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181. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
ReGnYuM wrote: +1000 Thank you OP I am just sick and tired of losing Gunfights to scrubs, who magically move their thumbs left and right. Its a game breaking mechanic, and I am just finally glad someone had the courage to bring it up. I have...
- by KA24DERT - at 2014.12.04 22:22:00
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182. [Question] Why haven't ISK payouts been buffed in Pubs? - in General Discussions [original thread]
ITT: People who want everyone to be poor because ISK is bad.
- by KA24DERT - at 2014.12.04 22:15:00
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183. [Question] Why haven't ISK payouts been buffed in Pubs? - in General Discussions [original thread]
Ryme Intrinseca wrote: ISK payouts should be more proportional to contribution. 30-10 and top of the board in advanced should generally break even. I don't know if we necessarily need to increase the size of the 'pie' so much as slice it differ...
- by KA24DERT - at 2014.12.03 10:23:00
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184. [Question] Why haven't ISK payouts been buffed in Pubs? - in General Discussions [original thread]
Atiim wrote: KA24DERT wrote: Iron Wolf Saber wrote: Direct isk payouts is something that is a question that needs to be answered carefully. For example we don't want people permanently running prototypes. That's silly. What happens w...
- by KA24DERT - at 2014.12.02 23:21:00
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185. [Question] Why haven't ISK payouts been buffed in Pubs? - in General Discussions [original thread]
Iron Wolf Saber wrote: Direct isk payouts is something that is a question that needs to be answered carefully. For example we don't want people permanently running prototypes. That's silly. What happens when we get PvE? People will be grin...
- by KA24DERT - at 2014.12.02 22:45:00
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186. [Question] Why haven't ISK payouts been buffed in Pubs? - in General Discussions [original thread]
There's been enough threads already asking for higher payouts, and it makes sense. If you actually play to win in a pub match, it's hard to make a living. Die 10 times in an Advanced suit and you're in the red, even if you get 30 kills and top wa...
- by KA24DERT - at 2014.12.02 10:59:00
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187. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
deezy dabest wrote: The only problem with strafing is low FPS and poor hit detection. Can CCP fix the core problems of the game instead of trying to put playability band aids on on that just make these things even more difficult to fix? S...
- by KA24DERT - at 2014.11.30 23:48:00
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188. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Hit detection should fix the problem OP wants to address. All is like to add to the feedback is that after each shot is fired the reload animation puts the gun in front of the aiming sight and, more importantly, obscure...
- by KA24DERT - at 2014.11.30 05:20:00
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189. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small. Without splash resistance a sentinel dies in 4 hits from a python/incubus using mi...
- by KA24DERT - at 2014.11.30 05:18:00
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190. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
Vrain Matari wrote: KA24DERT wrote: Strafing is fundamentally bad for the game. As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a ...
- by KA24DERT - at 2014.11.30 04:49:00
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191. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: As people above said, we need inertia physics, the way it is now people change direction instantly, becoming near untouchable. EDIT: Yup, had a feeling my post would be on the next page... shoulda listened to ...
- by KA24DERT - at 2014.11.30 04:46:00
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192. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
postapo wastelander wrote: KA24DERT wrote: Strafing is fundamentally bad for the game. As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponen...
- by KA24DERT - at 2014.11.30 04:09:00
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193. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Megaman Trigger wrote: KA24DERT wrote: So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon". But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, becau...
- by KA24DERT - at 2014.11.29 10:35:00
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194. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
Strafing is fundamentally bad for the game. As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater as well, and now yo...
- by KA24DERT - at 2014.11.29 10:23:00
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195. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: KA24DERT wrote: I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining , instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney faile...
- by KA24DERT - at 2014.11.27 06:58:00
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196. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I love this thread. It's pure comedy gold. 10/10. Will recommend to friends. OP'S use of ignoring logic and ranting has truly made this troll thread amazing. I'm sorry you think I'm trolling, when my actual trolls are...
- by KA24DERT - at 2014.11.26 22:07:00
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197. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: And said CR has more DPS anyways . Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does. *facepalm* Megaman Trigger wrote: You can kill with it, yes, but it's mo...
- by KA24DERT - at 2014.11.26 13:43:00
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198. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Megaman Trigger wrote: Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boosts the MD's damage v...
- by KA24DERT - at 2014.11.26 02:57:00
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199. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Mass Drivers and sentinels are fine as is imo (at least in terms of the explosive resists) Cool opinion bro, but explain to me how a 25% resist to shield and armor against one of the lowest damage light weapons in the ga...
- by KA24DERT - at 2014.11.25 15:37:00
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200. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TT...
- by KA24DERT - at 2014.11.25 05:16:00
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