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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.12.31 16:21:00 -
[61] - Quote
Brush Master wrote:Right now I basically have a flying tank (3.6k armor 1.6k shield) Today I saw a Gunlogi with 4500 total hp. I can't see the resistances, but the fact that it had equal shields and armor is telling me that your dropship probably has a better tank than that HAV.
On the topic: Today my Grimsnes actually survived two forge gun rounds and a few blaster hits. I'm real proud. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.31 18:10:00 -
[62] - Quote
Jak Teston wrote:Brush Master wrote:Right now I basically have a flying tank (3.6k armor 1.6k shield) Today I saw a Gunlogi with 4500 total hp. I can't see the resistances, but the fact that it had equal shields and armor is telling me that your dropship probably has a better tank than that HAV. On the topic: Today my Grimsnes actually survived two forge gun rounds and a few blaster hits. I'm real proud.
I know the feeling I flew my Grimsnes and took three forges before I went down. Thought they were successive(have to give it to that forge gunner he was a good shot) I forgot to activate my hardener before I got in range so that hurt me I think. Yea I almost have the same total HP as my friends highly specced out Gunlogi makes you feel good as a dropship pilot. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
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Posted - 2012.12.31 21:20:00 -
[63] - Quote
My Myron has over 6000 HP, and forge gunners still 2-shot me...even with my 30% active shield reduction unit turned on. |
Luk Manag
of Terror
2
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Posted - 2012.12.31 21:49:00 -
[64] - Quote
Also, try getting in range of a blaster turret - its not pretty. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.31 22:36:00 -
[65] - Quote
Luk Manag wrote:Also, try getting in range of a blaster turret - its not pretty.
Oh yea those things tear you apart with ease, and have a pretty good range too. |
rebecca watson
Universal Allies Inc.
41
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Posted - 2012.12.31 23:54:00 -
[66] - Quote
The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago-
They require teamwork however. Period.
Two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) to a weapon slot....... |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.01 00:29:00 -
[67] - Quote
rebecca watson wrote:The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago-
They require teamwork however. Period.
Two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) to a weapon slot.......
Yes, swap out a turret for a remote armor rep and another for a shield transfer and let my "gunners" rep while I fly and watch for incoming fire. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.01.01 01:48:00 -
[68] - Quote
Baal Roo wrote:My Myron has over 6000 HP, and forge gunners still 2-shot me...even with my 30% active shield reduction unit turned on. Its possible cause when you hit the engine on the rear of a dropship you do more damage. All vehicles have a weakspot so dropships are no exception. |
Washlee
UnReaL.
131
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Posted - 2013.01.01 02:08:00 -
[69] - Quote
The only thing I dont like is theirs no hangar to place your HAVS Dropships in. I got orbital striked in my spawn trying to make repairs. |
Agnoeo
Jedi Knights.
35
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Posted - 2013.01.01 02:20:00 -
[70] - Quote
TL/DR everything, but some of the things I have read. I totally agree. I really hope CCP works with to make DS better. I don't want something that is a killing machine. Just give me something that doesn't blow up instantly. |
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Pasiv
Villore Sec Ops Gallente Federation
2
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Posted - 2013.01.01 19:42:00 -
[71] - Quote
How about a dropship flight simulator so we can learn to fly them for free outside of battles. |
XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.01.01 22:42:00 -
[72] - Quote
Pasiv wrote:How about a dropship flight simulator so we can learn to fly them for free outside of battles.
Just made a thread on this. |
Dericha aero
Tal-Romon Legion Amarr Empire
0
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Posted - 2013.02.18 23:47:00 -
[73] - Quote
I just started flying drop ships today and am extremely frustrated. My biggest complains, in addition to no horizon lines as others have said, are (1) the carrier ships drop the dropships on top of you now resulting in death, (2) #1 results in some moron jumping into the drivers seat without the skills to drive it- so we go nowhere while I shoot the windshield and curse, (3) NPC ships dropping off other vehicles will mid-air crash into you resulting in a death roll killing the entire crew, (4) the ships aren't maneuverable enough to dodge the NPCs pulling up after a drop off. This all happened in the same game for the low low price of $248,000 (ship plus base turrets). All this would be less frustrating if the dropships didn't pilot like a train on skiis. |
Chaffe97
R.I.f.t
4
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Posted - 2013.02.19 01:10:00 -
[74] - Quote
I would really like for my passengers not operating turrets to be able to fire their weapons. I feel like this would improve dropping troops in a hostile area since they could hopefully clear out enemies before landing (along with improving aiming range). |
Junko Mori
OMNI Endeavors
1
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Posted - 2013.02.19 02:26:00 -
[75] - Quote
am sick of tired in taking several swarm hits and forge gun hits. just to TAP a wall and explode...
or take a light forge gun hit and bump into a wall and explode ....
Landing is find its just some ......land objects HURT way to much for this poor dropship |
gbghg
L.O.T.I.S. Legacy Rising
372
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Posted - 2013.02.19 02:32:00 -
[76] - Quote
yeah getting thrown into walls by AV really hurts and the collision damage is ********, I tap a wall with my dropship and I'm on fire, i crash full speed into the MCC with the landing gear and I survive, I mean WTF |
gbghg
L.O.T.I.S. Legacy Rising
372
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Posted - 2013.02.19 02:32:00 -
[77] - Quote
wait re-tarded is censored? |
Landari Zeta
Exit Wound Heavy Industries
16
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Posted - 2013.02.19 07:45:00 -
[78] - Quote
Leither Yiltron wrote:I'm not a dropship pilot, but it's obvious that since they fixed the missile turrets, it's time to make the Dropships actually able to take a few shots. The current state of the dropship was always a very real concern. They need to be able to live through a few shots without being blown to smithereens, but also not be so tanky as to be invincible. I'd think making it so that at the very least they can survive two shots from a prototype tank railgun would be a good place. They fixed missile turrets?? |
DUST Fiend
Immobile Infantry
1900
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Posted - 2013.02.19 08:02:00 -
[79] - Quote
Landari Zeta wrote:They fixed missile turrets??
Yea, they suck really bad on dropships now. Blasters are where it's at, I like to use the Stabilized ones, personally. Those things are NASTY now. |
HUGO SHTIGLETZ
RestlessSpirits
16
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Posted - 2013.02.19 08:06:00 -
[80] - Quote
i think its funny how you can get attacked by a dude with a swarm launcher and it hurt you somewhat but you scrape your paint on a building and BOOM
Buildings=OP |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 09:51:00 -
[81] - Quote
DUST Fiend wrote:Skihids wrote: The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
I can verify that Afterburners will suddenly cut out and not let you use them when you're next to height ceiling, it's pretty annoying. And yea, that warp effect has got to go, it is so lame. I wish afterburners were easier to fit because they're so cool, but it screws up the fit too much to keep it alive for any length of time. If people actually got into dropships and hopped out at objectives I'd consider making a Caldari ship with a passive shield tank, nano fibers, and an afterbuner, to jump people from objective to objective insanely fast. It's a cool item, it's just tough to fit, and the warp effect is super lame.
oh i was wondering why they were intermitant. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 09:56:00 -
[82] - Quote
Scheneighnay McBob wrote:I noticed that dropships DO have landing gear, that seem to nullify most collision damage. Just half the time they don't automatically deploy- we should be able to do this manually.
this is to prevent the foot of god what we really need is more instrumentation, altimeter, artificial horizon, ground speed, LANDING GEAR DEPLOYED!!!!!, I made a whole post of things the DS needs but these are the minimum. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 09:59:00 -
[83] - Quote
Kira Lannister wrote:They should give us the old controls for it back, and keep the same delicate damage for it. So people don't return to there pancaking ways.
hell no current controls are awsome, DS just need to be tougher and have instrumentation worth a damn |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 10:17:00 -
[84] - Quote
Timothy Reaper wrote:I've never had much of a problem with landing. It's the accidental low speed bump against a building, light pole, etc. that sends you from full shields and armor to down in flames that bothers me.
Edit: And I mean low speed, as in hovering near a building and bumping against it.
yea the speed calcs on a flying drop ship are pretty f***ed. I was hovering next to one of the towers on the 4 point map next to the pipe access and some guy jumped into my drop ship(I was moving slow enough that he might have been aiming to land on my DS) and I got a kill for it, its like the physics calcs assume a drop ship is in constant high speed motion. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 10:18:00 -
[85] - Quote
Luther Mandrix wrote:Dev can we have a button to turn our dropship over when its upside down like in halo (My buggy is on its side hit 0 and its right side up)We tried friendly vehicle push in dust and we exploded . Many Thanks Devs.Keep trying we love dieing ^this |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 10:20:00 -
[86] - Quote
Rhadiem wrote:Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc.
yea a module like this for vehicle would be awsome. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 10:31:00 -
[87] - Quote
Goat of Dover wrote:So I was actually testing out the collision on accident, but I did notice you take less damage to the top of your ship than you do to the rest of it. This was actually tested on roof collision with the MCC. As for landing it is a lot easier for Caldari than it is for Gallente. Since the landing gear is wider for them and you don't have to worry about stability.
this is wrong you take no damage from the enemy mcc.
also if you have a long approach you can come in really fast if you stay a meter above the ground for about 5 sec you can land at what ever speed you want,
if you can stick the landing |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 10:41:00 -
[88] - Quote
and one last thing we need a way to call for vehicle removal, or even better abandoned vehicle are return to mcc instead of blowing up that's a ******* stupid mechanic anyways, I mean the guys who invented concord instead of some stupid dialog box, can't come up with a better way to deal with vehicle littering, then poorly designed vehicles that explode when abandoned??
ohhhhhhhhh can we keep vehicle we hack that last to the end of the match. |
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