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861. Aim Assist Issue! - in Technical Support/Bugs [original thread]
da GAND wrote: The aim-assist may need to stay for noobs but it needs to be reduced ALOT!! The problem is that when someone sees u and they have the aim-assist on they barely need to aim at you in order to kill you. I run the minmatar suit and ...
- by Jathniel - at 2013.09.08 00:25:00
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862. Aim Assist Issue! - in Technical Support/Bugs [original thread]
love the tears. everyone complaining about aim assist, also incriminate themselves in their posts. "i can't take on 2 people at once anymore!" "i die when someone gets the drop on me!" "when someone shoots me with an MLT AR every hit lands!" ...
- by Jathniel - at 2013.09.08 00:22:00
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863. [REQUEST] CCP read - What are you going to do? - in Feedback/Requests [original thread]
I'm all for a respec, but I would hold off until more weapons and dropsuits are introduced. CCP said no, but I don't think they are turning a blind eye to all those posts. I don't personally need a respec anymore, but you got my support. +1
- by Jathniel - at 2013.09.07 16:19:00
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864. [Request] More Dust variations of Eve's music - in Feedback/Requests [original thread]
I'd love to see "Dustified" versions of these EVE songs for combat: This song is perfect in EVE when sitting on your sofa, watching the monitor, and checking EVE forums and EVE Central via the in-game browser. Gallentean Refuge I Saw Your Sh...
- by Jathniel - at 2013.09.07 16:07:00
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865. [Request] More Dust variations of Eve's music - in Feedback/Requests [original thread]
Since I just started playing EVE, I was taken aback when I heard this song in it: Surplus of Rare Artifacts (EVE Version) Assuming the EVE version of the song is the original, then Dust's version is this: Surplus of Rare Artifacts (DUST Vers...
- by Jathniel - at 2013.09.07 15:27:00
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866. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I eve...
- by Jathniel - at 2013.09.07 00:50:00
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867. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Clearly you guys are either too stupid or too thick skulled to understand what I'm saying. I RUN STANDARD SUITS. WITH STANDARD ARs. I COULD KILL 2 PEOPLE IN PROTO AT ONCE. Not because they were NEW PLAYERS, but because...
- by Jathniel - at 2013.09.06 22:25:00
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868. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be en...
- by Jathniel - at 2013.09.06 21:00:00
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869. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no ma...
- by Jathniel - at 2013.09.06 20:54:00
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870. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: . . . . .Essentially, with this RIDICULOUS aim assist, this is CoD/Halo/BF3 with no health/shield regen. I can't continue fighting more than one person if they land EVERY shot. It's just not possible. How am I suppose...
- by Jathniel - at 2013.09.06 20:03:00
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871. I think we broke Malcanis' Law. - in General Discussions [original thread]
Monkey MAC wrote: ChromeBreaker wrote: Monkey MAC wrote: Rogatien Merc wrote: This thread went a bit off track. lol They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerf...
- by Jathniel - at 2013.09.05 12:38:00
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872. I think we broke Malcanis' Law. - in General Discussions [original thread]
Said it before. Aim Assist has put a serious dent into the trend of pub-stomping. For that, I am happy. Us vets will end up losing a few more suits here and there, but it's a small price to pay if it means having fun, and a newbro can pick up a c...
- by Jathniel - at 2013.09.05 10:57:00
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873. [Feedback] Feedback on noobs. - in Feedback/Requests [original thread]
Annabandak Mercery wrote: Jathniel wrote: Despite all that has been done for them... ...newbros are still stupid as hell. A match is so close to being won, they are holding their own just fine, and suddenly they decide to snipe. At least ...
- by Jathniel - at 2013.09.05 10:52:00
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874. [Feedback] Feedback on noobs. - in Feedback/Requests [original thread]
Despite all that has been done for them... ...newbros are still stupid as hell. A match is so close to being won, they are holding their own just fine, and suddenly they decide to snipe. At least they can't complain that they can't kill anyone ...
- by Jathniel - at 2013.09.05 10:40:00
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875. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The feature was very useful. Now not only do you have to have line of sight but you have to draw target on them. Otherwise you have no idea anyone is. I realize this was done as the stupid UI and pretty, pretty graphics ar...
- by Jathniel - at 2013.09.05 10:21:00
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876. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
Shotty GoBang wrote: TL/DR As the Scout's viability gap has grown quite wide with 1.4, an earnest effort to restore balance will require consideration of numerous gameplay factors. To CCP I've made these points brief and have highlighted k...
- by Jathniel - at 2013.09.05 09:34:00
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877. [Feedback] 1.4 is mostly a success, but...... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Jathniel wrote: As a scrambler rifle user, I would like to point out that the improved cooldown on the scrambler rifle is VERY nice, but with the aim assist you open the chance of it becoming a FOTM weapon. I recommend CCP...
- by Jathniel - at 2013.09.05 09:21:00
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878. [Feedback] 1.4 is mostly a success, but...... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Jathniel wrote: As a scrambler rifle user, I would like to point out that the improved cooldown on the scrambler rifle is VERY nice, but with the aim assist you open the chance of it becoming a FOTM weapon. I recommend CCP...
- by Jathniel - at 2013.09.05 09:18:00
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879. [Feedback] 1.4 is mostly a success, but...... - in Feedback/Requests [original thread]
As a scrambler rifle user, I would like to point out that the improved cooldown on the scrambler rifle is VERY nice, but with the aim assist you open the chance of it becoming a FOTM weapon. I recommend CCP increase the cooldown time for the scra...
- by Jathniel - at 2013.09.05 09:06:00
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880. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
The aim assist has had a very positive effect against pub-stomping. Anything that destroys the monotony of one team totally dominating or being dominated by another is a +1 in my book. The Aim Assist stays. Our new players will finalyl stay now....
- by Jathniel - at 2013.09.05 08:58:00
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