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Pseudogenesis
Subdreddit Test Alliance Please Ignore
104
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Posted - 2014.04.08 09:18:00 -
[61] - Quote
Dust is the most fun now that it's been in months. Once AV and medium suits get a buff I think it will be unquestionably better than ever. |
Cinnamon267
127
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Posted - 2014.04.08 09:27:00 -
[62] - Quote
I use a cloaked scout with an Ion pistol but I also use a commando suit and a sentinel suit with a forge gun. Personally, I don't have an issue with cloaked scouts. My issue lies with the Rail Rifle and the like. I rarely see cloaked scouts, now. Most people are still running what they did before, it seems.
If a scout kills me, it was, usually, from behind and cloak wouldn't have made it any different. Getting shotgunned in the back is the same regardless of if they use a cloak or not. I can't see them from behind.
Tanks aren't ruining anything, either, I feel. I mean, when the Forge Gun is fixed things will be interesting.. But, even then, I find them to not be a problem any more. They go away more often than not. And, when I play my scout with remote explosives, they go away even faster. One Forge Gun shot and they bugger off. So, that's nice :) |
Reign Omega
BurgezzE.T.F General Tso's Alliance
280
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Posted - 2014.04.08 10:33:00 -
[63] - Quote
Skipped to the end to add my 2cents, I'm enjoying killing scouts and tanks. Sometimes the abundance of either (or both) gets annoying, and sometimes I just have to turn the game off. I'm still having around 65% fun playing though.....Lol. I just tool around and was it to see what the game has in store. Emotional investment is not an option with the current state of affairs |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
280
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Posted - 2014.04.08 10:40:00 -
[64] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. although against tanks teh millita blaster is usless.
also i found that blasters have more range (but **** all damge than railgins)
so what better way to **** off a railgun tank than to sit at 305M and **** him of witha blaster.
Elite Gallenten Soldier
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2152
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Posted - 2014.04.08 10:43:00 -
[65] - Quote
How is dust fun?
OHKing a scout out of his cloak with a shottie commando is pretty ******* fun.
Gal-mando. Because the best sidearm is a shotgun.
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
15
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Posted - 2014.04.08 10:51:00 -
[66] - Quote
Good scouts are a pain 3 shots from behind and I'm a Dead heavy however noob wanna be scouts in my line of sight die All in all I think the cloaks add something new and fresh.
Tanks i hate tanks lol yes there OP but not if there's only one or two. On Saturday I ran a Av sqd from L.O.T.I.S in does it was a blast no tank or DS was safe even when there was 6 tanks on the other side so now you need to work as a unit is that a bad thing?
Defeat dose not exist to them that are willing.
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Second Cerberus
Tested In Production
119
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Posted - 2014.04.08 11:39:00 -
[67] - Quote
I have to say that 1.8 is a significant improvement over 1.7 for me. I am a casual player that spends a lot of time in Ambush and the vehicle limit hotfix has made that mode so much more enjoyable for infantry. Factor in the cloaked scouts and increase in RE's and Ambush is the least tank stompy that it's been for a long time. 1.8 is far from perfect, but the Hardener, Heavies and Scout changes combined with the Ambush vehicle limit have made this game FAR more diverse than the last several builds. I would say that Assaults may need looked at and that Logi's may have been overnerfed, but at least the FOTM logi and equipment spam has been reduced.
"I don't always test my code, but when I do, I do it in production." - CCP
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Cee Zet
Phantom Universe Task Force Die Fremdenlegion
6
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Posted - 2014.04.08 12:05:00 -
[68] - Quote
Quote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Yes, you are right, the game changed. Feels like another game, another Dust514. The same game feels different. For me its nice to be a part of the changes. I like it to feel it in different ways. I like it when changes come, cause for me changes are chances. I like it cause i can try something new. I like it cause, to play in different ways, in the same game, its something i never had like this before. I like it cause iam not forced to be fotm (and i never make so many WP with D-U-Links, my LR and SMG) I like it to run around with an special corpmate and hunting tanks and oh boy, will they be fast away... I like it cause it feels. Sometimes good, sometimes bad. But it feels different like before.
(and the most i like when some cloaked souts shimmer is falling into Dust before my feet..., thats always good)
Maybe, i wouldnt like it, when... ...iam alone on my way, ...iam try to play like in 1.7, ...iam forced to use a RR :) (CCP, THX FOR THE LR)
I know, there where many BUG-¦s and it will never be a finished game, but to me, that means endless new impressions and ideas to test, to feel, to try out, to..., to...
After three month 1.7 for me it was boring, and i made a break, but why not? And come back cause it feels right, why not?
Iam sure you will play again. Theres is no alternative wich has such an feeling like Dust.
See you on the ground, soldier! |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
787
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Posted - 2014.04.08 12:06:00 -
[69] - Quote
Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was.
What Lorhak says is true to an extent, but then it's also difficult to gauge this early on. Forges aren't really useable right now until they fix the bugged skills (I usually run assault forge guns.... so they suck right now)... but I do see more swarms on the field now, even if their effect is still dubious - there is still no effective infantry AV weapon which can counter shield tanks. Add to this mix the grenade count reduction (less AV grenades), skill proficiency and damage mods and you have a lot of variables being switched around quickly - which brings me to the next issue.... CCP have a habit of balancing in big leaps, not small steps, which is what causes these imbalances in the first place... at 1.7 what they SHOULD have done is just not touch the AV weapons and introduce the hardeners and then watched the data... then if it wasn't at the sweet spot , they should modified a little bit more (whatever variable they felt was right) and then analyse the data... The problem is I feel as though the "data" is what we the players bring to the forums, and that no analysis is being done at the source from the people who are best placed to analyse it (ie. CCP).
I'm reserving jugement on the true state of the HAV/AV debate until all bugs are worked out but I think we are almost near the sweet spot - they could start working on peripheral things like making tanks appear on the mini-map and preventing people from exploiting the recall mechanic - so you can't just recall your tank in 5 seconds while it's taking fire so it magically disappears. :S
Of course, tanker side it'd be nice for people who actually invest points into tanks to make them count, so that people who are using militia assets with no skills are as effective as the skills they put into it (so if you put no skills into something, you shouldn't really be dominating the field with that asset).
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Altus Nox
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
17
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Posted - 2014.04.08 12:06:00 -
[70] - Quote
Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes.
I don't post much. Just tend to read these forums. I agree 100% that adaptation is a huge part of DUST. BUT, as an observer of multiple threads about the issues with 1.8, I have to say this:
Most of you high and mighty vets need to get off of your HTFU crutch. The way DUST is structured and the way CCP addresses these changes makes it impossible for anyone but you 20mil+ SP vets to adapt properly. The stock response seems to be HTFU wiithout any consideration to why people are QQing.
I joined in late 1.7 and put all of my 7-8mil SP towards building myself into support logi. I was getting good a it as well. 1.8 dropped and suddenly all of that work is gone. The equipment I skilled to advanced suddenly should have been into damping and precision skills. CCP gave us newer players absolutely no way to adapt without months more of suffering.
I guarantee that this is the reason so many people are complaining. I didn't think a full respect was needed until I played 1.8 with my logi.
-Omnes una manet Nox
(The same night awaits us all)
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Fox Gaden
Immortal Guides
2883
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Posted - 2014.04.08 12:22:00 -
[71] - Quote
I donGÇÖt have any trouble seeing cloaked Scouts. I can even spot them when standing still most of the time. If a Shotgun Scout gets behind me I am not going to see them cloak or no cloak.
The Tank side of the V/AV balance seems fine since the Hardener nerf and the Rail rang nerf. Swarm Launchers still need a slight buff though.
For those who say that infantry can just call in tanks to use for AV, I prove this wrong all the time by getting my Tank hacked when I am out hacking objectives, and then going back and slaughtering the Tank with the exact same fit. Experienced Tanker > Newb Tanker every time regardless of fit (unless the Newb is very lucky and the Experienced Tanker gets caught with their pants down.) But with recent Tank nerfs, Infantry AV should be fine if the Swarm gets 30 more damage per mussel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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NAV HIV
The Generals General Tso's Alliance
1374
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Posted - 2014.04.08 12:28:00 -
[72] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Funny How some of my Logi friends still rack up 2-3K wp per-game... It's very simple actually, the logi-scout-commando-heavy Combo is working great tbh... If you have 5 scouts and 1 logi in a squad, well that's difficult logi work, since there wont be much to rep... The logi takes a slayer role and only uses nanites and nanos at that point... Cal Logi is great for that... But a Full heavy squad + logi wont have much fun against a Combo squad.. Now the roles actually complement each other... not just a jack of all trades... |
Takahiro Kashuken
Red Star. EoN.
3265
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Posted - 2014.04.08 12:51:00 -
[73] - Quote
Nope
CCP has screwed vehicles
Less skills, less mods, less turrets, less vehicles, less slots, less fittings, less variety, less playstyles, less everything |
The Headless Horseman
Paladin Survey Force Amarr Empire
166
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Posted - 2014.04.08 14:04:00 -
[74] - Quote
Eruditus 920 wrote:Then leave.
I'm sick of all the belly achin' about this. In case you have'nt noticed, there are'nt many left still playing. I have over 200 contacts from closed beta that NEVER came back. The rest will leave soon for a more ballanced game...... coughdestinycough My bags are packed. Once I leave, not even speeders and fighter jets will bring me back. They had enough time to fix this garbage can of a mess.
Signed, Sealed, Delivered
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TechMechMeds
SWAMPERIUM
2990
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Posted - 2014.04.08 14:20:00 -
[75] - Quote
I simply quit matches the moment I'm not happy with my teams performance, there's no way I'm going all out for people who are either bad or shouldn't have left the academy yet. Likewise if the enemy aren't doing anything or its an instant redline then I'll leave that boring sht as well.
I played a match yesterday and I was one of three people not running a cloaked scout lol. I run minmatar heavy or logi, I don't like the assault bonuses at all.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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