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21. What if aim-assists was removed. - in Feedback/Requests [original thread]
Gyn Wallace wrote: Dovallis Martan JenusKoll wrote: Starlight Burner wrote: Removing Aim Assist will probably kill 60% of the DUST 514 population. I know for a fact I will not play this game with a controller anymore. I'll have to use t...
- by KA24DERT - at 2015.04.02 04:06:00
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22. What if aim-assists was removed. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Starlight Burner wrote: Just add Movement Inertia and the problem is solved. As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I gue...
- by KA24DERT - at 2015.04.01 07:04:00
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23. What if aim-assists was removed. - in Feedback/Requests [original thread]
Miokai Zahou wrote: If aim assist is ever removed then the strafing speed needs to be reduced considerably or removed altogether No aim assist with current strafe speeds is basically describing this game during Chromosome, which was the most ...
- by KA24DERT - at 2015.04.01 02:32:00
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24. Op squads/proto stomping. - in Feedback/Requests [original thread]
emm kay wrote: Thor Odinson42 wrote: General12912 wrote: I'm fine with it. If they want to run proto and risk profit in turn, be my guest. You lose 1 proto suit and you're only making about 20-50k isk per match soooooooo.... Yeah, it's ...
- by KA24DERT - at 2015.03.31 22:25:00
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25. 3-D view of Warbarge - in Feedback/Requests [original thread]
The warbarge should remain a sprite to remind everyone how much fail it is.
- by KA24DERT - at 2015.03.31 22:21:00
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26. What if aim-assists was removed. - in Feedback/Requests [original thread]
I agree with the removal of aim assist, but movement does not need any nerfs. This game is painfully slow as it is.
- by KA24DERT - at 2015.03.31 22:14:00
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27. I know the so-called good players don't want this... - in General Discussions [original thread]
CCP's battle servers themselves are probably fine, they host with Hypernia, and it looks like they have a decent resume . Those servers are going to ping as well as physics allows, and they're performing as fast as whatever CCP is paying for. An...
- by KA24DERT - at 2015.03.26 02:33:00
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28. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Echo 1991 wrote: The Attorney General wrote: Vesta Opalus wrote: I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ...
- by KA24DERT - at 2015.03.24 21:42:00
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29. Doubling TTK - in General Discussions [original thread]
JJ'S wrote: ... The worst part of DUST and aim assist is loosing personal assets with each death... Destiny, GTA, CoD... Dieing isn't a huge deal ... That's what irks me too. You skill up, get this bad ass suit, and it gets melted in a ...
- by KA24DERT - at 2015.03.22 05:23:00
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30. PS4 port = larger player base = more profits - in General Discussions [original thread]
DiablosMajora wrote: PC is the most ideal scenario. It offers unparalleled options for development. Once the edges have been ironed out and development has good momentum, THEN consoles are an option. IMO, realistically, by the time DUST is read...
- by KA24DERT - at 2015.03.21 23:42:00
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31. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: KA24DERT wrote: The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless ...
- by KA24DERT - at 2015.03.21 19:48:00
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32. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless alpha'd by 2-3 dedicated AV users. The risk for tanker...
- by KA24DERT - at 2015.03.21 11:11:00
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33. Doubling TTK - in General Discussions [original thread]
Indianna Pwns wrote: KA24DERT wrote: Leadfoot10 wrote: KA24DERT wrote: Izlare Lenix wrote: The lack of aim assist and lower weapon damage during beta produced a much longer TTK than we have now. And fights back then were more sati...
- by KA24DERT - at 2015.03.21 00:33:00
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34. Doubling TTK - in General Discussions [original thread]
Leadfoot10 wrote: KA24DERT wrote: Izlare Lenix wrote: The lack of aim assist and lower weapon damage during beta produced a much longer TTK than we have now. And fights back then were more satisfying and more fun. Sometimes it took two ...
- by KA24DERT - at 2015.03.20 10:37:00
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35. Doubling TTK - in General Discussions [original thread]
Izlare Lenix wrote: The lack of aim assist and lower weapon damage during beta produced a much longer TTK than we have now. And fights back then were more satisfying and more fun. Sometimes it took two clips to kill someone and you felt like ...
- by KA24DERT - at 2015.03.20 06:48:00
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36. Commando Rework - in Feedback/Requests [original thread]
+1 Where do you think commando ewar should be?
- by KA24DERT - at 2015.03.16 06:58:00
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37. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
Killer's Coys wrote: Commando have 2 light weapons. Commando have a good reload bonus. Commando have an incredible damage bonus. Commando don't need grenades. Do you imagine a minmando with swarm luncher + AV grenade ? lol Commano need to be ...
- by KA24DERT - at 2015.03.15 23:12:00
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38. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
benandjerrys wrote: Wrong. Nanofibers that decrease armor (since no structure) In choosing a kincat vs an armor plate you are already effectively doing that. I'd agree more with the concept if dropsuits had more base armor or more slots to fi...
- by KA24DERT - at 2015.03.13 19:41:00
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39. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Too much speed actually reduces complexity to all but a small fraction of the user base. Yep, I want my skill gap. And I can't wait for PVE to come out so that scrubs stop thinking they can play a shooter.
- by KA24DERT - at 2015.03.13 11:04:00
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40. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as that would mean strafi...
- by KA24DERT - at 2015.03.13 06:09:00
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