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Frank Devine
ZionTCD Legacy Rising
107
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Posted - 2013.01.05 02:57:00 -
[1] - Quote
Where are all the drop ships that once roamed that battle field? Did everyone stop using them because of the cost or what? I miss being able to hitch a ride up high. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.05 03:07:00 -
[2] - Quote
If everyone else felt the same way and went to team chat so we knew where they wanted to go, or they knew when to get out they would be out a whole lot more. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.05 03:10:00 -
[3] - Quote
Sssshhhhhh they're sleeping... |
Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.05 03:22:00 -
[4] - Quote
well we must have never entered the same server then xD
PSN msg me (Shouper2273) when your on and ur DUST514 user name and I`ll get you seated into my proto gunship- eh, I mean dropship
I can list all the diffrent sheild and tank armor I`ve thrown on but instead i`ll just say I got sheild, tank/LAV repair and armor load-outs, in addition to the normal all around load-outs. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.05 03:28:00 -
[5] - Quote
I literally cannot survive more than 40 seconds in one actually doing my job, because everyone and their mom picked up a f****ing forge gun. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.05 03:39:00 -
[6] - Quote
They need to buff missiles to what MD rounds do but keep range as is. Splash needs to be higher and so does damage, we need WP for doing other things than just getting kill assists. Also with the militia forge gun, everyone can take out DSs pretty easy, along with better swarm tracking.
Also you don't have a proto DS, it just a Logi DS and the ADV DSs are better fitted with CPU & pg, cost less in isk and A LOT less in SP. Can't see what you see in them, cost to benifit wise. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.05 03:52:00 -
[7] - Quote
Too many blueberries without comms who can't figure out when to get in or out. I fly DS pretty regularly, and rarely get knocked out of the sky, but damn if it isn't irritating when you land next to 4-8 blueberries all standing around and they just scatter, or even run AROUND the dropship and head to the next objective. And then there's when you've got 4-6 guys in the ship, fly over enemy objective with no reds in sight, and everyone just sits in the ship, hoping the gunners will jump and they can snag a gun spot. |
Sanchez4
Better Hide R Die
4
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Posted - 2013.01.05 03:53:00 -
[8] - Quote
I see dropship a lot in battles. Maybe not as much as there should be but I see them. Also shouper is a great pilot so if you want to ride in one, take up his offer. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.05 04:28:00 -
[9] - Quote
not worth it, theres no point or WP in it right now |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.01.05 04:36:00 -
[10] - Quote
Icy Tiger wrote:I literally cannot survive more than 40 seconds in one actually doing my job, because everyone and their mom picked up a f****ing forge gun.
5000 isk miltia forge gun at that. |
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.05 05:42:00 -
[11] - Quote
I've been looking or an excuse to fly, but haven't found any that's more beneficial to my team than running Logi.
The few kills my gunners can get aren't any more than they can get on the ground so it isn't worth risking 700k ISK to do it. I tried a shield transfer module, but it's extremely awkward to activate. I don't know if remote armor rep modules are any better.
I tried an active scanner, but I don't know if it actually paints the enemy for the rest of my team or not, and I'm not sure how much it would help if it did.
With the state of coms nobody uses them to drop a coordinated force on an objective. The maps group the objectives pretty tightly so most folks just hoof it.
I'd fly sans WP if I felt I could be of more use than I can on the ground, but I haven't figured out how yet. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.05 06:50:00 -
[12] - Quote
Skihids wrote: The few kills my gunners can get aren't any more than they can get on the ground so it isn't worth risking 700k ISK to do it. I tried a shield transfer module, but it's extremely awkward to activate. I don't know if remote armor rep modules are any better. .
It's sad, of all people.
Remote repairers are junk on dropships, never again. On an LAV they are alright. Contact Tectonious Falcon for some info, that's who I talked to.
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Blind Nojoy
G I A N T
14
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Posted - 2013.01.05 07:38:00 -
[13] - Quote
I'll get mine out to practice low level ingresses to objectives, but we need larger maps for the DS to be really viable. I agree it's frustrating that blues without comms won't know when to get in or out. Nothing like floating over an objective just waiting to get forged with 4 blues in the trunk and they just sit there..
I'd like to see a DS specific comm mode that will let the pilot talk to passengers regardless of what voice channel they are on, or at least to be able hit a button that informs the passengers it's time to get the hell out.
I would also like to see a corp/squad specific CRU available so you can operate it as it was meant to be operated, with everyone on the same page and in comms, not a ship of blues who are just looking for a joy ride.
Lastly DS need some kind of self protect. Like a module that can jam incoming swarm missiles for given amount of time, or at least chaff or flare depending on whatever guidance these future missiles use. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.01.05 08:29:00 -
[14] - Quote
They brought back the god-awful controls from 3 builds ago where they fly very slow and predictable, left in the low flight ceiling that wasn't around then, and jacked collision damage up to 1000. Add in the only weapon worth using is blaster and you see the disaster - you are forced to fly close, but flying close is suicidal (forge guns now do knock, AV grenades, exposed gunners, etc). There is ONE ambush map I bring my dropship out on, and only when we are camping the CRU. Even then it's still all too easy to lose. Waste of ISK and SP. |
lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2013.01.05 11:30:00 -
[15] - Quote
Noc Tempre wrote:They brought back the god-awful controls from 3 builds ago where they fly very slow and predictable, left in the low flight ceiling that wasn't around then, and jacked collision damage up to 1000. Add in the only weapon worth using is blaster and you see the disaster - you are forced to fly close, but flying close is suicidal (forge guns now do knock, AV grenades, exposed gunners, etc). There is ONE ambush map I bring my dropship out on, and only when we are camping the CRU. Even then it's still all too easy to lose. Waste of ISK and SP.
+1 they should raise the seiling so we can fly it for transport. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2013.01.05 11:37:00 -
[16] - Quote
I frequently bring out dropships when the blue team is dominating, but there really is no practical application for them. Nobody seems to want to get into them. And those who do are of the worst kind.
You can't deploy a dropship when your team doesn't have about 100% map control because a single forgegunner across the map will either destroy you within 10 seconds or disrupt any of your attempts at being useful. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.01.05 11:42:00 -
[17] - Quote
reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2013.01.05 11:45:00 -
[18] - Quote
I personally didn't find Swarm launchers an issue lately. However, when at speed, I only take some 400-500 damage from a volley, which sounds like it's bugged. |
NovaShadowStorm
The Southern Legion
63
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Posted - 2013.01.05 12:48:00 -
[19] - Quote
The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it.
You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.05 21:47:00 -
[20] - Quote
NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield
no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.05 23:18:00 -
[21] - Quote
The dropships are waiting for 2 things: First, there's currently no incentive to use them (CCP stated they will add a better assist system for this) Second, when we DO bring out dropships, people never get in. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.06 00:15:00 -
[22] - Quote
You stopped seeing them after the missile nerf. Since they are no longer god mode from above....people don't use them.
Not to mention, people got better at shooting them out the sky since they were so much of a nuisance before the missile nerf. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.01.06 00:36:00 -
[23] - Quote
Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it.
The controls are not difficult to learn, they are in fact too easy and thus garbage. You can't do anything approaching evasive maneuvers anymore. The collision damage insta-killing is such a huge problem. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.06 00:49:00 -
[24] - Quote
The controls are a joke plus they cost too much because everyone used them as gunship. So make the maps bigger and now dropships have a role, and don't forget about the unnecessary flight ceiling |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.06 00:56:00 -
[25] - Quote
The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.06 01:10:00 -
[26] - Quote
Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.06 01:20:00 -
[27] - Quote
Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics
it's irrelevant really. For the player base, the DS is difficult to learn. |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2013.01.06 01:22:00 -
[28] - Quote
Noc Tempre wrote:Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. The controls are not difficult to learn, they are in fact too easy and thus garbage. You can't do anything approaching evasive maneuvers anymore. The collision damage insta-killing is such a huge problem. Ya the controls are stupid prof this build and easy. But retards want to fly so ccp bends over and caters to them and in the end wehave dropahips that are worthless. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.06 01:31:00 -
[29] - Quote
Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics it's irrelevant really. For the player base, the DS is difficult to learn. It does matter, anyone with half a brain can fly a DS. Just because its hard for a stupid person to do something easy doesn't make it hard |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.06 01:55:00 -
[30] - Quote
the dropship seems to me the same like on codex when it comes to flight mechanics. They are not as easy like on the E3 but still you have to learn it how to actually fly them properly. But seeing that most people dont know how to shot their guns properly i expect that it aswell goes for dropships. Well when i see a dropship it usually has a 20 secs flight time due to beeing instantly hit by the guys who allways spawn with their free swarm launcher fit or they just hit the ground/wall and turn into a big ball of fire. The good pilots doesnt use them cause they will allways end up the bottom on the scoreboard with a poor payout. |
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