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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  IMMORTAL WAR HERO
 NECROM0NGERS
 Caps and Mercs
 
 121
 
 
      | Posted - 2014.04.08 06:42:00 -
          [1] - Quote 
 looks like a usb with flick switch....... a terrible thing that ruins fps games............ is dust lag switch free or do i smell cheaters
 
 Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2669
 
 
      | Posted - 2014.04.08 06:44:00 -
          [2] - Quote 
 Yes, they can use them.
 
 No, they won't help.
 
 ak.0 4 LYFE je ne regrette rien | 
      
      
        |  IMMORTAL WAR HERO
 NECROM0NGERS
 Caps and Mercs
 
 121
 
 
      | Posted - 2014.04.08 06:54:00 -
          [3] - Quote 
 i had a feeling.......... looks like a lot of people are abusing it....... its not amusing at all........... im taking a long break from dust except for my one laggy game a day i has 190 days logged in....no point in losing it.... but i have lost alot of the hope i had 4 this game
 
 Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2669
 
 
      | Posted - 2014.04.08 06:59:00 -
          [4] - Quote 
 Lag switches don't work in this game.
 
 It's all server-side; they'd achieve the opposite effect of what they intended.
 
 https://forums.dust514.com/default.aspx?g=posts&t=66835
 
 ak.0 4 LYFE je ne regrette rien | 
      
      
        |  The Eristic
 Sad Panda Solutions
 
 372
 
 
      | Posted - 2014.04.08 07:03:00 -
          [5] - Quote 
 Whether or not they may be beneficial would depend on how the server handles the more extreme side of packet transmission delay (and it *does* seem to happily tolerate high ping) and would require a good bit of reasonably well-informed experimentation on the part of the user. I've very occasionally seen some fishy stuff that appeared to go well beyond the average Dust lag problems, but it would rather difficult for the average person to implement ls'ing effectively here.
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        |  HYENAKILLER X
 WILL FIGHT ANYONE
 
 718
 
 
      | Posted - 2014.04.08 07:05:00 -
          [6] - Quote 
 Ive ran into them more than several times. Online gaming.......
 
 Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory. | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2669
 
 
      | Posted - 2014.04.08 07:07:00 -
          [7] - Quote 
 
 HYENAKILLER X wrote:Ive ran into them more than several times. Online gaming....... 
 Were you playing something aside from DUST?
 
 Because it doesn't happen here.
 
 ak.0 4 LYFE je ne regrette rien | 
      
      
        |  Jack McReady
 DUST University
 Ivy League
 
 1266
 
 
      | Posted - 2014.04.08 08:45:00 -
          [8] - Quote 
 that lack of education
  
 lag switch only works when you are the host...
 
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        |  Garrett Blacknova
 Codex Troopers
 
 5032
 
 
      | Posted - 2014.04.08 08:52:00 -
          [9] - Quote 
 It is technically possible to use a lag switch in DUST. Just like it's technically possible to wear a high visibility vest in a sniper duel. You CAN do it, but it's a stupid idea.
 
 In a practical sense, nobody with half a brain and any knowledge of netcode will use a lag switch because it doesn't provide any benefit, and instead gives everyone else a whole lot of free chances to find and kill you while you're using it. Just like in a practical sense, trying to duel a sniper while you're practically glowing orange or yellow will result in a bullet in your head while the guy in a ghillie suit is invisible in the bushes.
 
 DUST isn't 100% without any lag switchers, because there are some pretty stupid people out there. But you don't have to worry about people using one to cheat, because any lag switcher will just make themselves an easy target for you to slaughter instead of giving themselves an advantage.
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        |  General John Ripper
 
 19442
 
 
      | Posted - 2014.04.08 10:00:00 -
          [10] - Quote 
 ask nav hv
 
 My like count = Nominate Ripper 4 cpm petition Sign it to let CCP know we are serious. | 
      
      
        |  VALCORE72
 NECROM0NGERS
 Caps and Mercs
 
 117
 
 
      | Posted - 2014.04.08 10:35:00 -
          [11] - Quote 
 yes and no . i know for sure 100% , a guy i know runs his ip all over the place ,bouncen it so to speak , it does cause lag once you get next to him and damage is freaky even at long range . you can say or believe what you want but for me i know . turbo controlers , and ip bounces . btw this was in 1.7 not sure about now . and yes i help him test it .
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        |  Garrett Blacknova
 Codex Troopers
 
 5038
 
 
      | Posted - 2014.04.08 10:47:00 -
          [12] - Quote 
 
 VALCORE72 wrote:yes i help him test it . I suggest sending a report detailing all the information you have on the process you used to test and anything you know about the setup being used to CCP to help them resolve the issues.
 
 Otherwise I recommend never posting on an official forum telling people you helped someone circumvent the rules of the game. That never ends well.
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        |  VALCORE72
 NECROM0NGERS
 Caps and Mercs
 
 118
 
 
      | Posted - 2014.04.08 10:52:00 -
          [13] - Quote 
 yes you are right i should . he said it took him like 3 days and to me take more to do it then what you get out of it . we only did it that 1 time and after a few hrs he said felt like the server reset him or something and had to start over and said screw it lol
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        |  VALCORE72
 NECROM0NGERS
 Caps and Mercs
 
 118
 
 
      | Posted - 2014.04.08 10:55:00 -
          [14] - Quote 
 
 VALCORE72 wrote:yes you are right i should . he said it took him like 3 days and to me take more to do it then what you get out of it . we only did it that 1 time and after a few hrs he said felt like the server reset him or something and had to start over and said screw it lol 
 and if ccp wont fix modded controlers they cant fix this . for the controlers all they need is if the weapon fire rate over a set amount it stop fire , limiter switch if you will
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        |  Orenji Jiji
 
 368
 
 
      | Posted - 2014.04.08 11:09:00 -
          [15] - Quote 
 
 Garrett Blacknova wrote:It is technically possible to use a lag switch in DUST. Just like it's technically possible to wear a high visibility vest in a sniper duel. You CAN do it, but it's a stupid idea.
 In a practical sense, nobody with half a brain and any knowledge of netcode will use a lag switch because it doesn't provide any benefit, and instead gives everyone else a whole lot of free chances to find and kill you while you're using it. Just like in a practical sense, trying to duel a sniper while you're practically glowing orange or yellow will result in a bullet in your head while the guy in a ghillie suit is invisible in the bushes.
 
 DUST isn't 100% without any lag switchers, because there are some pretty stupid people out there. But you don't have to worry about people using one to cheat, because any lag switcher will just make themselves an easy target for you to slaughter instead of giving themselves an advantage.
 Garrett the problem with such statement is that we don't know how is lag compensation resolved server side. I'm in EU and I've seen some wonky stuff happening when US/Asia people join EU server and run their Rail Rifles from 60+ meters. In CQC they are teleporting right and left, not accepting damage and wrecking you with their L weapons. In medium to max distance you get a single hit marker and then kill screen shows something like your maximum + 100 hp damage. This happens throughout the match from the same group of reds. And funny thing is that everything runs great on your end, your console is cold, your internet connection is only used by you, your squad moves without hiccup, some of the reds ("assumed lower latency") are moving and getting damage normally. But those "assumed higher latency" guys are special.
 
 So it sometimes seems that the game designers chose insane lag compensation settings.
 
 Or region selection switch in options is busted and I get to a higher latency servers than before.
 
 Or both, I guess.
 
 
 Also to be honest I can't even check what is my current ping to battle servers, as their addresses have been redacted from the forums. But I had this when my ping was <46ms at all times.
 
 SL dumbfire, DS bumpercars, Duvolle514. All those moments will be lost in time, like tears in rain. Time.. to die. | 
      
      
        |  m twiggz
 Pradox One
 Proficiency V.
 
 455
 
 
      | Posted - 2014.04.08 11:28:00 -
          [16] - Quote 
 "Lag switches" and "IP bouncing" are two completely different things and provide two completely different outcomes on server-side based games.
 
 "Lag switches" are used as an actual switch in most cases (can also be used as a program) that disrupts your client connection from the server connection. This may work out well for client based games, causing anyone who is in your game (assuming you're the client holding the match) to lag. On server based games "lag switches" cause yourself to lag as the connection between your client and the server gets disrupted. This may make you more difficult to hit but at the same time it makes it more difficult for you to cause damage as well. Its not something useful in client -> server games.
 
 "IP bouncing" is something used completely outside of video games, for the most part. It provides absolutely zero advantage to someone who would actually waste the time to do it. It simply bounces your IP address to different servers, whether it be around the world or specific places, causing the server to think you're somewhere you're not. This tactic is used by internet scammers, hackers, criminals and even law enforcement. It would make no change to your actual connection to the server. If anything it would cause you, the client, to lag, not the specific server in which you are doing it to.
 
 Does that sum it up enough for you? Honestly you can believe what you want about your friend using "IP Bouncing" to cause lag to other players but it simply isn't true. Whatever you two 'tested' must have been some sort of coincidental lag.
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        |  R F Gyro
 Clones 4u
 
 1253
 
 
      | Posted - 2014.04.08 11:50:00 -
          [17] - Quote 
 I'm far from an expert in these things, but as far as I am aware...
 
 1. Dust uses dedicated CCP-operated servers (players can't host games themselves)
 2. Those servers maintain a model of the battlefield, and that model is the one that counts, not the one in your PS3
 3. Dust uses server-side hit detection, so it doesn't matter whether your PS3 thinks you hit the guy or not
 4. Dust performs some level lag-compensation
 
 Points 1, 2 and 3 make lag switching generally ineffective. When you hit the switch your PS3 stops communicating with the server, but everyone else is fine. They can still shoot you, the server will still register the hit, you will still die. The server can't tell you that you've died, but you are still dead. The server won't be receiving any updates from you, so as far as it is concerned you won't be shooting, or moving. When you release the switch, the server will get a load of updates from you, but it will be too late to do anything with them as the world will have moved on, so they'll probably be ignored.
 
 However, point 4 makes things a bit more interesting. In order to make a reasonable experience for players on high latency connections CCP have probably implemented some lag compensation. This means that in some situations the server will receive a lagged instruction from a client, then roll back time a bit to try and guess what the result would have been if the command had been received immediately.
 
 It is theoretically possible that people have figured out how to use a lag switch to abuse the lag compensation mechanics for their own benefit.
 
 When you see people "teleporting" it will almost certainly be nothing to do with their connection to the server. It will either be a problem with your connection (you missed an update or two from the server) or with the server itself (it was so busy it couldn't keep up with all the updates from all the clients).
 
 Finally, as others have pointed out, anything like lag switching is a bannable offense, and CCP have some pretty clever people and software for detecting cheating.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Justicar Karnellia
 Ikomari-Onu Enforcement
 Caldari State
 
 788
 
 
      | Posted - 2014.04.08 12:27:00 -
          [18] - Quote 
 It seems there's a lot of confusion in this thread about what exactly a lag switch is... it's just a CAT 5 cable spliced into a switch (usually in the controller) which can just delay or pause packet transmission - it also usually sits in between your home router and your client (either the controller or the console). It's client-side, not server-side... having said that, it's utility is questionable depending on many things, and that does include server side architecture, the protocol being used to transmit (many multiplayer games use UDP, a connectionless protocol) and how this is rendered and treated in game.
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        |  The dark cloud
 The Rainbow Effect
 Negative-Feedback
 
 2719
 
 
      | Posted - 2014.04.08 12:57:00 -
          [19] - Quote 
 The usage of a lagswitch would only be benificial if the guy who is using it is aswell the host of the match. Since that is not the case (because we have dedicated servers) lagswitching would not give you any advantage.
 
 I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun | 
      
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