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561. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
Don't say I didn't warn ya'll.
- by KA24DERT - at 2013.12.09 08:02:00
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562. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
With the coming FW changes, I think it's important that OBs do not count towards the damage penalty. There will always be blueberries who aren't on comms and don't respond, and there will always be greenberries more than willing to take an OB on ...
- by KA24DERT - at 2013.12.08 18:48:00
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563. Aim Assist - in General Discussions [original thread]
Magnus Amadeuss wrote: KA24DERT wrote: A slight tangent, but it must be said: KB/M DOES NOT TURN A SCRUB INTO A GOD. And there are plenty of scrubs playing PC shooters to prove that. If KB/M made the huge difference everyone claims, then ...
- by KA24DERT - at 2013.12.08 17:05:00
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564. Aim Assist - in General Discussions [original thread]
A slight tangent, but it must be said: KB/M DOES NOT TURN A SCRUB INTO A GOD. And there are plenty of scrubs playing PC shooters to prove that. If KB/M made the huge difference everyone claims, then everyone would flock to it, just like they do...
- by KA24DERT - at 2013.12.07 22:06:00
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565. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: abarkrishna wrote: Mobius Wyvern wrote: These threads make no ******* sense. This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now? Ok, so w...
- by KA24DERT - at 2013.12.07 17:39:00
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566. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
abarkrishna wrote: Aim assist not only helped ruin TTK but now it takes all skill out of using any rifle. Get rid of it let the scrubs walk on back to COD/ BF where they belong. Why are you even pandering to that crowd anyway? So they will st...
- by KA24DERT - at 2013.12.06 22:58:00
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567. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
The section of road that starts at G4 and ends at C7 is immune to Mass Drivers. Rounds go right through the road surface with no splash damage.
- by KA24DERT - at 2013.12.06 06:40:00
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568. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
The road around near G6 is immune to Mass Drivers. Rounds just fly right through it, no splash.
- by KA24DERT - at 2013.12.06 06:31:00
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569. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Vell0cet wrote: taxi bastard wrote: I am 50/50 lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing ...
- by KA24DERT - at 2013.12.06 06:25:00
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570. What makes scouts broken? - in General Discussions [original thread]
Iron Wolf Saber wrote: Lack of HP Lack of Sensors (pff 16 meters? should be like 30+) Lack of Stealth (half it) Lack of utility (give em 2 equipment slots) Lack of Strafe (remove the strafe cap) Scanners should be tied into the suits own ...
- by KA24DERT - at 2013.12.06 06:04:00
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571. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Still needs a random trajectory deviation to make sniping infantry a little harder.
- by KA24DERT - at 2013.12.05 17:21:00
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572. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Jack Boost wrote: CCP make 'new' things very carefully 'step by step'. 1. put item into game 2. no one use it? 3. ok nerf others ;) (joke) .. boost a little. Comand have potential of game breaking (as same as heavy...
- by KA24DERT - at 2013.12.05 00:24:00
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573. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots. I'm not lying, you're just selectively reading. I said Proto suits CAN take 6 shots, and good heavies most certainly ...
- by KA24DERT - at 2013.12.02 20:04:00
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574. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: KA24DERT wrote: My mass driver would like a word with you. And that word is "no". The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject. tell your mass d...
- by KA24DERT - at 2013.12.02 19:04:00
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575. BPOs and the future - in Feedback/Requests [original thread]
Jvnx Nightchill wrote: I find it rather amusing that some players are so vehemently against the BPOs and are in such a tirade over how they break the market that as yet does not exist. We can't even transfer items we loot off the field (or buy)...
- by KA24DERT - at 2013.12.02 18:05:00
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576. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
My mass driver would like a word with you. And that word is "no". The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject.
- by KA24DERT - at 2013.12.02 17:55:00
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577. [Request] Bring back blueprints PLEASEEEEEEE!!!!!!!!! - in Feedback/Requests [original thread]
Dust BPOS will be converted to Eve BPOS at some point. That's the simple reality.
- by KA24DERT - at 2013.12.01 23:20:00
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578. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Thurak1 wrote: KA24DERT wrote: Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong. Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the risk...
- by KA24DERT - at 2013.11.30 08:39:00
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579. Is TTK or Assault Rifles the problem? - in General Discussions [original thread]
TTK is the code word that has allowed us to follow a long winding path to the truth: that the rifles are indeed overpowered. For a long time any "Nerf the AR" thread was shouted down by the peanut gallery. However talking about "TTK" didn't set ...
- by KA24DERT - at 2013.11.30 08:27:00
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580. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: because legal issues. What legal issues? Between Sony's EULA for PSN and CCP's EULA for Dust, you're SOL. Also, if they offer a refund, there is little to no chance you'll ever win a lawsuit.
- by KA24DERT - at 2013.11.27 06:53:00
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