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301. "Nomad" Assault - in Feedback/Requests [original thread]
maluble wrote: Why does it have a flaylock pistol? This suit recieves a bonus to smg so logically speaking shouldn't it have an smg? Also RE's seriously have you used a CR they eat ammo you need a nanohive. Fail on your part CCP. Who ever desi...
- by Jebus McKing - at 2014.11.29 08:56:00
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302. quick easy fix for RE's spam - in Feedback/Requests [original thread]
GENERAL FCF wrote: Let's be honest one hit kill re's are cheap. I think everyone can agree on that. Even the ones who use em. lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy t...
- by Jebus McKing - at 2014.11.29 08:50:00
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303. Every single pub is a borefest - in General Discussions [original thread]
It would be a good start to stop putting squads of 6 veterans into a match against 16 randoms. Searching for a match would take longer, but I don't care. Wanna protostomp with your mates? Gonna have to wait until a squad of equal strength queues ...
- by Jebus McKing - at 2014.11.28 23:53:00
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304. ACR vs CR - in General Discussions [original thread]
I really liked the CR back when it got released. But now I can hardly get my shots to register for some reason. That is why I am using the ACR most of the time. But the damage VS shields is pathetic if you don't use damage mods, which is why I al...
- by Jebus McKing - at 2014.11.28 19:24:00
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305. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy them. If you see someone dropping them, move away. If you hear someone dropping an equipment behind you, run. If you charge after ...
- by Jebus McKing - at 2014.11.28 13:38:00
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306. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: Jebus McKing wrote: I think the most interesting thing we could do for the minmatar suits is give them the best delay. It doesn't make sense that they are worse than caldari in total shields, regen, and delay. It doesn't h...
- by Jebus McKing - at 2014.11.28 11:04:00
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307. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
I think the most interesting thing we could do for the minmatar suits is give them the best delay. It doesn't make sense that they are worse than caldari in total shields, regen, and delay. It doesn't have to be buffed a lot, just slightly bette...
- by Jebus McKing - at 2014.11.28 10:32:00
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308. Best matchmaking ever CCP! Glad to see somethings being fixed. - in General Discussions [original thread]
There is no matchmaking. Teambalancing takes the first 32 people that queued up and tries to balance the teams as good as possible. But if there is a squad of 6 decent players and 24 newberries in that queue, there is not much teambalancing can ...
- by Jebus McKing - at 2014.11.28 10:23:00
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309. Scout Registry / Killboard - in General Discussions [original thread]
Question is, what is the intended role of the cloak? The only other game that I've played for a reasonable amount of time and that also has a cloak is Team Fortress 2. In that the Spy uses a cloak to get behind enemy lines and stab them in the ba...
- by Jebus McKing - at 2014.11.27 16:46:00
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310. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. True. We should totally not fix hit detection, but make everyone just strafe slower instead. Solid as **** fix.
- by Jebus McKing - at 2014.11.27 12:58:00
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311. Scout Registry / Killboard - in General Discussions [original thread]
To be honest I like that the cloak is becoming less and less effective during actual combat. From my point of view it should be a device to increase a scouts chance to cross open terrain, not a tool to easily overcome the shortcomings of shotguns...
- by Jebus McKing - at 2014.11.27 11:12:00
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312. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
Her Chosen wrote: Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense. Scout Frames start at 35dB. That righ...
- by Jebus McKing - at 2014.11.27 10:20:00
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313. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: Jebus McKing wrote: Cross Atu wrote: As requested here is a little bit about passive scans. Who exactly requested a link to a post that is 3 weeks old, has 14 pages of replies, and has probably already been seen by m...
- by Jebus McKing - at 2014.11.27 09:44:00
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314. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: As requested here is a little bit about passive scans. Who exactly requested a link to a post that is 3 weeks old, has 14 pages of replies, and has probably already been seen by most people in here?
- by Jebus McKing - at 2014.11.27 09:12:00
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315. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
CCP Frame wrote: Hey guys, We are not planning to make any announcements about or show anything new for DUST 514 or Project Legion at Fanfest, but CCP Rattati and CCP Rouge will be on hand to talk to attendees and participate in all the usual ...
- by Jebus McKing - at 2014.11.27 08:16:00
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316. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I just think some changes need to be made before I could support it. But you realise that what you propose would completely change what the module is suppoed to do, right? I'm sorry, but I just can't see how your criticis...
- by Jebus McKing - at 2014.11.26 18:28:00
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317. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's like expecting someone to say they like their meal even if they don't think it tastes good. But it would be polite to pretend and not break the cook's heart if he has put a lot of work into making the meal, especially...
- by Jebus McKing - at 2014.11.26 15:42:00
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318. Stacking penalty on EWAR? - in Feedback/Requests [original thread]
AFAIK all modules with a %-based modifier have a stacking penalty. Range amps, precision mods, dampeners already have a stacking penalty.
- by Jebus McKing - at 2014.11.26 13:18:00
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319. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Isn't that kind of the point of shield modules? To benefit shield tankers? 2. Its true there are too many lows, but I wouldn't break consistency for the sake of forcing a high. 3. But....it is a regulator, just better and...
- by Jebus McKing - at 2014.11.26 13:03:00
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320. strafe penalties on HP mods - in Feedback/Requests [original thread]
Vesta Opalus wrote: Read the threads, everyone can avoid the longer ranged scans more easily, but every suit will have a stronger inner circle of scan defense that should reveal much more, and for high scan precision suits should (in my opinion...
- by Jebus McKing - at 2014.11.25 19:49:00
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