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281. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Are we still getting the Assault suit profile buff to 45db?
- by Jebus McKing - at 2014.12.02 16:19:00
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282. Scout Registry / Killboard - in General Discussions [original thread]
I definately like the Assault profile buff. This will allow me to hide even from Gal Logi monster proto scanners if I so desire. But what I really don't understand is why I should need (or even EXPECT) to have a short range scan with the strength...
- by Jebus McKing - at 2014.12.02 16:05:00
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283. How to play as an Amarr Scout - in General Discussions [original thread]
2x precision 4x range amps Stick with squad, stay out of trouble. Maybe bring links/hive/rep-tool/whatever to farm some WPs.
- by Jebus McKing - at 2014.12.02 12:12:00
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284. Scout Registry / Killboard - in General Discussions [original thread]
When they started talking about a scan falloff I thought it would look something like this: precision modifier: 100 / 120 / 140 range modifier: 50 / 75 / 100 I guess I was wrong...
- by Jebus McKing - at 2014.12.02 10:58:00
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285. @Rattati, last post and spreadsheet numbers do not match? - in Feedback/Requests [original thread]
He's really going for the SEE EVERYTHING short range scans no matter what. Even at the cost of making range amps completely useless. Complex range amp increasing medium range by <3m, I mean, what?! I think we are going in the wrong direction ...
- by Jebus McKing - at 2014.12.02 10:35:00
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286. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile Can't we just move range amps to high slots? Precision mods can still have their profile penalty if you insist.
- by Jebus McKing - at 2014.12.01 21:39:00
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287. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile Let's not go too far with that. I think precision decreasing range is good enough. We can make it so that a range amp counters the penalty of a preci...
- by Jebus McKing - at 2014.12.01 18:27:00
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288. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: CCP Rattati wrote: Vitantur Nothus wrote: Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan d...
- by Jebus McKing - at 2014.12.01 16:09:00
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289. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
How about we give precision mods a penalty to range instead? This way you'd have to choose between good scans or good range without having to screw around with CAL/AM scout bonuses or having to make range amps high slot modules. (Damps could also...
- by Jebus McKing - at 2014.12.01 16:02:00
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290. Scout Registry / Killboard - in General Discussions [original thread]
Damp bonus for Min Scouts? Do. Want. Quote: Nova knife damage buff 15-25%
Remove Min Scout NK damage bonus
Give dampening bonus
Make codebreakers high slot modules
- by Jebus McKing - at 2014.12.01 14:37:00
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291. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them. If scouts can't see you either the fights are much more balanced. I don't have a definate answer, but buffing scans ov...
- by Jebus McKing - at 2014.12.01 14:24:00
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292. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
- by Jebus McKing - at 2014.12.01 13:58:00
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293. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Looks like more Scout nerfs, Jebus. How 'bout we rollback that Logi range instead? Not really. If you used damps before not much will change. In fact it is easier now for AM/MN Scouts to beat the Gal Logi scan monster....
- by Jebus McKing - at 2014.12.01 13:29:00
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294. Scout Registry / Killboard - in General Discussions [original thread]
Proposal: Dampeners: 15/25/35 CAL/GAL profile bonus: 10% Scout profile: 40db Active scanners: 18/26/36/46 Damps will be needed sooner for Scouts, but equally or even more useful when stacked. Damps will be more useful to other suits. Fewer unbeat...
- by Jebus McKing - at 2014.12.01 13:22:00
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295. Scout Registry / Killboard - in General Discussions [original thread]
So, Logi with 2x precision and 2x range amps will have a "short range" 30m, 360-¦ focused scanner. I'm having a hard time to contain my rage. This **** ain't funny. At all. I'm working on a proposal, but this is gonna take a while.
- by Jebus McKing - at 2014.12.01 10:49:00
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296. How bad is frame rate? - in General Discussions [original thread]
Kevall Longstride wrote: Oddly enough I was playing last night and found it as smooth as glass. I very rarely suffer from low frame rate or lag. [stuff that is completely unrelated to frame rate] Really? ~smooth as glass~ Tell me, how deep...
- by Jebus McKing - at 2014.11.30 19:00:00
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297. How bad is frame rate? - in General Discussions [original thread]
Horrible. Frame rate drops below 30 in almost every match. Gal Lag facility is nearly unplayable in some matches. Fps of below 30 is absolutely unacceptable in every game. If you think otherwise then you don't have a clue what you are talking ab...
- by Jebus McKing - at 2014.11.30 10:34:00
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298. A good build for hunting scouts? - in General Discussions [original thread]
Amarr Scout with 2x complex precision. Most scouts, especially the super tanked ones, can't escape that if they don't dedicate their suit towards not being detected. Other than that, the best thing you can do is pay attention, check corners, and...
- by Jebus McKing - at 2014.11.30 09:04:00
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299. How does playing... - in General Discussions [original thread]
It increases fps slightly. But you can't see **** if it's further away than 50m.
- by Jebus McKing - at 2014.11.29 11:11:00
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300. Races should've had scannner parity - in Feedback/Requests [original thread]
Scans as they work right now shouldn't have been in the game in the first place. Scans are OP as **** and they are destroying the game. Wanna guess why everyone is stacking HP? Because in a game where you can pretty much always see your enemy on...
- by Jebus McKing - at 2014.11.29 11:04:00
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