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201. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: TTK is too low on other suits. It's going to get nerfed if splash resistance goes away. That's just silly. If the TTK is too low on other suits under Mass Driver fire, it's MUCH lower under the fire of a Rifle. The Mil...
- by KA24DERT - at 2014.11.24 20:43:00
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202. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting...
- by KA24DERT - at 2014.11.24 20:11:00
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203. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: KA24DERT wrote: I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have go...
- by KA24DERT - at 2014.11.24 02:02:00
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204. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing? I've been playing some Doom multiplayer recently, and I must say half of these whin...
- by KA24DERT - at 2014.11.23 23:31:00
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205. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Let's just nail everyone's feet to the ground and get this over with.
- by KA24DERT - at 2014.11.23 09:07:00
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206. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: No. Because your mass driver will get nerfed again the instant you get what you want. They buffed it back up to useful because they added the resists. Mass drivers were nerfed because there was no dropsuit that could sta...
- by KA24DERT - at 2014.11.21 21:12:00
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207. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Further, you continue to ignore the fact that the MD can, in fact, kill a heavy without ever being shot at by using the splash damage to kill the heavy around a corner. I've addressed it at least once: https://...
- by KA24DERT - at 2014.11.21 21:03:00
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208. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
Danny Daymond wrote: dont u mean ban pro to dumbie not avd No, you. Proto hasn't been run in pubs since CCP instituted a rolling character biomass on all toons that accrue more than 5 million SP. Anyone coulda told you that Proto wasn't the...
- by KA24DERT - at 2014.11.21 11:04:00
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209. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: No point arguing. OP will not accept any evidence or opinion as valid unless it is in lockstep with his own. Any evidence put forth will show the MD is a crap weapon, and that the sentinel bonus takes that crap and flus...
- by KA24DERT - at 2014.11.21 08:53:00
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210. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Espeon Bons wrote: KA24DERT wrote: As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. I say buff it to 40% resistance cuz **** remotes The resistance...
- by KA24DERT - at 2014.11.21 08:45:00
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211. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump.
- by KA24DERT - at 2014.11.21 05:46:00
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212. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: KA24DERT wrote: FPSes are based on shooting and moving. We have Aim Assist to take care of the shooting. Now we're going to nerf strafing to take care of that pesky "moving" business. Wow. If you can't aim, and you c...
- by KA24DERT - at 2014.11.20 23:28:00
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213. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
FPSes are based on shooting and moving. We have Aim Assist to take care of the shooting. Now we're going to nerf strafing to take care of that pesky "moving" business. Wow. If you can't aim, and you can't hit a moving target, you're probably p...
- by KA24DERT - at 2014.11.20 22:16:00
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214. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
Iron Wolf Saber wrote: And watch nothing Change... Don't come here with this nonsense. Everyone knows that CPMs have the password for free ADV gear, of course you don't care about us poor players because CCP pays you in ISK AND GEAR. You're...
- by KA24DERT - at 2014.11.20 07:09:00
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215. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
Her Chosen wrote: Maybe you should get good and earn your tags, hmmm? #ADVstomp4life I have dozens of millions of ISK, I'm going to use it destroying STD scrubs like you. Welcome to New Eden Not everybody has access to ISK like you, and it's...
- by KA24DERT - at 2014.11.20 06:27:00
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216. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
Stevez Wingyip wrote: KA24DERT wrote: I think it's just dumb that people can run ADV gear in pubs. I'm getting tired of these tryhard ADVANCE STOMPERS ruining my games. I don't understand how i'm supposed to run into walls, not bring uplin...
- by KA24DERT - at 2014.11.20 06:11:00
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217. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
MrShooter01 wrote: BAN WEAPONS FROM PUBS I am sick and tired of being shot at while I'm trying to explore the rich and detailed environment, go on quests, and play bumper cars with other LAVs I keep dying over and over again, and for what? ...
- by KA24DERT - at 2014.11.20 06:00:00
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218. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
I think it's just dumb that people can run ADV gear in pubs. I'm getting tired of these tryhard ADVANCE STOMPERS ruining my games. I don't understand how i'm supposed to run into walls, not bring uplinks, camp strategically irrelevant high spots...
- by KA24DERT - at 2014.11.20 05:26:00
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219. Blast from the Past - in General Discussions [original thread]
In this post from January, a forum poster predicts that scouts won't be a problem because your reticule will turn Red when looking at them. https://forums.dust514.com/default.aspx?g=posts&m=1701235#post1701235 This turned out to be true, a...
- by KA24DERT - at 2014.11.20 03:55:00
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220. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Kensai Dragon wrote: Ydubbs81 RND wrote: Proto has little to do with the stomping......it is the talent + squads - stupid bluedots. You can use a $20K heavy suit and wreck all proto gear in any class. You can use a beefed up adv suit in an...
- by KA24DERT - at 2014.11.20 00:48:00
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