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161. Scout Registry / Killboard - in General Discussions [original thread]
Let's be honest. Metalocks really only is CCP finally acknowledging that having tiers really only serves one purpose: making people who have been playing longer feel more powerful than noobs. In high level engagements tiers serve no purpose as u...
- by Jebus McKing - at 2015.02.13 19:34:00
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162. Scout Registry / Killboard - in General Discussions [original thread]
I raged so hard I made Haerr leave battle.
- by Jebus McKing - at 2015.02.13 16:25:00
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163. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: On a side note - it might make deploying squads interesting. "OK who's wearing the full proto gear and preventing us getting into meta-level 2 games?" [edit] thinking about it it will more likely some make suits above...
- by Jebus McKing - at 2015.02.13 14:22:00
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164. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: A meta level 9 suit + meta 9 weapon + 6 militia mods, milita grenade, militia sidearm and 2 milita equipment. Average Meta: 2.3 I don't think the system will be that sophisticated. It will most likely just take the sum of th...
- by Jebus McKing - at 2015.02.13 13:27:00
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165. Ratati - in General Discussions [original thread]
CCP Rattati wrote: 3) Metalevel locked modes with escalating risk reward Weapon variants have a higher metalevel even though their powerlevel is comparable to the standard versions. Are there changes to those metalevels inbound or is it part ...
- by Jebus McKing - at 2015.02.13 12:47:00
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166. Scout Registry / Killboard - in General Discussions [original thread]
I was under the impression that the metalevel lock indeed is about the total metalevel of a fitting, not of its individual compenents. At least it would make sense since they added an overall metalevel stat to those new loadouts you can buy in th...
- by Jebus McKing - at 2015.02.13 12:40:00
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167. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
The AScR is a decent weapon. It's just that the ScR is so overwhelmingly more powerful.
- by Jebus McKing - at 2015.02.13 12:06:00
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168. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: * Looks like MN Speed might've been an error. If you compare the MN Asslt to a GA Asslt's base stats: GA Asslt: 430ehp, 5m/s MN Asslt: 400ehp, 5.3m/s MN has +6% the movement speed and -7% the ehp compared to a GA. I thin...
- by Jebus McKing - at 2015.02.13 11:50:00
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169. Scout Registry / Killboard - in General Discussions [original thread]
If they switch Assault and Logi movement speed the first thing I will do is use 3x kincats and REs on my MN logi, and harvest those tears. Triple kincat shotgun logi already is a lot of fun.
- by Jebus McKing - at 2015.02.12 22:37:00
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170. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Jebus McKing wrote: Now that MN Assault is on par with the others it's suddenly considered FOTM... People say its speed is as good as a scouts[/url] MN Assault Base Speed > AM Scout Base Speed, and is less than 1/...
- by Jebus McKing - at 2015.02.12 15:04:00
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171. BF4 or another merc pack? - in General Discussions [original thread]
Got BF3 for free in the Origin store on the house thingy event. Played it for an hour. Got bored. Stopped playing. Got DUST 514 for free in June 2012. Played it for 2000 hours. I still play. I still rage.
- by Jebus McKing - at 2015.02.12 11:52:00
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172. Scout Registry / Killboard - in General Discussions [original thread]
Now that MN Assault is on par with the others it's suddenly considered FOTM... People say its speed is as good as a scouts, yet I've seen far too many people using enhanced and even complex armor plates with it. OP MN Assault fitting. Have fun.
- by Jebus McKing - at 2015.02.12 10:20:00
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173. Warbarge - "Claim all button" - in Feedback/Requests [original thread]
Why not auto-claim upon logon?
- by Jebus McKing - at 2015.02.11 12:02:00
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174. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Something I noticed while I played last week, I never saw Manus Peak. Did that map get taken out of circulation? It was a horrible map, and I am happy its gone. Was that announced somewhere that I missed or was this a ste...
- by Jebus McKing - at 2015.02.11 09:00:00
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175. WTF CCP Really?!?!?!?!? Faction BPO Rant - in General Discussions [original thread]
I'm ok with the faction BPOs being in the market. Doesn't really matter if you spend 20k AUR on keys or buying the thing you want directly. I also don't see the point of making something so rare that only a lucky few can get their hands on it for...
- by Jebus McKing - at 2015.02.10 21:51:00
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176. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Methinks MN Assault needs less speed or Scouts need more. A slight adjustment would likely suffice. They should really switch movement speed of Assaults with Logis. Logis being slightly faster makes more sense IMO.
- by Jebus McKing - at 2015.02.09 23:26:00
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177. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Can someone explain to me why I would use a scout over an assault, btw? Just curious to hear your reasoning, because atm Minassault can be fitted like a scout very effectively. GA Logi scan monster. Damn I still hate...
- by Jebus McKing - at 2015.02.09 23:24:00
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178. Mouse & keyboard vs controller - in General Discussions [original thread]
Timtron Victory wrote: It really isnt controllers vs KBM. Yes the mouse makes sniping and long range shooting easier but adjusting sensitivity on the controller can negate this. I also think the mouse helps CQC, for example : moving one directi...
- by Jebus McKing - at 2015.02.09 09:25:00
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179. Mouse & keyboard vs controller - in General Discussions [original thread]
Gamepad has aim assist. M/KB has input delay. Guess which one is more useful.
- by Jebus McKing - at 2015.02.08 23:50:00
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180. Scout Registry / Killboard - in General Discussions [original thread]
SP cap fix tomorrow... hopefully. CCP Frame wrote: SP cap issue will be resolved after tomorrow's downtime.
- by Jebus McKing - at 2015.02.07 23:10:00
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