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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1196
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Posted - 2014.04.07 03:54:00 -
[31] - Quote
Harpyja wrote:KING CHECKMATE wrote:Harpyja wrote:Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed.
Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and having situational awareness. Not having situational awareness is not an excuse to moan about tanks sneaking up on you. Even I can hear other tanks when I'm in my own and I'm not even using a headset; I at times stop dead in my tracks to get a better ear on my surroundings. If the constant pulsating sound given off by tanks isn't enough for you, then whenever they fire it should be a dead giveaway that there's a tank nearby. But if you still fail to hear them before they 'sneak' up on you, then it's entirely your fault. What you are saying is that if im a DEAF person, im not allowed to Enjoy Dust514? That if , because im out of work TOO late EVERYDAY ,and i have to play with VERY low volume, then i must just accept my fate, so that tankers can keep being Radar invisible? NEIN. You.are.wrong. You know what, considering the THREAT they are, Tanks should ALWAYS be on every infantry men radar at a MINIMUM range of 50mts, regardless their sp investment on E-war skills.... Your personal problems are your own. You can't ask for a game to be catered to you because of your personal problems. I find what you asked to be just plain wrong. Well what if a BLIND person wanted to enjoy Dust? I'm sorry but your comment is unacceptable. What if you were missing your legs but you really wanted to go mountaineering or rock climbing? You probably could, depending on how good you are, but there's no doubt that it will be a lot harder on you than someone that's able. On your last statement, what if I made a counter-argument and said that because of the threat that AV infantry poses to my vehicle, they should always be on my TacNet at a minimum range of 50 meters. It's like asking that no AV grenadier should be able to get within throwing distance of me, simply because I'm in a vehicle with better electronics systems so I should be able to detect you as well no matter what. Active scanners are still OP and can permascan all infantry within 50 meters, soGǪ.
Besides that, infantry AV poses 0 threat to tankers unless the tanker stands still for >15 seconds so i can place RE's, flux, PLC and detonate before you run away
Kills- Archduke Ferdinand
Balance!
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Echo 1991
WarRavens League of Infamy
193
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Posted - 2014.04.07 03:55:00 -
[32] - Quote
Harpyja wrote:KING CHECKMATE wrote:Harpyja wrote:Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed.
Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and having situational awareness. Not having situational awareness is not an excuse to moan about tanks sneaking up on you. Even I can hear other tanks when I'm in my own and I'm not even using a headset; I at times stop dead in my tracks to get a better ear on my surroundings. If the constant pulsating sound given off by tanks isn't enough for you, then whenever they fire it should be a dead giveaway that there's a tank nearby. But if you still fail to hear them before they 'sneak' up on you, then it's entirely your fault. What you are saying is that if im a DEAF person, im not allowed to Enjoy Dust514? That if , because im out of work TOO late EVERYDAY ,and i have to play with VERY low volume, then i must just accept my fate, so that tankers can keep being Radar invisible? NEIN. You.are.wrong. You know what, considering the THREAT they are, Tanks should ALWAYS be on every infantry men radar at a MINIMUM range of 50mts, regardless their sp investment on E-war skills.... Your personal problems are your own. You can't ask for a game to be catered to you because of your personal problems. I find what you asked to be just plain wrong. Well what if a BLIND person wanted to enjoy Dust? I'm sorry but your comment is unacceptable. What if you were missing your legs but you really wanted to go mountaineering or rock climbing? You probably could, depending on how good you are, but there's no doubt that it will be a lot harder on you than someone that's able. On your last statement, what if I made a counter-argument and said that because of the threat that AV infantry poses to my vehicle, they should always be on my TacNet at a minimum range of 50 meters. It's like asking that no AV grenadier should be able to get within throwing distance of me, simply because I'm in a vehicle with better electronics systems so I should be able to detect you as well no matter what. You have 3rd person view. You dont need that. We however cant always see what is behind us and tanks can barely be heard unless youre in them. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
706
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Posted - 2014.04.07 03:58:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells
Your suit has a maximum detection range. You want to see tanks further out? Put on range extenders.
So basically, you're telling me, that you are both deaf AND blind?
Have you seen the huge change of ambient light that is splayed in front of a tank? I can walk across the map, look around and say, "I see lights over there, so it must be a vehicle".
Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear"
I have NEVER encountered a tank where I did not expect one while running the ground game.
Sorry that my ground game far exceeds yours due to me being competent. But that's not an excuse to start crying.
If you can read this, it means you are reading.
Unless you are skimming
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Harpyja
Molon Labe. General Tso's Alliance
1529
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Posted - 2014.04.07 03:59:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells And your own ignorance to accept the fact that you have poor situational awareness is killing my brain cells even more.
How many times do I have to say, that if you can't even hear a tank right behind you, it's your own damn fault? Just like that one sniper on Line Harvest in the hills, I was bouncing my tank up and down the hill, when I came up right behind him and that's when I spotted him for the first time. Well, his awareness must've been awful, because I had the time to think about jumping out and shooting him with my rifle (because I didn't want to give my rail tank away just yet), look at him to see that he had over 500 armor, decide that I'd just have to use my railgun, line up the shot, and blast him to kingdom come.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9291
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Posted - 2014.04.07 04:00:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells
It's not ignorance.....we are very loud, have head lights we can't turn off, and our turrets can be heard across the map.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Operative 1171 Aajli
Bragian Order Amarr Empire
1797
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Posted - 2014.04.07 04:02:00 -
[36] - Quote
Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!"
How about common sense. Tanks bigger than people. Me want tank smoke big wampum.
Brick tanking a scout suit since April 2013!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1797
|
Posted - 2014.04.07 04:04:00 -
[37] - Quote
Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!"
How about common sense. Tanks bigger than people. Me want tank smoke big wampum.
Friendly tanks also make noise. Zero peripheral vision means I have to constantly turn like a ret*arded child at a KISS concert all the time. Stupid.
Brick tanking a scout suit since April 2013!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1196
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Posted - 2014.04.07 04:07:00 -
[38] - Quote
Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells Your suit has a maximum detection range. You want to see tanks further out? Put on range extenders. So basically, you're telling me, that you are both deaf AND blind? Have you seen the huge change of ambient light that is splayed in front of a tank? I can walk across the map, look around and say, "I see lights over there, so it must be a vehicle". Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear" I have NEVER encountered a tank where I did not expect one while running the ground game. Sorry that my ground game far exceeds yours due to me being competent. But that's not an excuse to start crying. Fine, i demand third person view and active scanners that scan 360 for me for 30 seconds. Also, i demand you buy me surround sound and that enemy tanks have different sounds than friendly tanks so that your points about situational awareness are validated.
Kills- Archduke Ferdinand
Balance!
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Harpyja
Molon Labe. General Tso's Alliance
1529
|
Posted - 2014.04.07 04:11:00 -
[39] - Quote
Operative 1171 Aajli wrote:Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!" How about common sense. Tanks bigger than people. Me want tank smoke big wampum. Friendly tanks also make noise. Zero peripheral vision means I have to constantly turn like a ret*arded child at a KISS concert all the time. Stupid. Friendly tanks also appear on your TacNet at all times so at least you're not left wondering if it's a friend or foe.
I mean if you're that much worried about tanks, just find a safespot and pull open your tactical map and scan the map for any tanks that don't have a blue diamond. I always scan the map while I wait for my spawn timer to be up-to-date on enemy vehicle movements and numbers.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
707
|
Posted - 2014.04.07 04:27:00 -
[40] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote: Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear"
Fine, i demand third person view and active scanners that scan 360 for me for 30 seconds. Also, i demand you buy me surround sound and that enemy tanks have different sounds than friendly tanks so that your points about situational awareness are validated.
I don't have surround sound, I turn the camera (as noted above) when I hear a tank because the speakers change volume slightly depending on what direction you are facing, and I find it easy to keep track of where allied tanks are headed.
The only vehicle that I'm ever surprised by are LAV's because they can turn much faster than tanks can, I have no problems with them however, because I can usually get out of the way in time.
Also, with only 3-4 major ground routes per battlefield, it kind of pays to take note of the busy sections to help determine where tanks are, and where they are headed.
If you can read this, it means you are reading.
Unless you are skimming
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9295
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Posted - 2014.04.07 04:28:00 -
[41] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying attention to the LOUD NOISE, the BRIGHT LIGHTS, and the CLEAR VISIBILITY FROM THE MAP. Then you kind of deserve to be killed by one. Just because you are oblivious to your environment (AKA not paying attention in the least) doesn't warrant a free handout. Arggh this tanker ignorance is killing my brain cells Your suit has a maximum detection range. You want to see tanks further out? Put on range extenders. So basically, you're telling me, that you are both deaf AND blind? Have you seen the huge change of ambient light that is splayed in front of a tank? I can walk across the map, look around and say, "I see lights over there, so it must be a vehicle". Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear" I have NEVER encountered a tank where I did not expect one while running the ground game. Sorry that my ground game far exceeds yours due to me being competent. But that's not an excuse to start crying. Fine, i demand third person view and active scanners that scan 360 for me for 30 seconds. Also, i demand you buy me surround sound and that enemy tanks have different sounds than friendly tanks so that your points about situational awareness are validated.
I don't have surround sound. Just keep an ear out, it will save your life for times that once.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 04:41:00 -
[42] - Quote
True Adamance wrote:
I don't have surround sound. Just keep an ear out, it will save your life for times that once.
I play with no sound most of the time. I guess that is just a left-over from eve. Although when I do get on comms with you guys, all of the noise is a bit distracting.
Fixing swarms
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Outer Raven
WarRavens League of Infamy
210
|
Posted - 2014.04.07 04:41:00 -
[43] - Quote
Well on the subject of tanks profile, maybe they shouldn't be perma visible on the minimap or carry a large kick me sign on the tacnet. But having played with all the different dropsuits and various ranges I can say that at times you definitely can't detect tanks even when they are in range of your passive scans but the same is true for dropships as well.
Along with this at times on the tacnet itself vehicles simply vanish in an out or don't render at all. It would appear that currently line of sight makes vehicles function properly on the minimap an tacnet but when you don't have line of sight on them they sometimes evade detection well within range. If this is how they will function then so be it however if some of this is due to a bug or glitch then it should be squashed.
p.s. @ Harpyja Snipers are easy to sneak up on in this game due to the campy nature the sniper rifle promotes. Because of this when sniping you try an get the most out of the position you are in while aiming down the sights. Which however greatly draws your focus away from your surroundings; its the crux of the playstyle.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9295
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Posted - 2014.04.07 04:45:00 -
[44] - Quote
Magnus Amadeuss wrote:True Adamance wrote:
I don't have surround sound. Just keep an ear out, it will save your life for times that once.
I play with no sound most of the time. I guess that is just a left-over from eve. Although when I do get on comms with you guys, all of the noise is a bit distracting.
I suppose so... I personally love those moments we get comms discipline down pat..... most of the time I don't feel like Aero can't tell people to STFU if they aren't in our corp.......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
390
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Posted - 2014.04.07 05:33:00 -
[45] - Quote
No one to this day has been yet able to explain to me why before 1.8 tanks never even showed up on my quantum scans. That was complete BS, even more than them not showing up on the regular dropsuit scans.
Always the last person to leave. Always the one cleaning up people's messes.
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
632
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Posted - 2014.04.07 05:49:00 -
[46] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a TAnk should have lower db than a heavy frame. I think most players don't understand that DB IS A MEASUREMENT OF SOUND...
Host of [Zilla's Games][1] !
*The best defense in not a good offense, it's a good defense
KZ:SF rep 4 le minni
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9297
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Posted - 2014.04.07 05:56:00 -
[47] - Quote
hackerzilla wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a TAnk should have lower db than a heavy frame. I think most players don't understand that DB IS A MEASUREMENT OF SOUND...
Not totally.... and I don't think anyone has disagreed with us showing up.... issue is that people think that is hard to find HAV on the map..... guys really?
No its not.
A simple trip to the overhead screen and BAAAM you found us.
Prick up those ears.....you found us.
Is it dark? Nope you found us.
Is that a blaster...yup you found us....
Its not that hard.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Lorhak Gannarsein
Science For Death
2639
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Posted - 2014.04.07 06:57:00 -
[48] - Quote
hackerzilla wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a TAnk should have lower db than a heavy frame. I think most players don't understand that DB IS A MEASUREMENT OF SOUND...
http://en.wikipedia.org/wiki/Decibel
no it isn't.
ak.0 4 LYFE
je ne regrette rien
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 07:01:00 -
[49] - Quote
hackerzilla wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a TAnk should have lower db than a heavy frame. I think most players don't understand that DB IS A MEASUREMENT OF SOUND...
The Decibel is a type of scale, not specifically related to sound, but yes sound (among many other things) is sometimes measured in Decibels.
Fixing swarms
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Django Quik
Dust2Dust.
2760
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Posted - 2014.04.07 07:38:00 -
[50] - Quote
If you can see it on the overhead map, you should be able to see it on the radar mini-map too.
We have this tacnet AI thing - what is it doing for us again? Apparently not relaying important information like there's a big ass tank moving at 40m/s 120m away.
And yes I can hear the sound but that sound is audible from 100m+ away and unless you're in open ground, it's impossible to tell where it's coming from.
We have these fancy suits that can tell us where quiet infantry is, even when they're not even moving but we have nothing in them to tell us what direction the big loud noise we're hearing is coming from?
If you can hear it, it should show up on your radar.
And these things count equally for tankers too, so you have no excuse to cry when a rail gunlogi surprises you from behind!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Rusty Shallows
1437
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Posted - 2014.04.07 07:38:00 -
[51] - Quote
hackerzilla wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a TAnk should have lower db than a heavy frame. I think most players don't understand that DB IS A MEASUREMENT OF SOUND... DECiBALS In this case I'm pretty sure it isn't in relation to sound. Sonar works best in fairly dense matter. My guess is its a generic sci-fi sensor and the dB part is used in interpreting the readings.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Garrett Blacknova
Codex Troopers
4987
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Posted - 2014.04.07 07:38:00 -
[52] - Quote
1. Passive scanning bugs where tanks and other vehicles don't show up on your scanners when they ARE in range need to go.
This almost never happens with Dropsuits that should be detected any more (it did in early Uprising builds.. having a passive scanning focused Scout shotgunned in the back by a Commando that never appeared on TACNET, while hilarious, wasn't working as intended).
2. ANY vehicle that's in your field of view - regardless of range - should light up if you can see it. If there are obstacles between you, fine, it can stay invisible. Otherwise, light it up. Infantry should only light up outside your scan range if you actually aim for them. On a semi-related note, squad sight should include enemies in your crosshairs as well as those picked up on Scanners. At present, this doesn't happen. |
Protected Void
Endless Hatred Ishuk-Raata Enforcement Directive
265
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Posted - 2014.04.07 08:13:00 -
[53] - Quote
Harpyja wrote:Operative 1171 Aajli wrote:Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!" How about common sense. Tanks bigger than people. Me want tank smoke big wampum. Friendly tanks also make noise. Zero peripheral vision means I have to constantly turn like a ret*arded child at a KISS concert all the time. Stupid. Friendly tanks also appear on your TacNet at all times so at least you're not left wondering if it's a friend or foe. I mean if you're that much worried about tanks, just find a safespot and pull open your tactical map and scan the map for any tanks that don't have a blue diamond. I always scan the map while I wait for my spawn timer to be up-to-date on enemy vehicle movements and numbers.
Actually, friendly tanks don't always appear on TacNet. I've had two friendly tanks and an enemy tank blast away at each other on the other side of a small building, none of them appeared on my TacNet. This type of situation happens about 1 in 5 games. I'm a gallente scout with (most of the time) two complex precision enhancers and two complex range extenders, so there's clearly a dropsuit passive scan bug related to vehicles.
I tend to use sound extensively to track everything that goes on around me. I have a good headset, and I'm aware enough that I more often than not can distinguish the sound of a decloaking scout or NKs charging in the midst of a firefight, at some distance. Tracking enemy vehicles by sound still only work about 70% of the time, though. Why? Because:
- The engine sounds that all vehicles (especially dropships, but also HAVs and to some extent LAVs) have very low transient content. They're mostly a continuous, looping sound that changes a bit over time. This makes them harder to pinpoint exactly.
- The dropship and HAV engine sounds don't have a lot of high frequency content. Higher frequencies are easier to pinpoint than lower.
- Audio bugs sometimes remove portions of the audio. Sometimes this only applies to vehicle sounds, not even providing a warning that you can't rely on what you hear anymore.
- Friendly tanks sound the same as enemy tanks. If there are friendlies and enemies nearby, and they're zipping around trying to take each other out, it's not always obvious which sound is friendly and which isn't - especially given the fact that friendly tanks sometimes fail to appear on the TacNet.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
537
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Posted - 2014.04.07 08:13:00 -
[54] - Quote
I have always wondered why my suit that is designed to pick up other dropsuits at 10 meters cant pick up a ginormous METAL tank at 11 meters. It boggles my mind that i can't pick up tanks from further away than a dropsuit. Tanks are practically radar magnets they should be detectable well past the suits normal scan range. Imagine having a sharpshooter that can hit a dime at 10 feet tell you he cant hit the broad side of a barn at 50 feet you would look at him really funny. |
Jack McReady
DUST University Ivy League
1263
|
Posted - 2014.04.07 08:16:00 -
[55] - Quote
True Adamance wrote:
Dude..... you need to pay more attention then. You can hear them from 50m away.... I mean sure I am a Tanker but sound awareness is key to identifying HAV types and locations.
Give it a try, an hour or two and you can do it as well.
that wouldnt be an issue if they didnt had the ability to shoot infantry from 100m away and werent able to cross 50m under a second
beside that, there is no way to differentiate between friendly and enemy vehicle sound. |
mollerz
3215
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Posted - 2014.04.07 08:25:00 -
[56] - Quote
Dropships and LAVs as well.
You gotta hustle if you wanna make a dolla
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mollerz
3215
|
Posted - 2014.04.07 08:26:00 -
[57] - Quote
Garrett Blacknova wrote:1. Passive scanning bugs where tanks and other vehicles don't show up on your scanners when they ARE in range need to go.
A lot of bugs need to GTFO. Like yesterday.
You gotta hustle if you wanna make a dolla
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Garrett Blacknova
Codex Troopers
4989
|
Posted - 2014.04.07 08:28:00 -
[58] - Quote
Thurak1 wrote:I have always wondered why my suit that is designed to pick up other dropsuits at 10 meters cant pick up a ginormous METAL tank at 11 meters. It boggles my mind that i can't pick up tanks from further away than a dropsuit. Tanks are practically radar magnets they should be detectable well past the suits normal scan range. Imagine having a sharpshooter that can hit a dime at 10 feet tell you he cant hit the broad side of a barn at 50 feet you would look at him really funny. That depends on the kind of weapon he's using. If you can use a Shotgun with an effective range of about 40m to cleanly take someone's head off at that range, the pellets are still not going to reach 100m, even if you're aiming for a building large enough to fit 10 barns inside. |
Nelo Angel0
RETR0 PR0 GAMERS
199
|
Posted - 2014.04.07 10:02:00 -
[59] - Quote
The arrogance from some tankers in this thread is amazing. Tanks should be on radar at all times, when in distance. Consider this tanks can shoot infantry from outside their radar distance with blasters and still not pop up on radar most of the time unless you turn around to look at them. Even then there's a small delay when scanning vehicles ( this applies to friendly vehicles too ). There shouldn't be a delay when i'm looking at the damned vehicle.
If HAVs are going to be such game changers on the BF then shouldn't they have the largest presence on the radar? no matter which direction they come from, the same case could also be made for heavies if you want but that's a different can of worms. Do most of the tankers disagreeing with OP even run infantry against tanks? Tanks sneaking up on infantry isn't as rare as it sounds and getting blastered well within your radar range is also common. As for sounds, friendly and enemy tanks sound the same!
Someone feel free to correct me on this if they want but even while shooting most tanks don't become visible. Another thing that i' not sure off is if even friendly tanks are visible on radar sometimes*.
*read im not sure of< |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
779
|
Posted - 2014.04.07 10:06:00 -
[60] - Quote
Gavr1lo Pr1nc1p wrote:Harpyja wrote:How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given.
Or how about this? *Que tears down the face* "Those heavies! I hate it when one sneaks up on me from behind and knifes me, especially when I'm in my scout suit! I should be able to hear them from 50 meters away, not when they knife me in the back! I shouldn't have to use my eyes and look at the TacNet to spot them!" the fact that a tank is harder to passively scan than a basic scout destroys your entire argument. You may now leave this thread with your "Im a poor widdle tanker and have to deal with these OP infantry that can't even hurt me get angry whenever i pull out my win-machine that can easily kill each and every one of them" whinings. The whole of scrub tanker kind needs to stop it--it pisses me off. Also, lets just examine the advantages of a tank compared to a drop suit, shall we? Tank is faster Tank regenerates HP faster Tank has more HP Tank has more range and damage Tank has AV and AI capabilities at the same time Tank is invisible to passive scans Tank is invulnerable to all non-tank fire Tank requires less teamwork to win So why exactly are you complaining?
I remember one of the CPM's/CCP one day mentioning this wasn't really intended. Of course it should show up on the mini-map... I have the same issues in my suit - I can scan out cloaked scouts but not HAV's.
Then there's the other elephant in the room - the exploit of the recall mechanic... CPM are actively pushing for this to go too, which is good... |
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