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641. Before you shield -QQ... - in General Discussions [original thread]
Cyrius Li-Moody wrote: Other suits might not feel this but Minmatar suits are greatly affected by how crappy shield tanking is currently. Then be as versatile and flexible as a true Minmatar pilot would be. Learn to use both shield and armor...
- by Jadd Hatchen - at 2013.12.04 19:55:00
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642. Before you shield -QQ... - in General Discussions [original thread]
Knight Soiaire wrote: Jadd Hatchen wrote: These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to ha...
- by Jadd Hatchen - at 2013.12.04 19:45:00
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643. Before you shield -QQ... - in General Discussions [original thread]
Luk Manag wrote: Jadd Hatchen wrote: These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a ...
- by Jadd Hatchen - at 2013.12.04 19:42:00
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644. we can't keep doing this dance CCP - in General Discussions [original thread]
knight of 6 wrote: I want my scout suit to enhance my game not hinder it. what do I need to do? sacrifice virgins to the volcano mood? I can do that. just give us a sign. say "scouts you aren't forgotten we love you to". how long do we need to ...
- by Jadd Hatchen - at 2013.12.04 19:41:00
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645. Before you shield -QQ... - in General Discussions [original thread]
These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
- by Jadd Hatchen - at 2013.12.04 19:35:00
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646. No HMG Fix? Despite Proven That It's Broken?! - in General Discussions [original thread]
Lance 2ballzStrong wrote: I didn't search for the thread that a dude made with a video proving the aiming is broken. To be more specific, the "cone of fire" is the literally the size of a pixel. Logibro passed through I think saying something a...
- by Jadd Hatchen - at 2013.12.04 19:31:00
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647. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Uprising 1.7 Patch Notes To be deployed 2013-12-10 {snip} Logistics LAV and Enforcer HAV roles have been removed pending an update before reintroduction. Available roles are:
- Standard HAV - Caldari & Gallente. - S...
- by Jadd Hatchen - at 2013.12.04 19:21:00
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648. Shooting the elephant in the room (Dev's might find this interesting) - in General Discussions [original thread]
XxGhazbaranxX wrote: Hello, {snip} Before I get into the details of what should be done in dust, let me first explain how CCP manages the problem of roles in EvE online. In eve online there are different sizes of ships frigate, cruiser, battl...
- by Jadd Hatchen - at 2013.12.04 18:37:00
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649. Respec for some should mean respec for all - in General Discussions [original thread]
Philipp Achtel wrote: CCP have decided that the upcoming vehicle changes are significant enough to justify a respec for current vehicle players. This is the right decision. Any time a large and unanticipated change to skills or gameplay occurs,...
- by Jadd Hatchen - at 2013.12.04 18:11:00
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650. LP tax - in General Discussions [original thread]
Flint Beastgood III wrote: Jaysyn Larrisen wrote: ...having a corp build up standing with a faction is a nifty idea. You could set it up so that the higher standing your corp the individuals get a slight bump of LP in FW matches. Hmmm. ^...
- by Jadd Hatchen - at 2013.12.04 17:06:00
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651. LP tax - in General Discussions [original thread]
DaNizzle4shizle wrote: so ccp. if we are getting no ISK gain from Factional Warfare, then how will tax work? will there be a LP tax so the whole corp has a standing with a certain faction? will this cause mercs to be ISK broke? if so, then why ...
- by Jadd Hatchen - at 2013.12.04 17:03:00
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652. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
Spectral Clone wrote: OP: Did you submit a bug report? Hopefully CCP can reproduce this. Make sure you record a video (cell phone cam) and publish it on youtube. Maybe xXGhazbharanXx could help out to try if this really is the case. Yes. ...
- by Jadd Hatchen - at 2013.12.04 17:00:00
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653. put a 5 second lock on the punishment button. - in General Discussions [original thread]
Zekain K wrote: CCP Nullarbor wrote: If you do nothing, the default option is to forgive. The punish button appears once the kill screen is displayed. That's the problem, they will instantly press the punishment button without actually con...
- by Jadd Hatchen - at 2013.12.04 16:55:00
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654. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
Spectral Clone wrote: If this really is the cause of lag in Dust 514 gameplay, you should get the freaking nobel prize of game devs. Oooh! That reminds me of another small thing that they could add into DUST. The ability for medals to be awa...
- by Jadd Hatchen - at 2013.12.04 16:49:00
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655. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
Sinboto Simmons wrote: I'm sure most know my stance... Opinions below. Here's my thoughts on it... Fix the role bonuses that come with the scout suit. Meaning that if a non-scout picks up a scanner, they get the regular functions of that ...
- by Jadd Hatchen - at 2013.12.04 16:47:00
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656. Friendly fire. With blueberries. - in General Discussions [original thread]
True Adamance wrote: John Demonsbane wrote: I can personally vouch for that. He shoots me in the back all the time for the lulz! Only when I want your attention in a match.....How can I get your attention now? CCP I demand a module th...
- by Jadd Hatchen - at 2013.12.04 16:16:00
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657. A little idea that could push scouts into viability - in General Discussions [original thread]
ALPHA DECRIPTER wrote: @Jadd: You did, infact, miss what he is trying to say. How bout for the sake of the discussion we change "Equipment" and "Device" to "Large" and "Small" respectively. You can fit an active scanner (Small) in a large slot ...
- by Jadd Hatchen - at 2013.12.04 16:07:00
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658. Ok! so let me get this straight. - in General Discussions [original thread]
DUST Fiend wrote: But you don't have to work together to get anywhere, that's the point. I have what I have from about 90% solo play, and I'm much further ahead than most players. A solo game type wouldn't be introduced till later, and by then...
- by Jadd Hatchen - at 2013.12.04 15:57:00
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659. Ok! so let me get this straight. - in General Discussions [original thread]
DUST Fiend wrote: No MMO player would expect someone wearing noob gear to be dropped into a level 90 zone.... LOL... You weren't around for Everquest when it was first released were you... ;)
- by Jadd Hatchen - at 2013.12.04 15:46:00
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660. Ok! so let me get this straight. - in General Discussions [original thread]
DUST Fiend wrote: Personally I just want a 100% solo option that does not allow people to form squads in the match. Free for all or teams, I don't care, just let me work solo against everyone else working solo and no gear advantage will make up...
- by Jadd Hatchen - at 2013.12.04 15:43:00
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