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61. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger calibre slug like an...
- by KA24DERT - at 2015.03.04 21:33:00
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62. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Spkr4theDead wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV...
- by KA24DERT - at 2015.03.04 20:35:00
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63. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's A...
- by KA24DERT - at 2015.03.04 10:17:00
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64. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as ...
- by KA24DERT - at 2015.03.04 09:04:00
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65. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Kain Spero wrote: GLOBAL RAGE wrote: Kain Spero wrote: This really has gone on long enough. Until performance can be improved the Gallente Research Facility (lovingly called lag map or lag facility) needs to be switched out for communicat...
- by KA24DERT - at 2015.03.04 02:44:00
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66. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then? No, not qui...
- by KA24DERT - at 2015.03.04 02:39:00
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67. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them.
- by KA24DERT - at 2015.03.04 00:19:00
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68. Mouse/Keyboard, Controller - in General Discussions [original thread]
CommanderBolt wrote: KA24DERT wrote: KEROSIINI-TERO wrote: KA24DERT wrote: Mejt0 wrote: Using m&kb in cqc is as effective [if not better] as DS3. Tested. Done it. ... That's some good crack. DS3 is king in CQC, and if yo...
- by KA24DERT - at 2015.02.28 01:42:00
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69. Mouse/Keyboard, Controller - in General Discussions [original thread]
KEROSIINI-TERO wrote: KA24DERT wrote: Mejt0 wrote: Using m&kb in cqc is as effective [if not better] as DS3. Tested. Done it. ... That's some good crack. DS3 is king in CQC, and if you don't see that you are bad at this game. ...
- by KA24DERT - at 2015.02.28 00:56:00
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70. I miss you dust, you should come join us on a real console =( - in General Discussions [original thread]
Proto Annihilator wrote: CommanderBolt wrote: Imp Smash wrote: Moving dust to PC would actually be pretty hard. Their demographic is console gamers after all... Their demographic of about a few thousand players. They have lost more PC ...
- by KA24DERT - at 2015.02.27 23:24:00
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71. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
THANK YOU CCP! https://trello.com/c/i694UyKh In WarLords 1.2 we will be able to have matches free from the scourge of Advanced Gear!!!
- by KA24DERT - at 2015.02.27 23:15:00
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72. Mouse/Keyboard, Controller - in General Discussions [original thread]
Mejt0 wrote: Using m&kb in cqc is as effective [if not better] as DS3. Tested. Done it. ... That's some good crack. DS3 is king in CQC, and if you don't see that you are bad at this game.
- by KA24DERT - at 2015.02.27 20:56:00
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73. Could you make ISK variants of ALL AUR ITEMS Anyone Agree?! - in Feedback/Requests [original thread]
Agree. It'll be just like in Eve where some named variants of modules require less skill than T2 versions, but cost more on the market (usually). This won't help new players because of how hard it is to earn ISK, but it'll help people who want t...
- by KA24DERT - at 2015.02.25 22:40:00
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74. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
al rite ohkay ever1 need 2 support my anti strafe thred! https://forums.dust514.com/default.aspx?g=posts&m=2487141#post2487141 no more straffing!
- by KA24DERT - at 2015.02.24 13:28:00
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75. Dust development for ps4 - in Feedback/Requests [original thread]
Meee One wrote: KA24DERT wrote: GLOBAL RAGE wrote: KA24DERT wrote: Actually AWS's EC2 instances are pretty famous for having terrible performance and IO in general, especially for their smaller instances. It's so bad they actually sta...
- by KA24DERT - at 2015.02.22 22:05:00
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76. More ways to get paid. LP in FW - in Feedback/Requests [original thread]
FW needs a small LP buff coupled with more worthwhile faction gear. Additional ISK might be fine, but the real problem is how hard it is to bootstrap yourself into the FW lifestyle, and the tangible benefits you get from it.
- by KA24DERT - at 2015.02.22 09:19:00
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77. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY ...
- by KA24DERT - at 2015.02.22 01:27:00
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78. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP...
- by KA24DERT - at 2015.02.21 21:27:00
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79. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
MRBH1997 wrote: KA24DERT wrote: Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency a...
- by KA24DERT - at 2015.02.19 21:11:00
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80. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go ...
- by KA24DERT - at 2015.02.19 19:32:00
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