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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7699
|
Posted - 2015.03.21 16:42:00 -
[61] - Quote
Lorhak Gannarsein wrote:Thumb Green wrote:Xocoyol Zaraoul wrote:Thumb Green wrote:Takahiro Kashuken wrote:So he pops out with the hardeners back on, that is smart piloting, do you really expect pilots to dual AV which can pop a basic HAV with no hardener on in about a clip? Why is it vehicle players think AV should take more than one clip kill something but are fine with the fact that everything else can kill 2 or 3 of somethings in a clip? Why is it that AV are the only weapons you expect to take more than one clip to do it's job? Just because you're in a tank doesn't mean you're invincible to infantry, in fact infantry is the greatest threat to tanks. Why? Because they can pop out from anywhere and 1-2 shot your ass and there's not a damn thing you can do about it if you don't have your own infantry support. He isn't disputing that though, he is saying that naturally he's only going to engage with hardeners on, and that no one sane would do it with them off because AVers will pop you. He wasn't disputing how many "clips or shots" it shoudl take to kill an HAV with hardeners off, he was acknowledging that they ARE a threat. It seems you're bringing in baggage from other "Us VS Them" threads into here, cut that crap out. No he's saying AV shouldn't be able to take out a tank in a single clip and has always said that. please, make your next purchase Reading Comprehension Operation I. What he SAID was 'do you really expect pilots to dual[sic] AV which can pop HAV with no hardener in just a clip? Which means simply that 'AV can take HAVs out in a single clip, and that since you can prevent that eventuality, only a moron engages when that's a possibility.' Please, never make me defend Taka again.
actually he has a history of saying it. One of his primary complaints (in several threads) is that standard HAVs can be rapidly killed with one magazine with a prototype forge gun.
Just because he didn't say it in this particular thread doesn't mean he doesn't say it.
AV
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Shade Lert
Rogue Instincts Ashtar Federation
3
|
Posted - 2015.03.21 17:53:00 -
[62] - Quote
Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again.
Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank.
Sent AK.0- Maxed HMG and Forge
Comm. GK.0- Maxed AR and Maxed PLC, adv shotty
Alts- Vics MAXED- Ass. AK.0 LR, SC R
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KA24DERT
TeamPlayers Negative-Feedback
1110
|
Posted - 2015.03.21 19:48:00 -
[63] - Quote
Dovallis Martan JenusKoll wrote:KA24DERT wrote:The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless alpha'd by 2-3 dedicated AV users.
The risk for tankers is near an all time low with this patch. Then drive a tank and tell us how low-risk it is. Don't come crying back to the forums when you get blapped by another tank. Some dropsuit fittings can also deal enough damage in one hit, that activating the hardeners afterwards is pointless. If you decide to engage with hardeners active for "just in case" you will be at a disadvantage as soon as the shielding goes down. Tanks have always been the best tank hunters, that risk is about the same.
Your risk against AV is at an all time low. You can dip into infantry, hardeners active, blap away, and run away before your hardeners run out with minimal risk. Yeah, you'll be at a disadvantage when your hardeners expire.... big whoop! A tank's speed lets it determine the terms of engagement.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Archduke Ferd1nand
Nos Nothi
267
|
Posted - 2015.03.21 19:48:00 -
[64] - Quote
Michael Epic wrote:Everything Dies wrote:A double-hardened armor tank is all but invincible while the hardeners are active; once down, however, it's going to be paper-thin. This is actually what Rattati was proposing way back with the wave of opportunity--a tank should briefly be able to come in and dominate things before having to withdraw to safety. So its safe to say that the whole entirety of the tankers in the game are now hit and run sissies? Why wouldn't you be if you could move at 40 m/s?
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Vesta Opalus
T.H.I.R.D R.O.C.K
533
|
Posted - 2015.03.21 23:13:00 -
[65] - Quote
Shade Lert wrote:Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again. Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank. EDIT: and really, most of the time if not all the time a tank is not going to stop you from winning, just hack the objective and get links around the area, most objectives are inside buildings or overhead where tanks cant see/get. and one other thing before i sign off, how is a proto tank stomping anything different from a team proto stomping with proto min/amarr assaults and cal scts?ive nvr see a single tank redline a enemy team, but ive sure as hell seen proto stompers redline teams multiple times in a row.
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
And yes, when I see a proto amarr sentinel I can and DO run at him with a mh82, and I succeed, because the infantry portion of this game isnt horrendously unbalanced, and unlike the rep/hardener madruger the amarr sentinel can be ******* killed.
"tank is not going to stop you from winning" Wow. Thats funny because Ive seen single tanks effectively win the game for their team just by denying strategic open ground to the enemy team while providing support fire into a bunch of buildings/objective/etc from behind. I see it alot in fact, quite a bit more now that the madruger can literally not be killed by anything less than four proto AV hitting it at exactly the same time.
But its cool, keep pretending tanks are fine so that everyone can tell that you're completely out of touch with what balance looks like. |
Juno Tristan
Obscure Reference
466
|
Posted - 2015.03.22 00:04:00 -
[66] - Quote
If there's a supply depots players don't stay in their AV fits after the vehicle has been destroyed, why would tanks stick around when their modules are in cooldown
ADS Ramming Revenge!
Plasma Cannon Rampage
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Shade Lert
Rogue Instincts Ashtar Federation
3
|
Posted - 2015.03.22 17:58:00 -
[67] - Quote
Vesta Opalus wrote:Shade Lert wrote:Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again. Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank. EDIT: and really, most of the time if not all the time a tank is not going to stop you from winning, just hack the objective and get links around the area, most objectives are inside buildings or overhead where tanks cant see/get. and one other thing before i sign off, how is a proto tank stomping anything different from a team proto stomping with proto min/amarr assaults and cal scts?ive nvr see a single tank redline a enemy team, but ive sure as hell seen proto stompers redline teams multiple times in a row. I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it. And yes, when I see a proto amarr sentinel I can and DO run at him with a mh82, and I succeed, because the infantry portion of this game isnt horrendously unbalanced, and unlike the rep/hardener madruger the amarr sentinel can be ******* killed. "tank is not going to stop you from winning" Wow. Thats funny because Ive seen single tanks effectively win the game for their team just by denying strategic open ground to the enemy team while providing support fire into a bunch of buildings/objective/etc from behind. I see it alot in fact, quite a bit more now that the madruger can literally not be killed by anything less than four proto AV hitting it at exactly the same time. But its cool, keep pretending tanks are fine so that everyone can tell that you're completely out of touch with what balance looks like.
If you really believe that, then go run bush and thatll solve your problem.
All suits proto at one time or another, respec #23
Vics MAXED
Alts-Ass. AK.0/Sent Mk.0/Comm. Gk.0,Mk.0
Ish AFG=NP
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Stormblade Green
KnightKiller's inc.
61
|
Posted - 2015.03.22 18:11:00 -
[68] - Quote
It would be interesting if Breach FGs actually moderately override those hardeners....... By override I mean ignore some of the hardener.....
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5467
|
Posted - 2015.03.22 18:14:00 -
[69] - Quote
Michael Epic wrote:Everything Dies wrote:A double-hardened armor tank is all but invincible while the hardeners are active; once down, however, it's going to be paper-thin. This is actually what Rattati was proposing way back with the wave of opportunity--a tank should briefly be able to come in and dominate things before having to withdraw to safety. So its safe to say that the whole entirety of the tankers in the game are now hit and run sissies?
If tanks weren't so expensive, tankers might be a bit more brave about it.
Just my advanced fitting is costing 600k.
Usually banned for being too awesome.
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Thumb Green
The Valyrian Mercenary Army
2188
|
Posted - 2015.03.22 18:20:00 -
[70] - Quote
Stormblade Green wrote:It would be interesting if Breach FGs actually moderately override those hardeners....... By override I mean ignore some of the hardener..... Hell, the breach should completely ignore hardeners with how long you have to fcking sit there while the damn thing charges.
Take your stinking paws off me, you damned dirty hipster!
Rated [TV-MA]
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Nothing Certain
Bioshock Rejects
1591
|
Posted - 2015.03.22 19:24:00 -
[71] - Quote
Drogan Reeth wrote:Takahiro Kashuken wrote:Drogan Reeth wrote:Takahiro Kashuken wrote:Lying.
Your HP does drop but a repper will bring it back up so while it takes no damage it is repping.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 The point is 3 ppl shooting at the tank became worthless. Then the tank ran to the red line and the AV ppl sat around with fingers up thier bum, again worthless. Until the tank returned, but his hardners where back up now, again the 3 ppl shot hopelessly till they ran out of ammo. That's stupid game play. I run with 2 gunners in my HAV. It should take 3 people to try and combat me. So he pops out with the hardeners back on, that is smart piloting, do you really expect pilots to dual AV which can pop a basic HAV with no hardener on in about a clip? AV has had its fun in the sun for about 2.5 years and still does where DS are concerned, AV is not the be all and end all button that it currently is. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 But 3 ppl can't combat you. One side is invincible the other is not.
It is the only way tankers are happy. Look, they have near invincibility and blasters are murderous again and they think this is fair. I'm OK with the changes just to shut the crybabies up and because killing them is really fun again, not just a fair fight where the better player wins like it was.
Because, that's why.
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
78
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Posted - 2015.03.22 19:28:00 -
[72] - Quote
5 hardeners, continuous hardening
I WILL WIN... DESTINY
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Takahiro Kashuken
Red Star.
4380
|
Posted - 2015.03.22 19:49:00 -
[73] - Quote
Himiko Kuronaga wrote:Michael Epic wrote:Everything Dies wrote:A double-hardened armor tank is all but invincible while the hardeners are active; once down, however, it's going to be paper-thin. This is actually what Rattati was proposing way back with the wave of opportunity--a tank should briefly be able to come in and dominate things before having to withdraw to safety. So its safe to say that the whole entirety of the tankers in the game are now hit and run sissies? If tanks weren't so expensive, tankers might be a bit more brave about it. Just my advanced fitting is costing 600k. But yea, at that cost I feel pretty justified at having a thick layer of armor for a little while. And it's not like the infantry scum have any problems dedicating 8 people to AV at once to kill a single tank so I don't see much of a problem. I mean, god forbid they actually call in their own tank. Why, that would involve actual risk. We simply can't put the plebs in that position.
1.1mil and if JLAV are about i need a second player to be on the map consistantly watching out and directing me away from the JLAV or towards it so i can kill it before it kills be and the kicker is the JLAV require no skill and next to no ISK.
If it is swarms same as above.
If its AV nades same as above.
FG/PLC still not used that much but it requires aim.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17793
|
Posted - 2015.03.22 20:10:00 -
[74] - Quote
Himiko Kuronaga wrote:Michael Epic wrote:Everything Dies wrote:A double-hardened armor tank is all but invincible while the hardeners are active; once down, however, it's going to be paper-thin. This is actually what Rattati was proposing way back with the wave of opportunity--a tank should briefly be able to come in and dominate things before having to withdraw to safety. So its safe to say that the whole entirety of the tankers in the game are now hit and run sissies? If tanks weren't so expensive, tankers might be a bit more brave about it. Just my advanced fitting is costing 600k. But yea, at that cost I feel pretty justified at having a thick layer of armor for a little while. And it's not like the infantry scum have any problems dedicating 8 people to AV at once to kill a single tank so I don't see much of a problem. I mean, god forbid they actually call in their own tank. Why, that would involve actual risk. We simply can't put the plebs in that position.
I don't know about that. My style of tanking hasn't changed between the patches. I'll always stick around as long as I can, retreat, then re-engage from another angle or when I feel ready.
E.G - On the Train Car/Garage Map I was rolling around in a Madrugar Gk.0 [cuz I can **** you] and three infantrymen jumped up on top of one of those buildings over looking the two medium sockets at the back of the map and the road that connects them.
I was skulking around behind the lower socket shooting up at them to no avail.....so I roll right through the centre of the map [the train cars] loops around by their redline and end up partially on that hill behind them. 3 AV would have wrecked me on open ground from the position they had, so I flanked them, and scored three kills out of them. S
Sure there were 3 players but I outplayed them.
It's not really about being brave as opposed to knowing the limits of your fitting and the capability of AV when your hardeners are on cool down.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Nothing Certain
Bioshock Rejects
1591
|
Posted - 2015.03.22 23:07:00 -
[75] - Quote
Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once.
Kind of ironic coming from the tanker side. What teamwork does tanks need now?
Because, that's why.
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Ronin Merc
Defenders of the Helghast Dream The Ditanian Alliance
8
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Posted - 2015.03.22 23:12:00 -
[76] - Quote
Tanks are virtually unkillable. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17795
|
Posted - 2015.03.22 23:31:00 -
[77] - Quote
Nothing Certain wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Kind of ironic coming from the tanker side. What teamwork does tanks need now?
Do you know how impossibly difficult it is to take down a Hardened, Repped Armour Tank with only an Ion Cannon.....really ******* difficult aright.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1178
|
Posted - 2015.03.24 01:28:00 -
[78] - Quote
KA24DERT wrote:Dovallis Martan JenusKoll wrote:KA24DERT wrote:The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless alpha'd by 2-3 dedicated AV users.
The risk for tankers is near an all time low with this patch. Then drive a tank and tell us how low-risk it is. Don't come crying back to the forums when you get blapped by another tank. Some dropsuit fittings can also deal enough damage in one hit, that activating the hardeners afterwards is pointless. If you decide to engage with hardeners active for "just in case" you will be at a disadvantage as soon as the shielding goes down. Tanks have always been the best tank hunters, that risk is about the same. Your risk against AV is at an all time low. You can dip into infantry, hardeners active, blap away, and run away before your hardeners run out with minimal risk. Yeah, you'll be at a disadvantage when your hardeners expire.... big whoop! A tank's speed lets it determine the terms of engagement.
The infantry can also see you coming, and decide not to get into your line of fire. I do that all the time. You either have to be ignorant of your environment, distracted by enemy suits, or intentionally run in front of a tank to be killed by one.
There is no place on the map, other than the wide open passages, that a tank can try to engage me without my consent. I can deny them any LOS to me just by walking around an object. It's practically like full invincibility vs tanks.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vesta Opalus
T.H.I.R.D R.O.C.K
542
|
Posted - 2015.03.24 15:54:00 -
[79] - Quote
Shade Lert wrote:Vesta Opalus wrote:Shade Lert wrote:Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again. Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank. EDIT: and really, most of the time if not all the time a tank is not going to stop you from winning, just hack the objective and get links around the area, most objectives are inside buildings or overhead where tanks cant see/get. and one other thing before i sign off, how is a proto tank stomping anything different from a team proto stomping with proto min/amarr assaults and cal scts?ive nvr see a single tank redline a enemy team, but ive sure as hell seen proto stompers redline teams multiple times in a row. I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it. And yes, when I see a proto amarr sentinel I can and DO run at him with a mh82, and I succeed, because the infantry portion of this game isnt horrendously unbalanced, and unlike the rep/hardener madruger the amarr sentinel can be ******* killed. "tank is not going to stop you from winning" Wow. Thats funny because Ive seen single tanks effectively win the game for their team just by denying strategic open ground to the enemy team while providing support fire into a bunch of buildings/objective/etc from behind. I see it alot in fact, quite a bit more now that the madruger can literally not be killed by anything less than four proto AV hitting it at exactly the same time. But its cool, keep pretending tanks are fine so that everyone can tell that you're completely out of touch with what balance looks like. If you really believe that, then go run bush and thatll solve your problem.
Funny story, I have been.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1009
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Posted - 2015.03.24 15:59:00 -
[80] - Quote
Notice how these threads degenerate into a shouting match as soon as someone says "it should take X amount of people to kill me"... reminds me of the good ol' 1.7 days.... aaaah the memories.... |
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Adipem Nothi
Nos Nothi
8256
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Posted - 2015.03.24 16:56:00 -
[81] - Quote
Everything Dies wrote:This is actually what Rattati was proposing way back with the wave of opportunity--a tank should briefly be able to come in and dominate things before having to withdraw to safety. Rattati had nothing to do with "waves of opportunity" ...1.7 was all Wolfman.
Shoot scout with yes.
- Ripley Riley
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Balistyc Farshot
The Exemplars
114
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Posted - 2015.03.24 17:28:00 -
[82] - Quote
I think the balancing should be to firstly dedicate the blaster to be Anti personnel or AV. Stop this junk about the main cannon being for infantry and AV, that is garbage. Go review a real tank's specs. Make the main gun not for infantry or if it is, then make it solely for infantry (like the rail gun is for AV). The small turrets should be for infantry, I hate still seeing single pilots rolling around stomping solo in their blaster tanks. Plus the blaster buff was not needed!
The other way to fix the solo tanker being a pain and making a game not fun, is to require another pilot to be the gunner. Then you don't have a solo driver stomping a match in his proto tank solo. The solo tanks should have gaping wholes in their tanking meta to counter the solo gunner models. That was the believed line of thinking on the hulls. A solo railgun tank would only have half the modules of a standard 3 seater or have to give up on highs and lows.
The conversation about forging a tank in the sweet spot is not valid. You get one shot that way, the forge guns are so well balanced with the charge up times and anchoring movement while charging, if you get double tapped in the weak spot, you aren't paying attention or you don't know how to drive. I do the AFG and just wow, you get rolled compared to swarming on a scout with blues (way safer). Plus I can use a nano or REs. The FG is dying very quickly due to being on a building being so much less safe now.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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MINA Longstrike
Kirjuun Heiian
2420
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Posted - 2015.03.24 17:30:00 -
[83] - Quote
Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at.
Translation: "It's unfun because I don't get to insta-kill vehicles".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Balistyc Farshot
The Exemplars
114
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Posted - 2015.03.24 17:43:00 -
[84] - Quote
Dovallis Martan JenusKoll wrote:KA24DERT wrote:Dovallis Martan JenusKoll wrote:KA24DERT wrote:The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless alpha'd by 2-3 dedicated AV users.
The risk for tankers is near an all time low with this patch. Your risk against AV is at an all time low. You can dip into infantry, hardeners active, blap away, and run away before your hardeners run out with minimal risk. Yeah, you'll be at a disadvantage when your hardeners expire.... big whoop! A tank's speed lets it determine the terms of engagement. The infantry can also see you coming, and decide not to get into your line of fire. I do that all the time. You either have to be ignorant of your environment, distracted by enemy suits, or intentionally run in front of a tank to be killed by one. There is no place on the map, other than the wide open passages, that a tank can try to engage me without my consent. I can deny them any LOS to me just by walking around an object. It's practically like full invincibility vs tanks. Edit: Risk VS unskilled AV is at a low. Risk VS infantry that actually took the time to put SP into weapons and suits, is still acceptably high. A forge gunner with SP and Skill is a death sentence for even a hardened tank, and high end swarm fits can repel any tank from the combat field. If you want Militia swarms to be effective against a tank that has 12 different skill sets maxed out, then you are barking up the wrong tree. An AV user with the skills into the Weapon, the Suit, and the assistant Modules, should be a threat to Investment tanks. Someone who just picks up a weapon to spam around, should not.... aside from forge guns, which should be at least somewhat useful as a deterrent even at the basic level, because they require both aim, and a heavy suit. Consequentially... I also believe that if the tank does not have much investment, that Militia swarms should be of consideration to the pilot. Investment vs Investment should be somewhat on par, even though tanks always have to have 3-4x what AV does.
Ok, you aren't a heavy and never ran a Forge gun. They are the most difficult gun in the game to score kills with, hands down. If you as a tank get bapped and you have hardners you tip your hat entirely to that heavy. Heavies are slower than tanks, require charge up time to do minimal damage to tanks, require spot on aim, have 4 shots to reload, and they can't walk while charging (Hamster curbs suck with a charged forge gun). I saw someone mention the breach. That thing is useless with the charge up time required. Plus any heavy with a Forge gun has only a side arm to defend themselves. Yeah, they have the risk reward thing down. Plus the sweet spot is on the back of a tank. Yeah, that heavy will chase you down or maneuver (Sarcasm).
JLAV - The LAV is paper mache now so no complaining about that. Yes they are BPOs but the clone is dedicated to dying in a flaming wreck, to maybe kill you. Do you have that commitment in a tank? Have someone on your side shoot the JLAV with a mass driver and it will set off the REs. It is really fun.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Mejt0
Dead Man's Game RUST415
1148
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Posted - 2015.03.24 18:04:00 -
[85] - Quote
Noo... whaaat? It can't beee, cmon. It's not like they are invisible to damage, right?
*whisper from commander* good work.. they don't have a clue. Keep going, over *
Yea, they're fine in their own broken way. Umm that's not what i wanted to say. Act like you didn't read this.
*whisper to commander* i fked up, i fked up. Backup plan *
[...] *whisper to myself* .. he's gonna fire me.. *
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Operative 1174 Uuali
Y.A.M.A.H
536
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Posted - 2015.03.24 19:31:00 -
[86] - Quote
Drogan Reeth wrote:Operative 1174 Uuali wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. Then you must be smart amd actually work for your kill. Go to the other side of the map where you know the tank's path of retreat will be and viola, a kill you can be proud of instead of scrubbing it. Tanks usually make predictable patrols around the map. Stop making silly excuses' for bad game play.
It is not bad game play when infantry can now vault to the stars and have tons of buildings from which to fire down from with impunity. Swarms have been buffed to hell as is. They are stronger than they have been or ever were. Still this AV b*tching? When will it end.
You are not using the game mechanics to your advantage. You will not get your easy mode now so deal with it.
All tankers ever asked for was for a tank to be a goddam tank!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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The Attorney General
2886
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Posted - 2015.03.24 19:38:00 -
[87] - Quote
Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash.
Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s.
So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry.
Want to fight a tank? Grow some balls first.
Mr. Hybrid Vayu.
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Echo 1991
Titans of Phoenix
763
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Posted - 2015.03.24 20:38:00 -
[88] - Quote
The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first. Commandos cant use AV nades, and from 200 meters you can't get a lock. 2 hardeners = 74.76% reduction in damage. with a double damage modded level 5 minmando and a proficiency 5 swarm launcher, it does 2072 damage to armour. Those 2 Hardeners are reducing the damage dealt by 1549. So it can rep through the damage it receives from any single swarmer. Even 2 minmandos would have trouble with that. A part of me thinks you havent played in a while if you dont know this stuff already. |
Echo 1991
Titans of Phoenix
763
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Posted - 2015.03.24 20:43:00 -
[89] - Quote
Operative 1174 Uuali wrote:Drogan Reeth wrote:Operative 1174 Uuali wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. Then you must be smart amd actually work for your kill. Go to the other side of the map where you know the tank's path of retreat will be and viola, a kill you can be proud of instead of scrubbing it. Tanks usually make predictable patrols around the map. Stop making silly excuses' for bad game play. It is not bad game play when infantry can now vault to the stars and have tons of buildings from which to fire down from with impunity. Swarms have been buffed to hell as is. They are stronger than they have been or ever were. Still this AV b*tching? When will it end. You are not using the game mechanics to your advantage. You will not get your easy mode now so deal with it. All tankers ever asked for was for a tank to be a goddam tank! Can you tell me when swarms were buffed to hell? cos i think i missed it. You clearly dont remember the days when swarms could lock on from 400m away and could deal near 3000 damage to an armour tank in one volley. So please stop saying AV people are crying because it just isnt the case. When 2 hardeners can make a tank take almost 75% less damage for nearly a minute there is a balance issue. The tank could drive off before the hardeners end, come back 30 seconds later and do the exact same thing all over again. I'm for this waves of opportunity thing but when a tank is near invincible it ceases to be a wave and becomes a tsunami. |
KA24DERT
TeamPlayers Negative-Feedback
1112
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Posted - 2015.03.24 21:42:00 -
[90] - Quote
Echo 1991 wrote:The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first. Commandos cant use AV nades, and from 200 meters you can't get a lock. 2 hardeners = 74.76% reduction in damage. with a double damage modded level 5 minmando and a proficiency 5 swarm launcher, it does 2072 damage to armour. Those 2 Hardeners are reducing the damage dealt by 1549. So it can rep through the damage it receives from any single swarmer. Even 2 minmandos would have trouble with that. A part of me thinks you havent played in a while if you dont know this stuff already.
Funny you say that, I was in that exact situation yesterday, we set up an ambush with 2 minmandos with ADV and PRO swarms against an armor madrugar.
The tank escaped.
I guess we needed a 3rd Minmando with 2 damage mods.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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