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541. OH done? - in The War Room [original thread]
Arirana wrote: The Furtive Pygmy wrote: Arirana wrote: Weird, I remember playing a dom match with you on my team against usuckatdust a few weeks ago. Actually, I'm certain that was you. Was a pretty damn close game too, dust and talos we...
- by KA24DERT - at 2013.12.15 22:24:00
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542. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: fixing this requires a hp buff to suits by around 110%, and a buff to explosive damage, shotguns, and sniper rifles vs infantry to keep it balanced :P should have no affect on vehicles though as vehicle damage output vs inf...
- by KA24DERT - at 2013.12.15 20:54:00
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543. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I don't think it should be a straight dmg nerf I would like a rof nerf to all weapons alpha damage weapons forge sniper shotty plc would be unaffected Wed still have the same damage per clip so it wouldn't be 756...
- by KA24DERT - at 2013.12.15 19:49:00
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544. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Jooki Chewaka wrote: 1. I dont thing SMG needs any nerf, it has a limited range, and its rof is awesome, hence it damage. 2. The problem with speedtanking is more an Autoaim issue than weapons being OP. 3. About the rail rifle... its damage s...
- by KA24DERT - at 2013.12.15 19:22:00
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545. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Dominus Fatali wrote: I think that 30% is too large a reduction. 5% to 10% would be an ideal staring point for sustained fire weapons. Alpha Damage weapons (snipper riffles, shotguns, etc.) seem fine as is. This is coming from a Scout who uses ...
- by KA24DERT - at 2013.12.15 19:07:00
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546. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Draco Cerberus wrote: How would you compare the Rifle and SMGs (apparent top killers according to the post) to the tanks, grenades, REs and Forge Guns that also kill by the dozens in many of the matches I play? Every weapon does relatively equa...
- by KA24DERT - at 2013.12.15 18:24:00
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547. aim assist - in Feedback/Requests [original thread]
Let's not get too complicated. Just remove aim assist all together.
- by KA24DERT - at 2013.12.15 18:11:00
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548. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
We keep seeing these "TTK" issue threads, but I think it's time to stop dancing around the issue. The time to kill of most weapons is fine, with the exception of the rifles and the SMG. The high damage output of these weapons is negating the fol...
- by KA24DERT - at 2013.12.15 17:51:00
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549. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
The rifles need a 30% nerf to their damage.
- by KA24DERT - at 2013.12.15 07:33:00
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550. Things I'd like to see happen in DUST514... An ongoing list. - in Feedback/Requests [original thread]
No type of HP nerf is appropriate until the damage output of the rifles is re-evaluated.
- by KA24DERT - at 2013.12.13 20:37:00
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551. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
Malkai Inos wrote: KA24DERT wrote: What exactly does Sony guarantee? Let's take a look at the PSN EULA: Quote: 19. Limits on our liability and your rights As far as permitted by law, we are not responsible or liable for nor do we give ...
- by KA24DERT - at 2013.12.12 19:47:00
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552. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
Malkai Inos wrote: KA24DERT wrote: Aikuchi Tomaru wrote: As many people already said: CCP would love to do this. They just can't because Sony doesn't want software in the PSN which is able to blow up consoles. Which is very understandabl...
- by KA24DERT - at 2013.12.12 18:59:00
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553. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
Jadd Hatchen wrote: KA24DERT wrote: You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style ...
- by KA24DERT - at 2013.12.12 18:32:00
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554. [Feedback] CCP, do you test your own product? srsly, dafuq is dis - in Feedback/Requests [original thread]
Jooki Chewaka wrote: 1.7 live tanks with old eve's mwd drive I BELIVE I CAN FLY
Scotty the ******** being lazy
TK fest and unability to punish...
So, have you at least playtested 1.7? SiSi @DUST is mandatory ... so pathetic t...
- by KA24DERT - at 2013.12.12 18:25:00
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555. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: As many people already said: CCP would love to do this. They just can't because Sony doesn't want software in the PSN which is able to blow up consoles. Which is very understandable. Because it would hurt Sonys reputation...
- by KA24DERT - at 2013.12.12 18:23:00
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556. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
Malkai Inos wrote: CCP has said on multiple occasions that a SISI client is on their personal wishlist. The problems are rather on the technical and contractual side. Sony would have to accept unstable software running on their console and con...
- by KA24DERT - at 2013.12.12 04:05:00
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557. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
CCP, I'm sure that you test the game before you release a patch. But I doubt very much that you PLAY the game before each patch. I doubt that you have had an in-game goal in your mind that you really want to achieve, and have had to push throug...
- by KA24DERT - at 2013.12.11 22:12:00
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558. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
Zero Harpuia wrote: KA24DERT wrote: Quote: 1. I believe that TTK (Time-to-Kill) was never intended to be as short as it is now. What kind of FPS does CCP want DUST to be? by Vrain Matari, ZionTCD, DUST 514 Forums A fun FPS :) First an...
- by KA24DERT - at 2013.12.10 22:33:00
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559. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit.
- by KA24DERT - at 2013.12.10 16:04:00
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560. Fast TTK is working as intended and here to stay according to ccp - in General Discussions [original thread]
Quote: 1. I believe that TTK (Time-to-Kill) was never intended to be as short as it is now. What kind of FPS does CCP want DUST to be? by Vrain Matari, ZionTCD, DUST 514 Forums A fun FPS :) First and foremost, combat should be fun. Long TTK...
- by KA24DERT - at 2013.12.10 15:55:00
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