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Seymor Krelborn
DUST University Ivy League
739
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Posted - 2013.09.06 01:53:00 -
[31] - Quote
HIT DETECTION WAS FIXED!....it isn't aim assist you have an issue with... its the hit detection fix....remember when you would shoot at a guy and the bullets didn't register and you were like "wtf I hit that guy"... that's what got fixed.... |
Shijima Kuraimaru
WarRavens League of Infamy
321
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Posted - 2013.09.06 14:39:00 -
[32] - Quote
Seymor Krelborn wrote:HIT DETECTION WAS FIXED!....it isn't aim assist you have an issue with... its the hit detection fix....remember when you would shoot at a guy and the bullets didn't register and you were like "wtf I hit that guy"... that's what got fixed....
Nope. Not true. Using a controller, I was hitting people I know I should have been missing. How do I know? I was intentionally aiming a bit to the left or right and still getting hits. That would be like me punching the air just to the left of your ear and having your nose break. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
7
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Posted - 2013.09.06 22:14:00 -
[33] - Quote
Grimm Mjolnir wrote: The Problem i have with aim assist is this... it takes away skill from users. If someone gets the drop on you now you have 95 % chance of dying by a new player with militia gear. Now i have no problem getting dropped by a new player with militia gear, it's the fact that the game is aiming for them and that goes for every weapon in the game including grenades. My corp members and I concluded that if you really want aim assist in the game then put it as a module. I really would like to get feed back from other mercs on this issue. Thanks
https://www.youtube.com/watch?v=qMqe6MhXY6Y there is your verdict of a controlled enviroment with aim assist far better then i could of done |
Absolute Idiom II
No Free Pass
650
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Posted - 2013.09.07 00:36:00 -
[34] - Quote
Shijima Kuraimaru wrote:What I'm seeing referred to as aim assist is looking closer to auto-aim. I've seen videos where the sight is obviously off to one side or the other of a target merc and it's still registering hits where there should be misses. This is far beyond aim assist as far as I'm concerned.
That is Hit Detection lag, not aim-assist. Aim-Assist literally help you remain or target. If there are shots which are not on target which appear to be registering, then you are seeing hit detection lag. |
Maken Tosch
DUST University Ivy League
4042
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Posted - 2013.09.07 00:46:00 -
[35] - Quote
DootDoot wrote:Grimm Mjolnir wrote: The Problem i have with aim assist is this... it takes away skill from users. If someone gets the drop on you now you have 95 % chance of dying by a new player with militia gear. Now i have no problem getting dropped by a new player with militia gear, it's the fact that the game is aiming for them and that goes for every weapon in the game including grenades. My corp members and I concluded that if you really want aim assist in the game then put it as a module. I really would like to get feed back from other mercs on this issue. Thanks https://www.youtube.com/watch?v=qMqe6MhXY6Y there is your verdict of a controlled enviroment with aim assist far better then i could of done
Wow! My early assessment about the aim-assist appears to be grossly inaccurate now that I look at that video. |
Sequal Rise
LA 501 eme Citizens of Nowhere
3
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Posted - 2013.09.07 13:43:00 -
[36] - Quote
Even if I still kick asses in game, this aimbot is way too powerful. Now nobody needs skill to shoot someone, the entire gameplay and every suit without a minimum of 700HP are screwd.. This is not the game I loved to play, this is a COD-like.. And I didn't play DUST for months in order to be killed by the first militia assault in 2 sec..
Reduce this auto-aim, fix the hitbox, and let the players win by theirselves. |
da GAND
High-Damage
240
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Posted - 2013.09.07 16:04:00 -
[37] - Quote
The aim-assist may need to stay for noobs but it needs to be reduced ALOT!! The problem is that when someone sees u and they have the aim-assist on they barely need to aim at you in order to kill you. I run the minmatar suit and it's weak so it doesn't take these fools long with aim-assist to wipe me out if im not moving, actually even if I am moving I'm still screwed. I wonder how scouts have been affected by this aim bot ****. |
Kingman Heolie
RagingRhinos
0
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Posted - 2013.09.07 18:19:00 -
[38] - Quote
Maken Tosch wrote:Stevilovitche wrote:I agree with Maken Tosh, scout dropsuit will become useless, we can't avoid enemy shots like before I don't mind getting hit by bullets more often as that is what fixing hit detection was for. But when every bullet in a clip hits you despite sprinting away from them at 9.63m/s towards the nearest cover, something is wrong.
i can only agree aim assist has also gotten rid of the point of kinetic enhancers |
Jathniel
G I A N T EoN.
857
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Posted - 2013.09.08 00:22:00 -
[39] - Quote
love the tears. everyone complaining about aim assist, also incriminate themselves in their posts. "i can't take on 2 people at once anymore!" "i die when someone gets the drop on me!" "when someone shoots me with an MLT AR every hit lands!"
Somehow they think properly functioning mechanics are a bad thing. lmao! @CCP: This just proves how bad aiming and hit detection really was in 1.3 and before.
The claim that aim assist is an aim bot, is greatly exaggerated. I've literally tried to simulate the conditions to kill someone by shooting a foot off-target... you know what happens? i miss.
however if I pass my reticle across someone WHILE shooting, shots go in much easier.
Sounds like a perfectly functioning aim assist to me |
Jathniel
G I A N T EoN.
857
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Posted - 2013.09.08 00:25:00 -
[40] - Quote
da GAND wrote:The aim-assist may need to stay for noobs but it needs to be reduced ALOT!! The problem is that when someone sees u and they have the aim-assist on they barely need to aim at you in order to kill you. I run the minmatar suit and it's weak so it doesn't take these fools long with aim-assist to wipe me out if im not moving, actually even if I am moving I'm still screwed. I wonder how scouts have been affected by this aim bot ****.
Yet another self-incriminating post: "I get killed if I'm not moving." "I get killed if I'm running around."
The bad aiming and broken mechanics of 1.3 got you guys SPOILED beyond belief. lol
Do you even hear yourselves? lol |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
77
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Posted - 2013.09.08 10:31:00 -
[41] - Quote
Anyone got a video on that 'aim a foot to their left and still hit' stuff? |
Sequal Rise
LA 501 eme Citizens of Nowhere
6
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Posted - 2013.09.08 14:07:00 -
[42] - Quote
Jathniel wrote:love the tears. everyone complaining about aim assist, also incriminate themselves in their posts. "i can't take on 2 people at once anymore!" "i die when someone gets the drop on me!" "when someone shoots me with an MLT AR every hit lands!"
Somehow they think properly functioning mechanics are a bad thing. lmao! @CCP: This just proves how bad aiming and hit detection really was in 1.3 and before.
The claim that aim assist is an aim bot, is greatly exaggerated. I've literally tried to simulate the conditions to kill someone by shooting a foot off-target... you know what happens? i miss.
however if I pass my reticle across someone WHILE shooting, shots go in much easier.
Sounds like a perfectly functioning aim assist to me
There are differences between an helping aim-assist and this aimbot. As you perfectly said, while you're shooting every shot touchs their goal which make a MLT AR devastating. But we are not in a CoD as I said before, in DUST you dont die in 2 secs if you know how to move and aim. The aiming before 1.4 was perfect to me because everybody needed to learn how to aim and the best players were the ones who finally win the game because of their skills. There was a true difference between noobs and good players. If noob can win against good players this is not a "perfectly functioning aim assist" but an option that destroy the game.
You must be one of those noobs who never knew how to aim before ccp gave you a little bit of credibility when you fight a real gamer.. |
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