Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.24 21:02:00 -
[31] - Quote
You have to learn how to feel it out also I do believe you can use the other stick to see the ground a little bit better. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 21:14:00 -
[32] - Quote
Landing isn't difficult after sufficient practice. The best thing is to spend a lot of time in your spawn landing in one spot, then moving to another. Eventually you will get the feel and wonder why you ever had an issue. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 22:13:00 -
[33] - Quote
I just crushed a redberry sniper (An endangered subspecies of the blueberry) that was on a building on my third or fourth try with a dropship. They just sat there the whole time not even reacting while I repeatedly got near-misses with the dropship. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 22:17:00 -
[34] - Quote
I cant comment yet but soon will after I buy the last of my books, should be another 20 matches. |
Thranx1231
CowTek
90
|
Posted - 2012.12.24 22:53:00 -
[35] - Quote
Well let's add the obvious since the post is tagged with Dev.
I need a place to test. No fighting, no opposing mercs, a large map and up to three or four DSs. Then I don't mind burning some ISK to practice with militia spec DS to get the flight basics down. Once I broke 1.5M I started building pairs of DSs and HAVs. Now I am doing okay enough to have a shield and armor version of each.
I am lucky if I can test once every couple of days. The missions have too many players, the SP/WP/ISK is too important and just getting the ship delivered can be a struggle. My pilot needs an additional 1M SP. So spending time away from that means everything that makes flying better will have to wait and with pilots not getting anything for flying anyway it does seem like they don't want us out there.
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 23:50:00 -
[36] - Quote
Thranx1231 wrote:with pilots not getting anything for flying anyway it does seem like they don't want us out there.
It's already planned to add some sort of assist system for transports. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.24 23:54:00 -
[37] - Quote
I believe they are so fragile when landing now due to the excessive crushing of players from above in the E3 build. Ground damge was fine however and all that was required to fix the exploit was to make them expensive like they now are |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 01:54:00 -
[38] - Quote
Rugman91 wrote:I believe they are so fragile when landing now due to the excessive crushing of players from above in the E3 build.
Don't forget the build before that |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.25 01:55:00 -
[39] - Quote
Scheneighnay McBob wrote:I just crushed a redberry sniper (An endangered subspecies of the blueberry) that was on a building on my third or fourth try with a dropship. They just sat there the whole time not even reacting while I repeatedly got near-misses with the dropship.
Snipers get in that zone, you can stab them in the kidney and they hardly notice. |
copy left
BurgezzE.T.F
43
|
Posted - 2012.12.25 05:09:00 -
[40] - Quote
Dropships need a buff asap! On manus peak on the Red spawn (near A) I called in a dropship, tapped a light pole and immediately crashed and burned. It was horrible. |
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DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 05:16:00 -
[41] - Quote
I think I'm getting the hang of landing now, and I see what some of you are saying, the landing gears do come out when you get close to the ground.
I was fortunate enough to have a 1v1 on a nice open map, had 15 wonderful minutes to just fly around the map and test out different kinds of landings. The one thing I notice with the Grimsnes is that it likes to lean to one side or the other. This happens a lot when the ship is first dropped, and I frequently worry it's going to tilt over too far before I get it off the ground.
But yea, landing doesn't do as much damage as I thought it did, too many bad experiences lol. My new dropship fit is pretty beast though, but I still have to be wicked cautious. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.25 07:22:00 -
[42] - Quote
I've never had much of a problem with landing. It's the accidental low speed bump against a building, light pole, etc. that sends you from full shields and armor to down in flames that bothers me.
Edit: And I mean low speed, as in hovering near a building and bumping against it. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.25 08:38:00 -
[43] - Quote
I perform a 180 or 360 which immediately burns off speed and then I land. :/ |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2012.12.25 10:05:00 -
[44] - Quote
Dev can we have a button to turn our dropship over when its upside down like in halo (My buggy is on its side hit 0 and its right side up)We tried friendly vehicle push in dust and we exploded. Many Thanks Devs.Keep trying we love dieing |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 04:08:00 -
[45] - Quote
Dropships need major love, and CCP should have 100 things they could do to improve them. Pick the top 20 and do them and most of us will be happy. Start with the notion that dropship pilots are valuable to Corporations and should be rewarded in-game accordingly. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 04:13:00 -
[46] - Quote
Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.27 05:33:00 -
[47] - Quote
Rhadiem wrote:Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc. https://forums.dust514.com/default.aspx?g=posts&m=397448#post397448 |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.27 05:37:00 -
[48] - Quote
something to through into the pot for thoose who don`t know, Dropships are MAVs and are the logistics of the Air, they can repair freindly vehicles, spawn troops, evac and drop down troops, can fend for their own if there is a good enough pilot and a great gunenr like Z-Sanchez. Something to understand is that the pilot will only get assist points and heal points.
The reason why you must land slowly is becuse in earlier builds pilots would drag their dropship across the ground and get kills by crushing the enemy. i havnt had issues with landing, I guess I`m lucky with the speed but as of now I think the ground damage is fine, the strenght is fine since its a meduim AND an air but it seems sometimes like the Promithieuses are to weak, gruemnes and myrons are fine.
will there be more dropships for Gallante and caldari? or will it just be 2 per side? (inclueding Ammar and Minimatar). |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.27 10:47:00 -
[49] - Quote
It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.12.27 17:43:00 -
[50] - Quote
I found that Swarms are actually very nice weapons to be shot at by. If you're cautious you can see them from a distance and pick up some speed before they hit you, significantly reducing their impact. If you don't see them coming you get a nice surprise and have to struggle to keep your DS in the air. The amount of damage appears to be okay, assuming that I've mostly been shot at by militia gear.
But forgeguns just take my Myron down in no time. I also take down dropships easily when I equip a forgegun myself, so it's not my fitting, I believe. I'll look into armor tanking today to see if it makes a difference. |
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G Torq
ALTA B2O
88
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Posted - 2012.12.27 17:48:00 -
[51] - Quote
how we want to see dropships used :)
https://www.youtube.com/watch?feature=player_detailpage&v=Yx82V2zN3tQ#t=79s (clip at 1:20, lasting 6 seconds)
Meanwhile, am always happy to see a dropship in the air - keep flying guys :)
-- Qui Sanat Sanatores |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.27 18:09:00 -
[52] - Quote
Baal Roo wrote:It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron.
I found the same issue with the Gallante, soemtimes I rather use my Gruemnes then my 20 Slavaged Promithiueses, well i got 25 Eryhx`s so I got plenty of ISK saved to test the Caldari side of it. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.27 19:49:00 -
[53] - Quote
Baal Roo wrote:It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron.
Yea, this was literally one of the dumbest design decisions I've seen in this game so far >_< |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.12.27 20:38:00 -
[54] - Quote
I am not a real dropship pilot, but I bought a bunch of militia vehicles the week CCP put them on discount. I pull on out on maps when my team is redlining the other and doesn't need my help (just to practice flying around).
The flight control/ maneuverability is so slow and unresponsive it feels like I'm drunk (and probably looks like that to anyone on the ground). About all I ever accomplish is staying out of the fight for a couple minutes and crashing a piece of expensive equipment.
For such an expensive, hard to fly piece of battlefield equipment there should be a real advantage, but I don't think it should be a direct offensive one.
Like others have mentioned, an eject passenger button would be great for pilots. Players should be a dropship's primary ammo/weapon. A CRU dropship that flew over the map dropping you onto objectives (you could always jump out before the pilot ejected you) would be a powerful tool in a lot of battles. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 21:17:00 -
[55] - Quote
Shouper of BHD wrote:something to through into the pot for thoose who don`t know, Dropships are MAVs and are the logistics of the Air, they can repair freindly vehicles, spawn troops, evac and drop down troops, can fend for their own if there is a good enough pilot and a great gunenr like Z-Sanchez. Something to understand is that the pilot will only get assist points and heal points.
The reason why you must land slowly is becuse in earlier builds pilots would drag their dropship across the ground and get kills by crushing the enemy. i havnt had issues with landing, I guess I`m lucky with the speed but as of now I think the ground damage is fine, the strenght is fine since its a meduim AND an air but it seems sometimes like the Promithieuses are to weak, gruemnes and myrons are fine.
will there be more dropships for Gallante and caldari? or will it just be 2 per side? (inclueding Ammar and Minimatar).
If you have actually repaired friendly vehicles from a dropship please post details. I've been trying to use the shield transfer module with no luck so far. The aiming reticle and lockon sequence is stolen directly from the swarm launcher which makes it extremely finicky to center on a target. Even then I'm not sure if it worked or how well. Reading the description of the module it seems to do one 15 second pulse for a few hundred HP which would make it worthless for aiding a HAV.
I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
Does anyone here have a mission worth flying even if it isn't rewarded with WPs? Any reason to fly other than keeping your skills sharp? I'm looking for ideas.
You don't have to float the ship own like a feather to land. As long as the landing gear extend you can drop it in pretty hard and they won't bend and you won't take damage. Just don't hit with any other part of the ship. There's an elevated landing platform in the sawn of the new Manus Peak map that's great for practice. It's small enough for good target practice and its away from the battle. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 21:25:00 -
[56] - Quote
Skihids wrote: I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
that's more of a ground unit module, since the range of the scan is tiny. I used to use it on an LAV to I know where nearby reds are hiding. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 21:44:00 -
[57] - Quote
Does anyone else long for the day where the dropship pilot can shoot something?
Call it an Assault Dropship, a Gunship, etc.. I just want to pew pew things directly.
Like this: http://youtu.be/8f7TkY5-Pcc |
G Torq
ALTA B2O
88
|
Posted - 2012.12.30 15:32:00 -
[58] - Quote
Moonracer2000 wrote:I am not a real dropship pilot, but I bought a bunch of militia vehicles the week CCP put them on discount. I pull on out on maps when my team is redlining the other and doesn't need my help (just to practice flying around).
The flight control/ maneuverability is so slow and unresponsive it feels like I'm drunk (and probably looks like that to anyone on the ground). About all I ever accomplish is staying out of the fight for a couple minutes and crashing a piece of expensive equipment.
For such an expensive, hard to fly piece of battlefield equipment there should be a real advantage, but I don't think it should be a direct offensive one.
Like others have mentioned, an eject passenger button would be great for pilots. Players should be a dropship's primary ammo/weapon. A CRU dropship that flew over the map dropping you onto objectives (you could always jump out before the pilot ejected you) would be a powerful tool in a lot of battles.
A button to open the side doors, then simply tilt the dropship ... that should do it... |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 19:38:00 -
[59] - Quote
So I was actually testing out the collision on accident, but I did notice you take less damage to the top of your ship than you do to the rest of it. This was actually tested on roof collision with the MCC. As for landing it is a lot easier for Caldari than it is for Gallente. Since the landing gear is wider for them and you don't have to worry about stability. |
Brush Master
HavoK Core
162
|
Posted - 2012.12.31 15:02:00 -
[60] - Quote
just some fyi. Training grounds are coming soon for corporations and they have assist points planned for pilots which most of us are waiting on.
Right now I basically have a flying tank (3.6k armor 1.6k shield) but is rather useless as we all know. Collision damage can be very odd. If you hit the front of the ship, your pretty sure instant kill your ship, full health or not. I have actually bounced off the ground hard when going straight down after being swarmed and still survived with half my armor but other times I have instant died when just glancing the front of the ship off a post or having an income installation pass right through my ship (talk about bad luck haha)
Looking forward to the next building.
-Brush https://forums.dust514.com/default.aspx?g=posts&m=415748 |
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