Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
601. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Quil Evrything wrote: KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle. Nope, nothing...
- by KA24DERT - at 2013.11.22 00:47:00
|
602. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Meeko Fent wrote: KA24DERT wrote: Meeko Fent wrote: Its a game. No video game should be "seriously competitive" This isn't football. Its a game people play to relax after a day of work to chill. Get thee to Farmville and don't come ...
- by KA24DERT - at 2013.11.21 23:33:00
|
603. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Meeko Fent wrote: KA24DERT wrote: CLONE117 wrote: well it looks like mouse/keyboard do great at sniping. Nope. The current mouse implementation has a habit of ignoring fine input. Getting a headshot on even a still target takes a few ...
- by KA24DERT - at 2013.11.21 22:53:00
|
604. Nerf the AR. Nerf Aim Assist. Nerf hit detection. - in General Discussions [original thread]
Nerf the AR, Nerf the SCR, Remove Aim Assist, Buff hit detection. If aim assist stays as is, the SCR and AR need a 30% damage nerf. If aim assist is removed entirely, the AR still needs recoil/dispersion, and the ScR *might* still need a nerf (w...
- by KA24DERT - at 2013.11.21 21:58:00
|
605. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
CLONE117 wrote: well it looks like mouse/keyboard do great at sniping. Nope. The current mouse implementation has a habit of ignoring fine input. Getting a headshot on even a still target takes a few sweeps across their model to get the cro...
- by KA24DERT - at 2013.11.21 21:29:00
|
606. Let the basic suit skills give some kind of passive bonus to suits. - in Feedback/Requests [original thread]
Yeah. It'd be great if the Gallente basic skill gave a reduction to the fitting requirements for armor repairers and/or plates.
- by KA24DERT - at 2013.11.21 04:36:00
|
607. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Agree. Removing aim assist from the game is the first step in balancing the rifles.
- by KA24DERT - at 2013.11.19 00:01:00
|
608. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
I think removing auto aim is the first step in balancing the rifles in the game. Trying to tweak rifle damage with auto aim in the mix is going to make them extremely hard to balance. Also, auto aim has no place in a serious competitive shooter,...
- by KA24DERT - at 2013.11.16 19:24:00
|
609. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Spectral Clone wrote: KA24DERT wrote: Your ideas are all painfully complicated and serve no purpose other than to punish those who want to excel at the game. Remove the SP cap. Anything else is wasting time and developer resources just to ...
- by KA24DERT - at 2013.11.14 21:28:00
|
610. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Your ideas are all painfully complicated and serve no purpose other than to punish those who want to excel at the game. Remove the SP cap. Anything else is wasting time and developer resources just to pacify entitled whiners who don't want peopl...
- by KA24DERT - at 2013.11.14 19:46:00
|
611. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Whenever you go to the whiteboard and come back with a complicated scheme from one of the most hated industries in the world, you need to re-think your strategy. The best solution to the SP cap is to remove it entirely. You earn what you earn, a...
- by KA24DERT - at 2013.11.13 19:23:00
|
612. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
A very complicated polish on a very unnecessary turd. Auto Aim needs to go away, and the TTK issues can be analyzed after that.
- by KA24DERT - at 2013.11.13 19:13:00
|
613. Respecs don't break the game... - in General Discussions [original thread]
Respec isn't happening. /circlejerk
- by KA24DERT - at 2013.11.10 17:51:00
|
614. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Booker DaFooker wrote: KA24DERT wrote: Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf. Its not about nerfing weapons, it's about reducing TTK, the same effect could be achieved with a ...
- by KA24DERT - at 2013.11.08 16:26:00
|
615. TIme to kill needs addressing - in General Discussions [original thread]
Laurent Cazaderon wrote: steadyhand amarr wrote: now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im gett...
- by KA24DERT - at 2013.11.07 20:19:00
|
616. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf.
- by KA24DERT - at 2013.11.07 17:21:00
|
617. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Arc-08 wrote: KA24DERT wrote: Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Dude, No. Break out a calculator and look at the different weapons. Nothing needs a nerf right now mor...
- by KA24DERT - at 2013.11.07 06:45:00
|
618. Why are kb/m Users being ignored ? - in General Discussions [original thread]
IceStormers wrote: if anyone is finding kb/mouse ok please let us know your settings it could just be a buggy setting, im more than happy to try anything out, currently im not seeing any real impact of changing settings other than direct dpi w...
- by KA24DERT - at 2013.11.07 06:38:00
|
619. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Finally gave the Plasma Cannon a shot. The thing needs 3 rounds in the magazine. The spin up time PLUS reload is just too much. Missing a direct a hit is effectively a death sentence in a firefight. If a variant of this weapon causes some sort ...
- by KA24DERT - at 2013.11.06 22:01:00
|
620. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Cosgar wrote: >Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers. This makes the Plasma Cannon something other than a really bad Breach MD.
- by KA24DERT - at 2013.11.06 18:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |