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521. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Almost got banned last night again. Proxies are an important part of keeping vehicles in check, we need them to be usable without undue penalties.
- by KA24DERT - at 2013.12.22 19:38:00
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522. Why did CCP nerf remote explosives in FW??? - in General Discussions [original thread]
Proposed Fix: https://forums.dust514.com/default.aspx?g=posts&t=130883&find=unread
- by KA24DERT - at 2013.12.21 20:25:00
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523. Mass drivers need a buff - in General Discussions [original thread]
The mass driver is perfectly balanced. The issue is that the Rifles are all ridiculously overpowered. The solution is not to buff the Mass Driver, but to nerf the Rifles. Buffing the MD will only add to the low TTK issue. As a 24/7 mass driver...
- by KA24DERT - at 2013.12.21 19:17:00
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524. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I never said I was against the concept, but why the hell would you want to call it ownership? -_- The object instance ID should be assigned to to the player ID who who triggers the explosive. Now get some meds for your...
- by KA24DERT - at 2013.12.21 18:01:00
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525. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why call it "ownership"? That's a terrible term to use. What's wrong with the term? You blow up a prox/re that isn't yours, it becomes yours, and the associated points/penalties as well. You break it you bought it.
- by KA24DERT - at 2013.12.21 16:00:00
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526. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Been griefed a few times with proximities/res in FW, and I think I have a solution: Ownership of proximity mines/explosives transfers to the person who explode them via damage. This way if a red shoots a proximity mine to blow up a friendly, the...
- by KA24DERT - at 2013.12.21 07:06:00
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527. Good job with the combat rifle CCP - in General Discussions [original thread]
lee corwood wrote: We keep talking about how all the new rifles are all OP over each other. Yet no one seems to care that there are over 10+ other weapons in this game that don't seem to f@#king matter Hey look, a sane opinion.
- by KA24DERT - at 2013.12.20 23:22:00
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528. [Request] Complete the removal and/or modification of BPOs - in Feedback/Requests [original thread]
This is an excellent stop-gap measure until Eve style manufacturing can be implemented for Dust equipment.
- by KA24DERT - at 2013.12.20 21:47:00
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529. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Jadd Hatchen wrote: bolsh lee wrote: Are you part of CCP's development or marketing team ? No ? Gotcha, so what you say is just about as relevant as people's outlook on a "possible" PC version.... Or of course, if you still care to be conten...
- by KA24DERT - at 2013.12.20 21:36:00
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530. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Jadd Hatchen wrote: bolsh lee wrote: Im curious, If and when Dust comes to PC is CCP really going to try to market this emulation crap to PC gamers for the sake of balance. .. ? Because seprate servers isn't really CCP's thing, but then ag...
- by KA24DERT - at 2013.12.20 21:14:00
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531. The combat rifle is not OP - in General Discussions [original thread]
TheD1CK wrote: From using the CR, I know it is damn good but at anything just out of range you are in trouble It has extremely fast RoF but it does not pack the punch of the other variants, AR/SR/RR Anyone trying to say it's OP has to accept ...
- by KA24DERT - at 2013.12.20 20:21:00
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532. Why are kb/m Users being ignored ? - in General Discussions [original thread]
bolsh lee wrote: Im curious, If and when Dust comes to PC is CCP really going to try to market this emulation crap to PC gamers for the sake of balance. .. ? Because seprate servers isn't really CCP's thing, but then again I didn't think nerf...
- by KA24DERT - at 2013.12.20 20:14:00
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533. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
This is getting more and more game breaking. If you play FW long enough, especially if you are a squad leader, you are almost GUARANTEED to get banned, and lose ALL the standings you've gained in that day. I think the only thing that should coun...
- by KA24DERT - at 2013.12.20 18:15:00
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534. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
This is still a problem, and while the HMG buff is appreciated, it looks like CCP is closing the damage gap in the wrong direction. We need less damage from the majority of the hitscan weapons, not more.
- by KA24DERT - at 2013.12.20 18:11:00
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535. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: So, a whole new world of guns and vehicles now. It's been a couple weeks. How are people feeling about things I wonder? Or has the glitz of "new stuff" sort of glossed over everything? CCP: TTK is an issue? Got it. Here, ha...
- by KA24DERT - at 2013.12.20 17:36:00
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536. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
ugg reset wrote: as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4. Strafing BS? Ah, you're one of those cats that wants everyone to just sit still while you shoot them. Strafing...
- by KA24DERT - at 2013.12.20 07:08:00
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537. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
+1 Remove Aim Assist. It closes the skill gap much too harshly, and exaggerates the damage of the rifles in the game. It also puts KB/M users at a disadvantage. The only point of the feature is to give gold stars to all the mouth-breathers in ...
- by KA24DERT - at 2013.12.20 06:09:00
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538. who will be playing Planetside 2 when it releases on Ps4 - in General Discussions [original thread]
Not bothering with Planetside 2: 1) Planetside 2 is half the game Planetside 1 was. It has none of the strategy of the original, and lots of missing features. 2) SOE is 10 times worse than CCP on a bad day. SOE ran Planetside into the ground with...
- by KA24DERT - at 2013.12.19 22:49:00
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539. TTK killing Diversity in this game? - in General Discussions [original thread]
Jadd Hatchen wrote: Tek Hound wrote: Jadd Hatchen wrote: And you still didn't get the point. What RANGE were you at when you died in under a second? If it was less than 50 meters, then hell yes that is as it's supposed to be. If it was lo...
- by KA24DERT - at 2013.12.16 18:38:00
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540. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
501st Headstrong wrote: Agreed. What do you guys think if we took Dmos out the gamw? I don't think we should outright remove them, as they add to fitting variety. If you want to give up your HP or support mods to do high damage, great. But s...
- by KA24DERT - at 2013.12.16 18:03:00
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