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21. Flew my first DS. - in Rookie Training Grounds [original thread]
Just wait until a guy with a standard forge gun takes your 400k Myron down in 5 seconds. The marvel of being a dropship pilot... (When I see a dropship I also switch to my forge dropsuit as soon as a I can, so it's all fair)
- by Jak Teston - at 2012.12.23 13:35:00
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22. Anyone else getting motion sickness in the new build? - in General Discussions [original thread]
I've also been playing since the pre-E3 build and cromosome was the first time in the last ten years I got sick from playing a video game. The FOV, camera motion and input characteristics are definitely worthy of improvement. That said, the sympt...
- by Jak Teston - at 2012.12.22 19:19:00
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23. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
I think the relation between HAVs and infantry is okay right now. HAVs are a menace, but either they sit silently in a corner shooting at snipers or they chase infantry around with a blaster, which gives infantry a good opportunity to strike back....
- by Jak Teston - at 2012.12.21 15:40:00
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24. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
The turret AI is making good use of those rails. Got one-shot-killed by one across the after a stray forge gun round hit a tower. Got my payback though... Instant rails are perhaps not a good idea because this would improve their performance agai...
- by Jak Teston - at 2012.12.21 14:17:00
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25. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Corbina Ninja wrote: in this map buildings change every match... is AWESOME!!! good work CCP <3 Buildings improve this map a lot. I played around with a dropship yesterday and buildings are awesome. You can actually pick up people with ...
- by Jak Teston - at 2012.12.20 17:10:00
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26. nana nana boo boo injectors - in General Discussions [original thread]
Today I achieved about half my WP by reviving people. The amount of snipers is madness.
- by Jak Teston - at 2012.12.18 20:35:00
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27. Chromosome Impressions - in General Discussions [original thread]
I got dizzy after 20 minutes and stopped playing. There's a lot more camera shaking and the aiming has changed a lot. On my first enemy encounter I almost did a 360. Framerate seems to have improved though. The time from match to match is stil...
- by Jak Teston - at 2012.12.18 16:36:00
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28. laser rifles need - in General Discussions [original thread]
Dissonant Zan wrote: Just imagine, two light weapon slots, one AR and one LR. win Come back when your concept includes dualwielding the weapons and having a nova-knife strapped to the forehead so you can headbutt people to death.
- by Jak Teston - at 2012.12.16 21:09:00
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29. Triage Unit - in Technical Support/Bugs [original thread]
I've also had some lazy people refuse to get up in the open, but there may be multiple causes to this issue.
- by Jak Teston - at 2012.12.16 20:17:00
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30. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
Bendtner92 wrote: After the first match on this map, which was an instant redline, I'm already annoyed by the fact that all the stuff drop throughout the match instead of being there from the start. We grabbed A right of the bat and redlined th...
- by Jak Teston - at 2012.12.07 15:45:00
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31. Kill All Blueberries 2 - in General Discussions [original thread]
Are you a dropship pilot? Are you looking for a gunner? Doesn't anyone want to be a gunner for you since the rocket nerf? PUNISH THEM! Here's how: Hover over their heads to offer them to get in. If they don't, squish them. Then head back to th...
- by Jak Teston - at 2012.12.06 17:59:00
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32. Slaughter Rule - in Feedback/Requests [original thread]
Alternatively the NULL cannon damage could be increased so that the match ends rapidly when all cannons are held by the same faction. But generally speaking I support the notion that one-sided matches should end quickly.
- by Jak Teston - at 2012.12.05 17:10:00
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33. Anyone else get paranoid when - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: My militia drop up-link cries when i'm the only one using it. I hate it when I can't see any blue uplinks while looking for a spawn point and then, as soon as I spawn at an objective and walk 10 meters I come...
- by Jak Teston - at 2012.12.02 20:18:00
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34. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
I assume people are unhappy about many mechanics in this game because many aspects of the game are extremely situational. If you hypothetically approached a standing enemy starting from 300 meters you could mark at every step of the way which wea...
- by Jak Teston - at 2012.11.30 18:26:00
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35. Laser rifles/discussion - in General Discussions [original thread]
I've been using the LR lately and had a lot of fun with it. Needs a lot of tactical planning, but works beautifully when it does. It has a seriously reduced effectiveness against armor, but most armor users, heavies, tend to just walk straight at ...
- by Jak Teston - at 2012.11.28 18:54:00
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36. A little Heavy help. - in Rookie Training Grounds [original thread]
Guinevere Bravo wrote: Great reply Free healing +1 from me. The only thing you kinda missed is skills regarding heavy weaponary, There not critical by any means but if your using a HMG then i'd recommend grabbing the "Heavy weapon Sharpshoote...
- by Jak Teston - at 2012.11.27 21:21:00
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37. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
There's definitely merit to a mechanic that allows maps to be more dynamic. That may be a hackable defensive structure such as doors, bridges or more futuristic shields that perhaps block entrance to hostile vehicles only, but can also be extended...
- by Jak Teston - at 2012.11.27 17:15:00
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38. [BUG] remote explosives not visible by enemy - in Technical Support/Bugs [original thread]
I can confirm the invisble death-traps. I've used them myself before, but I never knew they were completely invisble until I got caught by them twice at the same objective even after thoroughly checking the second time. Needs fixing.
- by Jak Teston - at 2012.11.27 17:06:00
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39. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
The obvious ones: - The whole infantry-vehicle interaction - Turret skills and damage bonuses - Dynamic object collisions (such as player vs player or player vs capture terminal) The less obvious ones: - Grenade handling looks like a substitute t...
- by Jak Teston - at 2012.11.07 18:53:00
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40. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
I'd accept a reduction of 50% in poly-count and texture resolution if it increased the framerate by 10%, honestly. Imagine trying to be competitive at Counterstrike while running at 30 fps. You'd might as well send the mouse-input by mail at that...
- by Jak Teston - at 2012.11.02 13:17:00
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