between 3 stats...let's do that for Dust really quick Armor: To put it simply, your total HP Recovery: How fast you can recover your HP after you have been hit Agility: Movement, strafe, air control, hump height...things like that. In Dust, Scouts have the best Recovery and Agility while having decent HP values Assaults have about medium everything Heavies are best in HP, medium recovery, and low agility Logistics have medium HP values, a bit higher recovery, but slightly low agility. To put simply, Scouts have two things they are best at, which is bad for balance.This is even more true of the Caldari Scout, which has even more things it is best at, as described in the first post. __________________________________________________________________________________________ 4. What are our solutions then?A. Swap recovery values for Scouts and Assaults.-Caldari Assaults have the best shield regen, Gallente Assaults have the best base armor regeneration. -Possibly reduce them a bit so that we don't have Amarr and Gallente shield recharge so high. -Scouts now have recovery values slightly higher than Logistics, but NEED to sacrifice HP modules if they want to have a fast recovery -Shield delay values should stay the same. Assaults are long delay fast recovery; scouts are short delay slow recovery. B. Reduce Base HP-If Scouts get max recovery and agility, they should be insanely easy to take out. -Still allows scouts to tank their suits if they want to, but reduces the effect -The best scouts will then become those that can flank and hide, -Discourages head to head engagements and encourages the use of e-war C. Decrease fitting capacity drastically, increase skill fitting reduction of cloaks, decrease fitting cost of e-war and hacking mods-Makes it more worth it to run a damp, range amp, or hack mod than a plate, also easier to fit. -Possible to fit 4 complex extenders and a proto weapon if you fit nothing else (or use cpu/pg mods in lows) -Cloaks will still be easy to fit, but you won't have a huge excess of fitting space if you don't use one. __________________________________________________________________________________________ Final Thoughts/TLDR: I want scouts to be competitive but I don't want them to be the best slayers in the game because their base stats tell them they are. I want scouts to be the best ones at being sneaky and getting kills while the player isn't paying attention rather than being able to dance with a heavy and win. I want it to be punishing for a scout to be detected. If I see a scout charging right at me, they should die quickly. If they decloak right in front of me it shouldn't take 10 seconds of direct hits to strip away their HP. They shouldn't be able to hide behind cover for 5 seconds and have their 450 shields back up. I want scouts to use e-war mods rather than HP mods, to be punished more (not less) for stacking shield extenders, to have a reason to use armor repairers and shield rechargers/energizers rather than relying on insanely high base recovery values built into the suit. To still have to use modules that relate to their skill bonuses... I want to be killed by high HP/fast regen slayer assaults, which I can dampen my suit against, that can't see me sneaking up on them, which I can destroy in my heavy if they get out of hand, which can't cloak and tank their suit at the same time. _________________________________________________________________________________________ Discussion time! What do YOU want scouts to be? I eagerly await your posts :D I like your post, it is thoughtful. You give to much credit to the Caldari though. The Gal with double damps has NO counter. Caldari does. Also as someone that owns and plays both scouts I can tel you that the Gal is a better slayer. Mainly because it can go unseen. In a fight, ewar is greater than ehp and dps, for one reason. If I start shooting a proto Sentinel in the back with my boundless cr hes dead before he turns around. I never loose any hp. This is most fights. I cant be seen, approach at the angle I choose,, attack without ever being noticed, recloak and repeat. Thats why scouts are slaying, kts the ability to get the complete drop on someone. Ttk is still fast enough that if I start shooting, you in the back you are dead, thats it.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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aaaasdff ertgfdd
162
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Posted - 2014.07.22 17:19:00 -
[46] - Quote
CRNWLLC wrote:I-Shayz-I wrote:IF YOU ARE SKIMMING AT THIS POINT, STOP HERE AND READ THIS PART3. Yes Scouts have advantages, but they also have some really key disadvantages that make them less effective at some things than others right?Of course! Today I played 5 matches, 4 of them were against full squads using all Caldari scouts. I ran my Proto Amarr Assault with a prof 5 Viziam to show them the pain. http://imgur.com/0XDBHw5Oh wait, out of their entire squad only one of them had a single death? That's strange, when I spawned in I thought that Caldari scouts could easily be taken out with a few shots from a scrambler. huh Dude, to be completely fair, V-E-X is a total stomping kizzunt. 1.U.P (like Slayers Unite., before it) is a corp for tryhards. This turd tried recruiting me one time, even though I told him I didn't measure up to his corp's 4.5 weekly KDR requirement. Told me to join his "training" corp with a 20% tax!!!. XD ROFLOLOLOL!!!! He was in a corp channel telling everyone they should run proto--pretty easy for him to say when he's taking 30K - 60K/match from the noobs he's "training"! After stanking up the battlefield with his tryhard mangina, V-E-X gets together with duna and jenza to reenact scenes from Brokeback Mountain. Ya those scrubs tried recruiting me as well, I talked bad to that dude. Wasnt vex though. I hate corps that protostomp. Though im cool with some I will never join a corp that does it. Most do it when they play against scrubs. When they are the scrubs they take it off. As for that game, you got pub stomped. I seen a squad of AE do the same thing with Gal Scouts and Six Kins. Pub stomping is what it is, no matter the suit. Hell I went 60/0 this weekend in my gal for the event. No squad, no OBs.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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I-Shayz-I
I----------I
4240
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Posted - 2014.07.22 21:00:00 -
[47] - Quote
Luis rules 1st wrote:Because it has too high total HP!? WTF!!!?? So stupid. First of all, you are complaining that the Caldari Scout has too much HP, but the truth is that Galente Scout could have even more. Armor plates cost less and gives a huge buff. Anything that is armor based can get higher numbers. And don't start complaining about the move penalty, shields have a delay penalty and are harder to fit than armor stuff.
And you say I'M the idiot. Please stop, you're making a fool of yourself.
Yeah sure you can stack 800 armor on a gallente assault but you lose all agility...essentially making the scout not a scout anymore, which is fine. However, you can't rep that 800 armor back if you stack it like that. Even if you use two plates and two repairers you only get about 400 armor on the scout, which is less than shields and still reps half as fast as the Caldari
You have to sacrifice tank for recover on the gallente scout...something the Caldari doesn't need to do seeing as it has a whopping 50 shield recharge. Tell me the last time you saw someone using a shield recharger on their scout rather than an extender...there's just no reason to when your base is that high.
Besides, It's not just the HP values, Caldari scouts have a shield delay (after the penalty) of only 3/5 seconds for regular/depleted. The base value for the assault is 5/6 with the penalty bringing the depleted value to 8. Yet if the Assault wants these kinds of values the scout gets it needs to run an energizer and two shield regulators.
At that point you also need to run a complex cpu mod if you even want a chance at using a decent weapon or even an equipment.
Then let's add the fact that the scout can cloak easily, can equip a proto weapon without sacrificing any modules, can also carry a second equipment, can run faster than any assault, has a smaller hitbox, has more stamina, has a lower base profile, has a larger base scan radius, has a lower base scan precision...
Oh, and also gets dual bonuses to two e-war stats so that it doesn't actually have to use those modules and can run sprint mods, dampeners, or even armor plates in the lows instead. ______________________________________________________________________________________________
How is that NOT ******* OP? Please tell me how having THAT many advantages isn't breaking the game.
The only solution is to make the Cal Scout very hard to tank so that they can't do everything at once. And even then it won't break the suit entirely just by limiting it.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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KEROSIINI-TERO
The Rainbow Effect
1169
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Posted - 2014.07.22 21:26:00 -
[48] - Quote
I-Shayz-I wrote: 4. What are our solutions then?
A. Swap recovery values for Scouts and Assaults. -Caldari Assaults have the best shield regen, Gallente Assaults have the best base armor regeneration. -Possibly reduce them a bit so that we don't have Amarr and Gallente shield recharge so high. -Scouts now have recovery values slightly higher than Logistics, but NEED to sacrifice HP modules if they want to have a fast recovery -Shield delay values should stay the same. Assaults are long delay fast recovery; scouts are short delay slow recovery
4 A, please. Makes sense as scouts have the better ability to engage and disengage, for example in order to recover. Assaults, if they are wanted to be ones in the grinder slaying non-stop, then faster recovery suits them.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
755
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Posted - 2014.07.22 21:46:00 -
[49] - Quote
It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Charlie, which I am upset about. I am truly tired of being out 1v1 in my assault suit by some douche in a cal scout. Sometimes I manage to kill them, other times they get me, but most of the time they use their stupidly high regen to recover absurd amounts of HP while wearing me down, eventually killing me. I have no problem being killed by a sneaky scout, but the scouts who think they are assaults (you know who you are) are just annoying and unfair.
Question for all you scouts who argue you NEED high base regen. Why?
1. You are supposed to have lower hp so why do you need super regen stats? 2. You aren't supposed to take much damage, remember like eWar and speed and stealth etc. 3. If you still want high regen, fit modules like everyone else!
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
205
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Posted - 2014.07.22 22:00:00 -
[50] - Quote
I skilled into calscout after the first hour of 1.8 launch because I was fuking tired of being shotgunned by a cloaked scout. Granted I was going to skill into a scout prior to 1.8 and was leaning towards amarr but the precision bonus was needed for those Damn clackers looking for those cheap kills for the Lulz.
Granted I will make the calscout work wonderfully for PCs as I'm already building suits for new hot fix. It's not what I spent sp for as I would have went a different race with the new bonuses and what I want for PC....
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4377
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Posted - 2014.07.22 22:10:00 -
[51] - Quote
I-Shayz-I wrote: So here's the first question we need to ask:
1. Why did no one use the Scout role in the first place? Why were all the other roles a better choice?
To quickly answer that, cloaks never existed for a long time. This made it easy to pick off scouts from a long distance away. They also had less HP than every other role and could be quickly eliminated. This was mainly due to their slot layout. It was almost impossible to tank a scout suit, making it very hard for a scout to survive head to head against any role.
As for the other roles, speed and dampening was just a few modules on an assault or logi suit, and scanners could provide all the e-war info that medium frames needed with even bigger ranges than scouts.
This is....bullshit for the most part. The cloak is not the quick answer to why, historically, scouts were rare. I say this because to this day I do not use cloaks. I agree with most of your post but I'm just picking on this one area because it shows misconception.
Scouts weren't viable because: LOS scan was shared, Passive scanning range was small, eWar advantages were marginal, we had less slots, far less CPU/PG, active scans were blatantly overpowered.
Tanking was a well kept secret. It was actually very effective to put a plate on a scout. Marauder, for one example, had been running a 700 HP scout since at least Uprising. Of course he was not the norm.
Just pointing out the struggle of the scout and why we were continuously buffed, with the exception of the speed nerf.....
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Brokerib
Lone Wolves Club
1918
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Posted - 2014.07.23 00:22:00 -
[52] - Quote
Boot Booter wrote:It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Charlie, which I am upset about. I am truly tired of being out 1v1 in my assault suit by some douche in a cal scout. Sometimes I manage to kill them, other times they get me, but most of the time they use their stupidly high regen to recover absurd amounts of HP while wearing me down, eventually killing me. I have no problem being killed by a sneaky scout, but the scouts who think they are assaults (you know who you are) are just annoying and unfair.
Question for all you scouts who argue you NEED high base regen. Why?
1. You are supposed to have lower hp so why do you need super regen stats? 2. You aren't supposed to take much damage, remember like eWar and speed and stealth etc. 3. If you still want high regen, fit modules like everyone else! 1. I need super-regen stats because I have low HP. 2. I can't take much damage, at one time. Because I fit for EWAR and speed. 3. CPU/PG and slot layout put limitations on what I can fit, unless I consistently run proto.
HP regen doesn not = EHP. It defines the damage I can take over time, not the damage I can take. If I can't regen quickly, I can't survive.
With the expected changes to Assaults (+150EHP + additional slot + fitting buff), I think you'll find this is less of an issue. https://forums.dust514.com/default.aspx?g=posts&m=2274319#post2274319
Knowledge is power
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Unidentified Caldarian
Terminal Courtesy Proficiency V.
214
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Posted - 2014.07.23 01:50:00 -
[53] - Quote
Luis rules 1st wrote: Because it has too high total HP!? WTF!!!?? So stupid. First of all, you are complaining that the Caldari Scout has too much HP, but the truth is that Galente Scout could have even more. Armor plates cost less and gives a huge buff. Anything that is armor based can get higher numbers. And don't start complaining about the move penalty, shields have a delay penalty and are harder to fit than armor stuff.
Yes but there are more weapons specializing in anti-armor than anti-shield. So the shields must be docked somehow because there are more weapons against armor than shield.
Caldari Scout Nerf/Removal
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2Berries
Ghosts of Dawn General Tso's Alliance
217
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Posted - 2014.07.23 02:32:00 -
[54] - Quote
I-Shayz-I wrote:How is that NOT ******* OP? Please tell me how having THAT many advantages isn't breaking the game. Shields falls faster than prom date panties. So many weapons can deplete your shields in a single shot the only thing it really gives you is a chance to react. From a full deplete, shield rechargers take long enough for retreats to be a challenge.
There is only one weapon that can do to armor what flux/scramblers/snipers do to shields in the same amont of time. The forge gun, it treats all scouts the same.
Burning through clones like Rusty Venture.
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JP Acuna
Fatal Absolution General Tso's Alliance
218
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Posted - 2014.07.23 03:23:00 -
[55] - Quote
Totally agree. My Gal-scout has 84 shields, ~250 armor. Built for ewar and speed. I get hatemail about me being a coward because i attack from behind or because "needs a cloak 2 kill". I don't even kill that much, but people get offended if i hunt properly and don't attack them head on. Personally I feel offended when i see people exploit the suit and spit at the face of real assaults AND real scouts with their broken fits.
I always thought the Caldari scout was OP AF. Everybody was complaining on the Gallente scout being OP due to dampening, which was dumb (you explained it so well in one line) but still got this suit severely nerfed. A Caldari scout shouldn't scan a Galscout lvl 3 or higher cloaked while tanking 450 shields... higher than armor in my Gal-assault!!. AT LEAST that's being addressed in Hotfix Charlie, thank gawd!
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Leadfoot10
Molon Labe. General Tso's Alliance
1241
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Posted - 2014.07.23 04:18:00 -
[56] - Quote
Shayz, Do you run a Cal Scout? From your post, I get the sense you don't, but I'm curious how someone could have such a strong opinion if they didn't run the suit.
FWIW, I do run the suit and have since 1.8. I think most of your issues are really scout related rather than Cal Scout related. It needs some balancing, but I'm not sure the broad brush nerfs you suggest are warranted, or if they are, many should be applied to other scouts. I also agree with others that the Gal Scout is problematic on several fronts, and is the anti Cal Scout in all ways -- its an easy counter, TBH.
Personally, I'm waiting on Charlie to see what happens there before calling for anything. Clearly CCP has their eye on this already....Leadfoot
p.s. if that squad of ex-NS players pictured in your example were in any suit they want, they still would have dominated that round against you + 15 blueberries. Those guys in that squad are good -- they stick together and play well as a squad. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1111
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Posted - 2014.07.23 04:31:00 -
[57] - Quote
I think hell's gonna freeze over but for once I agree with Shayz.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Sgt Kirk
Fatal Absolution
6667
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Posted - 2014.07.23 04:54:00 -
[58] - Quote
CCP loves their Caldari.
see you space cowboy...
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
927
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Posted - 2014.07.23 07:00:00 -
[59] - Quote
Adipem Nothi wrote:@ Shayz
Read the entire post; agreed with many of your points. As Broker pointed out earlier, we've reached out to the Devs in hopes of seeing some of these issues resolved.
The central theme of our proposal is efficacy bonuses. We believe that "slayer" Scouts should leave behind their scout-perks when they tank up and pretend to be Assaults. By replacing base bonuses with their equivalent in efficacy bonuses, we believe we'd see an increase in ewar module usage (and a decrease in hp tank).
600+ HP Scouts are a joke; they should be the exception, not the norm. We hope to see fewer of these abominations come Charlie; with luck, the ham-fisted slayer crowd will migrate to the Assault frame. Should they linger, we look forward to implementation of efficacy bonuses come Delta.
All that to say, the Scout Community agrees with a number of your assessments and has been working collectively toward seeing these issues resolved. Yatta yatta.
While I'm here .... aren't you an uber-logi?
Seeing as Scouts are doing their part, perhaps you can talk sense to some of your Heavy friends? They're a 'bit spam-sandwiched these days, and they are quite sensitive about it. At least when we bring up the issue.
Maybe you'll have better luck :-) ok fair enuf i run heavy as my second role and yes its OP. to fix the heavy you need to turn the fire rate of the HMG back down to were it used to be or buff all the rifles back to were they used to be. the reason the heavy became OP is a couple patchs ago they nerfed all the rifles but didn't nerf the HMG so this needs to be looked at and balanced.
KEQ diplomat/ intel /GC officer
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Emerald Bellerophon
Nenikekamen
128
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Posted - 2014.07.23 07:39:00 -
[60] - Quote
I-Shayz-I wrote:IMPORTANT:
1. Why did no one use the Scout role in the first place? Why were all the other roles a better choice?
I used scouts awesomely in Chromosome. This was before CCP shat in the mouth of passive scanning. Somehow, now, every time I think of this game, I think of the scrumptious taste of poo. When did that ever start?
I-Shayz-I wrote:IMPORTANT:
To quickly answer that, cloaks never existed for a long time. This made it easy to pick off scouts from a long distance away. They also had less HP than every other role and could be quickly eliminated.
**** that. I existed for a long time. I existed using scouts. I entirely lost faith in CCP's ability to balance anything ever as soon as I learned that they would introduce cloaks. This is an unconscionable crutch for a class of suits that didn't need it at all because they worked properly to begin with. What a joke that CCP was selling 'Hunter Scouts' for Aurum while they entirely broke that role. I haven't played since.
I-Shayz-I wrote:IMPORTANT:
Why are scouts now fulfilling a slayer class?
Because CCP.
I-Shayz-I wrote:IMPORTANT: The buff to scouts was a good thing. It made the class playable after so long and we immediately saw more players using scouts. It also diversified the fittings of a scout. Before, the slot layouts really limited the Minmatar and Gallente scouts as to what they could do.
Before, Minmatar and Gallente scours were all that existed. [sigh] Anyone else know that one quote by George Santayana...?
I-Shayz-I wrote:IMPORTANT:The Caldari Scout was introduced with huge advantages in its base stats. All other suits in the game need to use modules to get to these sorts of stats, whereas the Caldari Scout was essentially given free modules BUILT INTO the suit.
Go go CCP balancing! Right... their own ******* game...
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