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321. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Love me some Jebus. Good stuff, sir. Dumped bunches SP to test drive that very fit. Dual complex regulators on a CalScout! Fully expected to it be an overpowered death machine; man, was I disappointed. Tried every concei...
- by Jebus McKing - at 2014.11.25 19:00:00
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322. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I mean its your thing, but since it's performing like a shield regulator, it should go in the same slot as a shield regulator. So in that regard I'd like it a low slot with a direct penalty to either shield HP or recharge ra...
- by Jebus McKing - at 2014.11.25 18:54:00
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323. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I do like the idea of 'extreme' versions of modules that come with additional downsides. A good example of this are Shield Rechargers which increase recharge rate, and then Shield Energizers which increase recharge rate grea...
- by Jebus McKing - at 2014.11.25 17:23:00
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324. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Complex shield modulator: reduces shield regen delay by 65% Shield modulator skill: increases shield modulator efficacy by 3% per level High slot module. Basically is meant to make "active" shield tanking more viable at the cost of total shield...
- by Jebus McKing - at 2014.11.25 16:56:00
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325. strafe penalties on HP mods - in Feedback/Requests [original thread]
Vesta Opalus wrote: Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a weapon that can kill ev...
- by Jebus McKing - at 2014.11.25 16:28:00
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326. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Jebus May Think: I don't even want to bother with damps on my Assault anymore. I need my King HP intact so I can have a chance against Heavies and Amarr Assaults. Those armored monsters don't give a hot damn about damps, ...
- by Jebus McKing - at 2014.11.25 16:19:00
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327. Scout Registry / Killboard - in General Discussions [original thread]
REMOVE ALL THE SCANS! SCANS ARE A CRUTCH FOR SCRUBS! YES I SAID THOSE WORDS! ~C~R~U~T~C~H~ ~F~O~R~ ~S~C~R~U~B~S~ Back in the days, when I was playing Quake or UT, I knew where the enemy would be because over time I learned to anticipate wher...
- by Jebus McKing - at 2014.11.25 14:27:00
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328. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Is there a "show input" button we can click to see the specific tweaks these guys are proposing? I think transparency would be helpful in weighing the ups and downs. Not Haerr, but you can see all the changed stats on t...
- by Jebus McKing - at 2014.11.25 10:11:00
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329. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: I still don't understand the hubbub I think that if you are stacking plates as a Heavy you don't really care about your speed anyway. Hitting a heavy really is not the problem. On top of that a strafe speed penalty to shiel...
- by Jebus McKing - at 2014.11.25 10:02:00
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330. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by Jebus McKing - at 2014.11.23 23:11:00
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331. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW h...
- by Jebus McKing - at 2014.11.23 17:16:00
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332. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: I dampen my Assault suit like a Jebus. All dem wannabe scouts are nothin without their wallhax! NOTHIN! Scans need to go! OR Limit passive scans to 15m max. Make active scanner really, you know, activ...
- by Jebus McKing - at 2014.11.23 17:13:00
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333. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: https://www.youtube.com/watch?v=lu3VTngm1F0 Jebus has no faith.
- by Jebus McKing - at 2014.11.23 14:23:00
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334. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
********************************* ********************************* I'd rather see hitdetection fixed before we make any changes to strafe speed, cal scouts, min assaults, or ANYTHING. ********************************* ********************...
- by Jebus McKing - at 2014.11.22 22:51:00
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335. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: [...]I'd expect CalScouts to forget about range altogether and run double damps far more often than anything else (21dB scans are too common not to). If these numbers are right, there's a good chance that Arkena's CalScou...
- by Jebus McKing - at 2014.11.22 22:41:00
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336. Scout Registry / Killboard - in General Discussions [original thread]
Atiim wrote: For future reference, if you visit dustsearch.com you can view threads on these forums from alternative client. Even if a DEV erases the post however, it will still be there on DUST Search. You can also use it to check your forum...
- by Jebus McKing - at 2014.11.22 22:29:00
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337. Move redlines back - in Feedback/Requests [original thread]
Really the redline should be a staging area. A safe place to group up and call in vehicles. The redline SHOULD NOT be part of the combat zone. So, please, move the redline back as far as you can. If you are worried it would take too much time ...
- by Jebus McKing - at 2014.11.22 22:14:00
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338. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Haerr's new corp name: "Rattati's Sex Victims" Haerr is a sad, bitter, depressed, old man. Only improved mouse support, stable framerate, proper hit detection, and less lag issues can save him!
- by Jebus McKing - at 2014.11.22 12:28:00
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339. Be honest - in General Discussions [original thread]
Thor Odinson42 wrote: I just don't see the point. If I can't avoid scouts what is the point? I guess solo I can see the point, but with a squad that's working together I'm not that worried about being active scanned. What do you mean by "If y...
- by Jebus McKing - at 2014.11.21 10:59:00
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340. Be honest - in General Discussions [original thread]
But then there would be noone I could kill with a single shot from my breach ScP. I'm using damps on my Assault. I'm using breach ScP. I like fighting scouts. Y'all just making bad fitting decisions.
- by Jebus McKing - at 2014.11.21 09:53:00
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