Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
221. Whenever I get a Plasma Cannon Kill - in General Discussions [original thread]
Arkena Wyrnspire wrote: That... was pretty odd. Yeah, you'd think that yelling PLASMAAAA and swinging back and forth in a love tunnel while two straw men dance for me after EVERY kill would get old. But it doesn't.
- by KA24DERT - at 2014.11.19 01:40:00
|
222. Requesting KBM users help - in Feedback/Requests [original thread]
My preferred key setup (mouse is a Revolution MX): S=Forward X=Back A=Strafe Left D=Strafe Right Shift=Toggle Sprint MouseAux4(zoom)=Grenade MouseAux1(thumb)=Melee MouseForward=Interact MouseBack=Push to Talk 1-5=Weapons (modifier key for craz...
- by KA24DERT - at 2014.11.19 01:28:00
|
223. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Kensai Dragon wrote: You're right about the 'tryhard' squads, or veteran squads, or whatever label we're attaching to them. I think you're confusing those of us who are trying to balance the game with those who are QQing about losing. Many of y...
- by KA24DERT - at 2014.11.18 23:05:00
|
224. Whenever I get a Plasma Cannon Kill - in General Discussions [original thread]
https://www.youtube.com/watch?v=gNrEzQwPX_I
- by KA24DERT - at 2014.11.18 22:54:00
|
225. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: abdullah muzaffar wrote: DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game ...
- by KA24DERT - at 2014.11.18 22:40:00
|
226. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
The main effect of removing Prototype equipment from pubs will be the removal of joyously ganking fools for 150k ISK a pop. NEWS FLASH: Those competitive, organized, "tryhard" squads will wreck your day in MILITIA if they had to. Squad up, get g...
- by KA24DERT - at 2014.11.18 22:25:00
|
227. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: You think it's wrong that it takes you more than ten seconds to kill a heavy? You think it's right? What other maxed-out prototype light weapon build takes 10 seconds to kill a sentinel? Quote: Three things l...
- by KA24DERT - at 2014.11.18 02:04:00
|
228. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I will once again plug Breakin Stuff's proposal about Sentinel battle role, because that would honestly fix every issue that MD users have with sentinels, because the sentinel would then be dominant in terrain conditio...
- by KA24DERT - at 2014.11.18 00:45:00
|
229. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Noticed something while taking a look at the Sentinel bonuses: Quote: Role Bonus(ALL SENTINELS): +5% damage resistance to splash damage per level. Caldari Sentinel Bonus: GÇó3% shield resistance to hybrid - blaster weapons per level. GÇó2% s...
- by KA24DERT - at 2014.11.17 23:52:00
|
230. Requesting KBM users help - in Feedback/Requests [original thread]
MrShooter01 wrote: ... For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossib...
- by KA24DERT - at 2014.11.17 04:21:00
|
231. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Mad Syringe wrote: KA24DERT wrote: If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands. If you're out of the HMG's range, now they can sidestep the MD round. Yes, I can kill terrible heavies...
- by KA24DERT - at 2014.11.15 00:07:00
|
232. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: You do realize that it simply is not possible, with the current engine and tagging system, to say "heavies have a resist to grenades and REs, but not MDs". I've clearly laid out that 25% is too much for MD. It's a r...
- by KA24DERT - at 2014.11.14 11:32:00
|
233. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Mad Syringe wrote: Splash resistance on heavies is fine, hit them in the face and they go down. This message is coming from your friendly neighbourhood Masshole! HTFU BTW, carpetbombing with an assault MD might not do the trick... and agains...
- by KA24DERT - at 2014.11.14 11:29:00
|
234. PC ISK. It was never passive. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Her Chosen wrote: Soraya Xel wrote: Not. Happening. No Effort, No Money. Really? Defending and keeping our districts didn't take effort? Because another corporation chose not to attack me, I don't get ISK for thei...
- by KA24DERT - at 2014.11.14 00:30:00
|
235. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Bradric Banewolf wrote: ... how exactly am I supposed to kill proto logi train again?...... I'll wait....? ... Well, I present you with two revolutionary ideas: 1. Shoot the bloody logi instead of the heavy....
- by KA24DERT - at 2014.11.13 23:12:00
|
236. PC ISK. It was never passive. - in Feedback/Requests [original thread]
Yeah, "Passive ISK" is basically a weasel phrase.
- by KA24DERT - at 2014.11.13 08:34:00
|
237. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Justin Tymes wrote: Kensai Dragon wrote: KA24DERT wrote: Victor Moody Stahl wrote: I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinat...
- by KA24DERT - at 2014.11.13 01:30:00
|
238. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
I put forth an early proposal for this almost a year ago: https://forums.dust514.com/default.aspx?g=posts&m=1701189 I was off the mark a bit, since this was posted before scouts were actually released, but much of what you say, and what I s...
- by KA24DERT - at 2014.11.12 23:27:00
|
239. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
True Adamance wrote: Are you attempting (pardon my ignorance too much thread) that only Massdriver explosive resistance should be exempt from this or that all explosive resistance should be removed from sentinels? Mass Driver should be exe...
- by KA24DERT - at 2014.11.11 01:03:00
|
240. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scouts. If the MD ...
- by KA24DERT - at 2014.11.11 00:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |