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381. And to add - in The War Room [original thread]
bigolenuts wrote: This is the DNS strategy How it is going down. Love it or hate it, just the facts. Not saying I approve, but is how it is and I support whatever direction AE management sends me in. Actually, THIS is the real DNS stra...
- by KA24DERT - at 2014.03.25 05:16:00
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382. We going to unite or what??? - in The War Room [original thread]
Free Beers wrote: so the TL;DR is "I'm sad my lack of diplomacy, real meta, planning, tatics, and effort resulted in eventually being removed from PC. So I will just QQ about those that did, oh and I'M RICH BEOTCH" Did I miss anything? ...
- by KA24DERT - at 2014.03.23 22:48:00
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383. Dont Blame CCP for LAG - in General Discussions [original thread]
This article specifically deals with network latency(the original thing gamers used to use the word "Lag" for), which this game handles pretty competently. Client-side prediction is one of the best ways to deal with the type of network latency yo...
- by KA24DERT - at 2014.03.23 22:38:00
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384. Respec Idea to end all respec ideas - in Feedback/Requests [original thread]
John Demonsbane wrote: How about you all just STFU and spend your SP wisely for a change. Core skills are always useful with more long term benefit than proficiency 5 on your new FOTM weapon. This. Also, I've been saying for a long time that...
- by KA24DERT - at 2014.03.22 16:57:00
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385. BPOs - in Feedback/Requests [original thread]
Dust BPOs will go away eventually and be replaced with Eve BPOs, and CCP is going to have to offer AUR refunds and figure out ways to deal with the upset customers. The idea was terrible to begin with and is a hinderance to the integration of Eve ...
- by KA24DERT - at 2014.03.22 16:55:00
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386. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, one of the biggest issues I have as a heavy is readjusting to constantly changing battle Conditions on large outposts, which got me thinking.. Maybe buffs and nerfs to weapons or the suit wasn't the answer, but...
- by KA24DERT - at 2014.03.17 21:38:00
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387. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Ku Shala wrote: I'll try and find the link but I read on here that kb/m has an intentional 1 second input deley and ccp doesnt plan on changing it It's a 1 frame delay between the game thread(including input handling) and the rendering threa...
- by KA24DERT - at 2014.03.17 19:01:00
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388. Is Kobrah Fighting For AE Now? - in The War Room [original thread]
Atiim wrote: Heimdallr69 wrote: I'm an fps fan and I'm having more fun playing need for speed than the other games out on ps4 lmao This is why DUST needs to be on PS4 ASAP. That, and get rid of the garbage U3 Engine and use what was this...
- by KA24DERT - at 2014.03.17 18:16:00
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389. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: Deluxe Edition wrote: I recently started alying dust again, the game is in a lot better place than when i quit several months ago. However the one drawback I've noticed upon return is the rise of autoaim. In CQC fight...
- by KA24DERT - at 2014.03.17 18:10:00
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390. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Auris Lionesse wrote: Play with a controller. All kb/m user say how much better it is then you get killed and blame autoaim lol. The mouse does provide a small advantage, but it's a very small one. This game was rocked by DS3 users even befo...
- by KA24DERT - at 2014.03.17 03:56:00
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391. Tracking Computer Module=Aim Assist. - in Feedback/Requests [original thread]
Harpyja wrote: KA24DERT wrote: There isn't a need to compromise on Aim Assist. It's bad for the game and should be removed entirely. Really? Last time I turned off AA, I didn't notice a difference. The aiming is still touchy and AA doesn'...
- by KA24DERT - at 2014.03.16 19:03:00
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392. How to bring back BPO's: Limited BPO's - in General Discussions [original thread]
Every idea that isn't an implementation of Eve-style BPOs is just asking the Dust development team to write code that is destined to be THROWN AWAY before they even hit save.
- by KA24DERT - at 2014.03.16 17:09:00
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393. Tracking Computer Module=Aim Assist. - in Feedback/Requests [original thread]
There isn't a need to compromise on Aim Assist. It's bad for the game and should be removed entirely.
- by KA24DERT - at 2014.03.16 17:06:00
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394. Competitive Mass Driver Fittings? - in The War Room [original thread]
Competitive Mass Driver fitting guide: 1) Fit the Mass Driver to any dropsuit. 2) Delete the fit and think about what you've done.
- by KA24DERT - at 2014.03.14 04:55:00
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395. Ran an AA Experiment - in General Discussions [original thread]
This is the same type of discovery that can be made during a Blue on Blue duel. AA is way too strong and determines outcomes way too much. The rifle nerfs are nice, but as long as hitscan weapons act like dropsuit-seeking lasers, there's going ...
- by KA24DERT - at 2014.03.12 04:46:00
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396. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
X7 lion wrote: Malkai Inos wrote: X7 lion wrote: every technical issue for dust is caused by the fact its on ps3, the sooner its on ps4 the better, dont get me wrong i know porting dust would take time and isnt easy work going from the ce...
- by KA24DERT - at 2014.03.11 16:00:00
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397. turn speed should be a balancing factor - in Feedback/Requests [original thread]
No. How is this mechanic even remotely fun? The only point is to frustrate the player.
- by KA24DERT - at 2014.03.11 08:49:00
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398. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: But would it improve perceived connectivity or would people still lag out from things like equipment spam? I really don't know. From what I can gather the setting improves input latency since input is ha...
- by KA24DERT - at 2014.03.11 04:45:00
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399. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
Simple request. Empower us to select whether or not we want this option enabled. From the Unreal Engine manual : Quote: OneFrameThreadLag (UBOOL) Whether to allow the rendering thread to lag one frame behind the game thread. I'd rather tak...
- by KA24DERT - at 2014.03.10 02:58:00
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400. And so ERA is attacking us on PFC - in The War Room [original thread]
ER-Bullitt wrote: Good idea.. Nyain San can start their own PFC, setup their own council, their own police department, etc. It can be the bizzaro-pfc ^ Second alternate ending for this thread.
- by KA24DERT - at 2014.03.08 16:42:00
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